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authorKitty Barnett <develop@catznip.com>2024-10-02 00:34:51 +0200
committerKitty Barnett <develop@catznip.com>2024-10-02 00:34:51 +0200
commit48b34e07ef33965edcc38006082be01ed7ed239d (patch)
treedc236a74a900921ab1fae039f655f1cb9aca7b6c /indra/newview/pipeline.cpp
parent689f723a5f314ffa0f54c0e50a51cbe464b36ccf (diff)
parent002a81ccf5a64fd08e29811a6edea36f2e0408be (diff)
Merge branch 'develop' into rlva/base
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp154
1 files changed, 48 insertions, 106 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index eb353beb11..d8d875a91a 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -35,6 +35,7 @@
#include "llviewercontrol.h"
#include "llfasttimer.h"
#include "llfontgl.h"
+#include "llfontvertexbuffer.h"
#include "llnamevalue.h"
#include "llpointer.h"
#include "llprimitive.h"
@@ -138,7 +139,6 @@ bool gShiftFrame = false;
//cached settings
bool LLPipeline::WindLightUseAtmosShaders;
bool LLPipeline::RenderDeferred;
-F32 LLPipeline::RenderDeferredSunWash;
U32 LLPipeline::RenderFSAAType;
U32 LLPipeline::RenderResolutionDivisor;
bool LLPipeline::RenderUIBuffer;
@@ -179,7 +179,6 @@ F32 LLPipeline::CameraFocusTransitionTime;
F32 LLPipeline::CameraFNumber;
F32 LLPipeline::CameraFocalLength;
F32 LLPipeline::CameraFieldOfView;
-F32 LLPipeline::RenderShadowNoise;
F32 LLPipeline::RenderShadowBlurSize;
F32 LLPipeline::RenderSSAOScale;
U32 LLPipeline::RenderSSAOMaxScale;
@@ -192,8 +191,6 @@ F32 LLPipeline::RenderShadowBias;
F32 LLPipeline::RenderSpotShadowOffset;
F32 LLPipeline::RenderSpotShadowBias;
LLDrawable* LLPipeline::RenderSpotLight = nullptr;
-F32 LLPipeline::RenderEdgeDepthCutoff;
-F32 LLPipeline::RenderEdgeNormCutoff;
LLVector3 LLPipeline::RenderShadowGaussian;
F32 LLPipeline::RenderShadowBlurDistFactor;
bool LLPipeline::RenderDeferredAtmospheric;
@@ -276,7 +273,6 @@ static LLTrace::BlockTimerStatHandle FTM_STATESORT_DRAWABLE("Sort Drawables");
static LLStaticHashedString sTint("tint");
static LLStaticHashedString sAmbiance("ambiance");
static LLStaticHashedString sAlphaScale("alpha_scale");
-static LLStaticHashedString sNormMat("norm_mat");
static LLStaticHashedString sOffset("offset");
static LLStaticHashedString sScreenRes("screenRes");
static LLStaticHashedString sDelta("delta");
@@ -501,7 +497,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("UseOcclusion");
// DEPRECATED -- connectRefreshCachedSettingsSafe("WindLightUseAtmosShaders");
// DEPRECATED -- connectRefreshCachedSettingsSafe("RenderDeferred");
- connectRefreshCachedSettingsSafe("RenderDeferredSunWash");
connectRefreshCachedSettingsSafe("RenderFSAAType");
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
connectRefreshCachedSettingsSafe("RenderUIBuffer");
@@ -542,7 +537,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("CameraFNumber");
connectRefreshCachedSettingsSafe("CameraFocalLength");
connectRefreshCachedSettingsSafe("CameraFieldOfView");
- connectRefreshCachedSettingsSafe("RenderShadowNoise");
connectRefreshCachedSettingsSafe("RenderShadowBlurSize");
connectRefreshCachedSettingsSafe("RenderSSAOScale");
connectRefreshCachedSettingsSafe("RenderSSAOMaxScale");
@@ -554,8 +548,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderShadowBias");
connectRefreshCachedSettingsSafe("RenderSpotShadowOffset");
connectRefreshCachedSettingsSafe("RenderSpotShadowBias");
- connectRefreshCachedSettingsSafe("RenderEdgeDepthCutoff");
- connectRefreshCachedSettingsSafe("RenderEdgeNormCutoff");
connectRefreshCachedSettingsSafe("RenderShadowGaussian");
connectRefreshCachedSettingsSafe("RenderShadowBlurDistFactor");
connectRefreshCachedSettingsSafe("RenderDeferredAtmospheric");
@@ -580,7 +572,16 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderMirrors");
connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate");
connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier");
- gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
+ connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
+
+ LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl("CollectFontVertexBuffers");
+ if (cntrl_ptr.notNull())
+ {
+ cntrl_ptr->getCommitSignal()->connect([](LLControlVariable* control, const LLSD& value, const LLSD& previous)
+ {
+ LLFontVertexBuffer::enableBufferCollection(control->getValue().asBoolean());
+ });
+ }
}
LLPipeline::~LLPipeline()
@@ -1010,7 +1011,6 @@ void LLPipeline::refreshCachedSettings()
WindLightUseAtmosShaders = true; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
RenderDeferred = true; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
- RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
RenderFSAAType = gSavedSettings.getU32("RenderFSAAType");
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
@@ -1051,7 +1051,6 @@ void LLPipeline::refreshCachedSettings()
CameraFNumber = gSavedSettings.getF32("CameraFNumber");
CameraFocalLength = gSavedSettings.getF32("CameraFocalLength");
CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView");
- RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise");
RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize");
RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale");
RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale");
@@ -1063,8 +1062,6 @@ void LLPipeline::refreshCachedSettings()
RenderShadowBias = gSavedSettings.getF32("RenderShadowBias");
RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset");
RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias");
- RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff");
- RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff");
RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian");
RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor");
RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric");
@@ -1098,6 +1095,8 @@ void LLPipeline::refreshCachedSettings()
LLVOAvatar::sMaxNonImpostors = 1;
LLVOAvatar::updateImpostorRendering(LLVOAvatar::sMaxNonImpostors);
}
+
+ LLFontVertexBuffer::enableBufferCollection(gSavedSettings.getBOOL("CollectFontVertexBuffers"));
}
void LLPipeline::releaseGLBuffers()
@@ -3475,8 +3474,6 @@ void LLPipeline::postSort(LLCamera &camera)
assertInitialized();
- LL_PUSH_CALLSTACKS();
-
if (!gCubeSnapshot)
{
// rebuild drawable geometry
@@ -3492,15 +3489,12 @@ void LLPipeline::postSort(LLCamera &camera)
group->rebuildGeom();
}
}
- LL_PUSH_CALLSTACKS();
// rebuild groups
sCull->assertDrawMapsEmpty();
rebuildPriorityGroups();
}
- LL_PUSH_CALLSTACKS();
-
// build render map
for (LLCullResult::sg_iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i)
{
@@ -3621,7 +3615,6 @@ void LLPipeline::postSort(LLCamera &camera)
std::sort(sCull->beginRiggedAlphaGroups(), sCull->endRiggedAlphaGroups(), LLSpatialGroup::CompareRenderOrder());
}
- LL_PUSH_CALLSTACKS();
// only render if the flag is set. The flag is only set if we are in edit mode or the toggle is set in the menus
if (LLFloaterReg::instanceVisible("beacons") && !sShadowRender && !gCubeSnapshot)
{
@@ -3674,7 +3667,7 @@ void LLPipeline::postSort(LLCamera &camera)
forAllVisibleDrawables(renderSoundHighlights);
}
}
- LL_PUSH_CALLSTACKS();
+
// If managing your telehub, draw beacons at telehub and currently selected spawnpoint.
if (LLFloaterTelehub::renderBeacons() && !sShadowRender && !gCubeSnapshot)
{
@@ -3735,7 +3728,6 @@ void LLPipeline::postSort(LLCamera &camera)
LLVertexBuffer::flushBuffers();
// LLSpatialGroup::sNoDelete = false;
- LL_PUSH_CALLSTACKS();
}
@@ -7752,8 +7744,6 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
- gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
- gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)dst->getWidth(), (GLfloat)dst->getHeight());
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
@@ -8065,32 +8055,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
stop_glerror();
}
- channel = shader.enableTexture(LLShaderMgr::EXPOSURE_MAP);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bind(&mExposureMap);
- }
-
- if (shader.getUniformLocation(LLShaderMgr::VIEWPORT) != -1)
- {
- shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0],
- (F32) gGLViewport[1],
- (F32) gGLViewport[2],
- (F32) gGLViewport[3]);
- }
-
if (sReflectionRender && !shader.getUniformLocation(LLShaderMgr::MODELVIEW_MATRIX))
{
shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_MATRIX, 1, false, glm::value_ptr(mReflectionModelView));
}
- channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
- if (channel > -1)
- {
- gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
-
bindLightFunc(shader);
stop_glerror();
@@ -8154,34 +8123,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
bindReflectionProbes(shader);
- if (gAtmosphere)
- {
- // bind precomputed textures necessary for calculating sun and sky luminance
- channel = shader.enableTexture(LLShaderMgr::TRANSMITTANCE_TEX, LLTexUnit::TT_TEXTURE);
- if (channel > -1)
- {
- shader.bindTexture(LLShaderMgr::TRANSMITTANCE_TEX, gAtmosphere->getTransmittance());
- }
-
- channel = shader.enableTexture(LLShaderMgr::SCATTER_TEX, LLTexUnit::TT_TEXTURE_3D);
- if (channel > -1)
- {
- shader.bindTexture(LLShaderMgr::SCATTER_TEX, gAtmosphere->getScattering());
- }
-
- channel = shader.enableTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, LLTexUnit::TT_TEXTURE_3D);
- if (channel > -1)
- {
- shader.bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getMieScattering());
- }
-
- channel = shader.enableTexture(LLShaderMgr::ILLUMINANCE_TEX, LLTexUnit::TT_TEXTURE);
- if (channel > -1)
- {
- shader.bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());
- }
- }
-
/*if (gCubeSnapshot)
{ // we only really care about the first two values, but the shader needs increasing separation between clip planes
shader.uniform4f(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1.f, 64.f, 128.f, 256.f);
@@ -8190,26 +8131,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
{
shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV);
}
- shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash);
- shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise);
- shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize);
-
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, (GLfloat)RenderSSAOMaxScale);
-
- F32 ssao_factor = RenderSSAOFactor;
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
- shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0f/ssao_factor);
-
- LLVector3 ssao_effect = RenderSSAOEffect;
- F32 matrix_diag = (ssao_effect[0] + 2.0f*ssao_effect[1])/3.0f;
- F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0f;
- // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
- // value factor, and scales remainder by saturation factor
- F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
- matrix_nondiag, matrix_diag, matrix_nondiag,
- matrix_nondiag, matrix_nondiag, matrix_diag};
- shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
//F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]);
F32 shadow_bias_error = RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2])/3000.f;
@@ -8226,20 +8147,12 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV);
shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, (GLfloat)mRT->shadow[0].getWidth(), (GLfloat)mRT->shadow[0].getHeight());
shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, (GLfloat)mSpotShadow[0].getWidth(), (GLfloat)mSpotShadow[0].getHeight());
- shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
- shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
shader.uniformMatrix4fv(LLShaderMgr::MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLDeltaModelView));
shader.uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_DELTA_MATRIX, 1, GL_FALSE, glm::value_ptr(gGLInverseDeltaModelView));
shader.uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0);
- if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
- {
- glm::mat4 norm_mat = glm::transpose(glm::inverse(get_current_modelview()));
- shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, false, glm::value_ptr(norm_mat));
- }
-
// auto adjust legacy sun color if needed
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
@@ -8339,12 +8252,31 @@ void LLPipeline::renderDeferredLighting()
(GLfloat)deferred_light_target->getWidth(),
(GLfloat)deferred_light_target->getHeight());
+ if (RenderDeferredSSAO && !gCubeSnapshot)
+ {
+ sun_shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale);
+ sun_shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, (GLfloat)RenderSSAOMaxScale);
+
+ F32 ssao_factor = RenderSSAOFactor;
+ sun_shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
+ sun_shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0f / ssao_factor);
+
+ S32 channel = sun_shader.enableTexture(LLShaderMgr::DEFERRED_NOISE);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+ }
+
{
LLGLDisable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
}
+ sun_shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
+
unbindDeferredShader(sun_shader);
}
deferred_light_target->flush();
@@ -8434,6 +8366,19 @@ void LLPipeline::renderDeferredLighting()
soften_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV);
+ if(RenderDeferredSSAO)
+ {
+ LLVector3 ssao_effect = RenderSSAOEffect;
+ F32 matrix_diag = (ssao_effect[0] + 2.0f * ssao_effect[1]) / 3.0f;
+ F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1]) / 3.0f;
+ // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by
+ // value factor, and scales remainder by saturation factor
+ F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag,
+ matrix_nondiag, matrix_diag, matrix_nondiag,
+ matrix_nondiag, matrix_nondiag, matrix_diag };
+ soften_shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat);
+ }
+
{
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
@@ -8666,13 +8611,12 @@ void LLPipeline::renderDeferredLighting()
LLDrawable* drawablep = *iter;
LLVOVolume* volume = drawablep->getVOVolume();
LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
F32 light_size_final = volume->getLightRadius() * 1.5f;
F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF);
sVisibleLightCount++;
- glm::vec3 tc(glm::make_vec3(c));
+ glm::vec3 tc(glm::make_vec3(LLVector4(center).mV));
tc = mul_mat4_vec3(mat, tc);
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
@@ -9056,7 +9000,6 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage());
shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, deferred_light_target->getUsage());
shader.disableTexture(LLShaderMgr::DIFFUSE_MAP);
- shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM);
for (U32 i = 0; i < 4; i++)
{
@@ -9074,7 +9017,6 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
}
}
- shader.disableTexture(LLShaderMgr::DEFERRED_NOISE);
shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC);
if (!LLPipeline::sReflectionProbesEnabled)
@@ -10214,7 +10156,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
view[j] = glm::inverse(view[j]);
//llassert(origin.isFinite());
- glm::vec3 origin_agent(glm::make_vec3(origin.mV));
+ glm::vec3 origin_agent(glm::make_vec3(LLVector4(origin).mV));
//translate view to origin
origin_agent = mul_mat4_vec3(view[j], origin_agent);