diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-11-12 17:34:30 -0500 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-11-12 17:34:30 -0500 |
commit | 3ea3d4cf16894c928cd60c19429dbec158185f96 (patch) | |
tree | c6331ca9eb06764e1d8109b6d90002ee34507d04 /indra/newview/pipeline.cpp | |
parent | d9c0e0ba74d3f042ae7f3a7310f0c0bf23e6eaa9 (diff) | |
parent | 63466f0ecae64cad8d2f74ccd1ade29121a26a95 (diff) |
merge
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c154fe7b75..d1a4575880 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -561,7 +561,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreenWidth = resX; mScreenHeight = resY; - U32 samples = gSavedSettings.getU32("RenderFSAASamples"); + //never use more than 4 samples for render targets + U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) @@ -587,8 +588,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); - // always set viewport to desired size, since allocate resets the viewport - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); @@ -694,7 +693,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) } - if (gGLManager.mHasFramebufferMultisample && samples > 1) + if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); if (LLPipeline::sRenderDeferred) @@ -979,7 +978,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return (gSavedSettings.getBOOL("RenderUseFBO")); + return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); } void LLPipeline::unloadShaders() |