diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/newview/llworldmapview.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rwxr-xr-x | indra/newview/llworldmapview.cpp | 3664 |
1 files changed, 1832 insertions, 1832 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 129bbef185..e84c34ae21 100755 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -1,1832 +1,1832 @@ -/** - * @file llworldmapview.cpp - * @brief LLWorldMapView class implementation - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llworldmapview.h" - -#include "indra_constants.h" -#include "llui.h" -#include "llmath.h" // clampf() -#include "llregionhandle.h" -#include "lleventflags.h" -#include "llfloaterreg.h" -#include "llrender.h" -#include "lltooltip.h" - -#include "llagent.h" -#include "llagentcamera.h" -#include "llcallingcard.h" -#include "llcommandhandler.h" -#include "llviewercontrol.h" -#include "llfloatermap.h" -#include "llfloaterworldmap.h" -#include "llfocusmgr.h" -#include "lllocalcliprect.h" -#include "lltextbox.h" -#include "lltextureview.h" -#include "lltracker.h" -#include "llviewercamera.h" -#include "llviewernetwork.h" -#include "llviewertexture.h" -#include "llviewertexturelist.h" -#include "llviewerregion.h" -#include "llviewerwindow.h" -#include "lltrans.h" - -#include "llglheaders.h" - -// # Constants -static constexpr F32 MAP_DEFAULT_SCALE = 128.f; -static constexpr F32 MAP_ITERP_TIME_CONSTANT = 0.75f; -static constexpr F32 MAP_ZOOM_ACCELERATION_TIME = 0.3f; -static constexpr F32 MAP_ZOOM_MAX_INTERP = 0.5f; -static constexpr F32 MAP_SCALE_SNAP_THRESHOLD = 0.005f; - -// Basically a C++ implementation of the OCEAN_COLOR defined in mapstitcher.py -// Please ensure consistency between those 2 files (TODO: would be better to get that color from an asset source...) -// OCEAN_COLOR = "#1D475F" -constexpr F32 OCEAN_RED = (F32)(0x1D)/255.f; -constexpr F32 OCEAN_GREEN = (F32)(0x47)/255.f; -constexpr F32 OCEAN_BLUE = (F32)(0x5F)/255.f; - -constexpr F32 GODLY_TELEPORT_HEIGHT = 200.f; -constexpr F32 BIG_DOT_RADIUS = 5.f; -bool LLWorldMapView::sHandledLastClick = false; - -LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL; -LLUIImagePtr LLWorldMapView::sAvatarYouImage = NULL; -LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL; -LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL; -LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL; -LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL; -LLUIImagePtr LLWorldMapView::sAvatarUnknownImage = NULL; - -LLUIImagePtr LLWorldMapView::sTelehubImage = NULL; -LLUIImagePtr LLWorldMapView::sInfohubImage = NULL; -LLUIImagePtr LLWorldMapView::sHomeImage = NULL; -LLUIImagePtr LLWorldMapView::sEventImage = NULL; -LLUIImagePtr LLWorldMapView::sEventMatureImage = NULL; -LLUIImagePtr LLWorldMapView::sEventAdultImage = NULL; - -LLUIImagePtr LLWorldMapView::sTrackCircleImage = NULL; -LLUIImagePtr LLWorldMapView::sTrackArrowImage = NULL; - -LLUIImagePtr LLWorldMapView::sClassifiedsImage = NULL; -LLUIImagePtr LLWorldMapView::sForSaleImage = NULL; -LLUIImagePtr LLWorldMapView::sForSaleAdultImage = NULL; - -S32 LLWorldMapView::sTrackingArrowX = 0; -S32 LLWorldMapView::sTrackingArrowY = 0; -bool LLWorldMapView::sVisibleTilesLoaded = false; -F32 LLWorldMapView::sMapScaleSetting = MAP_DEFAULT_SCALE; -LLVector2 LLWorldMapView::sZoomPivot = LLVector2(0.0f, 0.0f); -LLFrameTimer LLWorldMapView::sZoomTimer = LLFrameTimer(); - -std::map<std::string,std::string> LLWorldMapView::sStringsMap; - -// Fetch and draw info thresholds -const F32 DRAW_TEXT_THRESHOLD = 96.f; // Don't draw text under that resolution value (res = width region in meters) -const S32 DRAW_SIMINFO_THRESHOLD = 3; // Max level for which we load or display sim level information (level in LLWorldMipmap sense) -const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or display land for sale picture data (level in LLWorldMipmap sense) - -// When on, draw an outline for each mipmap tile gotten from S3 -#define DEBUG_DRAW_TILE 0 - - -void LLWorldMapView::initClass() -{ - sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga"); - sAvatarYouImage = LLUI::getUIImage("map_avatar_16.tga"); - sAvatarYouLargeImage = LLUI::getUIImage("map_avatar_you_32.tga"); - sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga"); - sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga"); - sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga"); - sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga"); - - sHomeImage = LLUI::getUIImage("map_home.tga"); - sTelehubImage = LLUI::getUIImage("map_telehub.tga"); - sInfohubImage = LLUI::getUIImage("map_infohub.tga"); - sEventImage = LLUI::getUIImage("Parcel_PG_Dark"); - sEventMatureImage = LLUI::getUIImage("Parcel_M_Dark"); - // To Do: update the image resource for adult events. - sEventAdultImage = LLUI::getUIImage("Parcel_R_Dark"); - - sTrackCircleImage = LLUI::getUIImage("map_track_16.tga"); - sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga"); - sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga"); - sForSaleImage = LLUI::getUIImage("icon_for_sale.tga"); - // To Do: update the image resource for adult lands on sale. - sForSaleAdultImage = LLUI::getUIImage("icon_for_sale_adult.tga"); - - sStringsMap["loading"] = LLTrans::getString("texture_loading"); - sStringsMap["offline"] = LLTrans::getString("worldmap_offline"); -} - -// static -void LLWorldMapView::cleanupClass() -{ - sAvatarSmallImage = NULL; - sAvatarYouImage = NULL; - sAvatarYouLargeImage = NULL; - sAvatarLevelImage = NULL; - sAvatarAboveImage = NULL; - sAvatarBelowImage = NULL; - sAvatarUnknownImage = NULL; - - sTelehubImage = NULL; - sInfohubImage = NULL; - sHomeImage = NULL; - sEventImage = NULL; - sEventMatureImage = NULL; - sEventAdultImage = NULL; - - sTrackCircleImage = NULL; - sTrackArrowImage = NULL; - sClassifiedsImage = NULL; - sForSaleImage = NULL; - sForSaleAdultImage = NULL; -} - -LLWorldMapView::LLWorldMapView() : - LLPanel(), - mBackgroundColor(LLColor4(OCEAN_RED, OCEAN_GREEN, OCEAN_BLUE, 1.f)), - mItemPicked(false), - mPanX(0.f), - mPanY(0.f), - mTargetPanX(0.f), - mTargetPanY(0.f), - mPanning(false), - mMouseDownPanX(0), - mMouseDownPanY(0), - mMouseDownX(0), - mMouseDownY(0), - mSelectIDStart(0), - mMapScale(0.f), - mTargetMapScale(0.f), - mMapIterpTime(MAP_ITERP_TIME_CONSTANT) -{ - // LL_INFOS("WorldMap") << "Creating the Map -> LLWorldMapView::LLWorldMapView()" << LL_ENDL; - - clearLastClick(); -} - -bool LLWorldMapView::postBuild() -{ - mTextBoxNorth = getChild<LLTextBox> ("floater_map_north"); - mTextBoxEast = getChild<LLTextBox> ("floater_map_east"); - mTextBoxWest = getChild<LLTextBox> ("floater_map_west"); - mTextBoxSouth = getChild<LLTextBox> ("floater_map_south"); - mTextBoxSouthEast = getChild<LLTextBox> ("floater_map_southeast"); - mTextBoxNorthEast = getChild<LLTextBox> ("floater_map_northeast"); - mTextBoxSouthWest = getChild<LLTextBox> ("floater_map_southwest"); - mTextBoxNorthWest = getChild<LLTextBox> ("floater_map_northwest"); - - mTextBoxNorth->setText(getString("world_map_north")); - mTextBoxEast->setText(getString ("world_map_east")); - mTextBoxWest->setText(getString("world_map_west")); - mTextBoxSouth->setText(getString ("world_map_south")); - mTextBoxSouthEast ->setText(getString ("world_map_southeast")); - mTextBoxNorthEast ->setText(getString ("world_map_northeast")); - mTextBoxSouthWest->setText(getString ("world_map_southwest")); - mTextBoxNorthWest ->setText(getString("world_map_northwest")); - - mTextBoxNorth->reshapeToFitText(); - mTextBoxEast->reshapeToFitText(); - mTextBoxWest->reshapeToFitText(); - mTextBoxSouth->reshapeToFitText(); - mTextBoxSouthEast ->reshapeToFitText(); - mTextBoxNorthEast ->reshapeToFitText(); - mTextBoxSouthWest->reshapeToFitText(); - mTextBoxNorthWest ->reshapeToFitText(); - - sZoomTimer.stop(); - setScale(sMapScaleSetting, true); - - return true; -} - - -LLWorldMapView::~LLWorldMapView() -{ - //LL_INFOS("WorldMap") << "Destroying the map -> LLWorldMapView::~LLWorldMapView()" << LL_ENDL; - cleanupTextures(); -} - - -// static -void LLWorldMapView::cleanupTextures() -{ -} - -void LLWorldMapView::zoom(F32 zoom) -{ - mTargetMapScale = scaleFromZoom(zoom); - if (!sZoomTimer.getStarted() && mMapScale != mTargetMapScale) - { - sZoomPivot = LLVector2(0, 0); - sZoomTimer.start(); - } -} - -void LLWorldMapView::zoomWithPivot(F32 zoom, S32 x, S32 y) -{ - mTargetMapScale = scaleFromZoom(zoom); - sZoomPivot = LLVector2(x, y); - if (!sZoomTimer.getStarted() && mMapScale != mTargetMapScale) - { - sZoomTimer.start(); - } -} - -F32 LLWorldMapView::getZoom() { return LLWorldMapView::zoomFromScale(mMapScale); } - -F32 LLWorldMapView::getScale() { return mMapScale; } - -// static -void LLWorldMapView::setScaleSetting(F32 scaleSetting) { sMapScaleSetting = scaleSetting; } - -// static -F32 LLWorldMapView::getScaleSetting() { return sMapScaleSetting; } - -void LLWorldMapView::setScale(F32 scale, bool snap) -{ - if (scale != mMapScale) - { - F32 old_scale = mMapScale; - - mMapScale = scale; - // Set the scale used when saving the setting - sMapScaleSetting = scale; - if (mMapScale <= 0.f) - { - mMapScale = 0.1f; - } - mMapIterpTime = MAP_ITERP_TIME_CONSTANT; - F32 ratio = (scale / old_scale); - mPanX *= ratio; - mPanY *= ratio; - mTargetPanX = mPanX; - mTargetPanY = mPanY; - sVisibleTilesLoaded = false; - - // If we are zooming relative to somewhere else rather than the center of the map, compensate for the difference in panning here - if (!sZoomPivot.isExactlyZero()) - { - LLVector2 relative_pivot; - relative_pivot.mV[VX] = sZoomPivot.mV[VX] - (getRect().getWidth() / 2.0); - relative_pivot.mV[VY] = sZoomPivot.mV[VY] - (getRect().getHeight() / 2.0); - LLVector2 zoom_pan_offset = relative_pivot - (relative_pivot * scale / old_scale); - mPanX += zoom_pan_offset.mV[VX]; - mPanY += zoom_pan_offset.mV[VY]; - mTargetPanX += zoom_pan_offset.mV[VX]; - mTargetPanY += zoom_pan_offset.mV[VY]; - } - } - - if (snap) - { - mTargetMapScale = scale; - } -} - -// static -void LLWorldMapView::translatePan(S32 delta_x, S32 delta_y) -{ - mPanX += delta_x; - mPanY += delta_y; - mTargetPanX = mPanX; - mTargetPanY = mPanY; - sVisibleTilesLoaded = false; -} - - -// static -void LLWorldMapView::setPan(S32 x, S32 y, bool snap) -{ - mMapIterpTime = MAP_ITERP_TIME_CONSTANT; - mTargetPanX = (F32) x; - mTargetPanY = (F32) y; - if (snap) - { - mPanX = mTargetPanX; - mPanY = mTargetPanY; - } - sVisibleTilesLoaded = false; -} - -// static -void LLWorldMapView::setPanWithInterpTime(S32 x, S32 y, bool snap, F32 interp_time) -{ - setPan(x, y, snap); - mMapIterpTime = interp_time; -} - -bool LLWorldMapView::showRegionInfo() { return LLWorldMipmap::scaleToLevel(mMapScale) <= DRAW_SIMINFO_THRESHOLD; } - -/////////////////////////////////////////////////////////////////////////////////// -// HELPERS - -bool is_agent_in_region(LLViewerRegion* region, LLSimInfo* info) -{ - return (region && info && info->isName(region->getName())); -} - -/////////////////////////////////////////////////////////////////////////////////// - -void LLWorldMapView::draw() -{ - static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); - - LLTextureView::clearDebugImages(); - - F64 current_time = LLTimer::getElapsedSeconds(); - - mVisibleRegions.clear(); - - // animate pan if necessary - mPanX = lerp(mPanX, mTargetPanX, LLSmoothInterpolation::getInterpolant(mMapIterpTime)); - mPanY = lerp(mPanY, mTargetPanY, LLSmoothInterpolation::getInterpolant(mMapIterpTime)); - - //RN: snaps to zoom value because interpolation caused jitter in the text rendering - if (!sZoomTimer.getStarted() && mMapScale != mTargetMapScale) - { - sZoomTimer.start(); - } - bool snap_scale = false; - F32 interp = llmin(MAP_ZOOM_MAX_INTERP, sZoomTimer.getElapsedTimeF32() / MAP_ZOOM_ACCELERATION_TIME); - F32 current_zoom_val = zoomFromScale(mMapScale); - F32 target_zoom_val = zoomFromScale(mTargetMapScale); - F32 new_zoom_val = lerp(current_zoom_val, target_zoom_val, interp); - if (abs(new_zoom_val - current_zoom_val) < MAP_SCALE_SNAP_THRESHOLD) - { - sZoomTimer.stop(); - snap_scale = true; - new_zoom_val = target_zoom_val; - } - F32 map_scale = scaleFromZoom(new_zoom_val); - setScale(map_scale, snap_scale); - - const S32 width = getRect().getWidth(); - const S32 height = getRect().getHeight(); - const F32 half_width = F32(width) / 2.0f; - const F32 half_height = F32(height) / 2.0f; - LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); - - S32 level = LLWorldMipmap::scaleToLevel(mMapScale); - - LLLocalClipRect clip(getLocalRect()); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - - // Draw background rectangle - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4fv(mBackgroundColor.mV); - gl_rect_2d(0, height, width, 0); - - // Draw the image tiles - drawMipmap(width, height); - - // Draw per sim overlayed information (names, mature, offline...) - for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); - it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) - { - U64 handle = it->first; - LLSimInfo* info = it->second; - - LLVector3d origin_global = from_region_handle(handle); - - // Find x and y position relative to camera's center. - LLVector3d rel_region_pos = origin_global - camera_global; - F32 relative_x = (rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * mMapScale; - F32 relative_y = (rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * mMapScale; - - // Coordinates of the sim in pixels in the UI panel - // When the view isn't panned, 0,0 = center of rectangle - F32 bottom = mPanY + half_height + relative_y; - F32 left = mPanX + half_width + relative_x; - F32 top = bottom + mMapScale ; - F32 right = left + mMapScale ; - - // Discard if region is outside the screen rectangle (not visible on screen) - if ((top < 0.f) || (bottom > height) || - (right < 0.f) || (left > width) ) - { - // Drop the "land for sale" fetching priority since it's outside the view rectangle - info->dropImagePriority(); - continue; - } - - // This list is used by other methods to know which regions are indeed displayed on screen - - mVisibleRegions.push_back(handle); - - // Update the agent count for that region if we're not too zoomed out already - if (level <= DRAW_SIMINFO_THRESHOLD) - { - info->updateAgentCount(current_time); - } - - if (info->isDown()) - { - // Draw a transparent red square over down sims - gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::QUADS); - gGL.vertex2f(left, top); - gGL.vertex2f(left, bottom); - gGL.vertex2f(right, bottom); - gGL.vertex2f(right, top); - gGL.end(); - } - else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD)) - { - // Draw the overlay image "Land for Sale / Land for Auction" - LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage(); - if (overlayimage) - { - // Inform the fetch mechanism of the size we need - S32 draw_size = ll_round(mMapScale); - overlayimage->setKnownDrawSize(ll_round(draw_size * LLUI::getScaleFactor().mV[VX]), ll_round(draw_size * LLUI::getScaleFactor().mV[VY])); - // Draw something whenever we have enough info - if (overlayimage->hasGLTexture()) - { - gGL.getTexUnit(0)->bind(overlayimage); - gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0.f, 1.f); - gGL.vertex3f(left, top, -0.5f); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex3f(left, bottom, -0.5f); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex3f(right, bottom, -0.5f); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex3f(right, top, -0.5f); - gGL.end(); - } - } - } - else - { - // If we're not displaying the "land for sale", drop its fetching priority - info->dropImagePriority(); - } - - // Draw the region name in the lower left corner - if (mMapScale >= DRAW_TEXT_THRESHOLD) - { - LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD)); - std::string mesg; - if (info->isDown()) - { - mesg = llformat( "%s (%s)", info->getName().c_str(), sStringsMap["offline"].c_str()); - } - else - { - mesg = info->getName(); - } - if (!mesg.empty()) - { - font->renderUTF8( - mesg, 0, - llfloor(left + 3), llfloor(bottom + 2), - LLColor4::white, - LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, - S32_MAX, //max_chars - mMapScale, //max_pixels - NULL, - /*use_ellipses*/true); - } - } - } - - // Draw item infos if we're not zoomed out too much and there's something to draw - if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") || - gSavedSettings.getBOOL("MapShowTelehubs") || - gSavedSettings.getBOOL("MapShowLandForSale") || - gSavedSettings.getBOOL("MapShowEvents") || - gSavedSettings.getBOOL("ShowMatureEvents") || - gSavedSettings.getBOOL("ShowAdultEvents"))) - { - drawItems(); - } - - // Draw the Home location (always) - LLVector3d home; - if (gAgent.getHomePosGlobal(&home)) - { - drawImage(home, sHomeImage); - } - - // Draw the current agent after all that other stuff. - LLVector3d pos_global = gAgent.getPositionGlobal(); - drawImage(pos_global, sAvatarYouImage); - - LLVector3 pos_map = globalPosToView(pos_global); - if (!pointInView(ll_round(pos_map.mV[VX]), ll_round(pos_map.mV[VY]))) - { - drawTracking(pos_global, - lerp(LLColor4::yellow, LLColor4::orange, 0.4f), - true, - "You are here", - "", - LLFontGL::getFontSansSerifSmall()->getLineHeight()); // offset vertically by one line, to avoid overlap with target tracking - } - - // Draw the current agent viewing angle - drawFrustum(); - - // Draw icons for the avatars in each region. - // Drawn this after the current agent avatar so one can see nearby people - if (gSavedSettings.getBOOL("MapShowPeople") && (level <= DRAW_SIMINFO_THRESHOLD)) - { - drawAgents(); - } - - // Always draw tracking information - LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); - if ( LLTracker::TRACKING_AVATAR == tracking_status ) - { - drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color, true, LLTracker::getLabel(), "" ); - } - else if ( LLTracker::TRACKING_LANDMARK == tracking_status - || LLTracker::TRACKING_LOCATION == tracking_status ) - { - // While fetching landmarks, will have 0,0,0 location for a while, - // so don't draw. JC - LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); - if (!pos_global.isExactlyZero()) - { - drawTracking( pos_global, map_track_color, true, LLTracker::getLabel(), LLTracker::getToolTip() ); - } - } - else if (LLWorldMap::getInstance()->isTracking()) - { - if (LLWorldMap::getInstance()->isTrackingInvalidLocation()) - { - // We know this location to be invalid, draw a blue circle - LLColor4 loading_color(0.0, 0.5, 1.0, 1.0); - drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, true, getString("InvalidLocation"), ""); - } - else - { - // We don't know yet what that location is, draw a throbing blue circle - double value = fmod(current_time, 2); - value = 0.5 + 0.5*cos(value * F_PI); - LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0); - drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, true, getString("Loading"), ""); - } - } - - - // turn off the scissor - LLGLDisable no_scissor(GL_SCISSOR_TEST); - - updateDirections(); - - LLView::draw(); - - // Get sim info for all sims in view - updateVisibleBlocks(); -} // end draw() - - -//virtual -void LLWorldMapView::setVisible(bool visible) -{ - LLPanel::setVisible(visible); - if (!visible) - { - // Drop the download of tiles and images priority to nil if we hide the map - LLWorldMap::getInstance()->dropImagePriorities(); - } -} - -void LLWorldMapView::drawMipmap(S32 width, S32 height) -{ - // Compute the level of the mipmap to use for the current scale level - S32 level = LLWorldMipmap::scaleToLevel(mMapScale); - // Set the tile boost level so that unused tiles get to 0 - LLWorldMap::getInstance()->equalizeBoostLevels(); - - // Render whatever we already have loaded if we haven't the current level - // complete and use it as a background (scaled up or scaled down) - if (!sVisibleTilesLoaded) - { - // Note: the (load = false) parameter avoids missing tiles to be fetched (i.e. we render what we have, no more) - // Check all the lower res levels and render them in reverse order (worse to best) - // We need to traverse all the levels as the user can zoom in very fast - for (S32 l = LLWorldMipmap::MAP_LEVELS; l > level; l--) - { - drawMipmapLevel(width, height, l, false); - } - // Skip the current level, as we'll do it anyway here under... - - // Just go one level down in res as it can really get too much stuff - // when zooming out and too small to see anyway... - if (level > 1) - { - drawMipmapLevel(width, height, level - 1, false); - } - } - else - { - //LL_INFOS("WorldMap") << "Render complete, don't draw background..." << LL_ENDL; - } - - // Render the current level - sVisibleTilesLoaded = drawMipmapLevel(width, height, level); - - return; -} - -// Return true if all the tiles required to render that level have been fetched or are truly missing -bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load) -{ - // Check input level - llassert (level > 0); - if (level <= 0) - return false; - - // Count tiles hit and completed - S32 completed_tiles = 0; - S32 total_tiles = 0; - - // Size in meters (global) of each tile of that level - S32 tile_width = LLWorldMipmap::MAP_TILE_SIZE * (1 << (level - 1)); - // Dimension of the screen in meter at that scale - LLVector3d pos_SW = viewPosToGlobal(0, 0); - LLVector3d pos_NE = viewPosToGlobal(width, height); - // Add external band of tiles on the outskirt so to hit the partially displayed tiles right and top - pos_NE[VX] += tile_width; - pos_NE[VY] += tile_width; - - // Iterate through the tiles on screen: we just need to ask for one tile every tile_width meters - U32 grid_x, grid_y; - for (F64 index_y = pos_SW[VY]; index_y < pos_NE[VY]; index_y += tile_width) - { - for (F64 index_x = pos_SW[VX]; index_x < pos_NE[VX]; index_x += tile_width) - { - // Compute the world coordinates of the current point - LLVector3d pos_global(index_x, index_y, pos_SW[VZ]); - // Convert to the mipmap level coordinates for that point (i.e. which tile to we hit) - LLWorldMipmap::globalToMipmap(pos_global[VX], pos_global[VY], level, &grid_x, &grid_y); - // Get the tile. Note: NULL means that the image does not exist (so it's considered "complete" as far as fetching is concerned) - LLPointer<LLViewerFetchedTexture> simimage = LLWorldMap::getInstance()->getObjectsTile(grid_x, grid_y, level, load); - if (simimage) - { - // Checks that the image has a valid texture - if (simimage->hasGLTexture()) - { - // Increment the number of completly fetched tiles - completed_tiles++; - - // Convert those coordinates (SW corner of the mipmap tile) into world (meters) coordinates - pos_global[VX] = grid_x * REGION_WIDTH_METERS; - pos_global[VY] = grid_y * REGION_WIDTH_METERS; - // Now to screen coordinates for SW corner of that tile - LLVector3 pos_screen = globalPosToView (pos_global); - F32 left = pos_screen[VX]; - F32 bottom = pos_screen[VY]; - // Compute the NE corner coordinates of the tile now - pos_global[VX] += tile_width; - pos_global[VY] += tile_width; - pos_screen = globalPosToView (pos_global); - F32 right = pos_screen[VX]; - F32 top = pos_screen[VY]; - - // Draw the tile - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->bind(simimage.get()); - simimage->setAddressMode(LLTexUnit::TAM_CLAMP); - - gGL.color4f(1.f, 1.0f, 1.0f, 1.0f); - - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0.f, 1.f); - gGL.vertex3f(left, top, 0.f); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex3f(left, bottom, 0.f); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex3f(right, bottom, 0.f); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex3f(right, top, 0.f); - gGL.end(); -#if DEBUG_DRAW_TILE - drawTileOutline(level, top, left, bottom, right); -#endif // DEBUG_DRAW_TILE - } - //else - //{ - // Waiting for a tile -> the level is not complete - // LL_INFOS("WorldMap") << "Unfetched tile. level = " << level << LL_ENDL; - //} - } - else - { - // Unexistent tiles are counted as "completed" - completed_tiles++; - } - // Increment the number of tiles in that level / screen - total_tiles++; - } - } - return (completed_tiles == total_tiles); -} - -// Draw lines (rectangle outline and cross) to visualize the position of the tile -// Used for debug only -void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (level == 1) - gGL.color3f(1.f, 0.f, 0.f); // red - else if (level == 2) - gGL.color3f(0.f, 1.f, 0.f); // green - else if (level == 3) - gGL.color3f(0.f, 0.f, 1.f); // blue - else if (level == 4) - gGL.color3f(1.f, 1.f, 0.f); // yellow - else if (level == 5) - gGL.color3f(1.f, 0.f, 1.f); // magenta - else if (level == 6) - gGL.color3f(0.f, 1.f, 1.f); // cyan - else if (level == 7) - gGL.color3f(1.f, 1.f, 1.f); // white - else - gGL.color3f(0.f, 0.f, 0.f); // black - gGL.begin(LLRender::LINE_STRIP); - gGL.vertex2f(left, top); - gGL.vertex2f(right, bottom); - gGL.vertex2f(left, bottom); - gGL.vertex2f(right, top); - gGL.vertex2f(left, top); - gGL.vertex2f(left, bottom); - gGL.vertex2f(right, bottom); - gGL.vertex2f(right, top); - gGL.end(); -} - -void LLWorldMapView::drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image) -{ - LLSimInfo::item_info_list_t::const_iterator e; - for (e = items.begin(); e != items.end(); ++e) - { - drawGenericItem(*e, image); - } -} - -void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image) -{ - drawImage(item.getGlobalPosition(), image); -} - - -void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color) -{ - LLVector3 pos_map = globalPosToView( global_pos ); - image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f), - ll_round(pos_map.mV[VY] - image->getHeight()/2.f), - color); -} - -void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color) -{ - LLVector3 pos_map = globalPosToView( global_pos ); - for(U32 i=0; i<count; i++) - { - image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f), - ll_round(pos_map.mV[VY] - image->getHeight()/2.f + i*offset), - color); - } -} - -void LLWorldMapView::drawItems() -{ - bool mature_enabled = gAgent.canAccessMature(); - bool adult_enabled = gAgent.canAccessAdult(); - - bool show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents"); - bool show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents"); - - for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) - { - U64 handle = *iter; - LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); - if ((info == NULL) || (info->isDown())) - { - continue; - } - // Infohubs - if (gSavedSettings.getBOOL("MapShowInfohubs")) - { - drawGenericItems(info->getInfoHub(), sInfohubImage); - } - // Telehubs - if (gSavedSettings.getBOOL("MapShowTelehubs")) - { - drawGenericItems(info->getTeleHub(), sTelehubImage); - } - // Land for sale - if (gSavedSettings.getBOOL("MapShowLandForSale")) - { - drawGenericItems(info->getLandForSale(), sForSaleImage); - // for 1.23, we're showing normal land and adult land in the same UI; you don't - // get a choice about which ones you want. If you're currently asking for adult - // content and land you'll get the adult land. - if (gAgent.canAccessAdult()) - { - drawGenericItems(info->getLandForSaleAdult(), sForSaleAdultImage); - } - } - // PG Events - if (gSavedSettings.getBOOL("MapShowEvents")) - { - drawGenericItems(info->getPGEvent(), sEventImage); - } - // Mature Events - if (show_mature) - { - drawGenericItems(info->getMatureEvent(), sEventMatureImage); - } - // Adult Events - if (show_adult) - { - drawGenericItems(info->getAdultEvent(), sEventAdultImage); - } - } -} - -void LLWorldMapView::drawAgents() -{ - static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); - - for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) - { - U64 handle = *iter; - LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); - if ((siminfo == NULL) || (siminfo->isDown())) - { - continue; - } - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAgentLocation().begin(); - while (it != siminfo->getAgentLocation().end()) - { - // Show Individual agents (or little stacks where real agents are) - - // Here's how we'd choose the color if info.mID were available but it's not being sent: - // LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? friend_color : avatar_color; - drawImageStack(it->getGlobalPosition(), sAvatarSmallImage, it->getCount(), 3.f, map_avatar_color); - ++it; - } - } -} - -void LLWorldMapView::drawFrustum() -{ - // Draw frustum - F32 meters_to_pixels = mMapScale/ REGION_WIDTH_METERS; - - F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); - F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); - F32 far_clip_pixels = far_clip_meters * meters_to_pixels; - - F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); - F32 half_width_pixels = half_width_meters * meters_to_pixels; - - // Compute the frustum coordinates. Take the UI scale into account. - F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + mPanX) * LLUI::getScaleFactor().mV[VX]); - F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + mPanY) * LLUI::getScaleFactor().mV[VY]); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Since we don't rotate the map, we have to rotate the frustum. - gGL.pushMatrix(); - { - gGL.translatef( ctr_x, ctr_y, 0 ); - - // Draw triangle with more alpha in far pixels to make it - // fade out in distance. - gGL.begin( LLRender::TRIANGLES ); - { - // get camera look at and left axes - LLVector3 at_axis = LLViewerCamera::instance().getAtAxis(); - LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis(); - - // grab components along XY plane - LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]); - LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]); - - // but, when looking near straight up or down... - if (is_approx_zero(cam_lookat.magVecSquared())) - { - //...just fall back to looking down the x axis - cam_lookat = LLVector2(1.f, 0.f); // x axis - cam_left = LLVector2(0.f, 1.f); // y axis - } - - // normalize to unit length - cam_lookat.normVec(); - cam_left.normVec(); - - gGL.color4f(1.f, 1.f, 1.f, 0.25f); - gGL.vertex2f( 0, 0 ); - - gGL.color4f(1.f, 1.f, 1.f, 0.02f); - - // use 2d camera vectors to render frustum triangle - LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels; - gGL.vertex2f(vert.mV[VX], vert.mV[VY]); - - vert = cam_lookat * far_clip_pixels - cam_left * half_width_pixels; - gGL.vertex2f(vert.mV[VX], vert.mV[VY]); - } - gGL.end(); - } - gGL.popMatrix(); -} - - -LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos ) -{ - LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); - LLVector3 pos_local; - pos_local.setVec(relative_pos_global); // convert to floats from doubles - - pos_local.mV[VX] *= mMapScale / REGION_WIDTH_METERS; - pos_local.mV[VY] *= mMapScale / REGION_WIDTH_METERS; - // leave Z component in meters - - - pos_local.mV[VX] += getRect().getWidth() / 2 + mPanX; - pos_local.mV[VY] += getRect().getHeight() / 2 + mPanY; - - return pos_local; -} - - -void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color, bool draw_arrow, - const std::string& label, const std::string& tooltip, S32 vert_offset ) -{ - LLVector3 pos_local = globalPosToView( pos_global ); - S32 x = ll_round( pos_local.mV[VX] ); - S32 y = ll_round( pos_local.mV[VY] ); - LLFontGL* font = LLFontGL::getFontSansSerifSmall(); - S32 text_x = x; - S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight()); - - if( x < 0 - || y < 0 - || x >= getRect().getWidth() - || y >= getRect().getHeight() ) - { - if (draw_arrow) - { - drawTrackingCircle( getRect(), x, y, color, 3, 15 ); - drawTrackingArrow( getRect(), x, y, color ); - text_x = sTrackingArrowX; - text_y = sTrackingArrowY; - } - } - else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION && - LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING) - { - drawTrackingCircle( getRect(), x, y, color, 3, 15 ); - } - else - { - drawImage(pos_global, sTrackCircleImage, color); - } - - // clamp text position to on-screen - const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2; - S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f); - text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING); - text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - font->getLineHeight() - TEXT_PADDING - vert_offset); - - if (label != "") - { - font->renderUTF8( - label, 0, - text_x, - text_y, - LLColor4::white, LLFontGL::HCENTER, - LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); - - if (tooltip != "") - { - text_y -= font->getLineHeight(); - - font->renderUTF8( - tooltip, 0, - text_x, - text_y, - LLColor4::white, LLFontGL::HCENTER, - LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); - } - } -} - -// If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well -LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y ) -{ - x -= llfloor((getRect().getWidth() / 2 + mPanX)); - y -= llfloor((getRect().getHeight() / 2 + mPanY)); - - LLVector3 pos_local( (F32)x, (F32)y, 0.f ); - - pos_local *= ( REGION_WIDTH_METERS / mMapScale ); - - LLVector3d pos_global; - pos_global.setVec( pos_local ); - pos_global += gAgentCamera.getCameraPositionGlobal(); - if(gAgent.isGodlike()) - { - pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200. - } - else - { - pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's - } - - return pos_global; -} - - -bool LLWorldMapView::handleToolTip( S32 x, S32 y, MASK mask ) -{ - LLVector3d pos_global = viewPosToGlobal(x, y); - U64 handle = to_region_handle(pos_global); - std::string tooltip_msg; - - LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); - if (info) - { - LLViewerRegion *region = gAgent.getRegion(); - - std::string message = llformat("%s (%s)", info->getName().c_str(), info->getAccessString().c_str()); - - if (!info->isDown()) - { - S32 agent_count = info->getAgentCount(); - if (region && (region->getHandle() == handle)) - { - ++agent_count; // Bump by 1 if we're here - } - - // We may not have an agent count when the map is really - // zoomed out, so don't display anything about the count. JC - if (agent_count > 0) - { - LLStringUtil::format_map_t string_args; - string_args["[NUMBER]"] = llformat("%d", agent_count); - message += '\n'; - message += getString((agent_count == 1 ? "world_map_person" : "world_map_people") , string_args); - } - } - tooltip_msg.assign( message ); - - // Optionally show region flags - std::string region_flags = info->getFlagsString(); - - if (!region_flags.empty()) - { - tooltip_msg += '\n'; - tooltip_msg += region_flags; - } - - const S32 SLOP = 9; - S32 screen_x, screen_y; - - localPointToScreen(x, y, &screen_x, &screen_y); - LLRect sticky_rect_screen; - sticky_rect_screen.setCenterAndSize(screen_x, screen_y, SLOP, SLOP); - - LLToolTipMgr::instance().show(LLToolTip::Params() - .message(tooltip_msg) - .sticky_rect(sticky_rect_screen)); - } - return true; -} - -// Pass relative Z of 0 to draw at same level. -// static -static void drawDot(F32 x_pixels, F32 y_pixels, - const LLColor4& color, - F32 relative_z, - F32 dot_radius, - LLUIImagePtr dot_image) -{ - const F32 HEIGHT_THRESHOLD = 7.f; - - if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD) - { - dot_image->draw(ll_round(x_pixels) - dot_image->getWidth()/2, - ll_round(y_pixels) - dot_image->getHeight()/2, - color); - } - else - { - // Draw V indicator for above or below - // *TODO: Replace this vector drawing with icons - - F32 left = x_pixels - dot_radius; - F32 right = x_pixels + dot_radius; - F32 center = (left + right) * 0.5f; - F32 top = y_pixels + dot_radius; - F32 bottom = y_pixels - dot_radius; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4fv( color.mV ); - LLUI::setLineWidth(3.0f); - F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V - F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V - gGL.begin( LLRender::LINES ); - gGL.vertex2f(left, back); - gGL.vertex2f(center, point); - gGL.vertex2f(center, point); - gGL.vertex2f(right, back); - gGL.end(); - LLUI::setLineWidth(1.0f); - } -} - -// Pass relative Z of 0 to draw at same level. -// static -void LLWorldMapView::drawAvatar(F32 x_pixels, - F32 y_pixels, - const LLColor4& color, - F32 relative_z, - F32 dot_radius, - bool unknown_relative_z) -{ - const F32 HEIGHT_THRESHOLD = 7.f; - LLUIImagePtr dot_image = sAvatarLevelImage; - if (unknown_relative_z && llabs(relative_z) > HEIGHT_THRESHOLD) - { - dot_image = sAvatarUnknownImage; - } - else - { - if(relative_z < -HEIGHT_THRESHOLD) - { - dot_image = sAvatarBelowImage; - } - else if(relative_z > HEIGHT_THRESHOLD) - { - dot_image = sAvatarAboveImage; - } - } - S32 dot_width = ll_round(dot_radius * 2.f); - dot_image->draw(ll_round(x_pixels - dot_radius), - ll_round(y_pixels - dot_radius), - dot_width, - dot_width, - color); -} - -// Pass relative Z of 0 to draw at same level. -// static -void LLWorldMapView::drawTrackingDot( F32 x_pixels, - F32 y_pixels, - const LLColor4& color, - F32 relative_z, - F32 dot_radius) -{ - drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage); -} - - -// Pass relative Z of 0 to draw at same level. -// static -void LLWorldMapView::drawIconName(F32 x_pixels, - F32 y_pixels, - const LLColor4& color, - const std::string& first_line, - const std::string& second_line) -{ - const S32 VERT_PAD = 8; - S32 text_x = ll_round(x_pixels); - S32 text_y = ll_round(y_pixels - - BIG_DOT_RADIUS - - VERT_PAD); - - // render text - LLFontGL::getFontSansSerif()->renderUTF8(first_line, 0, - text_x, - text_y, - color, - LLFontGL::HCENTER, - LLFontGL::TOP, - LLFontGL::NORMAL, - LLFontGL::DROP_SHADOW); - - text_y -= LLFontGL::getFontSansSerif()->getLineHeight(); - - // render text - LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0, - text_x, - text_y, - color, - LLFontGL::HCENTER, - LLFontGL::TOP, - LLFontGL::NORMAL, - LLFontGL::DROP_SHADOW); -} - - -//static -void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap ) -{ - F32 start_theta = 0.f; - F32 end_theta = F_TWO_PI; - F32 x_delta = 0.f; - F32 y_delta = 0.f; - - if (x < 0) - { - x_delta = 0.f - (F32)x; - start_theta = F_PI + F_PI_BY_TWO; - end_theta = F_TWO_PI + F_PI_BY_TWO; - } - else if (x > rect.getWidth()) - { - x_delta = (F32)(x - rect.getWidth()); - start_theta = F_PI_BY_TWO; - end_theta = F_PI + F_PI_BY_TWO; - } - - if (y < 0) - { - y_delta = 0.f - (F32)y; - if (x < 0) - { - start_theta = 0.f; - end_theta = F_PI_BY_TWO; - } - else if (x > rect.getWidth()) - { - start_theta = F_PI_BY_TWO; - end_theta = F_PI; - } - else - { - start_theta = 0.f; - end_theta = F_PI; - } - } - else if (y > rect.getHeight()) - { - y_delta = (F32)(y - rect.getHeight()); - if (x < 0) - { - start_theta = F_PI + F_PI_BY_TWO; - end_theta = F_TWO_PI; - } - else if (x > rect.getWidth()) - { - start_theta = F_PI; - end_theta = F_PI + F_PI_BY_TWO; - } - else - { - start_theta = F_PI; - end_theta = F_TWO_PI; - } - } - - F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta); - - distance = llmax(0.1f, distance); - - F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap; - F32 inner_radius = outer_radius - (F32)min_thickness; - - F32 angle_adjust_x = asin(x_delta / outer_radius); - F32 angle_adjust_y = asin(y_delta / outer_radius); - - if (angle_adjust_x) - { - if (angle_adjust_y) - { - F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y); - start_theta += angle_adjust; - end_theta -= angle_adjust; - } - else - { - start_theta += angle_adjust_x; - end_theta -= angle_adjust_x; - } - } - else if (angle_adjust_y) - { - start_theta += angle_adjust_y; - end_theta -= angle_adjust_y; - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f); - gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); - gGL.popMatrix(); - -} - -// static -void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y, - const LLColor4& color, - S32 arrow_size) -{ - F32 x_center = (F32)rect.getWidth() / 2.f; - F32 y_center = (F32)rect.getHeight() / 2.f; - - F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size ); - F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size ); - - F32 slope = (F32)(y - y_center) / (F32)(x - x_center); - F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth(); - - if (llabs(slope) > window_ratio && y_clamped != (F32)y) - { - // clamp by y - x_clamped = (y_clamped - y_center) / slope + x_center; - // adjust for arrow size - x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) ); - } - else if (x_clamped != (F32)x) - { - // clamp by x - y_clamped = (x_clamped - x_center) * slope + y_center; - // adjust for arrow size - y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) ); - } - - // *FIX: deal with non-square window properly. - // I do not understand what this comment means -- is it actually - // broken or is it correctly dealing with non-square - // windows. Phoenix 2007-01-03. - S32 half_arrow_size = (S32) (0.5f * arrow_size); - - F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center); - - sTrackingArrowX = llfloor(x_clamped); - sTrackingArrowY = llfloor(y_clamped); - - gl_draw_scaled_rotated_image( - sTrackingArrowX, - sTrackingArrowY, - arrow_size, arrow_size, - RAD_TO_DEG * angle, - sTrackArrowImage->getImage(), - color); -} - -void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation ) -{ - // Rotation is in radians. - // Rotation of 0 means x = 1, y = 0 on the unit circle. - - - F32 map_half_height = getRect().getHeight() * 0.5f; - F32 map_half_width = getRect().getWidth() * 0.5f; - F32 text_half_height = text_box->getRect().getHeight() * 0.5f; - F32 text_half_width = text_box->getRect().getWidth() * 0.5f; - F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width ); - - text_box->setOrigin( - ll_round(map_half_width - text_half_width + radius * cos( rotation )), - ll_round(map_half_height - text_half_height + radius * sin( rotation )) ); -} - - -void LLWorldMapView::updateDirections() -{ - S32 width = getRect().getWidth(); - S32 height = getRect().getHeight(); - - S32 text_height = mTextBoxNorth->getRect().getHeight(); - S32 text_width = mTextBoxNorth->getRect().getWidth(); - - const S32 PAD = 2; - S32 top = height - text_height - PAD; - S32 left = PAD*2; - S32 bottom = PAD; - S32 right = width - text_width - PAD; - S32 center_x = width/2 - text_width/2; - S32 center_y = height/2 - text_height/2; - - mTextBoxNorth->setOrigin( center_x, top ); - mTextBoxEast->setOrigin( right, center_y ); - mTextBoxSouth->setOrigin( center_x, bottom ); - mTextBoxWest->setOrigin( left, center_y ); - - // These have wider text boxes - text_width = mTextBoxNorthWest->getRect().getWidth(); - right = width - text_width - PAD; - - mTextBoxNorthWest->setOrigin(left, top); - mTextBoxNorthEast->setOrigin(right, top); - mTextBoxSouthWest->setOrigin(left, bottom); - mTextBoxSouthEast->setOrigin(right, bottom); - -// S32 hint_width = mTextBoxScrollHint->getRect().getWidth(); -// mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD, -// PAD * 2 + text_height ); -} - - -void LLWorldMapView::reshape( S32 width, S32 height, bool called_from_parent ) -{ - LLView::reshape( width, height, called_from_parent ); -} - -bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track) -{ - LLVector3 pos_view = globalPosToView(item.getGlobalPosition()); - S32 item_x = ll_round(pos_view.mV[VX]); - S32 item_y = ll_round(pos_view.mV[VY]); - - if (x < item_x - BIG_DOT_RADIUS) return false; - if (x > item_x + BIG_DOT_RADIUS) return false; - if (y < item_y - BIG_DOT_RADIUS) return false; - if (y > item_y + BIG_DOT_RADIUS) return false; - - LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.getRegionHandle()); - if (sim_info) - { - if (track) - { - gFloaterWorldMap->trackLocation(item.getGlobalPosition()); - } - } - - if (track) - { - gFloaterWorldMap->trackGenericItem(item); - } - -// item.setSelected(true); - *id = item.getUUID(); - - return true; -} - -// Handle a click, which might be on a dot -void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask, - S32* hit_type, - LLUUID* id) -{ - LLVector3d pos_global = viewPosToGlobal(x, y); - - // *HACK: Adjust Z values automatically for liaisons & gods so - // we swoop down when they click on the map. Sadly, the P2P - // branch does not pay attention to this value; however, the - // Distributed Messaging branch honors it. - if(gAgent.isGodlike()) - { - pos_global.mdV[VZ] = 200.0; - } - - *hit_type = 0; // hit nothing - - LLWorldMap::getInstance()->cancelTracking(); - - S32 level = LLWorldMipmap::scaleToLevel(mMapScale); - // If the zoom level is not too far out already, test hits - if (level <= DRAW_SIMINFO_THRESHOLD) - { - bool show_mature = gAgent.canAccessMature() && gSavedSettings.getBOOL("ShowMatureEvents"); - bool show_adult = gAgent.canAccessAdult() && gSavedSettings.getBOOL("ShowAdultEvents"); - - // Test hits if trackable data are displayed, otherwise, we don't even bother - if (gSavedSettings.getBOOL("MapShowEvents") || show_mature || show_adult || gSavedSettings.getBOOL("MapShowLandForSale")) - { - // Iterate through the visible regions - for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) - { - U64 handle = *iter; - LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); - if ((siminfo == NULL) || (siminfo->isDown())) - { - continue; - } - // If on screen check hits with the visible item lists - if (gSavedSettings.getBOOL("MapShowEvents")) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getPGEvent().begin(); - while (it != siminfo->getPGEvent().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, false)) - { - *hit_type = MAP_ITEM_PG_EVENT; - mItemPicked = true; - gFloaterWorldMap->trackEvent(event); - return; - } - ++it; - } - } - if (show_mature) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getMatureEvent().begin(); - while (it != siminfo->getMatureEvent().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, false)) - { - *hit_type = MAP_ITEM_MATURE_EVENT; - mItemPicked = true; - gFloaterWorldMap->trackEvent(event); - return; - } - ++it; - } - } - if (show_adult) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAdultEvent().begin(); - while (it != siminfo->getAdultEvent().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, false)) - { - *hit_type = MAP_ITEM_ADULT_EVENT; - mItemPicked = true; - gFloaterWorldMap->trackEvent(event); - return; - } - ++it; - } - } - if (gSavedSettings.getBOOL("MapShowLandForSale")) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSale().begin(); - while (it != siminfo->getLandForSale().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, true)) - { - *hit_type = MAP_ITEM_LAND_FOR_SALE; - mItemPicked = true; - return; - } - ++it; - } - // for 1.23, we're showing normal land and adult land in the same UI; you don't - // get a choice about which ones you want. If you're currently asking for adult - // content and land you'll get the adult land. - if (gAgent.canAccessAdult()) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSaleAdult().begin(); - while (it != siminfo->getLandForSaleAdult().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, true)) - { - *hit_type = MAP_ITEM_LAND_FOR_SALE_ADULT; - mItemPicked = true; - return; - } - ++it; - } - } - } - } - } - } - - // If we get here, we haven't clicked on anything - gFloaterWorldMap->trackLocation(pos_global); - mItemPicked = false; - *id = LLUUID::null; - return; -} - - -bool LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask ) -{ - gFocusMgr.setMouseCapture( this ); - - mMouseDownPanX = ll_round(mPanX); - mMouseDownPanY = ll_round(mPanY); - mMouseDownX = x; - mMouseDownY = y; - sHandledLastClick = true; - return true; -} - -bool LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask ) -{ - if (hasMouseCapture()) - { - if (mPanning) - { - // restore mouse cursor - S32 local_x, local_y; - local_x = mMouseDownX + llfloor(mPanX - mMouseDownPanX); - local_y = mMouseDownY + llfloor(mPanY - mMouseDownPanY); - LLRect clip_rect = getRect(); - clip_rect.stretch(-8); - clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y); - LLUI::getInstance()->setMousePositionLocal(this, local_x, local_y); - - // finish the pan - mPanning = false; - - mMouseDownX = 0; - mMouseDownY = 0; - } - else - { - // ignore whether we hit an event or not - S32 hit_type; - LLUUID id; - handleClick(x, y, mask, &hit_type, &id); - } - gViewerWindow->showCursor(); - gFocusMgr.setMouseCapture( NULL ); - return true; - } - return false; -} - -void LLWorldMapView::updateVisibleBlocks() -{ - if (LLWorldMipmap::scaleToLevel(mMapScale) > DRAW_SIMINFO_THRESHOLD) - { - // If we're zoomed out too much, we just don't load all those sim info: too much! - return; - } - - // Load the blocks visible in the current World Map view - - // Get the World Map view coordinates and boundaries - LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); - const S32 width = getRect().getWidth(); - const S32 height = getRect().getHeight(); - const F32 half_width = F32(width) / 2.0f; - const F32 half_height = F32(height) / 2.0f; - - // Compute center into sim grid coordinates - S32 world_center_x = S32((-mPanX / mMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS)); - S32 world_center_y = S32((-mPanY / mMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS)); - - // Compute the boundaries into sim grid coordinates - S32 world_left = world_center_x - S32(half_width / mMapScale) - 1; - S32 world_right = world_center_x + S32(half_width / mMapScale) + 1; - S32 world_bottom = world_center_y - S32(half_height / mMapScale) - 1; - S32 world_top = world_center_y + S32(half_height / mMapScale) + 1; - - //LL_INFOS("WorldMap") << "LLWorldMapView::updateVisibleBlocks() : mMapScale = " << mMapScale << ", left = " << world_left << ", right = " << world_right << ", bottom = " << world_bottom << ", top = " << world_top << LL_ENDL; - LLWorldMap::getInstance()->updateRegions(world_left, world_bottom, world_right, world_top); -} - -bool LLWorldMapView::handleHover( S32 x, S32 y, MASK mask ) -{ - if (hasMouseCapture()) - { - if (mPanning || llabs(x - mMouseDownX) > 1 || llabs(y - mMouseDownY) > 1) - { - // just started panning, so hide cursor - if (!mPanning) - { - mPanning = true; - gViewerWindow->hideCursor(); - } - - F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX()); - F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY()); - - // Set pan to value at start of drag + offset - mPanX += delta_x; - mPanY += delta_y; - mTargetPanX = mPanX; - mTargetPanY = mPanY; - - gViewerWindow->moveCursorToCenter(); - } - - // doesn't matter, cursor should be hidden - gViewerWindow->setCursor(UI_CURSOR_CROSS ); - return true; - } - else - { - // While we're waiting for data from the tracker, we're busy. JC - LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); - if (LLTracker::isTracking(NULL) - && pos_global.isExactlyZero()) - { - gViewerWindow->setCursor( UI_CURSOR_WAIT ); - } - else - { - gViewerWindow->setCursor( UI_CURSOR_CROSS ); - } - LL_DEBUGS("UserInput") << "hover handled by LLWorldMapView" << LL_ENDL; - return true; - } -} - - -bool LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask ) -{ - if( sHandledLastClick ) - { - S32 hit_type; - LLUUID id; - handleClick(x, y, mask, &hit_type, &id); - - switch (hit_type) - { - case MAP_ITEM_PG_EVENT: - case MAP_ITEM_MATURE_EVENT: - case MAP_ITEM_ADULT_EVENT: - { - LLFloaterReg::hideInstance("world_map"); - // This is an ungainly hack - std::string uuid_str; - S32 event_id; - id.toString(uuid_str); - uuid_str = uuid_str.substr(28); - sscanf(uuid_str.c_str(), "%X", &event_id); - // Invoke the event details floater if someone is clicking on an event. - LLSD params(LLSD::emptyArray()); - params.append(event_id); - LLCommandDispatcher::dispatch("event", params, LLSD(), LLGridManager::getInstance()->getGrid(), NULL, LLCommandHandler::NAV_TYPE_CLICKED, true); - break; - } - case MAP_ITEM_LAND_FOR_SALE: - case MAP_ITEM_LAND_FOR_SALE_ADULT: - { - LLVector3d pos_global = viewPosToGlobal(x, y); - std::string sim_name; - if (LLWorldMap::getInstance()->simNameFromPosGlobal(pos_global, sim_name)) - { - LLFloaterReg::hideInstance("world_map"); - LLFloaterReg::showInstance("search", LLSD().with("category", "land").with("query", sim_name)); - } - break; - } - case MAP_ITEM_CLASSIFIED: - { - LLFloaterReg::hideInstance("world_map"); - LLFloaterReg::showInstance("search", LLSD().with("category", "classifieds").with("query", id)); - break; - } - default: - { - if (LLWorldMap::getInstance()->isTracking()) - { - LLWorldMap::getInstance()->setTrackingDoubleClick(); - } - else - { - // Teleport if we got a valid location - LLVector3d pos_global = viewPosToGlobal(x,y); - LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global); - if (sim_info && !sim_info->isDown()) - { - gAgent.teleportViaLocation( pos_global ); - } - } - } - }; - - return true; - } - return false; -} - -// static -F32 LLWorldMapView::scaleFromZoom(F32 zoom) { return exp2(zoom) * 256.0f; } - -// static -F32 LLWorldMapView::zoomFromScale(F32 scale) { return log2(scale / 256.f); } +/**
+ * @file llworldmapview.cpp
+ * @brief LLWorldMapView class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llworldmapview.h"
+
+#include "indra_constants.h"
+#include "llui.h"
+#include "llmath.h" // clampf()
+#include "llregionhandle.h"
+#include "lleventflags.h"
+#include "llfloaterreg.h"
+#include "llrender.h"
+#include "lltooltip.h"
+
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llcallingcard.h"
+#include "llcommandhandler.h"
+#include "llviewercontrol.h"
+#include "llfloatermap.h"
+#include "llfloaterworldmap.h"
+#include "llfocusmgr.h"
+#include "lllocalcliprect.h"
+#include "lltextbox.h"
+#include "lltextureview.h"
+#include "lltracker.h"
+#include "llviewercamera.h"
+#include "llviewernetwork.h"
+#include "llviewertexture.h"
+#include "llviewertexturelist.h"
+#include "llviewerregion.h"
+#include "llviewerwindow.h"
+#include "lltrans.h"
+
+#include "llglheaders.h"
+
+// # Constants
+static constexpr F32 MAP_DEFAULT_SCALE = 128.f;
+static constexpr F32 MAP_ITERP_TIME_CONSTANT = 0.75f;
+static constexpr F32 MAP_ZOOM_ACCELERATION_TIME = 0.3f;
+static constexpr F32 MAP_ZOOM_MAX_INTERP = 0.5f;
+static constexpr F32 MAP_SCALE_SNAP_THRESHOLD = 0.005f;
+
+// Basically a C++ implementation of the OCEAN_COLOR defined in mapstitcher.py
+// Please ensure consistency between those 2 files (TODO: would be better to get that color from an asset source...)
+// OCEAN_COLOR = "#1D475F"
+constexpr F32 OCEAN_RED = (F32)(0x1D)/255.f;
+constexpr F32 OCEAN_GREEN = (F32)(0x47)/255.f;
+constexpr F32 OCEAN_BLUE = (F32)(0x5F)/255.f;
+
+constexpr F32 GODLY_TELEPORT_HEIGHT = 200.f;
+constexpr F32 BIG_DOT_RADIUS = 5.f;
+bool LLWorldMapView::sHandledLastClick = false;
+
+LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL;
+LLUIImagePtr LLWorldMapView::sAvatarYouImage = NULL;
+LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL;
+LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL;
+LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL;
+LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL;
+LLUIImagePtr LLWorldMapView::sAvatarUnknownImage = NULL;
+
+LLUIImagePtr LLWorldMapView::sTelehubImage = NULL;
+LLUIImagePtr LLWorldMapView::sInfohubImage = NULL;
+LLUIImagePtr LLWorldMapView::sHomeImage = NULL;
+LLUIImagePtr LLWorldMapView::sEventImage = NULL;
+LLUIImagePtr LLWorldMapView::sEventMatureImage = NULL;
+LLUIImagePtr LLWorldMapView::sEventAdultImage = NULL;
+
+LLUIImagePtr LLWorldMapView::sTrackCircleImage = NULL;
+LLUIImagePtr LLWorldMapView::sTrackArrowImage = NULL;
+
+LLUIImagePtr LLWorldMapView::sClassifiedsImage = NULL;
+LLUIImagePtr LLWorldMapView::sForSaleImage = NULL;
+LLUIImagePtr LLWorldMapView::sForSaleAdultImage = NULL;
+
+S32 LLWorldMapView::sTrackingArrowX = 0;
+S32 LLWorldMapView::sTrackingArrowY = 0;
+bool LLWorldMapView::sVisibleTilesLoaded = false;
+F32 LLWorldMapView::sMapScaleSetting = MAP_DEFAULT_SCALE;
+LLVector2 LLWorldMapView::sZoomPivot = LLVector2(0.0f, 0.0f);
+LLFrameTimer LLWorldMapView::sZoomTimer = LLFrameTimer();
+
+std::map<std::string,std::string> LLWorldMapView::sStringsMap;
+
+// Fetch and draw info thresholds
+const F32 DRAW_TEXT_THRESHOLD = 96.f; // Don't draw text under that resolution value (res = width region in meters)
+const S32 DRAW_SIMINFO_THRESHOLD = 3; // Max level for which we load or display sim level information (level in LLWorldMipmap sense)
+const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or display land for sale picture data (level in LLWorldMipmap sense)
+
+// When on, draw an outline for each mipmap tile gotten from S3
+#define DEBUG_DRAW_TILE 0
+
+
+void LLWorldMapView::initClass()
+{
+ sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga");
+ sAvatarYouImage = LLUI::getUIImage("map_avatar_16.tga");
+ sAvatarYouLargeImage = LLUI::getUIImage("map_avatar_you_32.tga");
+ sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga");
+ sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga");
+ sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga");
+ sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga");
+
+ sHomeImage = LLUI::getUIImage("map_home.tga");
+ sTelehubImage = LLUI::getUIImage("map_telehub.tga");
+ sInfohubImage = LLUI::getUIImage("map_infohub.tga");
+ sEventImage = LLUI::getUIImage("Parcel_PG_Dark");
+ sEventMatureImage = LLUI::getUIImage("Parcel_M_Dark");
+ // To Do: update the image resource for adult events.
+ sEventAdultImage = LLUI::getUIImage("Parcel_R_Dark");
+
+ sTrackCircleImage = LLUI::getUIImage("map_track_16.tga");
+ sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga");
+ sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga");
+ sForSaleImage = LLUI::getUIImage("icon_for_sale.tga");
+ // To Do: update the image resource for adult lands on sale.
+ sForSaleAdultImage = LLUI::getUIImage("icon_for_sale_adult.tga");
+
+ sStringsMap["loading"] = LLTrans::getString("texture_loading");
+ sStringsMap["offline"] = LLTrans::getString("worldmap_offline");
+}
+
+// static
+void LLWorldMapView::cleanupClass()
+{
+ sAvatarSmallImage = NULL;
+ sAvatarYouImage = NULL;
+ sAvatarYouLargeImage = NULL;
+ sAvatarLevelImage = NULL;
+ sAvatarAboveImage = NULL;
+ sAvatarBelowImage = NULL;
+ sAvatarUnknownImage = NULL;
+
+ sTelehubImage = NULL;
+ sInfohubImage = NULL;
+ sHomeImage = NULL;
+ sEventImage = NULL;
+ sEventMatureImage = NULL;
+ sEventAdultImage = NULL;
+
+ sTrackCircleImage = NULL;
+ sTrackArrowImage = NULL;
+ sClassifiedsImage = NULL;
+ sForSaleImage = NULL;
+ sForSaleAdultImage = NULL;
+}
+
+LLWorldMapView::LLWorldMapView() :
+ LLPanel(),
+ mBackgroundColor(LLColor4(OCEAN_RED, OCEAN_GREEN, OCEAN_BLUE, 1.f)),
+ mItemPicked(false),
+ mPanX(0.f),
+ mPanY(0.f),
+ mTargetPanX(0.f),
+ mTargetPanY(0.f),
+ mPanning(false),
+ mMouseDownPanX(0),
+ mMouseDownPanY(0),
+ mMouseDownX(0),
+ mMouseDownY(0),
+ mSelectIDStart(0),
+ mMapScale(0.f),
+ mTargetMapScale(0.f),
+ mMapIterpTime(MAP_ITERP_TIME_CONSTANT)
+{
+ // LL_INFOS("WorldMap") << "Creating the Map -> LLWorldMapView::LLWorldMapView()" << LL_ENDL;
+
+ clearLastClick();
+}
+
+bool LLWorldMapView::postBuild()
+{
+ mTextBoxNorth = getChild<LLTextBox> ("floater_map_north");
+ mTextBoxEast = getChild<LLTextBox> ("floater_map_east");
+ mTextBoxWest = getChild<LLTextBox> ("floater_map_west");
+ mTextBoxSouth = getChild<LLTextBox> ("floater_map_south");
+ mTextBoxSouthEast = getChild<LLTextBox> ("floater_map_southeast");
+ mTextBoxNorthEast = getChild<LLTextBox> ("floater_map_northeast");
+ mTextBoxSouthWest = getChild<LLTextBox> ("floater_map_southwest");
+ mTextBoxNorthWest = getChild<LLTextBox> ("floater_map_northwest");
+
+ mTextBoxNorth->setText(getString("world_map_north"));
+ mTextBoxEast->setText(getString ("world_map_east"));
+ mTextBoxWest->setText(getString("world_map_west"));
+ mTextBoxSouth->setText(getString ("world_map_south"));
+ mTextBoxSouthEast ->setText(getString ("world_map_southeast"));
+ mTextBoxNorthEast ->setText(getString ("world_map_northeast"));
+ mTextBoxSouthWest->setText(getString ("world_map_southwest"));
+ mTextBoxNorthWest ->setText(getString("world_map_northwest"));
+
+ mTextBoxNorth->reshapeToFitText();
+ mTextBoxEast->reshapeToFitText();
+ mTextBoxWest->reshapeToFitText();
+ mTextBoxSouth->reshapeToFitText();
+ mTextBoxSouthEast ->reshapeToFitText();
+ mTextBoxNorthEast ->reshapeToFitText();
+ mTextBoxSouthWest->reshapeToFitText();
+ mTextBoxNorthWest ->reshapeToFitText();
+
+ sZoomTimer.stop();
+ setScale(sMapScaleSetting, true);
+
+ return true;
+}
+
+
+LLWorldMapView::~LLWorldMapView()
+{
+ //LL_INFOS("WorldMap") << "Destroying the map -> LLWorldMapView::~LLWorldMapView()" << LL_ENDL;
+ cleanupTextures();
+}
+
+
+// static
+void LLWorldMapView::cleanupTextures()
+{
+}
+
+void LLWorldMapView::zoom(F32 zoom)
+{
+ mTargetMapScale = scaleFromZoom(zoom);
+ if (!sZoomTimer.getStarted() && mMapScale != mTargetMapScale)
+ {
+ sZoomPivot = LLVector2(0, 0);
+ sZoomTimer.start();
+ }
+}
+
+void LLWorldMapView::zoomWithPivot(F32 zoom, S32 x, S32 y)
+{
+ mTargetMapScale = scaleFromZoom(zoom);
+ sZoomPivot = LLVector2(x, y);
+ if (!sZoomTimer.getStarted() && mMapScale != mTargetMapScale)
+ {
+ sZoomTimer.start();
+ }
+}
+
+F32 LLWorldMapView::getZoom() { return LLWorldMapView::zoomFromScale(mMapScale); }
+
+F32 LLWorldMapView::getScale() { return mMapScale; }
+
+// static
+void LLWorldMapView::setScaleSetting(F32 scaleSetting) { sMapScaleSetting = scaleSetting; }
+
+// static
+F32 LLWorldMapView::getScaleSetting() { return sMapScaleSetting; }
+
+void LLWorldMapView::setScale(F32 scale, bool snap)
+{
+ if (scale != mMapScale)
+ {
+ F32 old_scale = mMapScale;
+
+ mMapScale = scale;
+ // Set the scale used when saving the setting
+ sMapScaleSetting = scale;
+ if (mMapScale <= 0.f)
+ {
+ mMapScale = 0.1f;
+ }
+ mMapIterpTime = MAP_ITERP_TIME_CONSTANT;
+ F32 ratio = (scale / old_scale);
+ mPanX *= ratio;
+ mPanY *= ratio;
+ mTargetPanX = mPanX;
+ mTargetPanY = mPanY;
+ sVisibleTilesLoaded = false;
+
+ // If we are zooming relative to somewhere else rather than the center of the map, compensate for the difference in panning here
+ if (!sZoomPivot.isExactlyZero())
+ {
+ LLVector2 relative_pivot;
+ relative_pivot.mV[VX] = sZoomPivot.mV[VX] - (getRect().getWidth() / 2.0);
+ relative_pivot.mV[VY] = sZoomPivot.mV[VY] - (getRect().getHeight() / 2.0);
+ LLVector2 zoom_pan_offset = relative_pivot - (relative_pivot * scale / old_scale);
+ mPanX += zoom_pan_offset.mV[VX];
+ mPanY += zoom_pan_offset.mV[VY];
+ mTargetPanX += zoom_pan_offset.mV[VX];
+ mTargetPanY += zoom_pan_offset.mV[VY];
+ }
+ }
+
+ if (snap)
+ {
+ mTargetMapScale = scale;
+ }
+}
+
+// static
+void LLWorldMapView::translatePan(S32 delta_x, S32 delta_y)
+{
+ mPanX += delta_x;
+ mPanY += delta_y;
+ mTargetPanX = mPanX;
+ mTargetPanY = mPanY;
+ sVisibleTilesLoaded = false;
+}
+
+
+// static
+void LLWorldMapView::setPan(S32 x, S32 y, bool snap)
+{
+ mMapIterpTime = MAP_ITERP_TIME_CONSTANT;
+ mTargetPanX = (F32) x;
+ mTargetPanY = (F32) y;
+ if (snap)
+ {
+ mPanX = mTargetPanX;
+ mPanY = mTargetPanY;
+ }
+ sVisibleTilesLoaded = false;
+}
+
+// static
+void LLWorldMapView::setPanWithInterpTime(S32 x, S32 y, bool snap, F32 interp_time)
+{
+ setPan(x, y, snap);
+ mMapIterpTime = interp_time;
+}
+
+bool LLWorldMapView::showRegionInfo() { return LLWorldMipmap::scaleToLevel(mMapScale) <= DRAW_SIMINFO_THRESHOLD; }
+
+///////////////////////////////////////////////////////////////////////////////////
+// HELPERS
+
+bool is_agent_in_region(LLViewerRegion* region, LLSimInfo* info)
+{
+ return (region && info && info->isName(region->getName()));
+}
+
+///////////////////////////////////////////////////////////////////////////////////
+
+void LLWorldMapView::draw()
+{
+ static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
+
+ LLTextureView::clearDebugImages();
+
+ F64 current_time = LLTimer::getElapsedSeconds();
+
+ mVisibleRegions.clear();
+
+ // animate pan if necessary
+ mPanX = lerp(mPanX, mTargetPanX, LLSmoothInterpolation::getInterpolant(mMapIterpTime));
+ mPanY = lerp(mPanY, mTargetPanY, LLSmoothInterpolation::getInterpolant(mMapIterpTime));
+
+ //RN: snaps to zoom value because interpolation caused jitter in the text rendering
+ if (!sZoomTimer.getStarted() && mMapScale != mTargetMapScale)
+ {
+ sZoomTimer.start();
+ }
+ bool snap_scale = false;
+ F32 interp = llmin(MAP_ZOOM_MAX_INTERP, sZoomTimer.getElapsedTimeF32() / MAP_ZOOM_ACCELERATION_TIME);
+ F32 current_zoom_val = zoomFromScale(mMapScale);
+ F32 target_zoom_val = zoomFromScale(mTargetMapScale);
+ F32 new_zoom_val = lerp(current_zoom_val, target_zoom_val, interp);
+ if (abs(new_zoom_val - current_zoom_val) < MAP_SCALE_SNAP_THRESHOLD)
+ {
+ sZoomTimer.stop();
+ snap_scale = true;
+ new_zoom_val = target_zoom_val;
+ }
+ F32 map_scale = scaleFromZoom(new_zoom_val);
+ setScale(map_scale, snap_scale);
+
+ const S32 width = getRect().getWidth();
+ const S32 height = getRect().getHeight();
+ const F32 half_width = F32(width) / 2.0f;
+ const F32 half_height = F32(height) / 2.0f;
+ LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
+
+ S32 level = LLWorldMipmap::scaleToLevel(mMapScale);
+
+ LLLocalClipRect clip(getLocalRect());
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ // Draw background rectangle
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4fv(mBackgroundColor.mV);
+ gl_rect_2d(0, height, width, 0);
+
+ // Draw the image tiles
+ drawMipmap(width, height);
+
+ // Draw per sim overlayed information (names, mature, offline...)
+ for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
+ it != LLWorldMap::getInstance()->getRegionMap().end(); ++it)
+ {
+ U64 handle = it->first;
+ LLSimInfo* info = it->second;
+
+ LLVector3d origin_global = from_region_handle(handle);
+
+ // Find x and y position relative to camera's center.
+ LLVector3d rel_region_pos = origin_global - camera_global;
+ F32 relative_x = (rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * mMapScale;
+ F32 relative_y = (rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * mMapScale;
+
+ // Coordinates of the sim in pixels in the UI panel
+ // When the view isn't panned, 0,0 = center of rectangle
+ F32 bottom = mPanY + half_height + relative_y;
+ F32 left = mPanX + half_width + relative_x;
+ F32 top = bottom + mMapScale ;
+ F32 right = left + mMapScale ;
+
+ // Discard if region is outside the screen rectangle (not visible on screen)
+ if ((top < 0.f) || (bottom > height) ||
+ (right < 0.f) || (left > width) )
+ {
+ // Drop the "land for sale" fetching priority since it's outside the view rectangle
+ info->dropImagePriority();
+ continue;
+ }
+
+ // This list is used by other methods to know which regions are indeed displayed on screen
+
+ mVisibleRegions.push_back(handle);
+
+ // Update the agent count for that region if we're not too zoomed out already
+ if (level <= DRAW_SIMINFO_THRESHOLD)
+ {
+ info->updateAgentCount(current_time);
+ }
+
+ if (info->isDown())
+ {
+ // Draw a transparent red square over down sims
+ gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.begin(LLRender::QUADS);
+ gGL.vertex2f(left, top);
+ gGL.vertex2f(left, bottom);
+ gGL.vertex2f(right, bottom);
+ gGL.vertex2f(right, top);
+ gGL.end();
+ }
+ else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
+ {
+ // Draw the overlay image "Land for Sale / Land for Auction"
+ LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage();
+ if (overlayimage)
+ {
+ // Inform the fetch mechanism of the size we need
+ S32 draw_size = ll_round(mMapScale);
+ overlayimage->setKnownDrawSize(ll_round(draw_size * LLUI::getScaleFactor().mV[VX]), ll_round(draw_size * LLUI::getScaleFactor().mV[VY]));
+ // Draw something whenever we have enough info
+ if (overlayimage->hasGLTexture())
+ {
+ gGL.getTexUnit(0)->bind(overlayimage);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
+ gGL.begin(LLRender::QUADS);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3f(left, top, -0.5f);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3f(left, bottom, -0.5f);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3f(right, bottom, -0.5f);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3f(right, top, -0.5f);
+ gGL.end();
+ }
+ }
+ }
+ else
+ {
+ // If we're not displaying the "land for sale", drop its fetching priority
+ info->dropImagePriority();
+ }
+
+ // Draw the region name in the lower left corner
+ if (mMapScale >= DRAW_TEXT_THRESHOLD)
+ {
+ LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD));
+ std::string mesg;
+ if (info->isDown())
+ {
+ mesg = llformat( "%s (%s)", info->getName().c_str(), sStringsMap["offline"].c_str());
+ }
+ else
+ {
+ mesg = info->getName();
+ }
+ if (!mesg.empty())
+ {
+ font->renderUTF8(
+ mesg, 0,
+ llfloor(left + 3), llfloor(bottom + 2),
+ LLColor4::white,
+ LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW,
+ S32_MAX, //max_chars
+ mMapScale, //max_pixels
+ NULL,
+ /*use_ellipses*/true);
+ }
+ }
+ }
+
+ // Draw item infos if we're not zoomed out too much and there's something to draw
+ if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") ||
+ gSavedSettings.getBOOL("MapShowTelehubs") ||
+ gSavedSettings.getBOOL("MapShowLandForSale") ||
+ gSavedSettings.getBOOL("MapShowEvents") ||
+ gSavedSettings.getBOOL("ShowMatureEvents") ||
+ gSavedSettings.getBOOL("ShowAdultEvents")))
+ {
+ drawItems();
+ }
+
+ // Draw the Home location (always)
+ LLVector3d home;
+ if (gAgent.getHomePosGlobal(&home))
+ {
+ drawImage(home, sHomeImage);
+ }
+
+ // Draw the current agent after all that other stuff.
+ LLVector3d pos_global = gAgent.getPositionGlobal();
+ drawImage(pos_global, sAvatarYouImage);
+
+ LLVector3 pos_map = globalPosToView(pos_global);
+ if (!pointInView(ll_round(pos_map.mV[VX]), ll_round(pos_map.mV[VY])))
+ {
+ drawTracking(pos_global,
+ lerp(LLColor4::yellow, LLColor4::orange, 0.4f),
+ true,
+ "You are here",
+ "",
+ LLFontGL::getFontSansSerifSmall()->getLineHeight()); // offset vertically by one line, to avoid overlap with target tracking
+ }
+
+ // Draw the current agent viewing angle
+ drawFrustum();
+
+ // Draw icons for the avatars in each region.
+ // Drawn this after the current agent avatar so one can see nearby people
+ if (gSavedSettings.getBOOL("MapShowPeople") && (level <= DRAW_SIMINFO_THRESHOLD))
+ {
+ drawAgents();
+ }
+
+ // Always draw tracking information
+ LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus();
+ if ( LLTracker::TRACKING_AVATAR == tracking_status )
+ {
+ drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color, true, LLTracker::getLabel(), "" );
+ }
+ else if ( LLTracker::TRACKING_LANDMARK == tracking_status
+ || LLTracker::TRACKING_LOCATION == tracking_status )
+ {
+ // While fetching landmarks, will have 0,0,0 location for a while,
+ // so don't draw. JC
+ LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
+ if (!pos_global.isExactlyZero())
+ {
+ drawTracking( pos_global, map_track_color, true, LLTracker::getLabel(), LLTracker::getToolTip() );
+ }
+ }
+ else if (LLWorldMap::getInstance()->isTracking())
+ {
+ if (LLWorldMap::getInstance()->isTrackingInvalidLocation())
+ {
+ // We know this location to be invalid, draw a blue circle
+ LLColor4 loading_color(0.0, 0.5, 1.0, 1.0);
+ drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, true, getString("InvalidLocation"), "");
+ }
+ else
+ {
+ // We don't know yet what that location is, draw a throbing blue circle
+ double value = fmod(current_time, 2);
+ value = 0.5 + 0.5*cos(value * F_PI);
+ LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0);
+ drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, true, getString("Loading"), "");
+ }
+ }
+
+
+ // turn off the scissor
+ LLGLDisable no_scissor(GL_SCISSOR_TEST);
+
+ updateDirections();
+
+ LLView::draw();
+
+ // Get sim info for all sims in view
+ updateVisibleBlocks();
+} // end draw()
+
+
+//virtual
+void LLWorldMapView::setVisible(bool visible)
+{
+ LLPanel::setVisible(visible);
+ if (!visible)
+ {
+ // Drop the download of tiles and images priority to nil if we hide the map
+ LLWorldMap::getInstance()->dropImagePriorities();
+ }
+}
+
+void LLWorldMapView::drawMipmap(S32 width, S32 height)
+{
+ // Compute the level of the mipmap to use for the current scale level
+ S32 level = LLWorldMipmap::scaleToLevel(mMapScale);
+ // Set the tile boost level so that unused tiles get to 0
+ LLWorldMap::getInstance()->equalizeBoostLevels();
+
+ // Render whatever we already have loaded if we haven't the current level
+ // complete and use it as a background (scaled up or scaled down)
+ if (!sVisibleTilesLoaded)
+ {
+ // Note: the (load = false) parameter avoids missing tiles to be fetched (i.e. we render what we have, no more)
+ // Check all the lower res levels and render them in reverse order (worse to best)
+ // We need to traverse all the levels as the user can zoom in very fast
+ for (S32 l = LLWorldMipmap::MAP_LEVELS; l > level; l--)
+ {
+ drawMipmapLevel(width, height, l, false);
+ }
+ // Skip the current level, as we'll do it anyway here under...
+
+ // Just go one level down in res as it can really get too much stuff
+ // when zooming out and too small to see anyway...
+ if (level > 1)
+ {
+ drawMipmapLevel(width, height, level - 1, false);
+ }
+ }
+ else
+ {
+ //LL_INFOS("WorldMap") << "Render complete, don't draw background..." << LL_ENDL;
+ }
+
+ // Render the current level
+ sVisibleTilesLoaded = drawMipmapLevel(width, height, level);
+
+ return;
+}
+
+// Return true if all the tiles required to render that level have been fetched or are truly missing
+bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load)
+{
+ // Check input level
+ llassert (level > 0);
+ if (level <= 0)
+ return false;
+
+ // Count tiles hit and completed
+ S32 completed_tiles = 0;
+ S32 total_tiles = 0;
+
+ // Size in meters (global) of each tile of that level
+ S32 tile_width = LLWorldMipmap::MAP_TILE_SIZE * (1 << (level - 1));
+ // Dimension of the screen in meter at that scale
+ LLVector3d pos_SW = viewPosToGlobal(0, 0);
+ LLVector3d pos_NE = viewPosToGlobal(width, height);
+ // Add external band of tiles on the outskirt so to hit the partially displayed tiles right and top
+ pos_NE[VX] += tile_width;
+ pos_NE[VY] += tile_width;
+
+ // Iterate through the tiles on screen: we just need to ask for one tile every tile_width meters
+ U32 grid_x, grid_y;
+ for (F64 index_y = pos_SW[VY]; index_y < pos_NE[VY]; index_y += tile_width)
+ {
+ for (F64 index_x = pos_SW[VX]; index_x < pos_NE[VX]; index_x += tile_width)
+ {
+ // Compute the world coordinates of the current point
+ LLVector3d pos_global(index_x, index_y, pos_SW[VZ]);
+ // Convert to the mipmap level coordinates for that point (i.e. which tile to we hit)
+ LLWorldMipmap::globalToMipmap(pos_global[VX], pos_global[VY], level, &grid_x, &grid_y);
+ // Get the tile. Note: NULL means that the image does not exist (so it's considered "complete" as far as fetching is concerned)
+ LLPointer<LLViewerFetchedTexture> simimage = LLWorldMap::getInstance()->getObjectsTile(grid_x, grid_y, level, load);
+ if (simimage)
+ {
+ // Checks that the image has a valid texture
+ if (simimage->hasGLTexture())
+ {
+ // Increment the number of completly fetched tiles
+ completed_tiles++;
+
+ // Convert those coordinates (SW corner of the mipmap tile) into world (meters) coordinates
+ pos_global[VX] = grid_x * REGION_WIDTH_METERS;
+ pos_global[VY] = grid_y * REGION_WIDTH_METERS;
+ // Now to screen coordinates for SW corner of that tile
+ LLVector3 pos_screen = globalPosToView (pos_global);
+ F32 left = pos_screen[VX];
+ F32 bottom = pos_screen[VY];
+ // Compute the NE corner coordinates of the tile now
+ pos_global[VX] += tile_width;
+ pos_global[VY] += tile_width;
+ pos_screen = globalPosToView (pos_global);
+ F32 right = pos_screen[VX];
+ F32 top = pos_screen[VY];
+
+ // Draw the tile
+ LLGLSUIDefault gls_ui;
+ gGL.getTexUnit(0)->bind(simimage.get());
+ simimage->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ gGL.color4f(1.f, 1.0f, 1.0f, 1.0f);
+
+ gGL.begin(LLRender::QUADS);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3f(left, top, 0.f);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3f(left, bottom, 0.f);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3f(right, bottom, 0.f);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3f(right, top, 0.f);
+ gGL.end();
+#if DEBUG_DRAW_TILE
+ drawTileOutline(level, top, left, bottom, right);
+#endif // DEBUG_DRAW_TILE
+ }
+ //else
+ //{
+ // Waiting for a tile -> the level is not complete
+ // LL_INFOS("WorldMap") << "Unfetched tile. level = " << level << LL_ENDL;
+ //}
+ }
+ else
+ {
+ // Unexistent tiles are counted as "completed"
+ completed_tiles++;
+ }
+ // Increment the number of tiles in that level / screen
+ total_tiles++;
+ }
+ }
+ return (completed_tiles == total_tiles);
+}
+
+// Draw lines (rectangle outline and cross) to visualize the position of the tile
+// Used for debug only
+void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right)
+{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (level == 1)
+ gGL.color3f(1.f, 0.f, 0.f); // red
+ else if (level == 2)
+ gGL.color3f(0.f, 1.f, 0.f); // green
+ else if (level == 3)
+ gGL.color3f(0.f, 0.f, 1.f); // blue
+ else if (level == 4)
+ gGL.color3f(1.f, 1.f, 0.f); // yellow
+ else if (level == 5)
+ gGL.color3f(1.f, 0.f, 1.f); // magenta
+ else if (level == 6)
+ gGL.color3f(0.f, 1.f, 1.f); // cyan
+ else if (level == 7)
+ gGL.color3f(1.f, 1.f, 1.f); // white
+ else
+ gGL.color3f(0.f, 0.f, 0.f); // black
+ gGL.begin(LLRender::LINE_STRIP);
+ gGL.vertex2f(left, top);
+ gGL.vertex2f(right, bottom);
+ gGL.vertex2f(left, bottom);
+ gGL.vertex2f(right, top);
+ gGL.vertex2f(left, top);
+ gGL.vertex2f(left, bottom);
+ gGL.vertex2f(right, bottom);
+ gGL.vertex2f(right, top);
+ gGL.end();
+}
+
+void LLWorldMapView::drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image)
+{
+ LLSimInfo::item_info_list_t::const_iterator e;
+ for (e = items.begin(); e != items.end(); ++e)
+ {
+ drawGenericItem(*e, image);
+ }
+}
+
+void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image)
+{
+ drawImage(item.getGlobalPosition(), image);
+}
+
+
+void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color)
+{
+ LLVector3 pos_map = globalPosToView( global_pos );
+ image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f),
+ ll_round(pos_map.mV[VY] - image->getHeight()/2.f),
+ color);
+}
+
+void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color)
+{
+ LLVector3 pos_map = globalPosToView( global_pos );
+ for(U32 i=0; i<count; i++)
+ {
+ image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f),
+ ll_round(pos_map.mV[VY] - image->getHeight()/2.f + i*offset),
+ color);
+ }
+}
+
+void LLWorldMapView::drawItems()
+{
+ bool mature_enabled = gAgent.canAccessMature();
+ bool adult_enabled = gAgent.canAccessAdult();
+
+ bool show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents");
+ bool show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents");
+
+ for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
+ {
+ U64 handle = *iter;
+ LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
+ if ((info == NULL) || (info->isDown()))
+ {
+ continue;
+ }
+ // Infohubs
+ if (gSavedSettings.getBOOL("MapShowInfohubs"))
+ {
+ drawGenericItems(info->getInfoHub(), sInfohubImage);
+ }
+ // Telehubs
+ if (gSavedSettings.getBOOL("MapShowTelehubs"))
+ {
+ drawGenericItems(info->getTeleHub(), sTelehubImage);
+ }
+ // Land for sale
+ if (gSavedSettings.getBOOL("MapShowLandForSale"))
+ {
+ drawGenericItems(info->getLandForSale(), sForSaleImage);
+ // for 1.23, we're showing normal land and adult land in the same UI; you don't
+ // get a choice about which ones you want. If you're currently asking for adult
+ // content and land you'll get the adult land.
+ if (gAgent.canAccessAdult())
+ {
+ drawGenericItems(info->getLandForSaleAdult(), sForSaleAdultImage);
+ }
+ }
+ // PG Events
+ if (gSavedSettings.getBOOL("MapShowEvents"))
+ {
+ drawGenericItems(info->getPGEvent(), sEventImage);
+ }
+ // Mature Events
+ if (show_mature)
+ {
+ drawGenericItems(info->getMatureEvent(), sEventMatureImage);
+ }
+ // Adult Events
+ if (show_adult)
+ {
+ drawGenericItems(info->getAdultEvent(), sEventAdultImage);
+ }
+ }
+}
+
+void LLWorldMapView::drawAgents()
+{
+ static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white);
+
+ for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
+ {
+ U64 handle = *iter;
+ LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
+ if ((siminfo == NULL) || (siminfo->isDown()))
+ {
+ continue;
+ }
+ LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAgentLocation().begin();
+ while (it != siminfo->getAgentLocation().end())
+ {
+ // Show Individual agents (or little stacks where real agents are)
+
+ // Here's how we'd choose the color if info.mID were available but it's not being sent:
+ // LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? friend_color : avatar_color;
+ drawImageStack(it->getGlobalPosition(), sAvatarSmallImage, it->getCount(), 3.f, map_avatar_color);
+ ++it;
+ }
+ }
+}
+
+void LLWorldMapView::drawFrustum()
+{
+ // Draw frustum
+ F32 meters_to_pixels = mMapScale/ REGION_WIDTH_METERS;
+
+ F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect();
+ F32 far_clip_meters = LLViewerCamera::getInstance()->getFar();
+ F32 far_clip_pixels = far_clip_meters * meters_to_pixels;
+
+ F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 );
+ F32 half_width_pixels = half_width_meters * meters_to_pixels;
+
+ // Compute the frustum coordinates. Take the UI scale into account.
+ F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + mPanX) * LLUI::getScaleFactor().mV[VX]);
+ F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + mPanY) * LLUI::getScaleFactor().mV[VY]);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // Since we don't rotate the map, we have to rotate the frustum.
+ gGL.pushMatrix();
+ {
+ gGL.translatef( ctr_x, ctr_y, 0 );
+
+ // Draw triangle with more alpha in far pixels to make it
+ // fade out in distance.
+ gGL.begin( LLRender::TRIANGLES );
+ {
+ // get camera look at and left axes
+ LLVector3 at_axis = LLViewerCamera::instance().getAtAxis();
+ LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis();
+
+ // grab components along XY plane
+ LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]);
+ LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]);
+
+ // but, when looking near straight up or down...
+ if (is_approx_zero(cam_lookat.magVecSquared()))
+ {
+ //...just fall back to looking down the x axis
+ cam_lookat = LLVector2(1.f, 0.f); // x axis
+ cam_left = LLVector2(0.f, 1.f); // y axis
+ }
+
+ // normalize to unit length
+ cam_lookat.normVec();
+ cam_left.normVec();
+
+ gGL.color4f(1.f, 1.f, 1.f, 0.25f);
+ gGL.vertex2f( 0, 0 );
+
+ gGL.color4f(1.f, 1.f, 1.f, 0.02f);
+
+ // use 2d camera vectors to render frustum triangle
+ LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels;
+ gGL.vertex2f(vert.mV[VX], vert.mV[VY]);
+
+ vert = cam_lookat * far_clip_pixels - cam_left * half_width_pixels;
+ gGL.vertex2f(vert.mV[VX], vert.mV[VY]);
+ }
+ gGL.end();
+ }
+ gGL.popMatrix();
+}
+
+
+LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos )
+{
+ LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal();
+ LLVector3 pos_local;
+ pos_local.setVec(relative_pos_global); // convert to floats from doubles
+
+ pos_local.mV[VX] *= mMapScale / REGION_WIDTH_METERS;
+ pos_local.mV[VY] *= mMapScale / REGION_WIDTH_METERS;
+ // leave Z component in meters
+
+
+ pos_local.mV[VX] += getRect().getWidth() / 2 + mPanX;
+ pos_local.mV[VY] += getRect().getHeight() / 2 + mPanY;
+
+ return pos_local;
+}
+
+
+void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color, bool draw_arrow,
+ const std::string& label, const std::string& tooltip, S32 vert_offset )
+{
+ LLVector3 pos_local = globalPosToView( pos_global );
+ S32 x = ll_round( pos_local.mV[VX] );
+ S32 y = ll_round( pos_local.mV[VY] );
+ LLFontGL* font = LLFontGL::getFontSansSerifSmall();
+ S32 text_x = x;
+ S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight());
+
+ if( x < 0
+ || y < 0
+ || x >= getRect().getWidth()
+ || y >= getRect().getHeight() )
+ {
+ if (draw_arrow)
+ {
+ drawTrackingCircle( getRect(), x, y, color, 3, 15 );
+ drawTrackingArrow( getRect(), x, y, color );
+ text_x = sTrackingArrowX;
+ text_y = sTrackingArrowY;
+ }
+ }
+ else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION &&
+ LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING)
+ {
+ drawTrackingCircle( getRect(), x, y, color, 3, 15 );
+ }
+ else
+ {
+ drawImage(pos_global, sTrackCircleImage, color);
+ }
+
+ // clamp text position to on-screen
+ const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2;
+ S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f);
+ text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING);
+ text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - font->getLineHeight() - TEXT_PADDING - vert_offset);
+
+ if (label != "")
+ {
+ font->renderUTF8(
+ label, 0,
+ text_x,
+ text_y,
+ LLColor4::white, LLFontGL::HCENTER,
+ LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW);
+
+ if (tooltip != "")
+ {
+ text_y -= font->getLineHeight();
+
+ font->renderUTF8(
+ tooltip, 0,
+ text_x,
+ text_y,
+ LLColor4::white, LLFontGL::HCENTER,
+ LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW);
+ }
+ }
+}
+
+// If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well
+LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y )
+{
+ x -= llfloor((getRect().getWidth() / 2 + mPanX));
+ y -= llfloor((getRect().getHeight() / 2 + mPanY));
+
+ LLVector3 pos_local( (F32)x, (F32)y, 0.f );
+
+ pos_local *= ( REGION_WIDTH_METERS / mMapScale );
+
+ LLVector3d pos_global;
+ pos_global.setVec( pos_local );
+ pos_global += gAgentCamera.getCameraPositionGlobal();
+ if(gAgent.isGodlike())
+ {
+ pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200.
+ }
+ else
+ {
+ pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's
+ }
+
+ return pos_global;
+}
+
+
+bool LLWorldMapView::handleToolTip( S32 x, S32 y, MASK mask )
+{
+ LLVector3d pos_global = viewPosToGlobal(x, y);
+ U64 handle = to_region_handle(pos_global);
+ std::string tooltip_msg;
+
+ LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
+ if (info)
+ {
+ LLViewerRegion *region = gAgent.getRegion();
+
+ std::string message = llformat("%s (%s)", info->getName().c_str(), info->getAccessString().c_str());
+
+ if (!info->isDown())
+ {
+ S32 agent_count = info->getAgentCount();
+ if (region && (region->getHandle() == handle))
+ {
+ ++agent_count; // Bump by 1 if we're here
+ }
+
+ // We may not have an agent count when the map is really
+ // zoomed out, so don't display anything about the count. JC
+ if (agent_count > 0)
+ {
+ LLStringUtil::format_map_t string_args;
+ string_args["[NUMBER]"] = llformat("%d", agent_count);
+ message += '\n';
+ message += getString((agent_count == 1 ? "world_map_person" : "world_map_people") , string_args);
+ }
+ }
+ tooltip_msg.assign( message );
+
+ // Optionally show region flags
+ std::string region_flags = info->getFlagsString();
+
+ if (!region_flags.empty())
+ {
+ tooltip_msg += '\n';
+ tooltip_msg += region_flags;
+ }
+
+ const S32 SLOP = 9;
+ S32 screen_x, screen_y;
+
+ localPointToScreen(x, y, &screen_x, &screen_y);
+ LLRect sticky_rect_screen;
+ sticky_rect_screen.setCenterAndSize(screen_x, screen_y, SLOP, SLOP);
+
+ LLToolTipMgr::instance().show(LLToolTip::Params()
+ .message(tooltip_msg)
+ .sticky_rect(sticky_rect_screen));
+ }
+ return true;
+}
+
+// Pass relative Z of 0 to draw at same level.
+// static
+static void drawDot(F32 x_pixels, F32 y_pixels,
+ const LLColor4& color,
+ F32 relative_z,
+ F32 dot_radius,
+ LLUIImagePtr dot_image)
+{
+ const F32 HEIGHT_THRESHOLD = 7.f;
+
+ if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD)
+ {
+ dot_image->draw(ll_round(x_pixels) - dot_image->getWidth()/2,
+ ll_round(y_pixels) - dot_image->getHeight()/2,
+ color);
+ }
+ else
+ {
+ // Draw V indicator for above or below
+ // *TODO: Replace this vector drawing with icons
+
+ F32 left = x_pixels - dot_radius;
+ F32 right = x_pixels + dot_radius;
+ F32 center = (left + right) * 0.5f;
+ F32 top = y_pixels + dot_radius;
+ F32 bottom = y_pixels - dot_radius;
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4fv( color.mV );
+ LLUI::setLineWidth(3.0f);
+ F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V
+ F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V
+ gGL.begin( LLRender::LINES );
+ gGL.vertex2f(left, back);
+ gGL.vertex2f(center, point);
+ gGL.vertex2f(center, point);
+ gGL.vertex2f(right, back);
+ gGL.end();
+ LLUI::setLineWidth(1.0f);
+ }
+}
+
+// Pass relative Z of 0 to draw at same level.
+// static
+void LLWorldMapView::drawAvatar(F32 x_pixels,
+ F32 y_pixels,
+ const LLColor4& color,
+ F32 relative_z,
+ F32 dot_radius,
+ bool unknown_relative_z)
+{
+ const F32 HEIGHT_THRESHOLD = 7.f;
+ LLUIImagePtr dot_image = sAvatarLevelImage;
+ if (unknown_relative_z && llabs(relative_z) > HEIGHT_THRESHOLD)
+ {
+ dot_image = sAvatarUnknownImage;
+ }
+ else
+ {
+ if(relative_z < -HEIGHT_THRESHOLD)
+ {
+ dot_image = sAvatarBelowImage;
+ }
+ else if(relative_z > HEIGHT_THRESHOLD)
+ {
+ dot_image = sAvatarAboveImage;
+ }
+ }
+ S32 dot_width = ll_round(dot_radius * 2.f);
+ dot_image->draw(ll_round(x_pixels - dot_radius),
+ ll_round(y_pixels - dot_radius),
+ dot_width,
+ dot_width,
+ color);
+}
+
+// Pass relative Z of 0 to draw at same level.
+// static
+void LLWorldMapView::drawTrackingDot( F32 x_pixels,
+ F32 y_pixels,
+ const LLColor4& color,
+ F32 relative_z,
+ F32 dot_radius)
+{
+ drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage);
+}
+
+
+// Pass relative Z of 0 to draw at same level.
+// static
+void LLWorldMapView::drawIconName(F32 x_pixels,
+ F32 y_pixels,
+ const LLColor4& color,
+ const std::string& first_line,
+ const std::string& second_line)
+{
+ const S32 VERT_PAD = 8;
+ S32 text_x = ll_round(x_pixels);
+ S32 text_y = ll_round(y_pixels
+ - BIG_DOT_RADIUS
+ - VERT_PAD);
+
+ // render text
+ LLFontGL::getFontSansSerif()->renderUTF8(first_line, 0,
+ text_x,
+ text_y,
+ color,
+ LLFontGL::HCENTER,
+ LLFontGL::TOP,
+ LLFontGL::NORMAL,
+ LLFontGL::DROP_SHADOW);
+
+ text_y -= LLFontGL::getFontSansSerif()->getLineHeight();
+
+ // render text
+ LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0,
+ text_x,
+ text_y,
+ color,
+ LLFontGL::HCENTER,
+ LLFontGL::TOP,
+ LLFontGL::NORMAL,
+ LLFontGL::DROP_SHADOW);
+}
+
+
+//static
+void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap )
+{
+ F32 start_theta = 0.f;
+ F32 end_theta = F_TWO_PI;
+ F32 x_delta = 0.f;
+ F32 y_delta = 0.f;
+
+ if (x < 0)
+ {
+ x_delta = 0.f - (F32)x;
+ start_theta = F_PI + F_PI_BY_TWO;
+ end_theta = F_TWO_PI + F_PI_BY_TWO;
+ }
+ else if (x > rect.getWidth())
+ {
+ x_delta = (F32)(x - rect.getWidth());
+ start_theta = F_PI_BY_TWO;
+ end_theta = F_PI + F_PI_BY_TWO;
+ }
+
+ if (y < 0)
+ {
+ y_delta = 0.f - (F32)y;
+ if (x < 0)
+ {
+ start_theta = 0.f;
+ end_theta = F_PI_BY_TWO;
+ }
+ else if (x > rect.getWidth())
+ {
+ start_theta = F_PI_BY_TWO;
+ end_theta = F_PI;
+ }
+ else
+ {
+ start_theta = 0.f;
+ end_theta = F_PI;
+ }
+ }
+ else if (y > rect.getHeight())
+ {
+ y_delta = (F32)(y - rect.getHeight());
+ if (x < 0)
+ {
+ start_theta = F_PI + F_PI_BY_TWO;
+ end_theta = F_TWO_PI;
+ }
+ else if (x > rect.getWidth())
+ {
+ start_theta = F_PI;
+ end_theta = F_PI + F_PI_BY_TWO;
+ }
+ else
+ {
+ start_theta = F_PI;
+ end_theta = F_TWO_PI;
+ }
+ }
+
+ F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta);
+
+ distance = llmax(0.1f, distance);
+
+ F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap;
+ F32 inner_radius = outer_radius - (F32)min_thickness;
+
+ F32 angle_adjust_x = asin(x_delta / outer_radius);
+ F32 angle_adjust_y = asin(y_delta / outer_radius);
+
+ if (angle_adjust_x)
+ {
+ if (angle_adjust_y)
+ {
+ F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y);
+ start_theta += angle_adjust;
+ end_theta -= angle_adjust;
+ }
+ else
+ {
+ start_theta += angle_adjust_x;
+ end_theta -= angle_adjust_x;
+ }
+ }
+ else if (angle_adjust_y)
+ {
+ start_theta += angle_adjust_y;
+ end_theta -= angle_adjust_y;
+ }
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f);
+ gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
+ gGL.popMatrix();
+
+}
+
+// static
+void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y,
+ const LLColor4& color,
+ S32 arrow_size)
+{
+ F32 x_center = (F32)rect.getWidth() / 2.f;
+ F32 y_center = (F32)rect.getHeight() / 2.f;
+
+ F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size );
+ F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size );
+
+ F32 slope = (F32)(y - y_center) / (F32)(x - x_center);
+ F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth();
+
+ if (llabs(slope) > window_ratio && y_clamped != (F32)y)
+ {
+ // clamp by y
+ x_clamped = (y_clamped - y_center) / slope + x_center;
+ // adjust for arrow size
+ x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) );
+ }
+ else if (x_clamped != (F32)x)
+ {
+ // clamp by x
+ y_clamped = (x_clamped - x_center) * slope + y_center;
+ // adjust for arrow size
+ y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) );
+ }
+
+ // *FIX: deal with non-square window properly.
+ // I do not understand what this comment means -- is it actually
+ // broken or is it correctly dealing with non-square
+ // windows. Phoenix 2007-01-03.
+ S32 half_arrow_size = (S32) (0.5f * arrow_size);
+
+ F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center);
+
+ sTrackingArrowX = llfloor(x_clamped);
+ sTrackingArrowY = llfloor(y_clamped);
+
+ gl_draw_scaled_rotated_image(
+ sTrackingArrowX,
+ sTrackingArrowY,
+ arrow_size, arrow_size,
+ RAD_TO_DEG * angle,
+ sTrackArrowImage->getImage(),
+ color);
+}
+
+void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation )
+{
+ // Rotation is in radians.
+ // Rotation of 0 means x = 1, y = 0 on the unit circle.
+
+
+ F32 map_half_height = getRect().getHeight() * 0.5f;
+ F32 map_half_width = getRect().getWidth() * 0.5f;
+ F32 text_half_height = text_box->getRect().getHeight() * 0.5f;
+ F32 text_half_width = text_box->getRect().getWidth() * 0.5f;
+ F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width );
+
+ text_box->setOrigin(
+ ll_round(map_half_width - text_half_width + radius * cos( rotation )),
+ ll_round(map_half_height - text_half_height + radius * sin( rotation )) );
+}
+
+
+void LLWorldMapView::updateDirections()
+{
+ S32 width = getRect().getWidth();
+ S32 height = getRect().getHeight();
+
+ S32 text_height = mTextBoxNorth->getRect().getHeight();
+ S32 text_width = mTextBoxNorth->getRect().getWidth();
+
+ const S32 PAD = 2;
+ S32 top = height - text_height - PAD;
+ S32 left = PAD*2;
+ S32 bottom = PAD;
+ S32 right = width - text_width - PAD;
+ S32 center_x = width/2 - text_width/2;
+ S32 center_y = height/2 - text_height/2;
+
+ mTextBoxNorth->setOrigin( center_x, top );
+ mTextBoxEast->setOrigin( right, center_y );
+ mTextBoxSouth->setOrigin( center_x, bottom );
+ mTextBoxWest->setOrigin( left, center_y );
+
+ // These have wider text boxes
+ text_width = mTextBoxNorthWest->getRect().getWidth();
+ right = width - text_width - PAD;
+
+ mTextBoxNorthWest->setOrigin(left, top);
+ mTextBoxNorthEast->setOrigin(right, top);
+ mTextBoxSouthWest->setOrigin(left, bottom);
+ mTextBoxSouthEast->setOrigin(right, bottom);
+
+// S32 hint_width = mTextBoxScrollHint->getRect().getWidth();
+// mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD,
+// PAD * 2 + text_height );
+}
+
+
+void LLWorldMapView::reshape( S32 width, S32 height, bool called_from_parent )
+{
+ LLView::reshape( width, height, called_from_parent );
+}
+
+bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track)
+{
+ LLVector3 pos_view = globalPosToView(item.getGlobalPosition());
+ S32 item_x = ll_round(pos_view.mV[VX]);
+ S32 item_y = ll_round(pos_view.mV[VY]);
+
+ if (x < item_x - BIG_DOT_RADIUS) return false;
+ if (x > item_x + BIG_DOT_RADIUS) return false;
+ if (y < item_y - BIG_DOT_RADIUS) return false;
+ if (y > item_y + BIG_DOT_RADIUS) return false;
+
+ LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.getRegionHandle());
+ if (sim_info)
+ {
+ if (track)
+ {
+ gFloaterWorldMap->trackLocation(item.getGlobalPosition());
+ }
+ }
+
+ if (track)
+ {
+ gFloaterWorldMap->trackGenericItem(item);
+ }
+
+// item.setSelected(true);
+ *id = item.getUUID();
+
+ return true;
+}
+
+// Handle a click, which might be on a dot
+void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask,
+ S32* hit_type,
+ LLUUID* id)
+{
+ LLVector3d pos_global = viewPosToGlobal(x, y);
+
+ // *HACK: Adjust Z values automatically for liaisons & gods so
+ // we swoop down when they click on the map. Sadly, the P2P
+ // branch does not pay attention to this value; however, the
+ // Distributed Messaging branch honors it.
+ if(gAgent.isGodlike())
+ {
+ pos_global.mdV[VZ] = 200.0;
+ }
+
+ *hit_type = 0; // hit nothing
+
+ LLWorldMap::getInstance()->cancelTracking();
+
+ S32 level = LLWorldMipmap::scaleToLevel(mMapScale);
+ // If the zoom level is not too far out already, test hits
+ if (level <= DRAW_SIMINFO_THRESHOLD)
+ {
+ bool show_mature = gAgent.canAccessMature() && gSavedSettings.getBOOL("ShowMatureEvents");
+ bool show_adult = gAgent.canAccessAdult() && gSavedSettings.getBOOL("ShowAdultEvents");
+
+ // Test hits if trackable data are displayed, otherwise, we don't even bother
+ if (gSavedSettings.getBOOL("MapShowEvents") || show_mature || show_adult || gSavedSettings.getBOOL("MapShowLandForSale"))
+ {
+ // Iterate through the visible regions
+ for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter)
+ {
+ U64 handle = *iter;
+ LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle);
+ if ((siminfo == NULL) || (siminfo->isDown()))
+ {
+ continue;
+ }
+ // If on screen check hits with the visible item lists
+ if (gSavedSettings.getBOOL("MapShowEvents"))
+ {
+ LLSimInfo::item_info_list_t::const_iterator it = siminfo->getPGEvent().begin();
+ while (it != siminfo->getPGEvent().end())
+ {
+ LLItemInfo event = *it;
+ if (checkItemHit(x, y, event, id, false))
+ {
+ *hit_type = MAP_ITEM_PG_EVENT;
+ mItemPicked = true;
+ gFloaterWorldMap->trackEvent(event);
+ return;
+ }
+ ++it;
+ }
+ }
+ if (show_mature)
+ {
+ LLSimInfo::item_info_list_t::const_iterator it = siminfo->getMatureEvent().begin();
+ while (it != siminfo->getMatureEvent().end())
+ {
+ LLItemInfo event = *it;
+ if (checkItemHit(x, y, event, id, false))
+ {
+ *hit_type = MAP_ITEM_MATURE_EVENT;
+ mItemPicked = true;
+ gFloaterWorldMap->trackEvent(event);
+ return;
+ }
+ ++it;
+ }
+ }
+ if (show_adult)
+ {
+ LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAdultEvent().begin();
+ while (it != siminfo->getAdultEvent().end())
+ {
+ LLItemInfo event = *it;
+ if (checkItemHit(x, y, event, id, false))
+ {
+ *hit_type = MAP_ITEM_ADULT_EVENT;
+ mItemPicked = true;
+ gFloaterWorldMap->trackEvent(event);
+ return;
+ }
+ ++it;
+ }
+ }
+ if (gSavedSettings.getBOOL("MapShowLandForSale"))
+ {
+ LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSale().begin();
+ while (it != siminfo->getLandForSale().end())
+ {
+ LLItemInfo event = *it;
+ if (checkItemHit(x, y, event, id, true))
+ {
+ *hit_type = MAP_ITEM_LAND_FOR_SALE;
+ mItemPicked = true;
+ return;
+ }
+ ++it;
+ }
+ // for 1.23, we're showing normal land and adult land in the same UI; you don't
+ // get a choice about which ones you want. If you're currently asking for adult
+ // content and land you'll get the adult land.
+ if (gAgent.canAccessAdult())
+ {
+ LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSaleAdult().begin();
+ while (it != siminfo->getLandForSaleAdult().end())
+ {
+ LLItemInfo event = *it;
+ if (checkItemHit(x, y, event, id, true))
+ {
+ *hit_type = MAP_ITEM_LAND_FOR_SALE_ADULT;
+ mItemPicked = true;
+ return;
+ }
+ ++it;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // If we get here, we haven't clicked on anything
+ gFloaterWorldMap->trackLocation(pos_global);
+ mItemPicked = false;
+ *id = LLUUID::null;
+ return;
+}
+
+
+bool LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask )
+{
+ gFocusMgr.setMouseCapture( this );
+
+ mMouseDownPanX = ll_round(mPanX);
+ mMouseDownPanY = ll_round(mPanY);
+ mMouseDownX = x;
+ mMouseDownY = y;
+ sHandledLastClick = true;
+ return true;
+}
+
+bool LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask )
+{
+ if (hasMouseCapture())
+ {
+ if (mPanning)
+ {
+ // restore mouse cursor
+ S32 local_x, local_y;
+ local_x = mMouseDownX + llfloor(mPanX - mMouseDownPanX);
+ local_y = mMouseDownY + llfloor(mPanY - mMouseDownPanY);
+ LLRect clip_rect = getRect();
+ clip_rect.stretch(-8);
+ clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y);
+ LLUI::getInstance()->setMousePositionLocal(this, local_x, local_y);
+
+ // finish the pan
+ mPanning = false;
+
+ mMouseDownX = 0;
+ mMouseDownY = 0;
+ }
+ else
+ {
+ // ignore whether we hit an event or not
+ S32 hit_type;
+ LLUUID id;
+ handleClick(x, y, mask, &hit_type, &id);
+ }
+ gViewerWindow->showCursor();
+ gFocusMgr.setMouseCapture( NULL );
+ return true;
+ }
+ return false;
+}
+
+void LLWorldMapView::updateVisibleBlocks()
+{
+ if (LLWorldMipmap::scaleToLevel(mMapScale) > DRAW_SIMINFO_THRESHOLD)
+ {
+ // If we're zoomed out too much, we just don't load all those sim info: too much!
+ return;
+ }
+
+ // Load the blocks visible in the current World Map view
+
+ // Get the World Map view coordinates and boundaries
+ LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
+ const S32 width = getRect().getWidth();
+ const S32 height = getRect().getHeight();
+ const F32 half_width = F32(width) / 2.0f;
+ const F32 half_height = F32(height) / 2.0f;
+
+ // Compute center into sim grid coordinates
+ S32 world_center_x = S32((-mPanX / mMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS));
+ S32 world_center_y = S32((-mPanY / mMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS));
+
+ // Compute the boundaries into sim grid coordinates
+ S32 world_left = world_center_x - S32(half_width / mMapScale) - 1;
+ S32 world_right = world_center_x + S32(half_width / mMapScale) + 1;
+ S32 world_bottom = world_center_y - S32(half_height / mMapScale) - 1;
+ S32 world_top = world_center_y + S32(half_height / mMapScale) + 1;
+
+ //LL_INFOS("WorldMap") << "LLWorldMapView::updateVisibleBlocks() : mMapScale = " << mMapScale << ", left = " << world_left << ", right = " << world_right << ", bottom = " << world_bottom << ", top = " << world_top << LL_ENDL;
+ LLWorldMap::getInstance()->updateRegions(world_left, world_bottom, world_right, world_top);
+}
+
+bool LLWorldMapView::handleHover( S32 x, S32 y, MASK mask )
+{
+ if (hasMouseCapture())
+ {
+ if (mPanning || llabs(x - mMouseDownX) > 1 || llabs(y - mMouseDownY) > 1)
+ {
+ // just started panning, so hide cursor
+ if (!mPanning)
+ {
+ mPanning = true;
+ gViewerWindow->hideCursor();
+ }
+
+ F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX());
+ F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY());
+
+ // Set pan to value at start of drag + offset
+ mPanX += delta_x;
+ mPanY += delta_y;
+ mTargetPanX = mPanX;
+ mTargetPanY = mPanY;
+
+ gViewerWindow->moveCursorToCenter();
+ }
+
+ // doesn't matter, cursor should be hidden
+ gViewerWindow->setCursor(UI_CURSOR_CROSS );
+ return true;
+ }
+ else
+ {
+ // While we're waiting for data from the tracker, we're busy. JC
+ LLVector3d pos_global = LLTracker::getTrackedPositionGlobal();
+ if (LLTracker::isTracking(NULL)
+ && pos_global.isExactlyZero())
+ {
+ gViewerWindow->setCursor( UI_CURSOR_WAIT );
+ }
+ else
+ {
+ gViewerWindow->setCursor( UI_CURSOR_CROSS );
+ }
+ LL_DEBUGS("UserInput") << "hover handled by LLWorldMapView" << LL_ENDL;
+ return true;
+ }
+}
+
+
+bool LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask )
+{
+ if( sHandledLastClick )
+ {
+ S32 hit_type;
+ LLUUID id;
+ handleClick(x, y, mask, &hit_type, &id);
+
+ switch (hit_type)
+ {
+ case MAP_ITEM_PG_EVENT:
+ case MAP_ITEM_MATURE_EVENT:
+ case MAP_ITEM_ADULT_EVENT:
+ {
+ LLFloaterReg::hideInstance("world_map");
+ // This is an ungainly hack
+ std::string uuid_str;
+ S32 event_id;
+ id.toString(uuid_str);
+ uuid_str = uuid_str.substr(28);
+ sscanf(uuid_str.c_str(), "%X", &event_id);
+ // Invoke the event details floater if someone is clicking on an event.
+ LLSD params(LLSD::emptyArray());
+ params.append(event_id);
+ LLCommandDispatcher::dispatch("event", params, LLSD(), LLGridManager::getInstance()->getGrid(), NULL, LLCommandHandler::NAV_TYPE_CLICKED, true);
+ break;
+ }
+ case MAP_ITEM_LAND_FOR_SALE:
+ case MAP_ITEM_LAND_FOR_SALE_ADULT:
+ {
+ LLVector3d pos_global = viewPosToGlobal(x, y);
+ std::string sim_name;
+ if (LLWorldMap::getInstance()->simNameFromPosGlobal(pos_global, sim_name))
+ {
+ LLFloaterReg::hideInstance("world_map");
+ LLFloaterReg::showInstance("search", LLSD().with("category", "land").with("query", sim_name));
+ }
+ break;
+ }
+ case MAP_ITEM_CLASSIFIED:
+ {
+ LLFloaterReg::hideInstance("world_map");
+ LLFloaterReg::showInstance("search", LLSD().with("category", "classifieds").with("query", id));
+ break;
+ }
+ default:
+ {
+ if (LLWorldMap::getInstance()->isTracking())
+ {
+ LLWorldMap::getInstance()->setTrackingDoubleClick();
+ }
+ else
+ {
+ // Teleport if we got a valid location
+ LLVector3d pos_global = viewPosToGlobal(x,y);
+ LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global);
+ if (sim_info && !sim_info->isDown())
+ {
+ gAgent.teleportViaLocation( pos_global );
+ }
+ }
+ }
+ };
+
+ return true;
+ }
+ return false;
+}
+
+// static
+F32 LLWorldMapView::scaleFromZoom(F32 zoom) { return exp2(zoom) * 256.0f; }
+
+// static
+F32 LLWorldMapView::zoomFromScale(F32 scale) { return log2(scale / 256.f); }
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