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authorAlexander Gavriliuk <alexandrgproductengine@lindenlab.com>2024-08-07 20:56:10 +0200
committerGuru <alexandrgproductengine@lindenlab.com>2024-08-08 13:40:23 +0200
commit17f7b439d617bfdf4c865f1478ade662e86b61d2 (patch)
tree87ce6eaf3691e8ce14c98364fc81fa27e3e1eb1f /indra/newview/pipeline.h
parente20e387d481513e4e7eed570d224da19aa532fb8 (diff)
#1922 Make PBR scale and offset crosshair work like Texture crosshair do
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 6c79d20149..4164474238 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -342,6 +342,7 @@ public:
void renderHighlight(const LLViewerObject* obj, F32 fade);
void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp);
+ void renderSelectedFaces(const LLColor4& color);
void renderHighlights();
void renderDebug();
void renderPhysicsDisplay();