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author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-12-04 16:44:40 -0800 |
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committer | GitHub <noreply@github.com> | 2023-12-04 16:44:40 -0800 |
commit | 1718fe5da2e19ddbe9a738eef273112632e5dd35 (patch) | |
tree | cb358e20947f6378a009c97103f878d8a79a3ff1 /indra/newview/pipeline.h | |
parent | 4a8a3100a978989f246b7f837e8a45968908d27b (diff) | |
parent | 18f42a659b98741a9d8c05731a8137080c9094b5 (diff) |
Merge pull request #556 from secondlife/davep/SL-20611
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 6e4c9c7a97..bbed7cad92 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -318,6 +318,16 @@ public: void unbindReflectionProbes(LLGLSLShader& shader); void renderDeferredLighting(); + + // apply atmospheric haze based on contents of color and depth buffer + // should be called just before rendering water when camera is under water + // and just before rendering alpha when camera is above water + void doAtmospherics(); + + // apply water haze based on contents of color and depth buffer + // should be called just before rendering pre-water alpha objects + void doWaterHaze(); + void postDeferredGammaCorrect(LLRenderTarget* screen_target); void generateSunShadow(LLCamera& camera); |