From 17f7b439d617bfdf4c865f1478ade662e86b61d2 Mon Sep 17 00:00:00 2001 From: Alexander Gavriliuk Date: Wed, 7 Aug 2024 20:56:10 +0200 Subject: #1922 Make PBR scale and offset crosshair work like Texture crosshair do --- indra/newview/pipeline.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/pipeline.h') diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 6c79d20149..4164474238 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -342,6 +342,7 @@ public: void renderHighlight(const LLViewerObject* obj, F32 fade); void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp); + void renderSelectedFaces(const LLColor4& color); void renderHighlights(); void renderDebug(); void renderPhysicsDisplay(); -- cgit v1.2.3