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author | Graham Madarasz <graham@lindenlab.com> | 2013-04-18 05:30:44 -0700 |
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committer | Graham Madarasz <graham@lindenlab.com> | 2013-04-18 05:30:44 -0700 |
commit | f76b3d7e7d778fec7f082c46491197cac9867a50 (patch) | |
tree | e03fa2b4f83f244cd81d77712df0cfdf9456acef /indra/newview/pipeline.cpp | |
parent | 1c3c737a83d9634fd0c47502b4c94b7613280d53 (diff) |
NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on mobile geforce macs
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c074a0e16e..75c6480a95 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9488,6 +9488,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //currently used for amount to extrude frusta corners for constructing shadow frusta LLVector3 n = RenderShadowNearDist; + (void)n; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta |