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authorGraham Linden <graham@lindenlab.com>2019-05-03 12:02:59 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-03 12:02:59 -0700
commit89c24095c6c1b778b93a4eb7ad398627f4d5479f (patch)
tree2a51ca4473f7b3d91c79bac36aa333f3f28acdcd /indra/newview/pipeline.cpp
parent8d32aade01b0b87bd626a81f68b210538e90095b (diff)
SL-11085
Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM.
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f1a75f1277..9d8f5721d2 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -10181,7 +10181,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
//LLVector3 n = RenderShadowNearDist;
//F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] };
- LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir);
+ LLVector3 caster_dir(environment.getIsSunUp() ? LLVector3(environment.getClampedSunNorm()) :
+ environment.getIsMoonUp() ? LLVector3(environment.getClampedMoonNorm()) : LLVector3(0,0,1));
//put together a universal "near clip" plane for shadow frusta
LLPlane shadow_near_clip;