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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2010-11-12 17:34:30 -0500
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2010-11-12 17:34:30 -0500
commit3ea3d4cf16894c928cd60c19429dbec158185f96 (patch)
treec6331ca9eb06764e1d8109b6d90002ee34507d04 /indra/newview/pipeline.cpp
parentd9c0e0ba74d3f042ae7f3a7310f0c0bf23e6eaa9 (diff)
parent63466f0ecae64cad8d2f74ccd1ade29121a26a95 (diff)
merge
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c154fe7b75..d1a4575880 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -561,7 +561,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mScreenWidth = resX;
mScreenHeight = resY;
- U32 samples = gSavedSettings.getU32("RenderFSAASamples");
+ //never use more than 4 samples for render targets
+ U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4);
U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor");
if (res_mod > 1 && res_mod < resX && res_mod < resY)
@@ -587,8 +588,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
addDeferredAttachments(mDeferredScreen);
- // always set viewport to desired size, since allocate resets the viewport
-
mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE);
@@ -694,7 +693,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
}
- if (gGLManager.mHasFramebufferMultisample && samples > 1)
+ if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1)
{
mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples);
if (LLPipeline::sRenderDeferred)
@@ -979,7 +978,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
BOOL LLPipeline::canUseAntiAliasing() const
{
- return (gSavedSettings.getBOOL("RenderUseFBO"));
+ return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO"));
}
void LLPipeline::unloadShaders()