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authorAndrey Lihatskiy <alihatskiy@productengine.com>2025-04-15 19:31:20 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2025-04-15 19:31:20 +0300
commitae931987356a71dbe8fc7ec31f2a2fe9108b4495 (patch)
treed8edd9820ad2848f4adebc310ffe25d6ec355885 /indra/newview/pipeline.cpp
parent5a893f262f6c8367e7098ac68f8d605e80695745 (diff)
parentcf2b4dbfb280986cf859b12fd55158d7b9e0ac3d (diff)
Merge branch 'main' into marchcat/maint-c-restore
# Conflicts: # indra/llcommon/lldate.h # indra/newview/llappviewer.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llmaterialeditor.cpp # indra/newview/llviewerparceloverlay.cpp # indra/newview/llvoavatar.cpp
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 18dd694246..6c5fd855fd 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1412,7 +1412,18 @@ void LLPipeline::createLUTBuffers()
{
U32 lightResX = gSavedSettings.getU32("RenderSpecularResX");
U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
- F32* ls = new F32[lightResX*lightResY];
+ F32* ls = nullptr;
+ try
+ {
+ ls = new F32[lightResX*lightResY];
+ }
+ catch (std::bad_alloc&)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ // might be better to set the error into mFatalMessage and rethrow
+ LL_ERRS() << "Bad memory allocation in createLUTBuffers! lightResX: "
+ << lightResX << " lightResY: " << lightResY << LL_ENDL;
+ }
F32 specExp = gSavedSettings.getF32("RenderSpecularExponent");
// Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks)
for (U32 y = 0; y < lightResY; ++y)
@@ -7197,7 +7208,7 @@ void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst)
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- bool no_post = gSnapshotNoPost || psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || (buildNoPost && gFloaterTools->isAvailable());
+ bool no_post = gSnapshotNoPost || psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || (buildNoPost && gFloaterTools && gFloaterTools->isAvailable());
LLGLSLShader& shader = no_post ? gNoPostTonemapProgram : gDeferredPostTonemapProgram;
shader.bind();