diff options
author | callum_linden <none@none> | 2013-05-06 19:45:23 -0700 |
---|---|---|
committer | callum_linden <none@none> | 2013-05-06 19:45:23 -0700 |
commit | 1e7b133e75c2c93290db6b0c9db721e95849ff30 (patch) | |
tree | 0a329819a22244fb84a0f25d2f3e9c04f0d3dd29 /indra/newview/pipeline.cpp | |
parent | 90d3045c7f693f599dac64c1845ddc639150fe1e (diff) | |
parent | 9609fa72594dd71f8be6417b5a889cfac7112cfd (diff) |
Merge with lindenlab/viewer-development-materials
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f053d26172..fd4e9dfc05 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1018,7 +1018,8 @@ void LLPipeline::updateRenderDeferred() { BOOL deferred = ((RenderDeferred && LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && VertexShaderEnable && RenderAvatarVP && WindLightUseAtmosShaders) ? TRUE : FALSE) && @@ -1659,7 +1660,8 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima return 0; } - bool alpha = te->getColor().mV[3] < 0.999f; + bool color_alpha = te->getColor().mV[3] < 0.999f; + bool alpha = color_alpha; if (imagep) { alpha = alpha || (imagep->getComponents() == 4 && imagep->getType() != LLViewerTexture::MEDIA_TEXTURE) || (imagep->getComponents() == 2); @@ -1674,10 +1676,10 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima break; case 0: //alpha mode set to none, never go to alpha pool case 3: //alpha mode set to emissive, never go to alpha pool - alpha = false; + alpha = color_alpha; break; default: //alpha mode set to "mask", go to alpha pool if fullbright - alpha = false; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool. + alpha = color_alpha; // Material's alpha mode is set to none, mask, or emissive. Toss it into the opaque material draw pool. break; } } |