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authorNat Goodspeed <nat@lindenlab.com>2023-05-19 10:43:14 -0400
committerNat Goodspeed <nat@lindenlab.com>2023-05-19 10:43:14 -0400
commit7efe727f266af2119d4cd6e33fdd6c26636c1a24 (patch)
tree62cce6d78c94b58205ce43bebd693303488ddace /indra/newview/pipeline.cpp
parentffca94c0b89d9734fa16fde7751bd0e5785e5ea2 (diff)
parent5a70639b7992842a9f74ec81b11bac56608b8f2e (diff)
DRTVWR-558: Merge branch 'main' of secondlife/viewer into actions
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp101
1 files changed, 80 insertions, 21 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 54e6c6fc6e..bbff6c889f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -43,6 +43,7 @@
#include "llui.h"
#include "llglheaders.h"
#include "llrender.h"
+#include "llstartup.h"
#include "llwindow.h" // swapBuffers()
// newview includes
@@ -149,6 +150,7 @@ U32 LLPipeline::RenderFSAASamples;
U32 LLPipeline::RenderResolutionDivisor;
bool LLPipeline::RenderUIBuffer;
S32 LLPipeline::RenderShadowDetail;
+S32 LLPipeline::RenderShadowSplits;
bool LLPipeline::RenderDeferredSSAO;
F32 LLPipeline::RenderShadowResolutionScale;
bool LLPipeline::RenderLocalLights;
@@ -544,6 +546,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
connectRefreshCachedSettingsSafe("RenderUIBuffer");
connectRefreshCachedSettingsSafe("RenderShadowDetail");
+ connectRefreshCachedSettingsSafe("RenderShadowSplits");
connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
connectRefreshCachedSettingsSafe("RenderLocalLights");
@@ -615,7 +618,6 @@ void LLPipeline::init()
LLPipeline::~LLPipeline()
{
-
}
void LLPipeline::cleanup()
@@ -685,7 +687,9 @@ void LLPipeline::cleanup()
mFaceSelectImagep = NULL;
- mMovedBridge.clear();
+ mMovedList.clear();
+ mMovedBridge.clear();
+ mShiftList.clear();
mInitialized = false;
@@ -1073,6 +1077,7 @@ void LLPipeline::refreshCachedSettings()
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+ RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits");
RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
@@ -1776,7 +1781,9 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
iter != gPipeline.mNearbyLights.end(); iter++)
{
- if (iter->drawable->getVObj()->isAttachment() && iter->drawable->getVObj()->getAvatar() == muted_avatar)
+ const LLViewerObject *vobj = iter->drawable->getVObj();
+ if (vobj && vobj->getAvatar()
+ && vobj->isAttachment() && vobj->getAvatar() == muted_avatar)
{
gPipeline.mLights.erase(iter->drawable);
gPipeline.mNearbyLights.erase(iter);
@@ -2817,6 +2824,14 @@ void LLPipeline::clearRebuildDrawables()
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD);
}
mMovedList.clear();
+
+ for (LLDrawable::drawable_vector_t::iterator iter = mShiftList.begin();
+ iter != mShiftList.end(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+ drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED | LLDrawable::ON_MOVE_LIST | LLDrawable::ANIMATED_CHILD | LLDrawable::ON_SHIFT_LIST);
+ }
+ mShiftList.clear();
}
void LLPipeline::rebuildPriorityGroups()
@@ -5990,7 +6005,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
LLDrawable* drawable = light->drawable;
const LLViewerObject *vobj = light->drawable->getVObj();
if(vobj && vobj->getAvatar()
- && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList())
+ && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList() || vobj->getAvatar()->isTooSlow())
)
{
drawable->clearState(LLDrawable::NEARBY_LIGHT);
@@ -6069,7 +6084,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
continue;
}
LLVOAvatar * av = light->getAvatar();
- if (av && (av->isTooComplex() || av->isInMuteList()))
+ if (av && (av->isTooComplex() || av->isInMuteList() || av->isTooSlow()))
{
// avatars that are already in the list will be removed by removeMutedAVsLights
continue;
@@ -7238,6 +7253,7 @@ void LLPipeline::doResetVertexBuffers(bool forced)
mResetVertexBuffers = false;
mCubeVB = NULL;
+ mDeferredVB = NULL;
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
@@ -7271,10 +7287,11 @@ void LLPipeline::doResetVertexBuffers(bool forced)
LLPathingLib::getInstance()->cleanupVBOManager();
}
LLVOPartGroup::destroyGL();
+ gGL.resetVertexBuffer();
SUBSYSTEM_CLEANUP(LLVertexBuffer);
- if (LLVertexBuffer::sGLCount > 0)
+ if (LLVertexBuffer::sGLCount != 0)
{
LL_WARNS() << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << LL_ENDL;
}
@@ -7295,6 +7312,10 @@ void LLPipeline::doResetVertexBuffers(bool forced)
LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind");
LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
+ gGL.initVertexBuffer();
+
+ mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
+ mDeferredVB->allocateBuffer(8, 0, true);
LLVOPartGroup::restoreGL();
}
@@ -10229,14 +10250,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
if (mSunDiffuse == LLColor4::black)
{ //sun diffuse is totally black, shadows don't matter
- LLGLDepthTest depth(GL_TRUE);
-
- for (S32 j = 0; j < 4; j++)
- {
- mShadow[j].bindTarget();
- mShadow[j].clear();
- mShadow[j].flush();
- }
+ skipRenderingShadows();
}
else
{
@@ -10291,7 +10305,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
std::vector<LLVector3> fp;
- if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
+ if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)
+ || j > RenderShadowSplits)
{
//no possible shadow receivers
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
@@ -10853,10 +10868,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
<< " is " << ( too_complex ? "" : "not ") << "too complex"
<< LL_ENDL;
- pushRenderTypeMask();
-
- if (visually_muted || too_complex)
- {
+ pushRenderTypeMask();
+
+ if (visually_muted || too_complex)
+ {
// only show jelly doll geometry
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_CONTROL_AV,
@@ -10900,6 +10915,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
if (preview_avatar)
{
// Only show rigged attachments for preview
+ // For the sake of performance and so that static
+ // objects won't obstruct previewing changes
LLVOAvatar::attachment_map_t::iterator iter;
for (iter = avatar->mAttachmentPoints.begin();
iter != avatar->mAttachmentPoints.end();
@@ -10911,9 +10928,27 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
++attachment_iter)
{
LLViewerObject* attached_object = attachment_iter->get();
- if (attached_object && attached_object->isRiggedMesh())
+ if (attached_object)
{
- markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ if (attached_object->isRiggedMesh())
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ }
+ else
+ {
+ // sometimes object is a linkset and rigged mesh is a child
+ LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
+ for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); iter++)
+ {
+ LLViewerObject* child = *iter;
+ if (child->isRiggedMesh())
+ {
+ markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera);
+ break;
+ }
+ }
+ }
}
}
}
@@ -11496,3 +11531,27 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
+void LLPipeline::skipRenderingShadows()
+{
+ LLGLDepthTest depth(GL_TRUE);
+
+ for (S32 j = 0; j < 4; j++)
+ {
+ mShadow[j].bindTarget();
+ mShadow[j].clear();
+ mShadow[j].flush();
+ }
+}
+
+void LLPipeline::handleShadowDetailChanged()
+{
+ if (RenderShadowDetail > gSavedSettings.getS32("RenderShadowDetail"))
+ {
+ skipRenderingShadows();
+ }
+ else
+ {
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+}
+