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authorIma Mechanique <ima.mechanique@secondlife.com>2013-10-04 20:47:54 +0100
committerIma Mechanique <ima.mechanique@secondlife.com>2013-10-04 20:47:54 +0100
commit0c1d6d7d9e89a6d3169621157bcba335ead477a9 (patch)
treec5523eeb99bcd8ee77cf28a1d6f5e5cef8b52f2c /indra/newview/pipeline.h
parent02097397e06a6cf45c639823c7f633dffe3684e8 (diff)
parentf7158bc5afcec1da8b9d2d5a4ed86921e62d4959 (diff)
Merge v3.6.7 in
Diffstat (limited to 'indra/newview/pipeline.h')
-rwxr-xr-xindra/newview/pipeline.h20
1 files changed, 19 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 2c023a6f70..9aeb2d4978 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -58,6 +58,7 @@ class LLRenderFunc;
class LLCubeMap;
class LLCullResult;
class LLVOAvatar;
+class LLVOPartGroup;
class LLGLSLShader;
class LLCurlRequest;
class LLDrawPoolAlpha;
@@ -176,6 +177,12 @@ public:
// Object related methods
void markVisible(LLDrawable *drawablep, LLCamera& camera);
void markOccluder(LLSpatialGroup* group);
+
+ //downsample source to dest, taking the maximum depth value per pixel in source and writing to dest
+ // if source's depth buffer cannot be bound for reading, a scratch space depth buffer must be provided
+ void downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
+
+ void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL);
void doOcclusion(LLCamera& camera);
void markNotCulled(LLSpatialGroup* group, LLCamera &camera);
void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE);
@@ -196,6 +203,12 @@ public:
LLVector4a* normal = NULL, // return the surface normal at the intersection point
LLVector4a* tangent = NULL // return the surface tangent at the intersection point
);
+
+ //get the closest particle to start between start and end, returns the LLVOPartGroup and particle index
+ LLVOPartGroup* lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection,
+ S32* face_hit);
+
+
LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end,
BOOL pick_transparent,
S32* face_hit, // return the face hit
@@ -275,13 +288,14 @@ public:
void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE);
void renderGeomDeferred(LLCamera& camera);
- void renderGeomPostDeferred(LLCamera& camera);
+ void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true);
void renderGeomShadow(LLCamera& camera);
void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
void unbindDeferredShader(LLGLSLShader& shader);
void renderDeferredLighting();
+ void renderDeferredLightingToRT(LLRenderTarget* target);
void generateWaterReflection(LLCamera& camera);
void generateSunShadow(LLCamera& camera);
@@ -581,6 +595,7 @@ public:
static BOOL sPickAvatar;
static BOOL sReflectionRender;
static BOOL sImpostorRender;
+ static BOOL sImpostorRenderAlphaDepthPass;
static BOOL sUnderWaterRender;
static BOOL sRenderGlow;
static BOOL sTextureBindTest;
@@ -603,6 +618,7 @@ public:
LLRenderTarget mFXAABuffer;
LLRenderTarget mEdgeMap;
LLRenderTarget mDeferredDepth;
+ LLRenderTarget mOcclusionDepth;
LLRenderTarget mDeferredLight;
LLRenderTarget mHighlight;
LLRenderTarget mPhysicsDisplay;
@@ -615,6 +631,7 @@ public:
//sun shadow map
LLRenderTarget mShadow[6];
+ LLRenderTarget mShadowOcclusion[6];
std::vector<LLVector3> mShadowFrustPoints[4];
LLVector4 mShadowError;
LLVector4 mShadowFOV;
@@ -902,6 +919,7 @@ public:
static F32 RenderGlowWidth;
static F32 RenderGlowStrength;
static BOOL RenderDepthOfField;
+ static BOOL RenderDepthOfFieldInEditMode;
static F32 CameraFocusTransitionTime;
static F32 CameraFNumber;
static F32 CameraFocalLength;