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authorCosmic Linden <cosmic@lindenlab.com>2023-04-19 15:56:01 -0700
committercosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-04-20 11:23:44 -0700
commit95d07ccd8799808036528f8cd09288d83fc0c7e0 (patch)
tree381e2d9652555815bcc75febe8946c4a7be60409 /indra/newview/pipeline.h
parentacc6655845d17e05150ceb92e4d145616eefea72 (diff)
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index d9decaa1c5..b8f8cf49df 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -273,7 +273,7 @@ public:
void renderObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderShadowSimple(U32 type);
- void renderAlphaObjects(bool texture = true, bool batch_texture = false, bool rigged = false);
+ void renderAlphaObjects(bool rigged = false);
void renderMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderFullbrightMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);