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author | Euclid Linden <euclid@lindenlab.com> | 2021-10-06 18:49:13 +0000 |
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committer | Euclid Linden <euclid@lindenlab.com> | 2021-10-06 18:49:13 +0000 |
commit | 027ca696bd7bf222be63cf4d0af6e975b83a6815 (patch) | |
tree | 5c581b1bba52d39df5dba52dd1d38164c78aff49 /indra/newview/pipeline.h | |
parent | 4778f9497ec8b871c297b4efc4c0a44ee5726af1 (diff) | |
parent | 3e99853b2984a40093ff6b504abfcabe065b251b (diff) |
Merged in euclid-16138 (pull request #720)
SL-16138 avoid redundant shader binds, and related cleanup
Approved-by: Dave Parks
Approved-by: Michael Pohoreski
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 0eaa6b141d..5605d26410 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -574,7 +574,6 @@ public: static bool sDelayVBUpdate; static bool sAutoMaskAlphaDeferred; static bool sAutoMaskAlphaNonDeferred; - static bool sDisableShaders; // if true, rendering will be done without shaders static bool sRenderTransparentWater; static bool sRenderBump; static bool sBakeSunlight; |