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authorAndreyL ProductEngine <alihatskiy@productengine.com>2019-08-13 21:59:37 +0300
committerAndreyL ProductEngine <alihatskiy@productengine.com>2019-08-13 21:59:37 +0300
commitcdcdc4b3e377061930866d8ad439871615ca3390 (patch)
tree0a472a95f684915e33fa84a533869bb10ea54e16 /indra/newview/llworldmapview.cpp
parentb045831843ba81b54c46cc0b944c4481fec9f222 (diff)
parent823cef92ed9f22943888172f35b88f1a8efa0d8b (diff)
Merged in lindenlab/viewer-bear
Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rw-r--r--indra/newview/llworldmapview.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index a1a9643739..86249badaa 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -890,7 +890,6 @@ void LLWorldMapView::drawFrustum()
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]);
F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]);
-
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// Since we don't rotate the map, we have to rotate the frustum.