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authorGraham Madarasz <graham@lindenlab.com>2013-04-18 05:30:44 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-04-18 05:30:44 -0700
commitf76b3d7e7d778fec7f082c46491197cac9867a50 (patch)
treee03fa2b4f83f244cd81d77712df0cfdf9456acef /indra/newview/pipeline.cpp
parent1c3c737a83d9634fd0c47502b4c94b7613280d53 (diff)
NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on mobile geforce macs
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c074a0e16e..75c6480a95 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -9488,6 +9488,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
//currently used for amount to extrude frusta corners for constructing shadow frusta
LLVector3 n = RenderShadowNearDist;
+ (void)n;
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
//put together a universal "near clip" plane for shadow frusta