diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-04-20 14:11:54 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-04-20 14:11:54 -0700 |
commit | 972a85270f8806d6a094f87c3689303f8e2e8a84 (patch) | |
tree | ca8a7a04cc74f8f1c0722604a7d809f1be50a3c2 /indra/newview/pipeline.cpp | |
parent | fc4bc08c73f6266ec0fd006dd21fc72d30141c85 (diff) | |
parent | 4b224286fe97de7399d0b72066d7646c65faabb6 (diff) |
Merge branch 'DRTVWR-559' into DRTVWR-583
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 41 |
1 files changed, 35 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fb39e0a8ea..60d19bf1d6 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6754,7 +6754,8 @@ void LLPipeline::renderShadowSimple(U32 type) gGLLastMatrix = NULL; } -void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigged) +// Currently only used for shadows -Cosmic,2023-04-19 +void LLPipeline::renderAlphaObjects(bool rigged) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); @@ -6771,9 +6772,20 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); + if (rigged != (pparams->mAvatar != nullptr)) + { + // Pool contains both rigged and non-rigged DrawInfos. Only draw + // the objects we're interested in in this pass. + continue; + } + if (rigged) { - if (pparams->mAvatar != nullptr) + if (pparams->mGLTFMaterial) + { + mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId); + } + else { if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) { @@ -6782,12 +6794,19 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge lastMeshId = pparams->mSkinInfo->mHash; } - mSimplePool->pushBatch(*pparams, texture, batch_texture); + mSimplePool->pushBatch(*pparams, true, true); } } - else if (pparams->mAvatar == nullptr) + else { - mSimplePool->pushBatch(*pparams, texture, batch_texture); + if (pparams->mGLTFMaterial) + { + mSimplePool->pushGLTFBatch(*pparams); + } + else + { + mSimplePool->pushBatch(*pparams, true, true); + } } } @@ -6795,6 +6814,7 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge gGLLastMatrix = NULL; } +// Currently only used for shadows -Cosmic,2023-04-19 void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged) { assertInitialized(); @@ -6812,6 +6832,7 @@ void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture, gGLLastMatrix = NULL; } +// Currently only used for shadows -Cosmic,2023-04-19 void LLPipeline::renderFullbrightMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged) { assertInitialized(); @@ -7676,6 +7697,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ stop_glerror(); } + channel = shader.enableTexture(LLShaderMgr::EXPOSURE_MAP); + if (channel > -1) + { + gGL.getTexUnit(channel)->bind(&mExposureMap); + } + if (shader.getUniformLocation(LLShaderMgr::VIEWPORT) != -1) { shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], @@ -8732,6 +8759,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera U32 saved_occlusion = sUseOcclusion; sUseOcclusion = 0; + // List of render pass types that use the prim volume as the shadow, + // ignoring textures. static const U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, @@ -8857,7 +8886,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); LL_PROFILE_GPU_ZONE("shadow alpha blend"); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); - renderAlphaObjects(true, true, rigged); + renderAlphaObjects(rigged); } { |