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authorCosmic Linden <cosmic@lindenlab.com>2023-04-21 13:26:24 -0700
committercosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2023-04-21 15:10:05 -0700
commit005a5fa207d158995217cb9ecf5c214c8b2354cc (patch)
tree08ae2464306b77a4743d6898cf81a1c7e95fa696 /indra/newview/pipeline.cpp
parent5c903d9c953e422a95ccd88b345d803b60ce65ff (diff)
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 60d19bf1d6..ee011bf37c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6794,7 +6794,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
lastMeshId = pparams->mSkinInfo->mHash;
}
- mSimplePool->pushBatch(*pparams, true, true);
+ mSimplePool->pushBatch(*pparams, true, true, true);
}
}
else
@@ -6805,7 +6805,7 @@ void LLPipeline::renderAlphaObjects(bool rigged)
}
else
{
- mSimplePool->pushBatch(*pparams, true, true);
+ mSimplePool->pushBatch(*pparams, true, true, true);
}
}
}
@@ -6822,11 +6822,11 @@ void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture,
gGLLastMatrix = NULL;
if (rigged)
{
- mAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture);
+ mAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture, true);
}
else
{
- mAlphaMaskPool->pushMaskBatches(type, texture, batch_texture);
+ mAlphaMaskPool->pushMaskBatches(type, texture, batch_texture, true);
}
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
@@ -6840,11 +6840,11 @@ void LLPipeline::renderFullbrightMaskedObjects(U32 type, bool texture, bool batc
gGLLastMatrix = NULL;
if (rigged)
{
- mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture);
+ mFullbrightAlphaMaskPool->pushRiggedMaskBatches(type+1, texture, batch_texture, true);
}
else
{
- mFullbrightAlphaMaskPool->pushMaskBatches(type, texture, batch_texture);
+ mFullbrightAlphaMaskPool->pushMaskBatches(type, texture, batch_texture, true);
}
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;