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authorNat Goodspeed <nat@lindenlab.com>2024-06-11 10:21:19 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-06-11 10:21:19 -0400
commit30f4163b7b576d96533b61d9b31243960fb83f2e (patch)
treebd5dc1450e08c674a4619d7f16a9a4816005f9c4 /indra/newview/pipeline.cpp
parent3d1aac4f5c369e9d402c41f1c790d9015f7c7773 (diff)
parentf5e2708a0fc4e08d3d0a5dc393bbd4bac09e1c55 (diff)
Merge branch 'main' of github.com:secondlife/viewer into lua-bradfix
to pick up Featurettes promotion + Brad's GitHub Windows build workaround.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp195
1 files changed, 171 insertions, 24 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 36178f53ce..d22206ca98 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -112,6 +112,7 @@
#include "llscenemonitor.h"
#include "llprogressview.h"
#include "llcleanup.h"
+#include "gltfscenemanager.h"
#include "llenvironment.h"
#include "llsettingsvo.h"
@@ -198,8 +199,13 @@ F32 LLPipeline::RenderScreenSpaceReflectionDepthRejectBias;
F32 LLPipeline::RenderScreenSpaceReflectionAdaptiveStepMultiplier;
S32 LLPipeline::RenderScreenSpaceReflectionGlossySamples;
S32 LLPipeline::RenderBufferVisualization;
+bool LLPipeline::RenderMirrors;
+S32 LLPipeline::RenderHeroProbeUpdateRate;
+S32 LLPipeline::RenderHeroProbeConservativeUpdateMultiplier;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
+const U32 LLPipeline::MAX_BAKE_WIDTH = 512;
+
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f;
const F32 ALPHA_BLEND_CUTOFF = 0.598f;
@@ -325,8 +331,8 @@ bool addDeferredAttachments(LLRenderTarget& target, bool for_impostor = false)
{
bool valid = true
&& target.addColorAttachment(GL_RGBA) // frag-data[1] specular OR PBR ORM
- && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+z+fogmask, See: class1\deferred\materialF.glsl & softenlight
- && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive
+ && target.addColorAttachment(GL_RGBA16F) // frag_data[2] normal+fogmask, See: class1\deferred\materialF.glsl & softenlight
+ && target.addColorAttachment(GL_RGB16F); // frag_data[3] PBR emissive OR material env intensity
return valid;
}
@@ -555,6 +561,9 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionGlossySamples");
connectRefreshCachedSettingsSafe("RenderBufferVisualization");
+ connectRefreshCachedSettingsSafe("RenderMirrors");
+ connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate");
+ connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier");
gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
}
@@ -638,6 +647,7 @@ void LLPipeline::cleanup()
mCubeVB = NULL;
mReflectionMapManager.cleanup();
+ mHeroProbeManager.cleanup();
}
//============================================================================
@@ -764,13 +774,31 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
- if (mRT == &mMainRT && sReflectionProbesEnabled)
+ if (mRT == &mMainRT)
{ // hacky -- allocate auxillary buffer
+
gCubeSnapshot = TRUE;
mReflectionMapManager.initReflectionMaps();
+ mHeroProbeManager.initReflectionMaps();
+
+ if (sReflectionProbesEnabled)
+ {
+ gCubeSnapshot = TRUE;
+ mReflectionMapManager.initReflectionMaps();
+ }
+
mRT = &mAuxillaryRT;
U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled
allocateScreenBuffer(res, res, samples);
+
+ if (RenderMirrors)
+ {
+ mHeroProbeManager.initReflectionMaps();
+ res = mHeroProbeManager.mProbeResolution; // We also scale the hero probe RT to the probe res since we don't super sample it.
+ mRT = &mHeroProbeRT;
+ allocateScreenBuffer(res, res, samples);
+ }
+
mRT = &mMainRT;
gCubeSnapshot = FALSE;
}
@@ -1043,6 +1071,15 @@ void LLPipeline::refreshCachedSettings()
RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier");
RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples");
RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization");
+ if (gSavedSettings.getBOOL("RenderMirrors") != (BOOL)RenderMirrors)
+ {
+ RenderMirrors = gSavedSettings.getBOOL("RenderMirrors");
+ LLViewerShaderMgr::instance()->clearShaderCache();
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+ RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate");
+ RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier");
+
sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled");
RenderSpotLight = nullptr;
@@ -1072,7 +1109,6 @@ void LLPipeline::releaseGLBuffers()
releaseLUTBuffers();
mWaterDis.release();
- mBake.release();
mSceneMap.release();
@@ -1118,6 +1154,12 @@ void LLPipeline::releaseScreenBuffers()
mRT->fxaaBuffer.release();
mRT->deferredScreen.release();
mRT->deferredLight.release();
+
+ mHeroProbeRT.uiScreen.release();
+ mHeroProbeRT.screen.release();
+ mHeroProbeRT.fxaaBuffer.release();
+ mHeroProbeRT.deferredScreen.release();
+ mHeroProbeRT.deferredLight.release();
}
void LLPipeline::releaseSunShadowTarget(U32 index)
@@ -1151,9 +1193,6 @@ void LLPipeline::createGLBuffers()
stop_glerror();
assertInitialized();
- // Use FBO for bake tex
- mBake.allocate(512, 512, GL_RGBA, true); // SL-12781 Build > Upload > Model; 3D Preview
-
stop_glerror();
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
@@ -2230,7 +2269,8 @@ static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
// static
bool LLPipeline::isWaterClip()
{
- return (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
+ // We always pretend that we're not clipping water when rendering mirrors.
+ return (gPipeline.mHeroProbeManager.isMirrorPass()) ? false : (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
}
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result)
@@ -2401,6 +2441,26 @@ void LLPipeline::doOcclusion(LLCamera& camera)
gGL.setColorMask(true, true);
}
+ if (sReflectionProbesEnabled && sUseOcclusion > 1 && !LLPipeline::sShadowRender && !gCubeSnapshot)
+ {
+ gGL.setColorMask(false, false);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ gOcclusionCubeProgram.bind();
+
+ if (mCubeVB.isNull())
+ { //cube VB will be used for issuing occlusion queries
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX);
+ }
+ mCubeVB->setBuffer();
+
+ mHeroProbeManager.doOcclusion();
+ gOcclusionCubeProgram.unbind();
+
+ gGL.setColorMask(true, true);
+ }
+
if (LLPipeline::sUseOcclusion > 1 &&
(sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))
{
@@ -3777,6 +3837,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
{
//update reflection probe uniform
mReflectionMapManager.updateUniforms();
+ mHeroProbeManager.updateUniforms();
}
U32 cur_type = 0;
@@ -4478,6 +4539,8 @@ void LLPipeline::renderDebug()
}
}
+ LL::GLTFSceneManager::instance().renderDebug();
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
{ //render visible selected group occlusion geometry
gDebugProgram.bind();
@@ -6247,6 +6310,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
bool pick_unselectable,
bool pick_reflection_probe,
S32* face_hit,
+ S32* gltf_node_hit,
+ S32* gltf_primitive_hit,
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
LLVector4a* normal, // return the surface normal at the intersection point
@@ -6390,6 +6455,25 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
}
}
+ S32 node_hit = -1;
+ S32 primitive_hit = -1;
+ LLDrawable* hit = LL::GLTFSceneManager::instance().lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, pick_unselectable, pick_reflection_probe, &node_hit, &primitive_hit, &position, tex_coord, normal, tangent);
+ if (hit)
+ {
+ drawable = hit;
+ local_end = position;
+ }
+
+ if (gltf_node_hit)
+ {
+ *gltf_node_hit = node_hit;
+ }
+
+ if (gltf_primitive_hit)
+ {
+ *gltf_primitive_hit = primitive_hit;
+ }
+
if (intersection)
{
*intersection = position;
@@ -6505,6 +6589,15 @@ void LLPipeline::renderGLTFObjects(U32 type, bool texture, bool rigged)
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
+
+ if (!rigged)
+ {
+ LL::GLTFSceneManager::instance().renderOpaque();
+ }
+ else
+ {
+ LL::GLTFSceneManager::instance().render(true, true);
+ }
}
// Currently only used for shadows -Cosmic,2023-04-19
@@ -6542,7 +6635,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
+ LLRenderPass::pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
}
else
{
@@ -6568,7 +6661,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_up);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(ALPHA_BLEND_CUTOFF);
- mSimplePool->pushGLTFBatch(*pparams);
+ LLRenderPass::pushGLTFBatch(*pparams);
}
else
{
@@ -6713,6 +6806,8 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
gLuminanceProgram.bind();
+ static LLCachedControl<F32> diffuse_luminance_scale(gSavedSettings, "RenderDiffuseLuminanceScale", 1.0f);
+
S32 channel = 0;
channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE);
if (channel > -1)
@@ -6726,6 +6821,16 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
mGlow[1].bindTexture(0, channel);
}
+ channel = gLuminanceProgram.enableTexture(LLShaderMgr::DEFERRED_NORMAL);
+ if (channel > -1)
+ {
+ // bind the normal map to get the environment mask
+ mRT->deferredScreen.bindTexture(2, channel, LLTexUnit::TFO_POINT);
+ }
+
+ static LLStaticHashedString diffuse_luminance_scale_s("diffuse_luminance_scale");
+ gLuminanceProgram.uniform1f(diffuse_luminance_scale_s, diffuse_luminance_scale);
+
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
dst->flush();
@@ -6736,11 +6841,12 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst)
}
}
-void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history) {
// exposure sample
{
LL_PROFILE_GPU_ZONE("exposure sample");
+ if (use_history)
{
// copy last frame's exposure into mLastExposure
mLastExposure.bindTarget();
@@ -6757,18 +6863,31 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- gExposureProgram.bind();
+ LLGLSLShader* shader;
+ if (use_history)
+ {
+ shader = &gExposureProgram;
+ }
+ else
+ {
+ shader = &gExposureProgramNoFade;
+ }
+
+ shader->bind();
- S32 channel = gExposureProgram.enableTexture(LLShaderMgr::DEFERRED_EMISSIVE);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_EMISSIVE);
if (channel > -1)
{
- mLuminanceMap.bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR);
+ src->bindTexture(0, channel, LLTexUnit::TFO_TRILINEAR);
}
- channel = gExposureProgram.enableTexture(LLShaderMgr::EXPOSURE_MAP);
- if (channel > -1)
+ if (use_history)
{
- mLastExposure.bindTexture(0, channel);
+ channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ mLastExposure.bindTexture(0, channel);
+ }
}
static LLStaticHashedString dt("dt");
@@ -6785,7 +6904,7 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
if (probe_ambiance > 0.f)
{
- F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma())*2.f;
+ F32 hdr_scale = sqrtf(LLEnvironment::instance().getCurrentSky()->getGamma()) * 2.f;
if (hdr_scale > 1.f)
{
@@ -6793,19 +6912,24 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
exp_max = hdr_scale;
}
}
- gExposureProgram.uniform1f(dt, gFrameIntervalSeconds);
- gExposureProgram.uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0);
- gExposureProgram.uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
+ shader->uniform1f(dt, gFrameIntervalSeconds);
+ shader->uniform2f(noiseVec, ll_frand() * 2.0 - 1.0, ll_frand() * 2.0 - 1.0);
+ shader->uniform3f(dynamic_exposure_params, dynamic_exposure_coefficient, exp_min, exp_max);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage());
- gExposureProgram.unbind();
+ if (use_history)
+ {
+ gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage());
+ }
+ shader->unbind();
dst->flush();
}
}
+extern LLPointer<LLImageGL> gEXRImage;
+
void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
dst->bindTarget();
// gamma correct lighting
@@ -6842,8 +6966,10 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) {
F32 e = llclamp(exposure(), 0.5f, 4.f);
static LLStaticHashedString s_exposure("exposure");
+ static LLStaticHashedString aces_mix("aces_mix");
shader.uniform1f(s_exposure, e);
+ shader.uniform1f(aces_mix, gEXRImage.notNull() ? 0.f : 0.3f);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
@@ -7160,7 +7286,7 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst)
LLVector4a result;
result.clear();
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, NULL, &result);
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, TRUE, TRUE, nullptr, nullptr, nullptr, &result);
focus_point.set(result.getF32ptr());
}
@@ -8215,6 +8341,7 @@ void LLPipeline::renderDeferredLighting()
LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
END_RENDER_TYPES);
@@ -8619,6 +8746,17 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
bound = true;
}
+ if (RenderMirrors)
+ {
+ channel = shader.enableTexture(LLShaderMgr::HERO_PROBE, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ if (channel > -1 && mHeroProbeManager.mTexture.notNull())
+ {
+ mHeroProbeManager.mTexture->bind(channel);
+ bound = true;
+ }
+ }
+
+
if (bound)
{
mReflectionMapManager.setUniforms();
@@ -10832,3 +10970,12 @@ void LLPipeline::rebuildDrawInfo()
}
}
+void LLPipeline::rebuildTerrain()
+{
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+ region->dirtyAllPatches();
+ }
+}