From f76b3d7e7d778fec7f082c46491197cac9867a50 Mon Sep 17 00:00:00 2001 From: Graham Madarasz Date: Thu, 18 Apr 2013 05:30:44 -0700 Subject: NORSPEC-125 fiddle with ifdefs in alpha shaders again in hopes of linking on mobile geforce macs --- indra/newview/pipeline.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/pipeline.cpp') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c074a0e16e..75c6480a95 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9488,6 +9488,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //currently used for amount to extrude frusta corners for constructing shadow frusta LLVector3 n = RenderShadowNearDist; + (void)n; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta -- cgit v1.2.3