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authorGraham Linden <graham@lindenlab.com>2019-03-26 10:28:25 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-26 10:28:25 -0700
commitfb7c887a5e09024731038eef0a57e5f1e8e08b2e (patch)
tree9563119c9a44e03c642de828cb93e9399e1c4c35 /indra/newview/pipeline.cpp
parent446afe2d1a081a0e10a34749bbe1e4475075dae0 (diff)
More consistent lighting across ALM/non-ALM/deferred/forward rendering.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 4c93d16fb1..8bc68ac9ea 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8750,7 +8750,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff());
gGL.syncMatrices();
mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
@@ -8809,7 +8809,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff());
gGL.syncMatrices();
mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
@@ -8906,7 +8906,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff());
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}