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authorDave Houlton <euclid@lindenlab.com>2021-05-26 10:57:39 -0600
committerDave Houlton <euclid@lindenlab.com>2021-05-26 10:57:39 -0600
commit7199ce45142f47003ba04381a76c1a4c7545f127 (patch)
treeea062b13c8e53ca8d040d6377d0e40d28070c654 /indra/newview/pipeline.cpp
parent272da688f75880f73e227ae62bad1c5a9b28b288 (diff)
SL-15299 SL-15313 BUG-230802 Revert BOM fix causing issues with avatar alpha masks.
Revert "SL-12069 Issues with bakes-on-mesh and alpha modes" This reverts commit 5691d302ef876a7e6fb6861441f14e5e7f0c7735.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d5c98fc908..cd1b9c7c69 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1668,7 +1668,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
if (alpha && mat)
{
- switch (mat->getDiffuseAlphaModeRender())
+ switch (mat->getDiffuseAlphaMode())
{
case 1:
alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool.