diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2023-05-19 10:43:14 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2023-05-19 10:43:14 -0400 |
commit | 7efe727f266af2119d4cd6e33fdd6c26636c1a24 (patch) | |
tree | 62cce6d78c94b58205ce43bebd693303488ddace /indra/newview/pipeline.cpp | |
parent | ffca94c0b89d9734fa16fde7751bd0e5785e5ea2 (diff) | |
parent | 5a70639b7992842a9f74ec81b11bac56608b8f2e (diff) |
DRTVWR-558: Merge branch 'main' of secondlife/viewer into actions
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 101 |
1 files changed, 80 insertions, 21 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 54e6c6fc6e..bbff6c889f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -43,6 +43,7 @@ #include "llui.h" #include "llglheaders.h" #include "llrender.h" +#include "llstartup.h" #include "llwindow.h" // swapBuffers() // newview includes @@ -149,6 +150,7 @@ U32 LLPipeline::RenderFSAASamples; U32 LLPipeline::RenderResolutionDivisor; bool LLPipeline::RenderUIBuffer; S32 LLPipeline::RenderShadowDetail; +S32 LLPipeline::RenderShadowSplits; bool LLPipeline::RenderDeferredSSAO; F32 LLPipeline::RenderShadowResolutionScale; bool LLPipeline::RenderLocalLights; @@ -544,6 +546,7 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderResolutionDivisor"); connectRefreshCachedSettingsSafe("RenderUIBuffer"); connectRefreshCachedSettingsSafe("RenderShadowDetail"); + connectRefreshCachedSettingsSafe("RenderShadowSplits"); connectRefreshCachedSettingsSafe("RenderDeferredSSAO"); connectRefreshCachedSettingsSafe("RenderShadowResolutionScale"); connectRefreshCachedSettingsSafe("RenderLocalLights"); @@ -615,7 +618,6 @@ void LLPipeline::init() LLPipeline::~LLPipeline() { - } void LLPipeline::cleanup() @@ -685,7 +687,9 @@ void LLPipeline::cleanup() mFaceSelectImagep = NULL; - mMovedBridge.clear(); + mMovedList.clear(); + mMovedBridge.clear(); + mShiftList.clear(); mInitialized = false; @@ -1073,6 +1077,7 @@ void LLPipeline::refreshCachedSettings() RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits"); RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); @@ -1776,7 +1781,9 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin(); iter != gPipeline.mNearbyLights.end(); iter++) { - if (iter->drawable->getVObj()->isAttachment() && iter->drawable->getVObj()->getAvatar() == muted_avatar) + const LLViewerObject *vobj = iter->drawable->getVObj(); + if (vobj && vobj->getAvatar() + && vobj->isAttachment() && vobj->getAvatar() == muted_avatar) { gPipeline.mLights.erase(iter->drawable); gPipeline.mNearbyLights.erase(iter); @@ -2817,6 +2824,14 @@ void LLPipeline::clearRebuildDrawables() drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD); } mMovedList.clear(); + + for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin(); + iter != mShiftList.end(); ++iter) + { + LLDrawable *drawablep = *iter; + drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD | LLDrawable::ON_SHIFT_LIST); + } + mShiftList.clear(); } void LLPipeline::rebuildPriorityGroups() @@ -5990,7 +6005,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) LLDrawable* drawable = light->drawable; const LLViewerObject *vobj = light->drawable->getVObj(); if(vobj && vobj->getAvatar() - && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList()) + && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList() || vobj->getAvatar()->isTooSlow()) ) { drawable->clearState(LLDrawable::NEARBY_LIGHT); @@ -6069,7 +6084,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) continue; } LLVOAvatar * av = light->getAvatar(); - if (av && (av->isTooComplex() || av->isInMuteList())) + if (av && (av->isTooComplex() || av->isInMuteList() || av->isTooSlow())) { // avatars that are already in the list will be removed by removeMutedAVsLights continue; @@ -7238,6 +7253,7 @@ void LLPipeline::doResetVertexBuffers(bool forced) mResetVertexBuffers = false; mCubeVB = NULL; + mDeferredVB = NULL; for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -7271,10 +7287,11 @@ void LLPipeline::doResetVertexBuffers(bool forced) LLPathingLib::getInstance()->cleanupVBOManager(); } LLVOPartGroup::destroyGL(); + gGL.resetVertexBuffer(); SUBSYSTEM_CLEANUP(LLVertexBuffer); - if (LLVertexBuffer::sGLCount > 0) + if (LLVertexBuffer::sGLCount != 0) { LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL; } @@ -7295,6 +7312,10 @@ void LLPipeline::doResetVertexBuffers(bool forced) LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); + gGL.initVertexBuffer(); + + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); + mDeferredVB->allocateBuffer(8, 0, true); LLVOPartGroup::restoreGL(); } @@ -10229,14 +10250,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (mSunDiffuse == LLColor4::black) { //sun diffuse is totally black, shadows don't matter - LLGLDepthTest depth(GL_TRUE); - - for (S32 j = 0; j < 4; j++) - { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); - } + skipRenderingShadows(); } else { @@ -10291,7 +10305,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) std::vector<LLVector3> fp; - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir) + || j > RenderShadowSplits) { //no possible shadow receivers if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) @@ -10853,10 +10868,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) << " is " << ( too_complex ? "" : "not ") << "too complex" << LL_ENDL; - pushRenderTypeMask(); - - if (visually_muted || too_complex) - { + pushRenderTypeMask(); + + if (visually_muted || too_complex) + { // only show jelly doll geometry andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, @@ -10900,6 +10915,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) if (preview_avatar) { // Only show rigged attachments for preview + // For the sake of performance and so that static + // objects won't obstruct previewing changes LLVOAvatar::attachment_map_t::iterator iter; for (iter = avatar->mAttachmentPoints.begin(); iter != avatar->mAttachmentPoints.end(); @@ -10911,9 +10928,27 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) ++attachment_iter) { LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object && attached_object->isRiggedMesh()) + if (attached_object) { - markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + if (attached_object->isRiggedMesh()) + { + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + } + else + { + // sometimes object is a linkset and rigged mesh is a child + LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); iter++) + { + LLViewerObject* child = *iter; + if (child->isRiggedMesh()) + { + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + break; + } + } + } } } } @@ -11496,3 +11531,27 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) } } +void LLPipeline::skipRenderingShadows() +{ + LLGLDepthTest depth(GL_TRUE); + + for (S32 j = 0; j < 4; j++) + { + mShadow[j].bindTarget(); + mShadow[j].clear(); + mShadow[j].flush(); + } +} + +void LLPipeline::handleShadowDetailChanged() +{ + if (RenderShadowDetail > gSavedSettings.getS32("RenderShadowDetail")) + { + skipRenderingShadows(); + } + else + { + LLViewerShaderMgr::instance()->setShaders(); + } +} + |