From 89c24095c6c1b778b93a4eb7ad398627f4d5479f Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 3 May 2019 12:02:59 -0700 Subject: SL-11085 Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM. --- indra/newview/pipeline.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/pipeline.cpp') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f1a75f1277..9d8f5721d2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -10181,7 +10181,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; - LLVector3 caster_dir(environment.getIsSunUp() ? mSunDir : mMoonDir); + LLVector3 caster_dir(environment.getIsSunUp() ? LLVector3(environment.getClampedSunNorm()) : + environment.getIsMoonUp() ? LLVector3(environment.getClampedMoonNorm()) : LLVector3(0,0,1)); //put together a universal "near clip" plane for shadow frusta LLPlane shadow_near_clip; -- cgit v1.2.3