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authorNat Goodspeed <nat@lindenlab.com>2023-06-28 11:02:11 -0400
committerNat Goodspeed <nat@lindenlab.com>2023-06-28 11:02:11 -0400
commit726851b039b0b0e7d623970f32b6b28616a07dc8 (patch)
tree01dd9d23638486031dcc49d201c35d8338091794 /indra/newview/pipeline.cpp
parente9d2f57866e7e4dcb46b21bef525eb9955691578 (diff)
parent6f8b812ecd73bf25d44445e1b791f9e1b01f429f (diff)
DRTVWR-582: Merge branch DRTVWR-582-maint-U into contribute-frozen
to resolve conflicts in installer_template.nsi
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp53
1 files changed, 37 insertions, 16 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d00ac5db76..bbff6c889f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -43,6 +43,7 @@
#include "llui.h"
#include "llglheaders.h"
#include "llrender.h"
+#include "llstartup.h"
#include "llwindow.h" // swapBuffers()
// newview includes
@@ -149,6 +150,7 @@ U32 LLPipeline::RenderFSAASamples;
U32 LLPipeline::RenderResolutionDivisor;
bool LLPipeline::RenderUIBuffer;
S32 LLPipeline::RenderShadowDetail;
+S32 LLPipeline::RenderShadowSplits;
bool LLPipeline::RenderDeferredSSAO;
F32 LLPipeline::RenderShadowResolutionScale;
bool LLPipeline::RenderLocalLights;
@@ -544,6 +546,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
connectRefreshCachedSettingsSafe("RenderUIBuffer");
connectRefreshCachedSettingsSafe("RenderShadowDetail");
+ connectRefreshCachedSettingsSafe("RenderShadowSplits");
connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
connectRefreshCachedSettingsSafe("RenderLocalLights");
@@ -615,7 +618,6 @@ void LLPipeline::init()
LLPipeline::~LLPipeline()
{
-
}
void LLPipeline::cleanup()
@@ -1075,6 +1077,7 @@ void LLPipeline::refreshCachedSettings()
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+ RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits");
RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
@@ -6002,7 +6005,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
LLDrawable* drawable = light->drawable;
const LLViewerObject *vobj = light->drawable->getVObj();
if(vobj && vobj->getAvatar()
- && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList())
+ && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList() || vobj->getAvatar()->isTooSlow())
)
{
drawable->clearState(LLDrawable::NEARBY_LIGHT);
@@ -6081,7 +6084,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
continue;
}
LLVOAvatar * av = light->getAvatar();
- if (av && (av->isTooComplex() || av->isInMuteList()))
+ if (av && (av->isTooComplex() || av->isInMuteList() || av->isTooSlow()))
{
// avatars that are already in the list will be removed by removeMutedAVsLights
continue;
@@ -10247,14 +10250,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
if (mSunDiffuse == LLColor4::black)
{ //sun diffuse is totally black, shadows don't matter
- LLGLDepthTest depth(GL_TRUE);
-
- for (S32 j = 0; j < 4; j++)
- {
- mShadow[j].bindTarget();
- mShadow[j].clear();
- mShadow[j].flush();
- }
+ skipRenderingShadows();
}
else
{
@@ -10309,7 +10305,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
std::vector<LLVector3> fp;
- if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
+ if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)
+ || j > RenderShadowSplits)
{
//no possible shadow receivers
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
@@ -10871,10 +10868,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
<< " is " << ( too_complex ? "" : "not ") << "too complex"
<< LL_ENDL;
- pushRenderTypeMask();
-
- if (visually_muted || too_complex)
- {
+ pushRenderTypeMask();
+
+ if (visually_muted || too_complex)
+ {
// only show jelly doll geometry
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_CONTROL_AV,
@@ -11534,3 +11531,27 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
+void LLPipeline::skipRenderingShadows()
+{
+ LLGLDepthTest depth(GL_TRUE);
+
+ for (S32 j = 0; j < 4; j++)
+ {
+ mShadow[j].bindTarget();
+ mShadow[j].clear();
+ mShadow[j].flush();
+ }
+}
+
+void LLPipeline::handleShadowDetailChanged()
+{
+ if (RenderShadowDetail > gSavedSettings.getS32("RenderShadowDetail"))
+ {
+ skipRenderingShadows();
+ }
+ else
+ {
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+}
+