diff options
author | Mark Palange <palange@lindenlab.com> | 2008-11-07 17:51:03 +0000 |
---|---|---|
committer | Mark Palange <palange@lindenlab.com> | 2008-11-07 17:51:03 +0000 |
commit | f89f19990cbb9f3f2e7473ac6c159098bdfabec7 (patch) | |
tree | e7fa406e2db5e9adc2e24e00557d7b3d3f93203a /indra/newview/pipeline.cpp | |
parent | b2bfb128e7d30e1cdb293a2ac192a0cbe63fe528 (diff) |
QAR-992 Merging revisions 101012-101170,101686-101687 of svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 167 |
1 files changed, 112 insertions, 55 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2bd1831946..817331b990 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -330,8 +330,15 @@ void LLPipeline::init() mRenderDebugFeatureMask = 0xffffffff; // All debugging features on mRenderDebugMask = 0; // All debug starts off + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } + mOldRenderDebugMask = mRenderDebugMask; - + mBackfaceCull = TRUE; stop_glerror(); @@ -454,7 +461,7 @@ void LLPipeline::resizeScreenTexture() } mScreen.release(); - mScreen.allocate(resX, resY, GL_RGBA, TRUE, GL_TEXTURE_RECTANGLE_ARB); + mScreen.allocate(resX, resY, GL_RGBA, TRUE, LLTexUnit::TT_RECT_TEXTURE); llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; } @@ -556,7 +563,7 @@ void LLPipeline::createGLBuffers() for (U32 j = 0; j < 3; j++) { - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mBlurCubeTexture[j]); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, mBlurCubeTexture[j]); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -583,10 +590,11 @@ void LLPipeline::createGLBuffers() mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE); } + GLuint resX = gViewerWindow->getWindowDisplayWidth(); GLuint resY = gViewerWindow->getWindowDisplayHeight(); - - mScreen.allocate(resX, resY, GL_RGBA, TRUE, GL_TEXTURE_RECTANGLE_ARB); + + mScreen.allocate(resX, resY, GL_RGBA, TRUE, LLTexUnit::TT_RECT_TEXTURE); } } @@ -1212,7 +1220,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl LLVertexBuffer::unbind(); LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.setColorMask(false, false); LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -1357,7 +1365,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) } LLGLDisable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest depth(GL_TRUE, GL_FALSE); if (LLPipeline::sUseOcclusion > 1) @@ -2368,7 +2376,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) sUnderWaterRender = FALSE; } - LLViewerImage::sDefaultImagep->bind(0); + gGL.getTexUnit(0)->bind(LLViewerImage::sDefaultImagep); LLViewerImage::sDefaultImagep->setClamp(FALSE, FALSE); ////////////////////////////////////////////// @@ -2604,11 +2612,11 @@ void LLPipeline::renderDebug() // Debug composition layers F32 x, y; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (gAgent.getRegion()) { - gGL.begin(LLVertexBuffer::POINTS); + gGL.begin(LLRender::POINTS); // Draw the composition layer for the region that I'm in. for (x = 0; x <= 260; x++) { @@ -2654,6 +2662,7 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects, BOOL render LLGLSDefault gls_default; LLGLSObjectSelect gls_object_select; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE,GL_TRUE); disableLights(); @@ -3458,7 +3467,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) atten = x / (light_radius); // % of brightness at radius quad = 0.0f; } - //mHWLightColors[cur_light] = light_color; + mHWLightColors[2] = light_color; S32 gllight = GL_LIGHT2; glLightfv(gllight, GL_POSITION, light_pos_gl.mV); glLightfv(gllight, GL_DIFFUSE, light_color.mV); @@ -3999,6 +4008,7 @@ BOOL LLPipeline::getRenderHighlights(void*) } LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, S32* face_hit, LLVector3* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -4008,6 +4018,10 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, { LLDrawable* drawable = NULL; + LLVector3 local_end = end; + + LLVector3 position; + for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -4015,24 +4029,49 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++) { - if ((j == LLViewerRegion::PARTITION_VOLUME) || (j == LLViewerRegion::PARTITION_BRIDGE)) // only check these partitions for now + if ((j == LLViewerRegion::PARTITION_VOLUME) || + (j == LLViewerRegion::PARTITION_BRIDGE) || + (j == LLViewerRegion::PARTITION_TERRAIN) || + (j == LLViewerRegion::PARTITION_TREE) || + (j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now { LLSpatialPartition* part = region->getSpatialPartition(j); - if (part) + if (part && hasRenderType(part->mDrawableType)) { - LLDrawable* hit = part->lineSegmentIntersect(start, end, face_hit, intersection, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, face_hit, &position, tex_coord, normal, bi_normal); if (hit) { drawable = hit; + local_end = position; } } } } } + + //check all avatar nametags (silly, isn't it?) + for (std::vector< LLCharacter* >::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); + ++iter) + { + LLVOAvatar* av = (LLVOAvatar*) *iter; + if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position)) + { + drawable = av->mDrawable; + local_end = position; + } + } + + if (intersection) + { + *intersection = position; + } + return drawable ? drawable->getVObj().get() : NULL; } LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, + BOOL pick_transparent, S32* face_hit, LLVector3* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -4047,15 +4086,27 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInHUD(const LLVector3& start, co { LLViewerRegion* region = *iter; + BOOL toggle = FALSE; + if (!hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + toggle = TRUE; + } + LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_HUD); if (part) { - LLDrawable* hit = part->lineSegmentIntersect(start, end, face_hit, intersection, tex_coord, normal, bi_normal); + LLDrawable* hit = part->lineSegmentIntersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); if (hit) { drawable = hit; } } + + if (toggle) + { + toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } } return drawable ? drawable->getVObj().get() : NULL; } @@ -4209,7 +4260,8 @@ void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam) LLPipeline::sReflectionRender = TRUE; - cube_map->bind(); + gGL.getTexUnit(cube_map->getStage())->bind(cube_map); + gGL.getTexUnit(0)->activate(); GLint width; glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_TEXTURE_WIDTH, &width); if (width != res) @@ -4221,8 +4273,10 @@ void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam) glTexImage2D(gl_cube_face[i], 0, GL_RGBA, res, res, 0, GL_RGBA, GL_FLOAT, NULL); } } - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0); - cube_map->disable(); + gGL.getTexUnit(cube_map->getStage())->unbind(LLTexUnit::TT_CUBE_MAP); + gGL.getTexUnit(cube_map->getStage())->disable(); + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); BOOL toggle_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI); if (toggle_ui) @@ -4266,7 +4320,7 @@ void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam) gPipeline.calcNearbyLights(cube_cam); stop_glerror(); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mCubeFrameBuffer); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mCubeDepth); @@ -4422,7 +4476,8 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) glPushMatrix(); cube_out->enableTexture(0); - cube_out->bind(); + gGL.getTexUnit(cube_out->getStage())->bind(cube_out); + gGL.getTexUnit(0)->activate(); GLint width; glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL_TEXTURE_WIDTH, &width); if (width != res) @@ -4434,8 +4489,8 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) glTexImage2D(gl_cube_face[i], 0, GL_RGBA, res, res, 0, GL_RGBA, GL_FLOAT, NULL); } } - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0); - + gGL.getTexUnit(cube_out->getStage())->unbind(LLTexUnit::TT_CUBE_MAP); + gGL.getTexUnit(0)->activate(); glViewport(0, 0, res, res); LLGLEnable blend(GL_BLEND); @@ -4463,16 +4518,17 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) if (j == 0) { - cube_in->bind(); + gGL.getTexUnit(cube_in->getStage())->bind(cube_in); } else { - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mBlurCubeTexture[j-1]); + gGL.getTexUnit(cube_in->getStage())->bindManual(LLTexUnit::TT_CUBE_MAP, mBlurCubeTexture[j-1]); } + gGL.getTexUnit(0)->activate(); stop_glerror(); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mBlurCubeBuffer[j]); stop_glerror(); @@ -4501,7 +4557,7 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) stop_glerror(); - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0); + gGL.getTexUnit(cube_in->getStage())->unbind(LLTexUnit::TT_CUBE_MAP); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); gGL.setColorMask(true, false); @@ -4510,7 +4566,8 @@ void LLPipeline::blurReflectionMap(LLCubeMap* cube_in, LLCubeMap* cube_out) glMatrixMode(GL_MODELVIEW); glPopMatrix(); - cube_in->disableTexture(); + gGL.getTexUnit(cube_in->getStage())->disable(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gViewerWindow->setupViewport(); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -4578,7 +4635,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) if (for_snapshot) { - mGlow[1].bindTexture(); + gGL.getTexUnit(0)->bind(&mGlow[1]); { //LLGLEnable stencil(GL_STENCIL_TEST); //glStencilFunc(GL_NOTEQUAL, 255, 0xFFFFFFFF); @@ -4587,7 +4644,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ADD); tc2.setVec(1,1); - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4f(1,1,1,1); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -4637,15 +4694,15 @@ void LLPipeline::renderBloom(BOOL for_snapshot) LLGLEnable test(GL_ALPHA_TEST); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); - glDisable(GL_TEXTURE_2D); - glEnable(GL_TEXTURE_RECTANGLE_ARB); - mScreen.bindTexture(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->disable(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); + gGL.getTexUnit(0)->bind(&mScreen); gGL.color4f(1,1,1,1); gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -4659,8 +4716,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) gGL.vertex2f(1,1); gGL.end(); - glEnable(GL_TEXTURE_2D); - glDisable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); mGlow[2].flush(); } @@ -4690,7 +4746,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) for (S32 i = 0; i < kernel; i++) { - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); { LLFastTimer ftm(LLFastTimer::FTM_RENDER_BLOOM_FBO); mGlow[i%2].bindTarget(); @@ -4699,11 +4755,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot) if (i == 0) { - mGlow[2].bindTexture(); + gGL.getTexUnit(0)->bind(&mGlow[2]); } else { - mGlow[(i-1)%2].bindTexture(); + gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]); } if (i%2 == 0) @@ -4715,7 +4771,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) gGlowProgram.uniform2f("glowDelta", 0, delta); } - gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -4780,8 +4836,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot) LLGLEnable blend(GL_BLEND); gGL.blendFunc(GL_ONE, GL_ONE); - glDisable(GL_TEXTURE_2D); - glEnable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(0)->disable(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); mScreen.bindTexture(); gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); @@ -4801,8 +4857,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) gGL.flush(); - glEnable(GL_TEXTURE_2D); - glDisable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); }*/ @@ -4847,12 +4902,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot) //tex unit 0 gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR); - - mGlow[1].bindTexture(); + + gGL.getTexUnit(0)->bind(&mGlow[1]); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, uv0); gGL.getTexUnit(1)->activate(); - glEnable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_RECT_TEXTURE); //tex unit 1 gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); @@ -4863,14 +4918,16 @@ void LLPipeline::renderBloom(BOOL for_snapshot) glVertexPointer(2, GL_FLOAT, 0, v); - mScreen.bindTexture(); + gGL.getTexUnit(1)->bind(&mScreen); + gGL.getTexUnit(1)->activate(); LLGLEnable multisample(GL_MULTISAMPLE_ARB); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - glDisable(GL_TEXTURE_RECTANGLE_ARB); + gGL.getTexUnit(1)->disable(); glDisableClientState(GL_TEXTURE_COORD_ARRAY); gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); glDisableClientState(GL_TEXTURE_COORD_ARRAY); @@ -4948,7 +5005,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (!LLViewerCamera::getInstance()->cameraUnderWater()) { //generate planar reflection map - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glClearColor(0,0,0,0); gGL.setColorMask(true, true); mWaterRef.bindTarget(); @@ -5053,7 +5110,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } LLViewerCamera::updateFrustumPlanes(camera); - LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLColor4& col = LLDrawPoolWater::sWaterFogColor; glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); gGL.setColorMask(true, true); @@ -5230,10 +5287,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) resY != avatar->mImpostor.getHeight()) { avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE); - avatar->mImpostor.bindTexture(); + gGL.getTexUnit(0)->bind(&avatar->mImpostor); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } { @@ -5270,13 +5327,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) } gGL.setSceneBlendType(LLRender::BT_ADD); - LLImageGL::unbindTexture(0, GL_TEXTURE_2D); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest depth(GL_FALSE, GL_FALSE); gGL.color4f(1,1,1,1); gGL.color4ub(64,64,64,255); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.vertex3fv((pos+left-up).mV); gGL.vertex3fv((pos-left-up).mV); gGL.vertex3fv((pos-left+up).mV); |