From 1b68f71348ecf3983b76b40d7940da8377f049b7 Mon Sep 17 00:00:00 2001 From: Andrey Lihatskiy Date: Mon, 29 Apr 2024 07:43:28 +0300 Subject: #824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed --- indra/newview/llworldmapview.cpp | 2704 +++++++++++++++++++------------------- 1 file changed, 1352 insertions(+), 1352 deletions(-) (limited to 'indra/newview/llworldmapview.cpp') diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index a8676d2ad6..886f5663e4 100755 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llworldmapview.cpp * @brief LLWorldMapView class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -30,7 +30,7 @@ #include "indra_constants.h" #include "llui.h" -#include "llmath.h" // clampf() +#include "llmath.h" // clampf() #include "llregionhandle.h" #include "lleventflags.h" #include "llfloaterreg.h" @@ -66,7 +66,7 @@ static const F32 MAP_ZOOM_ACCELERATION_TIME = 0.3f; static const F32 MAP_ZOOM_MAX_INTERP = 0.5f; static const F32 MAP_SCALE_SNAP_THRESHOLD = 0.005f; -// Basically a C++ implementation of the OCEAN_COLOR defined in mapstitcher.py +// Basically a C++ implementation of the OCEAN_COLOR defined in mapstitcher.py // Please ensure consistency between those 2 files (TODO: would be better to get that color from an asset source...) // OCEAN_COLOR = "#1D475F" const F32 OCEAN_RED = (F32)(0x1D)/255.f; @@ -109,9 +109,9 @@ LLFrameTimer LLWorldMapView::sZoomTimer = LLFrameTimer(); std::map LLWorldMapView::sStringsMap; // Fetch and draw info thresholds -const F32 DRAW_TEXT_THRESHOLD = 96.f; // Don't draw text under that resolution value (res = width region in meters) -const S32 DRAW_SIMINFO_THRESHOLD = 3; // Max level for which we load or display sim level information (level in LLWorldMipmap sense) -const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or display land for sale picture data (level in LLWorldMipmap sense) +const F32 DRAW_TEXT_THRESHOLD = 96.f; // Don't draw text under that resolution value (res = width region in meters) +const S32 DRAW_SIMINFO_THRESHOLD = 3; // Max level for which we load or display sim level information (level in LLWorldMipmap sense) +const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or display land for sale picture data (level in LLWorldMipmap sense) // When on, draw an outline for each mipmap tile gotten from S3 #define DEBUG_DRAW_TILE 0 @@ -119,56 +119,56 @@ const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or disp void LLWorldMapView::initClass() { - sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga"); - sAvatarYouImage = LLUI::getUIImage("map_avatar_16.tga"); - sAvatarYouLargeImage = LLUI::getUIImage("map_avatar_you_32.tga"); - sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga"); - sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga"); - sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga"); - sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga"); - - sHomeImage = LLUI::getUIImage("map_home.tga"); - sTelehubImage = LLUI::getUIImage("map_telehub.tga"); - sInfohubImage = LLUI::getUIImage("map_infohub.tga"); - sEventImage = LLUI::getUIImage("Parcel_PG_Dark"); - sEventMatureImage = LLUI::getUIImage("Parcel_M_Dark"); - // To Do: update the image resource for adult events. - sEventAdultImage = LLUI::getUIImage("Parcel_R_Dark"); - - sTrackCircleImage = LLUI::getUIImage("map_track_16.tga"); - sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga"); - sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga"); - sForSaleImage = LLUI::getUIImage("icon_for_sale.tga"); - // To Do: update the image resource for adult lands on sale. - sForSaleAdultImage = LLUI::getUIImage("icon_for_sale_adult.tga"); - - sStringsMap["loading"] = LLTrans::getString("texture_loading"); - sStringsMap["offline"] = LLTrans::getString("worldmap_offline"); + sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga"); + sAvatarYouImage = LLUI::getUIImage("map_avatar_16.tga"); + sAvatarYouLargeImage = LLUI::getUIImage("map_avatar_you_32.tga"); + sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga"); + sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga"); + sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga"); + sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga"); + + sHomeImage = LLUI::getUIImage("map_home.tga"); + sTelehubImage = LLUI::getUIImage("map_telehub.tga"); + sInfohubImage = LLUI::getUIImage("map_infohub.tga"); + sEventImage = LLUI::getUIImage("Parcel_PG_Dark"); + sEventMatureImage = LLUI::getUIImage("Parcel_M_Dark"); + // To Do: update the image resource for adult events. + sEventAdultImage = LLUI::getUIImage("Parcel_R_Dark"); + + sTrackCircleImage = LLUI::getUIImage("map_track_16.tga"); + sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga"); + sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga"); + sForSaleImage = LLUI::getUIImage("icon_for_sale.tga"); + // To Do: update the image resource for adult lands on sale. + sForSaleAdultImage = LLUI::getUIImage("icon_for_sale_adult.tga"); + + sStringsMap["loading"] = LLTrans::getString("texture_loading"); + sStringsMap["offline"] = LLTrans::getString("worldmap_offline"); } // static void LLWorldMapView::cleanupClass() { - sAvatarSmallImage = NULL; - sAvatarYouImage = NULL; - sAvatarYouLargeImage = NULL; - sAvatarLevelImage = NULL; - sAvatarAboveImage = NULL; - sAvatarBelowImage = NULL; - sAvatarUnknownImage = NULL; - - sTelehubImage = NULL; - sInfohubImage = NULL; - sHomeImage = NULL; - sEventImage = NULL; - sEventMatureImage = NULL; - sEventAdultImage = NULL; - - sTrackCircleImage = NULL; - sTrackArrowImage = NULL; - sClassifiedsImage = NULL; - sForSaleImage = NULL; - sForSaleAdultImage = NULL; + sAvatarSmallImage = NULL; + sAvatarYouImage = NULL; + sAvatarYouLargeImage = NULL; + sAvatarLevelImage = NULL; + sAvatarAboveImage = NULL; + sAvatarBelowImage = NULL; + sAvatarUnknownImage = NULL; + + sTelehubImage = NULL; + sInfohubImage = NULL; + sHomeImage = NULL; + sEventImage = NULL; + sEventMatureImage = NULL; + sEventAdultImage = NULL; + + sTrackCircleImage = NULL; + sTrackArrowImage = NULL; + sClassifiedsImage = NULL; + sForSaleImage = NULL; + sForSaleAdultImage = NULL; } LLWorldMapView::LLWorldMapView() : @@ -196,44 +196,44 @@ LLWorldMapView::LLWorldMapView() : BOOL LLWorldMapView::postBuild() { - mTextBoxNorth = getChild ("floater_map_north"); - mTextBoxEast = getChild ("floater_map_east"); - mTextBoxWest = getChild ("floater_map_west"); - mTextBoxSouth = getChild ("floater_map_south"); - mTextBoxSouthEast = getChild ("floater_map_southeast"); - mTextBoxNorthEast = getChild ("floater_map_northeast"); - mTextBoxSouthWest = getChild ("floater_map_southwest"); - mTextBoxNorthWest = getChild ("floater_map_northwest"); - - mTextBoxNorth->setText(getString("world_map_north")); - mTextBoxEast->setText(getString ("world_map_east")); - mTextBoxWest->setText(getString("world_map_west")); - mTextBoxSouth->setText(getString ("world_map_south")); - mTextBoxSouthEast ->setText(getString ("world_map_southeast")); - mTextBoxNorthEast ->setText(getString ("world_map_northeast")); - mTextBoxSouthWest->setText(getString ("world_map_southwest")); - mTextBoxNorthWest ->setText(getString("world_map_northwest")); - - mTextBoxNorth->reshapeToFitText(); - mTextBoxEast->reshapeToFitText(); - mTextBoxWest->reshapeToFitText(); - mTextBoxSouth->reshapeToFitText(); - mTextBoxSouthEast ->reshapeToFitText(); - mTextBoxNorthEast ->reshapeToFitText(); - mTextBoxSouthWest->reshapeToFitText(); - mTextBoxNorthWest ->reshapeToFitText(); - + mTextBoxNorth = getChild ("floater_map_north"); + mTextBoxEast = getChild ("floater_map_east"); + mTextBoxWest = getChild ("floater_map_west"); + mTextBoxSouth = getChild ("floater_map_south"); + mTextBoxSouthEast = getChild ("floater_map_southeast"); + mTextBoxNorthEast = getChild ("floater_map_northeast"); + mTextBoxSouthWest = getChild ("floater_map_southwest"); + mTextBoxNorthWest = getChild ("floater_map_northwest"); + + mTextBoxNorth->setText(getString("world_map_north")); + mTextBoxEast->setText(getString ("world_map_east")); + mTextBoxWest->setText(getString("world_map_west")); + mTextBoxSouth->setText(getString ("world_map_south")); + mTextBoxSouthEast ->setText(getString ("world_map_southeast")); + mTextBoxNorthEast ->setText(getString ("world_map_northeast")); + mTextBoxSouthWest->setText(getString ("world_map_southwest")); + mTextBoxNorthWest ->setText(getString("world_map_northwest")); + + mTextBoxNorth->reshapeToFitText(); + mTextBoxEast->reshapeToFitText(); + mTextBoxWest->reshapeToFitText(); + mTextBoxSouth->reshapeToFitText(); + mTextBoxSouthEast ->reshapeToFitText(); + mTextBoxNorthEast ->reshapeToFitText(); + mTextBoxSouthWest->reshapeToFitText(); + mTextBoxNorthWest ->reshapeToFitText(); + sZoomTimer.stop(); setScale(sMapScaleSetting, true); - return true; + return true; } LLWorldMapView::~LLWorldMapView() { - //LL_INFOS("WorldMap") << "Destroying the map -> LLWorldMapView::~LLWorldMapView()" << LL_ENDL; - cleanupTextures(); + //LL_INFOS("WorldMap") << "Destroying the map -> LLWorldMapView::~LLWorldMapView()" << LL_ENDL; + cleanupTextures(); } @@ -352,25 +352,25 @@ bool LLWorldMapView::showRegionInfo() { return (LLWorldMipmap::scaleToLevel(mMap BOOL is_agent_in_region(LLViewerRegion* region, LLSimInfo* info) { - return (region && info && info->isName(region->getName())); + return (region && info && info->isName(region->getName())); } /////////////////////////////////////////////////////////////////////////////////// void LLWorldMapView::draw() { - static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); - - LLTextureView::clearDebugImages(); + static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); - F64 current_time = LLTimer::getElapsedSeconds(); + LLTextureView::clearDebugImages(); - mVisibleRegions.clear(); + F64 current_time = LLTimer::getElapsedSeconds(); + + mVisibleRegions.clear(); // animate pan if necessary mPanX = lerp(mPanX, mTargetPanX, LLSmoothInterpolation::getInterpolant(mMapIterpTime)); mPanY = lerp(mPanY, mTargetPanY, LLSmoothInterpolation::getInterpolant(mMapIterpTime)); - + //RN: snaps to zoom value because interpolation caused jitter in the text rendering if (!sZoomTimer.getStarted() && mMapScale != mTargetMapScale) { @@ -390,1439 +390,1439 @@ void LLWorldMapView::draw() F32 map_scale = scaleFromZoom(new_zoom_val); setScale(map_scale, snap_scale); - const S32 width = getRect().getWidth(); - const S32 height = getRect().getHeight(); - const F32 half_width = F32(width) / 2.0f; - const F32 half_height = F32(height) / 2.0f; - LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); + const S32 width = getRect().getWidth(); + const S32 height = getRect().getHeight(); + const F32 half_width = F32(width) / 2.0f; + const F32 half_height = F32(height) / 2.0f; + LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); - S32 level = LLWorldMipmap::scaleToLevel(mMapScale); + S32 level = LLWorldMipmap::scaleToLevel(mMapScale); - LLLocalClipRect clip(getLocalRect()); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLLocalClipRect clip(getLocalRect()); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Draw background rectangle gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv(mBackgroundColor.mV); gl_rect_2d(0, height, width, 0); - // Draw the image tiles - drawMipmap(width, height); - - // Draw per sim overlayed information (names, mature, offline...) - for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); - it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) - { - U64 handle = it->first; - LLSimInfo* info = it->second; - - LLVector3d origin_global = from_region_handle(handle); - - // Find x and y position relative to camera's center. - LLVector3d rel_region_pos = origin_global - camera_global; - F32 relative_x = (rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * mMapScale; - F32 relative_y = (rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * mMapScale; - - // Coordinates of the sim in pixels in the UI panel - // When the view isn't panned, 0,0 = center of rectangle - F32 bottom = mPanY + half_height + relative_y; - F32 left = mPanX + half_width + relative_x; - F32 top = bottom + mMapScale ; - F32 right = left + mMapScale ; - - // Discard if region is outside the screen rectangle (not visible on screen) - if ((top < 0.f) || (bottom > height) || - (right < 0.f) || (left > width) ) - { - // Drop the "land for sale" fetching priority since it's outside the view rectangle - info->dropImagePriority(); - continue; - } - - // This list is used by other methods to know which regions are indeed displayed on screen - - mVisibleRegions.push_back(handle); - - // Update the agent count for that region if we're not too zoomed out already - if (level <= DRAW_SIMINFO_THRESHOLD) - { - info->updateAgentCount(current_time); - } - - if (info->isDown()) - { - // Draw a transparent red square over down sims - gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLRender::QUADS); - gGL.vertex2f(left, top); - gGL.vertex2f(left, bottom); - gGL.vertex2f(right, bottom); - gGL.vertex2f(right, top); - gGL.end(); - } + // Draw the image tiles + drawMipmap(width, height); + + // Draw per sim overlayed information (names, mature, offline...) + for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); + it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) + { + U64 handle = it->first; + LLSimInfo* info = it->second; + + LLVector3d origin_global = from_region_handle(handle); + + // Find x and y position relative to camera's center. + LLVector3d rel_region_pos = origin_global - camera_global; + F32 relative_x = (rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * mMapScale; + F32 relative_y = (rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * mMapScale; + + // Coordinates of the sim in pixels in the UI panel + // When the view isn't panned, 0,0 = center of rectangle + F32 bottom = mPanY + half_height + relative_y; + F32 left = mPanX + half_width + relative_x; + F32 top = bottom + mMapScale ; + F32 right = left + mMapScale ; + + // Discard if region is outside the screen rectangle (not visible on screen) + if ((top < 0.f) || (bottom > height) || + (right < 0.f) || (left > width) ) + { + // Drop the "land for sale" fetching priority since it's outside the view rectangle + info->dropImagePriority(); + continue; + } + + // This list is used by other methods to know which regions are indeed displayed on screen + + mVisibleRegions.push_back(handle); + + // Update the agent count for that region if we're not too zoomed out already + if (level <= DRAW_SIMINFO_THRESHOLD) + { + info->updateAgentCount(current_time); + } + + if (info->isDown()) + { + // Draw a transparent red square over down sims + gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin(LLRender::QUADS); + gGL.vertex2f(left, top); + gGL.vertex2f(left, bottom); + gGL.vertex2f(right, bottom); + gGL.vertex2f(right, top); + gGL.end(); + } else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD)) - { - // Draw the overlay image "Land for Sale / Land for Auction" - LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage(); - if (overlayimage) - { - // Inform the fetch mechanism of the size we need - S32 draw_size = ll_round(mMapScale); - overlayimage->setKnownDrawSize(ll_round(draw_size * LLUI::getScaleFactor().mV[VX]), ll_round(draw_size * LLUI::getScaleFactor().mV[VY])); - // Draw something whenever we have enough info - if (overlayimage->hasGLTexture()) - { - gGL.getTexUnit(0)->bind(overlayimage); - gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0.f, 1.f); - gGL.vertex3f(left, top, -0.5f); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex3f(left, bottom, -0.5f); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex3f(right, bottom, -0.5f); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex3f(right, top, -0.5f); - gGL.end(); - } - } - } - else - { - // If we're not displaying the "land for sale", drop its fetching priority - info->dropImagePriority(); - } - - // Draw the region name in the lower left corner - if (mMapScale >= DRAW_TEXT_THRESHOLD) - { - LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD)); - std::string mesg; - if (info->isDown()) - { - mesg = llformat( "%s (%s)", info->getName().c_str(), sStringsMap["offline"].c_str()); - } - else - { - mesg = info->getName(); - } - if (!mesg.empty()) - { - font->renderUTF8( - mesg, 0, - llfloor(left + 3), llfloor(bottom + 2), - LLColor4::white, - LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, - S32_MAX, //max_chars - mMapScale, //max_pixels - NULL, - /*use_ellipses*/TRUE); - } - } - } - - // Draw item infos if we're not zoomed out too much and there's something to draw - if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") || - gSavedSettings.getBOOL("MapShowTelehubs") || - gSavedSettings.getBOOL("MapShowLandForSale") || - gSavedSettings.getBOOL("MapShowEvents") || - gSavedSettings.getBOOL("ShowMatureEvents") || - gSavedSettings.getBOOL("ShowAdultEvents"))) - { - drawItems(); - } - - // Draw the Home location (always) - LLVector3d home; - if (gAgent.getHomePosGlobal(&home)) - { - drawImage(home, sHomeImage); - } - - // Draw the current agent after all that other stuff. - LLVector3d pos_global = gAgent.getPositionGlobal(); - drawImage(pos_global, sAvatarYouImage); - - LLVector3 pos_map = globalPosToView(pos_global); - if (!pointInView(ll_round(pos_map.mV[VX]), ll_round(pos_map.mV[VY]))) - { - drawTracking(pos_global, - lerp(LLColor4::yellow, LLColor4::orange, 0.4f), - TRUE, - "You are here", - "", - LLFontGL::getFontSansSerifSmall()->getLineHeight()); // offset vertically by one line, to avoid overlap with target tracking - } - - // Draw the current agent viewing angle - drawFrustum(); - - // Draw icons for the avatars in each region. - // Drawn this after the current agent avatar so one can see nearby people - if (gSavedSettings.getBOOL("MapShowPeople") && (level <= DRAW_SIMINFO_THRESHOLD)) - { - drawAgents(); - } - - // Always draw tracking information - LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); - if ( LLTracker::TRACKING_AVATAR == tracking_status ) - { - drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color, TRUE, LLTracker::getLabel(), "" ); - } - else if ( LLTracker::TRACKING_LANDMARK == tracking_status - || LLTracker::TRACKING_LOCATION == tracking_status ) - { - // While fetching landmarks, will have 0,0,0 location for a while, - // so don't draw. JC - LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); - if (!pos_global.isExactlyZero()) - { - drawTracking( pos_global, map_track_color, TRUE, LLTracker::getLabel(), LLTracker::getToolTip() ); - } - } - else if (LLWorldMap::getInstance()->isTracking()) - { - if (LLWorldMap::getInstance()->isTrackingInvalidLocation()) - { - // We know this location to be invalid, draw a blue circle - LLColor4 loading_color(0.0, 0.5, 1.0, 1.0); - drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("InvalidLocation"), ""); - } - else - { - // We don't know yet what that location is, draw a throbing blue circle - double value = fmod(current_time, 2); - value = 0.5 + 0.5*cos(value * F_PI); - LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0); - drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("Loading"), ""); - } - } - - - // turn off the scissor - LLGLDisable no_scissor(GL_SCISSOR_TEST); - - updateDirections(); - - LLView::draw(); - - // Get sim info for all sims in view - updateVisibleBlocks(); + { + // Draw the overlay image "Land for Sale / Land for Auction" + LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage(); + if (overlayimage) + { + // Inform the fetch mechanism of the size we need + S32 draw_size = ll_round(mMapScale); + overlayimage->setKnownDrawSize(ll_round(draw_size * LLUI::getScaleFactor().mV[VX]), ll_round(draw_size * LLUI::getScaleFactor().mV[VY])); + // Draw something whenever we have enough info + if (overlayimage->hasGLTexture()) + { + gGL.getTexUnit(0)->bind(overlayimage); + gGL.color4f(1.f, 1.f, 1.f, 1.f); + gGL.begin(LLRender::QUADS); + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3f(left, top, -0.5f); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex3f(left, bottom, -0.5f); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3f(right, bottom, -0.5f); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex3f(right, top, -0.5f); + gGL.end(); + } + } + } + else + { + // If we're not displaying the "land for sale", drop its fetching priority + info->dropImagePriority(); + } + + // Draw the region name in the lower left corner + if (mMapScale >= DRAW_TEXT_THRESHOLD) + { + LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD)); + std::string mesg; + if (info->isDown()) + { + mesg = llformat( "%s (%s)", info->getName().c_str(), sStringsMap["offline"].c_str()); + } + else + { + mesg = info->getName(); + } + if (!mesg.empty()) + { + font->renderUTF8( + mesg, 0, + llfloor(left + 3), llfloor(bottom + 2), + LLColor4::white, + LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, + S32_MAX, //max_chars + mMapScale, //max_pixels + NULL, + /*use_ellipses*/TRUE); + } + } + } + + // Draw item infos if we're not zoomed out too much and there's something to draw + if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") || + gSavedSettings.getBOOL("MapShowTelehubs") || + gSavedSettings.getBOOL("MapShowLandForSale") || + gSavedSettings.getBOOL("MapShowEvents") || + gSavedSettings.getBOOL("ShowMatureEvents") || + gSavedSettings.getBOOL("ShowAdultEvents"))) + { + drawItems(); + } + + // Draw the Home location (always) + LLVector3d home; + if (gAgent.getHomePosGlobal(&home)) + { + drawImage(home, sHomeImage); + } + + // Draw the current agent after all that other stuff. + LLVector3d pos_global = gAgent.getPositionGlobal(); + drawImage(pos_global, sAvatarYouImage); + + LLVector3 pos_map = globalPosToView(pos_global); + if (!pointInView(ll_round(pos_map.mV[VX]), ll_round(pos_map.mV[VY]))) + { + drawTracking(pos_global, + lerp(LLColor4::yellow, LLColor4::orange, 0.4f), + TRUE, + "You are here", + "", + LLFontGL::getFontSansSerifSmall()->getLineHeight()); // offset vertically by one line, to avoid overlap with target tracking + } + + // Draw the current agent viewing angle + drawFrustum(); + + // Draw icons for the avatars in each region. + // Drawn this after the current agent avatar so one can see nearby people + if (gSavedSettings.getBOOL("MapShowPeople") && (level <= DRAW_SIMINFO_THRESHOLD)) + { + drawAgents(); + } + + // Always draw tracking information + LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); + if ( LLTracker::TRACKING_AVATAR == tracking_status ) + { + drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color, TRUE, LLTracker::getLabel(), "" ); + } + else if ( LLTracker::TRACKING_LANDMARK == tracking_status + || LLTracker::TRACKING_LOCATION == tracking_status ) + { + // While fetching landmarks, will have 0,0,0 location for a while, + // so don't draw. JC + LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); + if (!pos_global.isExactlyZero()) + { + drawTracking( pos_global, map_track_color, TRUE, LLTracker::getLabel(), LLTracker::getToolTip() ); + } + } + else if (LLWorldMap::getInstance()->isTracking()) + { + if (LLWorldMap::getInstance()->isTrackingInvalidLocation()) + { + // We know this location to be invalid, draw a blue circle + LLColor4 loading_color(0.0, 0.5, 1.0, 1.0); + drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("InvalidLocation"), ""); + } + else + { + // We don't know yet what that location is, draw a throbing blue circle + double value = fmod(current_time, 2); + value = 0.5 + 0.5*cos(value * F_PI); + LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0); + drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("Loading"), ""); + } + } + + + // turn off the scissor + LLGLDisable no_scissor(GL_SCISSOR_TEST); + + updateDirections(); + + LLView::draw(); + + // Get sim info for all sims in view + updateVisibleBlocks(); } // end draw() //virtual void LLWorldMapView::setVisible(BOOL visible) { - LLPanel::setVisible(visible); - if (!visible) - { - // Drop the download of tiles and images priority to nil if we hide the map - LLWorldMap::getInstance()->dropImagePriorities(); - } + LLPanel::setVisible(visible); + if (!visible) + { + // Drop the download of tiles and images priority to nil if we hide the map + LLWorldMap::getInstance()->dropImagePriorities(); + } } void LLWorldMapView::drawMipmap(S32 width, S32 height) { - // Compute the level of the mipmap to use for the current scale level - S32 level = LLWorldMipmap::scaleToLevel(mMapScale); - // Set the tile boost level so that unused tiles get to 0 - LLWorldMap::getInstance()->equalizeBoostLevels(); - - // Render whatever we already have loaded if we haven't the current level - // complete and use it as a background (scaled up or scaled down) - if (!sVisibleTilesLoaded) - { - // Note: the (load = false) parameter avoids missing tiles to be fetched (i.e. we render what we have, no more) - // Check all the lower res levels and render them in reverse order (worse to best) - // We need to traverse all the levels as the user can zoom in very fast - for (S32 l = LLWorldMipmap::MAP_LEVELS; l > level; l--) - { - drawMipmapLevel(width, height, l, false); - } - // Skip the current level, as we'll do it anyway here under... - - // Just go one level down in res as it can really get too much stuff - // when zooming out and too small to see anyway... - if (level > 1) - { - drawMipmapLevel(width, height, level - 1, false); - } - } - else - { - //LL_INFOS("WorldMap") << "Render complete, don't draw background..." << LL_ENDL; - } - - // Render the current level - sVisibleTilesLoaded = drawMipmapLevel(width, height, level); - - return; + // Compute the level of the mipmap to use for the current scale level + S32 level = LLWorldMipmap::scaleToLevel(mMapScale); + // Set the tile boost level so that unused tiles get to 0 + LLWorldMap::getInstance()->equalizeBoostLevels(); + + // Render whatever we already have loaded if we haven't the current level + // complete and use it as a background (scaled up or scaled down) + if (!sVisibleTilesLoaded) + { + // Note: the (load = false) parameter avoids missing tiles to be fetched (i.e. we render what we have, no more) + // Check all the lower res levels and render them in reverse order (worse to best) + // We need to traverse all the levels as the user can zoom in very fast + for (S32 l = LLWorldMipmap::MAP_LEVELS; l > level; l--) + { + drawMipmapLevel(width, height, l, false); + } + // Skip the current level, as we'll do it anyway here under... + + // Just go one level down in res as it can really get too much stuff + // when zooming out and too small to see anyway... + if (level > 1) + { + drawMipmapLevel(width, height, level - 1, false); + } + } + else + { + //LL_INFOS("WorldMap") << "Render complete, don't draw background..." << LL_ENDL; + } + + // Render the current level + sVisibleTilesLoaded = drawMipmapLevel(width, height, level); + + return; } // Return true if all the tiles required to render that level have been fetched or are truly missing bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load) { - // Check input level - llassert (level > 0); - if (level <= 0) - return false; - - // Count tiles hit and completed - S32 completed_tiles = 0; - S32 total_tiles = 0; - - // Size in meters (global) of each tile of that level - S32 tile_width = LLWorldMipmap::MAP_TILE_SIZE * (1 << (level - 1)); - // Dimension of the screen in meter at that scale - LLVector3d pos_SW = viewPosToGlobal(0, 0); - LLVector3d pos_NE = viewPosToGlobal(width, height); - // Add external band of tiles on the outskirt so to hit the partially displayed tiles right and top - pos_NE[VX] += tile_width; - pos_NE[VY] += tile_width; - - // Iterate through the tiles on screen: we just need to ask for one tile every tile_width meters - U32 grid_x, grid_y; - for (F64 index_y = pos_SW[VY]; index_y < pos_NE[VY]; index_y += tile_width) - { - for (F64 index_x = pos_SW[VX]; index_x < pos_NE[VX]; index_x += tile_width) - { - // Compute the world coordinates of the current point - LLVector3d pos_global(index_x, index_y, pos_SW[VZ]); - // Convert to the mipmap level coordinates for that point (i.e. which tile to we hit) - LLWorldMipmap::globalToMipmap(pos_global[VX], pos_global[VY], level, &grid_x, &grid_y); - // Get the tile. Note: NULL means that the image does not exist (so it's considered "complete" as far as fetching is concerned) - LLPointer simimage = LLWorldMap::getInstance()->getObjectsTile(grid_x, grid_y, level, load); - if (simimage) - { - // Checks that the image has a valid texture - if (simimage->hasGLTexture()) - { - // Increment the number of completly fetched tiles - completed_tiles++; - - // Convert those coordinates (SW corner of the mipmap tile) into world (meters) coordinates - pos_global[VX] = grid_x * REGION_WIDTH_METERS; - pos_global[VY] = grid_y * REGION_WIDTH_METERS; - // Now to screen coordinates for SW corner of that tile - LLVector3 pos_screen = globalPosToView (pos_global); - F32 left = pos_screen[VX]; - F32 bottom = pos_screen[VY]; - // Compute the NE corner coordinates of the tile now - pos_global[VX] += tile_width; - pos_global[VY] += tile_width; - pos_screen = globalPosToView (pos_global); - F32 right = pos_screen[VX]; - F32 top = pos_screen[VY]; - - // Draw the tile - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->bind(simimage.get()); - simimage->setAddressMode(LLTexUnit::TAM_CLAMP); - - gGL.color4f(1.f, 1.0f, 1.0f, 1.0f); - - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0.f, 1.f); - gGL.vertex3f(left, top, 0.f); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex3f(left, bottom, 0.f); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex3f(right, bottom, 0.f); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex3f(right, top, 0.f); - gGL.end(); + // Check input level + llassert (level > 0); + if (level <= 0) + return false; + + // Count tiles hit and completed + S32 completed_tiles = 0; + S32 total_tiles = 0; + + // Size in meters (global) of each tile of that level + S32 tile_width = LLWorldMipmap::MAP_TILE_SIZE * (1 << (level - 1)); + // Dimension of the screen in meter at that scale + LLVector3d pos_SW = viewPosToGlobal(0, 0); + LLVector3d pos_NE = viewPosToGlobal(width, height); + // Add external band of tiles on the outskirt so to hit the partially displayed tiles right and top + pos_NE[VX] += tile_width; + pos_NE[VY] += tile_width; + + // Iterate through the tiles on screen: we just need to ask for one tile every tile_width meters + U32 grid_x, grid_y; + for (F64 index_y = pos_SW[VY]; index_y < pos_NE[VY]; index_y += tile_width) + { + for (F64 index_x = pos_SW[VX]; index_x < pos_NE[VX]; index_x += tile_width) + { + // Compute the world coordinates of the current point + LLVector3d pos_global(index_x, index_y, pos_SW[VZ]); + // Convert to the mipmap level coordinates for that point (i.e. which tile to we hit) + LLWorldMipmap::globalToMipmap(pos_global[VX], pos_global[VY], level, &grid_x, &grid_y); + // Get the tile. Note: NULL means that the image does not exist (so it's considered "complete" as far as fetching is concerned) + LLPointer simimage = LLWorldMap::getInstance()->getObjectsTile(grid_x, grid_y, level, load); + if (simimage) + { + // Checks that the image has a valid texture + if (simimage->hasGLTexture()) + { + // Increment the number of completly fetched tiles + completed_tiles++; + + // Convert those coordinates (SW corner of the mipmap tile) into world (meters) coordinates + pos_global[VX] = grid_x * REGION_WIDTH_METERS; + pos_global[VY] = grid_y * REGION_WIDTH_METERS; + // Now to screen coordinates for SW corner of that tile + LLVector3 pos_screen = globalPosToView (pos_global); + F32 left = pos_screen[VX]; + F32 bottom = pos_screen[VY]; + // Compute the NE corner coordinates of the tile now + pos_global[VX] += tile_width; + pos_global[VY] += tile_width; + pos_screen = globalPosToView (pos_global); + F32 right = pos_screen[VX]; + F32 top = pos_screen[VY]; + + // Draw the tile + LLGLSUIDefault gls_ui; + gGL.getTexUnit(0)->bind(simimage.get()); + simimage->setAddressMode(LLTexUnit::TAM_CLAMP); + + gGL.color4f(1.f, 1.0f, 1.0f, 1.0f); + + gGL.begin(LLRender::QUADS); + gGL.texCoord2f(0.f, 1.f); + gGL.vertex3f(left, top, 0.f); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex3f(left, bottom, 0.f); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex3f(right, bottom, 0.f); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex3f(right, top, 0.f); + gGL.end(); #if DEBUG_DRAW_TILE - drawTileOutline(level, top, left, bottom, right); + drawTileOutline(level, top, left, bottom, right); #endif // DEBUG_DRAW_TILE - } - //else - //{ - // Waiting for a tile -> the level is not complete - // LL_INFOS("WorldMap") << "Unfetched tile. level = " << level << LL_ENDL; - //} - } - else - { - // Unexistent tiles are counted as "completed" - completed_tiles++; - } - // Increment the number of tiles in that level / screen - total_tiles++; - } - } - return (completed_tiles == total_tiles); + } + //else + //{ + // Waiting for a tile -> the level is not complete + // LL_INFOS("WorldMap") << "Unfetched tile. level = " << level << LL_ENDL; + //} + } + else + { + // Unexistent tiles are counted as "completed" + completed_tiles++; + } + // Increment the number of tiles in that level / screen + total_tiles++; + } + } + return (completed_tiles == total_tiles); } // Draw lines (rectangle outline and cross) to visualize the position of the tile // Used for debug only void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right) { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (level == 1) - gGL.color3f(1.f, 0.f, 0.f); // red - else if (level == 2) - gGL.color3f(0.f, 1.f, 0.f); // green - else if (level == 3) - gGL.color3f(0.f, 0.f, 1.f); // blue - else if (level == 4) - gGL.color3f(1.f, 1.f, 0.f); // yellow - else if (level == 5) - gGL.color3f(1.f, 0.f, 1.f); // magenta - else if (level == 6) - gGL.color3f(0.f, 1.f, 1.f); // cyan - else if (level == 7) - gGL.color3f(1.f, 1.f, 1.f); // white - else - gGL.color3f(0.f, 0.f, 0.f); // black - gGL.begin(LLRender::LINE_STRIP); - gGL.vertex2f(left, top); - gGL.vertex2f(right, bottom); - gGL.vertex2f(left, bottom); - gGL.vertex2f(right, top); - gGL.vertex2f(left, top); - gGL.vertex2f(left, bottom); - gGL.vertex2f(right, bottom); - gGL.vertex2f(right, top); - gGL.end(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (level == 1) + gGL.color3f(1.f, 0.f, 0.f); // red + else if (level == 2) + gGL.color3f(0.f, 1.f, 0.f); // green + else if (level == 3) + gGL.color3f(0.f, 0.f, 1.f); // blue + else if (level == 4) + gGL.color3f(1.f, 1.f, 0.f); // yellow + else if (level == 5) + gGL.color3f(1.f, 0.f, 1.f); // magenta + else if (level == 6) + gGL.color3f(0.f, 1.f, 1.f); // cyan + else if (level == 7) + gGL.color3f(1.f, 1.f, 1.f); // white + else + gGL.color3f(0.f, 0.f, 0.f); // black + gGL.begin(LLRender::LINE_STRIP); + gGL.vertex2f(left, top); + gGL.vertex2f(right, bottom); + gGL.vertex2f(left, bottom); + gGL.vertex2f(right, top); + gGL.vertex2f(left, top); + gGL.vertex2f(left, bottom); + gGL.vertex2f(right, bottom); + gGL.vertex2f(right, top); + gGL.end(); } void LLWorldMapView::drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image) { - LLSimInfo::item_info_list_t::const_iterator e; - for (e = items.begin(); e != items.end(); ++e) - { - drawGenericItem(*e, image); - } + LLSimInfo::item_info_list_t::const_iterator e; + for (e = items.begin(); e != items.end(); ++e) + { + drawGenericItem(*e, image); + } } void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image) { - drawImage(item.getGlobalPosition(), image); + drawImage(item.getGlobalPosition(), image); } void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color) { - LLVector3 pos_map = globalPosToView( global_pos ); - image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f), - ll_round(pos_map.mV[VY] - image->getHeight()/2.f), - color); + LLVector3 pos_map = globalPosToView( global_pos ); + image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f), + ll_round(pos_map.mV[VY] - image->getHeight()/2.f), + color); } void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color) { - LLVector3 pos_map = globalPosToView( global_pos ); - for(U32 i=0; idraw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f), - ll_round(pos_map.mV[VY] - image->getHeight()/2.f + i*offset), - color); - } + LLVector3 pos_map = globalPosToView( global_pos ); + for(U32 i=0; idraw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f), + ll_round(pos_map.mV[VY] - image->getHeight()/2.f + i*offset), + color); + } } void LLWorldMapView::drawItems() { - bool mature_enabled = gAgent.canAccessMature(); - bool adult_enabled = gAgent.canAccessAdult(); + bool mature_enabled = gAgent.canAccessMature(); + bool adult_enabled = gAgent.canAccessAdult(); BOOL show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents"); - BOOL show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents"); - - for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) - { - U64 handle = *iter; - LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); - if ((info == NULL) || (info->isDown())) - { - continue; - } - // Infohubs - if (gSavedSettings.getBOOL("MapShowInfohubs")) - { - drawGenericItems(info->getInfoHub(), sInfohubImage); - } - // Telehubs - if (gSavedSettings.getBOOL("MapShowTelehubs")) - { - drawGenericItems(info->getTeleHub(), sTelehubImage); - } - // Land for sale - if (gSavedSettings.getBOOL("MapShowLandForSale")) - { - drawGenericItems(info->getLandForSale(), sForSaleImage); - // for 1.23, we're showing normal land and adult land in the same UI; you don't - // get a choice about which ones you want. If you're currently asking for adult - // content and land you'll get the adult land. - if (gAgent.canAccessAdult()) - { - drawGenericItems(info->getLandForSaleAdult(), sForSaleAdultImage); - } - } - // PG Events - if (gSavedSettings.getBOOL("MapShowEvents")) - { - drawGenericItems(info->getPGEvent(), sEventImage); - } - // Mature Events - if (show_mature) - { - drawGenericItems(info->getMatureEvent(), sEventMatureImage); - } - // Adult Events - if (show_adult) - { - drawGenericItems(info->getAdultEvent(), sEventAdultImage); - } - } + BOOL show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents"); + + for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) + { + U64 handle = *iter; + LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); + if ((info == NULL) || (info->isDown())) + { + continue; + } + // Infohubs + if (gSavedSettings.getBOOL("MapShowInfohubs")) + { + drawGenericItems(info->getInfoHub(), sInfohubImage); + } + // Telehubs + if (gSavedSettings.getBOOL("MapShowTelehubs")) + { + drawGenericItems(info->getTeleHub(), sTelehubImage); + } + // Land for sale + if (gSavedSettings.getBOOL("MapShowLandForSale")) + { + drawGenericItems(info->getLandForSale(), sForSaleImage); + // for 1.23, we're showing normal land and adult land in the same UI; you don't + // get a choice about which ones you want. If you're currently asking for adult + // content and land you'll get the adult land. + if (gAgent.canAccessAdult()) + { + drawGenericItems(info->getLandForSaleAdult(), sForSaleAdultImage); + } + } + // PG Events + if (gSavedSettings.getBOOL("MapShowEvents")) + { + drawGenericItems(info->getPGEvent(), sEventImage); + } + // Mature Events + if (show_mature) + { + drawGenericItems(info->getMatureEvent(), sEventMatureImage); + } + // Adult Events + if (show_adult) + { + drawGenericItems(info->getAdultEvent(), sEventAdultImage); + } + } } void LLWorldMapView::drawAgents() { - static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); - - for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) - { - U64 handle = *iter; - LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); - if ((siminfo == NULL) || (siminfo->isDown())) - { - continue; - } - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAgentLocation().begin(); - while (it != siminfo->getAgentLocation().end()) - { - // Show Individual agents (or little stacks where real agents are) - - // Here's how we'd choose the color if info.mID were available but it's not being sent: - // LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? friend_color : avatar_color; - drawImageStack(it->getGlobalPosition(), sAvatarSmallImage, it->getCount(), 3.f, map_avatar_color); - ++it; - } - } + static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); + + for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) + { + U64 handle = *iter; + LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); + if ((siminfo == NULL) || (siminfo->isDown())) + { + continue; + } + LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAgentLocation().begin(); + while (it != siminfo->getAgentLocation().end()) + { + // Show Individual agents (or little stacks where real agents are) + + // Here's how we'd choose the color if info.mID were available but it's not being sent: + // LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? friend_color : avatar_color; + drawImageStack(it->getGlobalPosition(), sAvatarSmallImage, it->getCount(), 3.f, map_avatar_color); + ++it; + } + } } void LLWorldMapView::drawFrustum() { - // Draw frustum - F32 meters_to_pixels = mMapScale/ REGION_WIDTH_METERS; + // Draw frustum + F32 meters_to_pixels = mMapScale/ REGION_WIDTH_METERS; - F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); - F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); - F32 far_clip_pixels = far_clip_meters * meters_to_pixels; + F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); + F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); + F32 far_clip_pixels = far_clip_meters * meters_to_pixels; - F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); - F32 half_width_pixels = half_width_meters * meters_to_pixels; - - // Compute the frustum coordinates. Take the UI scale into account. + F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); + F32 half_width_pixels = half_width_meters * meters_to_pixels; + + // Compute the frustum coordinates. Take the UI scale into account. F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + mPanX) * LLUI::getScaleFactor().mV[VX]); F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + mPanY) * LLUI::getScaleFactor().mV[VY]); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Since we don't rotate the map, we have to rotate the frustum. - gGL.pushMatrix(); - { - gGL.translatef( ctr_x, ctr_y, 0 ); - - // Draw triangle with more alpha in far pixels to make it - // fade out in distance. - gGL.begin( LLRender::TRIANGLES ); - { - // get camera look at and left axes - LLVector3 at_axis = LLViewerCamera::instance().getAtAxis(); - LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis(); - - // grab components along XY plane - LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]); - LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]); - - // but, when looking near straight up or down... - if (is_approx_zero(cam_lookat.magVecSquared())) - { - //...just fall back to looking down the x axis - cam_lookat = LLVector2(1.f, 0.f); // x axis - cam_left = LLVector2(0.f, 1.f); // y axis - } - - // normalize to unit length - cam_lookat.normVec(); - cam_left.normVec(); - - gGL.color4f(1.f, 1.f, 1.f, 0.25f); - gGL.vertex2f( 0, 0 ); - - gGL.color4f(1.f, 1.f, 1.f, 0.02f); - - // use 2d camera vectors to render frustum triangle - LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels; - gGL.vertex2f(vert.mV[VX], vert.mV[VY]); - - vert = cam_lookat * far_clip_pixels - cam_left * half_width_pixels; - gGL.vertex2f(vert.mV[VX], vert.mV[VY]); - } - gGL.end(); - } - gGL.popMatrix(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // Since we don't rotate the map, we have to rotate the frustum. + gGL.pushMatrix(); + { + gGL.translatef( ctr_x, ctr_y, 0 ); + + // Draw triangle with more alpha in far pixels to make it + // fade out in distance. + gGL.begin( LLRender::TRIANGLES ); + { + // get camera look at and left axes + LLVector3 at_axis = LLViewerCamera::instance().getAtAxis(); + LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis(); + + // grab components along XY plane + LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]); + LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]); + + // but, when looking near straight up or down... + if (is_approx_zero(cam_lookat.magVecSquared())) + { + //...just fall back to looking down the x axis + cam_lookat = LLVector2(1.f, 0.f); // x axis + cam_left = LLVector2(0.f, 1.f); // y axis + } + + // normalize to unit length + cam_lookat.normVec(); + cam_left.normVec(); + + gGL.color4f(1.f, 1.f, 1.f, 0.25f); + gGL.vertex2f( 0, 0 ); + + gGL.color4f(1.f, 1.f, 1.f, 0.02f); + + // use 2d camera vectors to render frustum triangle + LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels; + gGL.vertex2f(vert.mV[VX], vert.mV[VY]); + + vert = cam_lookat * far_clip_pixels - cam_left * half_width_pixels; + gGL.vertex2f(vert.mV[VX], vert.mV[VY]); + } + gGL.end(); + } + gGL.popMatrix(); } LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos ) { - LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); - LLVector3 pos_local; - pos_local.setVec(relative_pos_global); // convert to floats from doubles + LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); + LLVector3 pos_local; + pos_local.setVec(relative_pos_global); // convert to floats from doubles - pos_local.mV[VX] *= mMapScale / REGION_WIDTH_METERS; - pos_local.mV[VY] *= mMapScale / REGION_WIDTH_METERS; - // leave Z component in meters + pos_local.mV[VX] *= mMapScale / REGION_WIDTH_METERS; + pos_local.mV[VY] *= mMapScale / REGION_WIDTH_METERS; + // leave Z component in meters - pos_local.mV[VX] += getRect().getWidth() / 2 + mPanX; - pos_local.mV[VY] += getRect().getHeight() / 2 + mPanY; + pos_local.mV[VX] += getRect().getWidth() / 2 + mPanX; + pos_local.mV[VY] += getRect().getHeight() / 2 + mPanY; - return pos_local; + return pos_local; } void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow, - const std::string& label, const std::string& tooltip, S32 vert_offset ) + const std::string& label, const std::string& tooltip, S32 vert_offset ) { - LLVector3 pos_local = globalPosToView( pos_global ); - S32 x = ll_round( pos_local.mV[VX] ); - S32 y = ll_round( pos_local.mV[VY] ); - LLFontGL* font = LLFontGL::getFontSansSerifSmall(); - S32 text_x = x; - S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight()); - - if( x < 0 - || y < 0 - || x >= getRect().getWidth() - || y >= getRect().getHeight() ) - { - if (draw_arrow) - { - drawTrackingCircle( getRect(), x, y, color, 3, 15 ); - drawTrackingArrow( getRect(), x, y, color ); - text_x = sTrackingArrowX; - text_y = sTrackingArrowY; - } - } - else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION && - LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING) - { - drawTrackingCircle( getRect(), x, y, color, 3, 15 ); - } - else - { - drawImage(pos_global, sTrackCircleImage, color); - } - - // clamp text position to on-screen - const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2; - S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f); - text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING); - text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - font->getLineHeight() - TEXT_PADDING - vert_offset); - - if (label != "") - { - font->renderUTF8( - label, 0, - text_x, - text_y, - LLColor4::white, LLFontGL::HCENTER, - LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); - - if (tooltip != "") - { - text_y -= font->getLineHeight(); - - font->renderUTF8( - tooltip, 0, - text_x, - text_y, - LLColor4::white, LLFontGL::HCENTER, - LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); - } - } + LLVector3 pos_local = globalPosToView( pos_global ); + S32 x = ll_round( pos_local.mV[VX] ); + S32 y = ll_round( pos_local.mV[VY] ); + LLFontGL* font = LLFontGL::getFontSansSerifSmall(); + S32 text_x = x; + S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight()); + + if( x < 0 + || y < 0 + || x >= getRect().getWidth() + || y >= getRect().getHeight() ) + { + if (draw_arrow) + { + drawTrackingCircle( getRect(), x, y, color, 3, 15 ); + drawTrackingArrow( getRect(), x, y, color ); + text_x = sTrackingArrowX; + text_y = sTrackingArrowY; + } + } + else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION && + LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING) + { + drawTrackingCircle( getRect(), x, y, color, 3, 15 ); + } + else + { + drawImage(pos_global, sTrackCircleImage, color); + } + + // clamp text position to on-screen + const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2; + S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f); + text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING); + text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - font->getLineHeight() - TEXT_PADDING - vert_offset); + + if (label != "") + { + font->renderUTF8( + label, 0, + text_x, + text_y, + LLColor4::white, LLFontGL::HCENTER, + LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); + + if (tooltip != "") + { + text_y -= font->getLineHeight(); + + font->renderUTF8( + tooltip, 0, + text_x, + text_y, + LLColor4::white, LLFontGL::HCENTER, + LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); + } + } } // If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y ) { - x -= llfloor((getRect().getWidth() / 2 + mPanX)); - y -= llfloor((getRect().getHeight() / 2 + mPanY)); - - LLVector3 pos_local( (F32)x, (F32)y, 0.f ); - - pos_local *= ( REGION_WIDTH_METERS / mMapScale ); - - LLVector3d pos_global; - pos_global.setVec( pos_local ); - pos_global += gAgentCamera.getCameraPositionGlobal(); - if(gAgent.isGodlike()) - { - pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200. - } - else - { - pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's - } - - return pos_global; + x -= llfloor((getRect().getWidth() / 2 + mPanX)); + y -= llfloor((getRect().getHeight() / 2 + mPanY)); + + LLVector3 pos_local( (F32)x, (F32)y, 0.f ); + + pos_local *= ( REGION_WIDTH_METERS / mMapScale ); + + LLVector3d pos_global; + pos_global.setVec( pos_local ); + pos_global += gAgentCamera.getCameraPositionGlobal(); + if(gAgent.isGodlike()) + { + pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200. + } + else + { + pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's + } + + return pos_global; } BOOL LLWorldMapView::handleToolTip( S32 x, S32 y, MASK mask ) { - LLVector3d pos_global = viewPosToGlobal(x, y); - U64 handle = to_region_handle(pos_global); - std::string tooltip_msg; - - LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); - if (info) - { - LLViewerRegion *region = gAgent.getRegion(); - - std::string message = llformat("%s (%s)", info->getName().c_str(), info->getAccessString().c_str()); - - if (!info->isDown()) - { - S32 agent_count = info->getAgentCount(); - if (region && (region->getHandle() == handle)) - { - ++agent_count; // Bump by 1 if we're here - } - - // We may not have an agent count when the map is really - // zoomed out, so don't display anything about the count. JC - if (agent_count > 0) - { - LLStringUtil::format_map_t string_args; - string_args["[NUMBER]"] = llformat("%d", agent_count); - message += '\n'; - message += getString((agent_count == 1 ? "world_map_person" : "world_map_people") , string_args); - } - } - tooltip_msg.assign( message ); - - // Optionally show region flags - std::string region_flags = info->getFlagsString(); - - if (!region_flags.empty()) - { - tooltip_msg += '\n'; - tooltip_msg += region_flags; - } - - const S32 SLOP = 9; - S32 screen_x, screen_y; - - localPointToScreen(x, y, &screen_x, &screen_y); - LLRect sticky_rect_screen; - sticky_rect_screen.setCenterAndSize(screen_x, screen_y, SLOP, SLOP); - - LLToolTipMgr::instance().show(LLToolTip::Params() - .message(tooltip_msg) - .sticky_rect(sticky_rect_screen)); - } - return TRUE; + LLVector3d pos_global = viewPosToGlobal(x, y); + U64 handle = to_region_handle(pos_global); + std::string tooltip_msg; + + LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); + if (info) + { + LLViewerRegion *region = gAgent.getRegion(); + + std::string message = llformat("%s (%s)", info->getName().c_str(), info->getAccessString().c_str()); + + if (!info->isDown()) + { + S32 agent_count = info->getAgentCount(); + if (region && (region->getHandle() == handle)) + { + ++agent_count; // Bump by 1 if we're here + } + + // We may not have an agent count when the map is really + // zoomed out, so don't display anything about the count. JC + if (agent_count > 0) + { + LLStringUtil::format_map_t string_args; + string_args["[NUMBER]"] = llformat("%d", agent_count); + message += '\n'; + message += getString((agent_count == 1 ? "world_map_person" : "world_map_people") , string_args); + } + } + tooltip_msg.assign( message ); + + // Optionally show region flags + std::string region_flags = info->getFlagsString(); + + if (!region_flags.empty()) + { + tooltip_msg += '\n'; + tooltip_msg += region_flags; + } + + const S32 SLOP = 9; + S32 screen_x, screen_y; + + localPointToScreen(x, y, &screen_x, &screen_y); + LLRect sticky_rect_screen; + sticky_rect_screen.setCenterAndSize(screen_x, screen_y, SLOP, SLOP); + + LLToolTipMgr::instance().show(LLToolTip::Params() + .message(tooltip_msg) + .sticky_rect(sticky_rect_screen)); + } + return TRUE; } // Pass relative Z of 0 to draw at same level. // static static void drawDot(F32 x_pixels, F32 y_pixels, - const LLColor4& color, - F32 relative_z, - F32 dot_radius, - LLUIImagePtr dot_image) + const LLColor4& color, + F32 relative_z, + F32 dot_radius, + LLUIImagePtr dot_image) { - const F32 HEIGHT_THRESHOLD = 7.f; - - if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD) - { - dot_image->draw(ll_round(x_pixels) - dot_image->getWidth()/2, - ll_round(y_pixels) - dot_image->getHeight()/2, - color); - } - else - { - // Draw V indicator for above or below - // *TODO: Replace this vector drawing with icons - - F32 left = x_pixels - dot_radius; - F32 right = x_pixels + dot_radius; - F32 center = (left + right) * 0.5f; - F32 top = y_pixels + dot_radius; - F32 bottom = y_pixels - dot_radius; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4fv( color.mV ); - LLUI::setLineWidth(3.0f); - F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V - F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V - gGL.begin( LLRender::LINES ); - gGL.vertex2f(left, back); - gGL.vertex2f(center, point); - gGL.vertex2f(center, point); - gGL.vertex2f(right, back); - gGL.end(); - LLUI::setLineWidth(1.0f); - } + const F32 HEIGHT_THRESHOLD = 7.f; + + if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD) + { + dot_image->draw(ll_round(x_pixels) - dot_image->getWidth()/2, + ll_round(y_pixels) - dot_image->getHeight()/2, + color); + } + else + { + // Draw V indicator for above or below + // *TODO: Replace this vector drawing with icons + + F32 left = x_pixels - dot_radius; + F32 right = x_pixels + dot_radius; + F32 center = (left + right) * 0.5f; + F32 top = y_pixels + dot_radius; + F32 bottom = y_pixels - dot_radius; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.color4fv( color.mV ); + LLUI::setLineWidth(3.0f); + F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V + F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V + gGL.begin( LLRender::LINES ); + gGL.vertex2f(left, back); + gGL.vertex2f(center, point); + gGL.vertex2f(center, point); + gGL.vertex2f(right, back); + gGL.end(); + LLUI::setLineWidth(1.0f); + } } // Pass relative Z of 0 to draw at same level. // static -void LLWorldMapView::drawAvatar(F32 x_pixels, - F32 y_pixels, - const LLColor4& color, - F32 relative_z, - F32 dot_radius, - bool unknown_relative_z) +void LLWorldMapView::drawAvatar(F32 x_pixels, + F32 y_pixels, + const LLColor4& color, + F32 relative_z, + F32 dot_radius, + bool unknown_relative_z) { - const F32 HEIGHT_THRESHOLD = 7.f; - LLUIImagePtr dot_image = sAvatarLevelImage; - if (unknown_relative_z && llabs(relative_z) > HEIGHT_THRESHOLD) - { - dot_image = sAvatarUnknownImage; - } - else - { - if(relative_z < -HEIGHT_THRESHOLD) - { - dot_image = sAvatarBelowImage; - } - else if(relative_z > HEIGHT_THRESHOLD) - { - dot_image = sAvatarAboveImage; - } - } - S32 dot_width = ll_round(dot_radius * 2.f); - dot_image->draw(ll_round(x_pixels - dot_radius), - ll_round(y_pixels - dot_radius), - dot_width, - dot_width, - color); + const F32 HEIGHT_THRESHOLD = 7.f; + LLUIImagePtr dot_image = sAvatarLevelImage; + if (unknown_relative_z && llabs(relative_z) > HEIGHT_THRESHOLD) + { + dot_image = sAvatarUnknownImage; + } + else + { + if(relative_z < -HEIGHT_THRESHOLD) + { + dot_image = sAvatarBelowImage; + } + else if(relative_z > HEIGHT_THRESHOLD) + { + dot_image = sAvatarAboveImage; + } + } + S32 dot_width = ll_round(dot_radius * 2.f); + dot_image->draw(ll_round(x_pixels - dot_radius), + ll_round(y_pixels - dot_radius), + dot_width, + dot_width, + color); } // Pass relative Z of 0 to draw at same level. // static -void LLWorldMapView::drawTrackingDot( F32 x_pixels, - F32 y_pixels, - const LLColor4& color, - F32 relative_z, - F32 dot_radius) +void LLWorldMapView::drawTrackingDot( F32 x_pixels, + F32 y_pixels, + const LLColor4& color, + F32 relative_z, + F32 dot_radius) { - drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage); + drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage); } // Pass relative Z of 0 to draw at same level. // static -void LLWorldMapView::drawIconName(F32 x_pixels, - F32 y_pixels, - const LLColor4& color, - const std::string& first_line, - const std::string& second_line) +void LLWorldMapView::drawIconName(F32 x_pixels, + F32 y_pixels, + const LLColor4& color, + const std::string& first_line, + const std::string& second_line) { - const S32 VERT_PAD = 8; - S32 text_x = ll_round(x_pixels); - S32 text_y = ll_round(y_pixels - - BIG_DOT_RADIUS - - VERT_PAD); - - // render text - LLFontGL::getFontSansSerif()->renderUTF8(first_line, 0, - text_x, - text_y, - color, - LLFontGL::HCENTER, - LLFontGL::TOP, - LLFontGL::NORMAL, - LLFontGL::DROP_SHADOW); - - text_y -= LLFontGL::getFontSansSerif()->getLineHeight(); - - // render text - LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0, - text_x, - text_y, - color, - LLFontGL::HCENTER, - LLFontGL::TOP, - LLFontGL::NORMAL, - LLFontGL::DROP_SHADOW); + const S32 VERT_PAD = 8; + S32 text_x = ll_round(x_pixels); + S32 text_y = ll_round(y_pixels + - BIG_DOT_RADIUS + - VERT_PAD); + + // render text + LLFontGL::getFontSansSerif()->renderUTF8(first_line, 0, + text_x, + text_y, + color, + LLFontGL::HCENTER, + LLFontGL::TOP, + LLFontGL::NORMAL, + LLFontGL::DROP_SHADOW); + + text_y -= LLFontGL::getFontSansSerif()->getLineHeight(); + + // render text + LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0, + text_x, + text_y, + color, + LLFontGL::HCENTER, + LLFontGL::TOP, + LLFontGL::NORMAL, + LLFontGL::DROP_SHADOW); } -//static +//static void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap ) { - F32 start_theta = 0.f; - F32 end_theta = F_TWO_PI; - F32 x_delta = 0.f; - F32 y_delta = 0.f; - - if (x < 0) - { - x_delta = 0.f - (F32)x; - start_theta = F_PI + F_PI_BY_TWO; - end_theta = F_TWO_PI + F_PI_BY_TWO; - } - else if (x > rect.getWidth()) - { - x_delta = (F32)(x - rect.getWidth()); - start_theta = F_PI_BY_TWO; - end_theta = F_PI + F_PI_BY_TWO; - } - - if (y < 0) - { - y_delta = 0.f - (F32)y; - if (x < 0) - { - start_theta = 0.f; - end_theta = F_PI_BY_TWO; - } - else if (x > rect.getWidth()) - { - start_theta = F_PI_BY_TWO; - end_theta = F_PI; - } - else - { - start_theta = 0.f; - end_theta = F_PI; - } - } - else if (y > rect.getHeight()) - { - y_delta = (F32)(y - rect.getHeight()); - if (x < 0) - { - start_theta = F_PI + F_PI_BY_TWO; - end_theta = F_TWO_PI; - } - else if (x > rect.getWidth()) - { - start_theta = F_PI; - end_theta = F_PI + F_PI_BY_TWO; - } - else - { - start_theta = F_PI; - end_theta = F_TWO_PI; - } - } - - F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta); - - distance = llmax(0.1f, distance); - - F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap; - F32 inner_radius = outer_radius - (F32)min_thickness; - - F32 angle_adjust_x = asin(x_delta / outer_radius); - F32 angle_adjust_y = asin(y_delta / outer_radius); - - if (angle_adjust_x) - { - if (angle_adjust_y) - { - F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y); - start_theta += angle_adjust; - end_theta -= angle_adjust; - } - else - { - start_theta += angle_adjust_x; - end_theta -= angle_adjust_x; - } - } - else if (angle_adjust_y) - { - start_theta += angle_adjust_y; - end_theta -= angle_adjust_y; - } - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f); - gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); - gGL.popMatrix(); + F32 start_theta = 0.f; + F32 end_theta = F_TWO_PI; + F32 x_delta = 0.f; + F32 y_delta = 0.f; + + if (x < 0) + { + x_delta = 0.f - (F32)x; + start_theta = F_PI + F_PI_BY_TWO; + end_theta = F_TWO_PI + F_PI_BY_TWO; + } + else if (x > rect.getWidth()) + { + x_delta = (F32)(x - rect.getWidth()); + start_theta = F_PI_BY_TWO; + end_theta = F_PI + F_PI_BY_TWO; + } + + if (y < 0) + { + y_delta = 0.f - (F32)y; + if (x < 0) + { + start_theta = 0.f; + end_theta = F_PI_BY_TWO; + } + else if (x > rect.getWidth()) + { + start_theta = F_PI_BY_TWO; + end_theta = F_PI; + } + else + { + start_theta = 0.f; + end_theta = F_PI; + } + } + else if (y > rect.getHeight()) + { + y_delta = (F32)(y - rect.getHeight()); + if (x < 0) + { + start_theta = F_PI + F_PI_BY_TWO; + end_theta = F_TWO_PI; + } + else if (x > rect.getWidth()) + { + start_theta = F_PI; + end_theta = F_PI + F_PI_BY_TWO; + } + else + { + start_theta = F_PI; + end_theta = F_TWO_PI; + } + } + + F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta); + + distance = llmax(0.1f, distance); + + F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap; + F32 inner_radius = outer_radius - (F32)min_thickness; + + F32 angle_adjust_x = asin(x_delta / outer_radius); + F32 angle_adjust_y = asin(y_delta / outer_radius); + + if (angle_adjust_x) + { + if (angle_adjust_y) + { + F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y); + start_theta += angle_adjust; + end_theta -= angle_adjust; + } + else + { + start_theta += angle_adjust_x; + end_theta -= angle_adjust_x; + } + } + else if (angle_adjust_y) + { + start_theta += angle_adjust_y; + end_theta -= angle_adjust_y; + } + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f); + gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); + gGL.popMatrix(); } // static -void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y, - const LLColor4& color, - S32 arrow_size) +void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y, + const LLColor4& color, + S32 arrow_size) { - F32 x_center = (F32)rect.getWidth() / 2.f; - F32 y_center = (F32)rect.getHeight() / 2.f; - - F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size ); - F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size ); - - F32 slope = (F32)(y - y_center) / (F32)(x - x_center); - F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth(); - - if (llabs(slope) > window_ratio && y_clamped != (F32)y) - { - // clamp by y - x_clamped = (y_clamped - y_center) / slope + x_center; - // adjust for arrow size - x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) ); - } - else if (x_clamped != (F32)x) - { - // clamp by x - y_clamped = (x_clamped - x_center) * slope + y_center; - // adjust for arrow size - y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) ); - } - - // *FIX: deal with non-square window properly. - // I do not understand what this comment means -- is it actually - // broken or is it correctly dealing with non-square - // windows. Phoenix 2007-01-03. - S32 half_arrow_size = (S32) (0.5f * arrow_size); - - F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center); - - sTrackingArrowX = llfloor(x_clamped); - sTrackingArrowY = llfloor(y_clamped); - - gl_draw_scaled_rotated_image( - sTrackingArrowX, - sTrackingArrowY, - arrow_size, arrow_size, - RAD_TO_DEG * angle, - sTrackArrowImage->getImage(), - color); + F32 x_center = (F32)rect.getWidth() / 2.f; + F32 y_center = (F32)rect.getHeight() / 2.f; + + F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size ); + F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size ); + + F32 slope = (F32)(y - y_center) / (F32)(x - x_center); + F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth(); + + if (llabs(slope) > window_ratio && y_clamped != (F32)y) + { + // clamp by y + x_clamped = (y_clamped - y_center) / slope + x_center; + // adjust for arrow size + x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) ); + } + else if (x_clamped != (F32)x) + { + // clamp by x + y_clamped = (x_clamped - x_center) * slope + y_center; + // adjust for arrow size + y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) ); + } + + // *FIX: deal with non-square window properly. + // I do not understand what this comment means -- is it actually + // broken or is it correctly dealing with non-square + // windows. Phoenix 2007-01-03. + S32 half_arrow_size = (S32) (0.5f * arrow_size); + + F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center); + + sTrackingArrowX = llfloor(x_clamped); + sTrackingArrowY = llfloor(y_clamped); + + gl_draw_scaled_rotated_image( + sTrackingArrowX, + sTrackingArrowY, + arrow_size, arrow_size, + RAD_TO_DEG * angle, + sTrackArrowImage->getImage(), + color); } void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation ) { - // Rotation is in radians. - // Rotation of 0 means x = 1, y = 0 on the unit circle. + // Rotation is in radians. + // Rotation of 0 means x = 1, y = 0 on the unit circle. - F32 map_half_height = getRect().getHeight() * 0.5f; - F32 map_half_width = getRect().getWidth() * 0.5f; - F32 text_half_height = text_box->getRect().getHeight() * 0.5f; - F32 text_half_width = text_box->getRect().getWidth() * 0.5f; - F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width ); + F32 map_half_height = getRect().getHeight() * 0.5f; + F32 map_half_width = getRect().getWidth() * 0.5f; + F32 text_half_height = text_box->getRect().getHeight() * 0.5f; + F32 text_half_width = text_box->getRect().getWidth() * 0.5f; + F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width ); - text_box->setOrigin( - ll_round(map_half_width - text_half_width + radius * cos( rotation )), - ll_round(map_half_height - text_half_height + radius * sin( rotation )) ); + text_box->setOrigin( + ll_round(map_half_width - text_half_width + radius * cos( rotation )), + ll_round(map_half_height - text_half_height + radius * sin( rotation )) ); } void LLWorldMapView::updateDirections() { - S32 width = getRect().getWidth(); - S32 height = getRect().getHeight(); - - S32 text_height = mTextBoxNorth->getRect().getHeight(); - S32 text_width = mTextBoxNorth->getRect().getWidth(); - - const S32 PAD = 2; - S32 top = height - text_height - PAD; - S32 left = PAD*2; - S32 bottom = PAD; - S32 right = width - text_width - PAD; - S32 center_x = width/2 - text_width/2; - S32 center_y = height/2 - text_height/2; - - mTextBoxNorth->setOrigin( center_x, top ); - mTextBoxEast->setOrigin( right, center_y ); - mTextBoxSouth->setOrigin( center_x, bottom ); - mTextBoxWest->setOrigin( left, center_y ); - - // These have wider text boxes - text_width = mTextBoxNorthWest->getRect().getWidth(); - right = width - text_width - PAD; - - mTextBoxNorthWest->setOrigin(left, top); - mTextBoxNorthEast->setOrigin(right, top); - mTextBoxSouthWest->setOrigin(left, bottom); - mTextBoxSouthEast->setOrigin(right, bottom); - -// S32 hint_width = mTextBoxScrollHint->getRect().getWidth(); -// mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD, -// PAD * 2 + text_height ); + S32 width = getRect().getWidth(); + S32 height = getRect().getHeight(); + + S32 text_height = mTextBoxNorth->getRect().getHeight(); + S32 text_width = mTextBoxNorth->getRect().getWidth(); + + const S32 PAD = 2; + S32 top = height - text_height - PAD; + S32 left = PAD*2; + S32 bottom = PAD; + S32 right = width - text_width - PAD; + S32 center_x = width/2 - text_width/2; + S32 center_y = height/2 - text_height/2; + + mTextBoxNorth->setOrigin( center_x, top ); + mTextBoxEast->setOrigin( right, center_y ); + mTextBoxSouth->setOrigin( center_x, bottom ); + mTextBoxWest->setOrigin( left, center_y ); + + // These have wider text boxes + text_width = mTextBoxNorthWest->getRect().getWidth(); + right = width - text_width - PAD; + + mTextBoxNorthWest->setOrigin(left, top); + mTextBoxNorthEast->setOrigin(right, top); + mTextBoxSouthWest->setOrigin(left, bottom); + mTextBoxSouthEast->setOrigin(right, bottom); + +// S32 hint_width = mTextBoxScrollHint->getRect().getWidth(); +// mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD, +// PAD * 2 + text_height ); } void LLWorldMapView::reshape( S32 width, S32 height, BOOL called_from_parent ) { - LLView::reshape( width, height, called_from_parent ); + LLView::reshape( width, height, called_from_parent ); } bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track) { - LLVector3 pos_view = globalPosToView(item.getGlobalPosition()); - S32 item_x = ll_round(pos_view.mV[VX]); - S32 item_y = ll_round(pos_view.mV[VY]); - - if (x < item_x - BIG_DOT_RADIUS) return false; - if (x > item_x + BIG_DOT_RADIUS) return false; - if (y < item_y - BIG_DOT_RADIUS) return false; - if (y > item_y + BIG_DOT_RADIUS) return false; - - LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.getRegionHandle()); - if (sim_info) - { - if (track) - { - gFloaterWorldMap->trackLocation(item.getGlobalPosition()); - } - } - - if (track) - { - gFloaterWorldMap->trackGenericItem(item); - } - -// item.setSelected(true); - *id = item.getUUID(); - - return true; + LLVector3 pos_view = globalPosToView(item.getGlobalPosition()); + S32 item_x = ll_round(pos_view.mV[VX]); + S32 item_y = ll_round(pos_view.mV[VY]); + + if (x < item_x - BIG_DOT_RADIUS) return false; + if (x > item_x + BIG_DOT_RADIUS) return false; + if (y < item_y - BIG_DOT_RADIUS) return false; + if (y > item_y + BIG_DOT_RADIUS) return false; + + LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.getRegionHandle()); + if (sim_info) + { + if (track) + { + gFloaterWorldMap->trackLocation(item.getGlobalPosition()); + } + } + + if (track) + { + gFloaterWorldMap->trackGenericItem(item); + } + +// item.setSelected(true); + *id = item.getUUID(); + + return true; } // Handle a click, which might be on a dot void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask, - S32* hit_type, - LLUUID* id) + S32* hit_type, + LLUUID* id) { - LLVector3d pos_global = viewPosToGlobal(x, y); - - // *HACK: Adjust Z values automatically for liaisons & gods so - // we swoop down when they click on the map. Sadly, the P2P - // branch does not pay attention to this value; however, the - // Distributed Messaging branch honors it. - if(gAgent.isGodlike()) - { - pos_global.mdV[VZ] = 200.0; - } - - *hit_type = 0; // hit nothing - - LLWorldMap::getInstance()->cancelTracking(); - - S32 level = LLWorldMipmap::scaleToLevel(mMapScale); - // If the zoom level is not too far out already, test hits - if (level <= DRAW_SIMINFO_THRESHOLD) - { - bool show_mature = gAgent.canAccessMature() && gSavedSettings.getBOOL("ShowMatureEvents"); - bool show_adult = gAgent.canAccessAdult() && gSavedSettings.getBOOL("ShowAdultEvents"); - - // Test hits if trackable data are displayed, otherwise, we don't even bother - if (gSavedSettings.getBOOL("MapShowEvents") || show_mature || show_adult || gSavedSettings.getBOOL("MapShowLandForSale")) - { - // Iterate through the visible regions - for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) - { - U64 handle = *iter; - LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); - if ((siminfo == NULL) || (siminfo->isDown())) - { - continue; - } - // If on screen check hits with the visible item lists - if (gSavedSettings.getBOOL("MapShowEvents")) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getPGEvent().begin(); - while (it != siminfo->getPGEvent().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, false)) - { - *hit_type = MAP_ITEM_PG_EVENT; - mItemPicked = TRUE; - gFloaterWorldMap->trackEvent(event); - return; - } - ++it; - } - } - if (show_mature) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getMatureEvent().begin(); - while (it != siminfo->getMatureEvent().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, false)) - { - *hit_type = MAP_ITEM_MATURE_EVENT; - mItemPicked = TRUE; - gFloaterWorldMap->trackEvent(event); - return; - } - ++it; - } - } - if (show_adult) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAdultEvent().begin(); - while (it != siminfo->getAdultEvent().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, false)) - { - *hit_type = MAP_ITEM_ADULT_EVENT; - mItemPicked = TRUE; - gFloaterWorldMap->trackEvent(event); - return; - } - ++it; - } - } - if (gSavedSettings.getBOOL("MapShowLandForSale")) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSale().begin(); - while (it != siminfo->getLandForSale().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, true)) - { - *hit_type = MAP_ITEM_LAND_FOR_SALE; - mItemPicked = TRUE; - return; - } - ++it; - } - // for 1.23, we're showing normal land and adult land in the same UI; you don't - // get a choice about which ones you want. If you're currently asking for adult - // content and land you'll get the adult land. - if (gAgent.canAccessAdult()) - { - LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSaleAdult().begin(); - while (it != siminfo->getLandForSaleAdult().end()) - { - LLItemInfo event = *it; - if (checkItemHit(x, y, event, id, true)) - { - *hit_type = MAP_ITEM_LAND_FOR_SALE_ADULT; - mItemPicked = TRUE; - return; - } - ++it; - } - } - } - } - } - } - - // If we get here, we haven't clicked on anything - gFloaterWorldMap->trackLocation(pos_global); - mItemPicked = FALSE; - *id = LLUUID::null; - return; + LLVector3d pos_global = viewPosToGlobal(x, y); + + // *HACK: Adjust Z values automatically for liaisons & gods so + // we swoop down when they click on the map. Sadly, the P2P + // branch does not pay attention to this value; however, the + // Distributed Messaging branch honors it. + if(gAgent.isGodlike()) + { + pos_global.mdV[VZ] = 200.0; + } + + *hit_type = 0; // hit nothing + + LLWorldMap::getInstance()->cancelTracking(); + + S32 level = LLWorldMipmap::scaleToLevel(mMapScale); + // If the zoom level is not too far out already, test hits + if (level <= DRAW_SIMINFO_THRESHOLD) + { + bool show_mature = gAgent.canAccessMature() && gSavedSettings.getBOOL("ShowMatureEvents"); + bool show_adult = gAgent.canAccessAdult() && gSavedSettings.getBOOL("ShowAdultEvents"); + + // Test hits if trackable data are displayed, otherwise, we don't even bother + if (gSavedSettings.getBOOL("MapShowEvents") || show_mature || show_adult || gSavedSettings.getBOOL("MapShowLandForSale")) + { + // Iterate through the visible regions + for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) + { + U64 handle = *iter; + LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); + if ((siminfo == NULL) || (siminfo->isDown())) + { + continue; + } + // If on screen check hits with the visible item lists + if (gSavedSettings.getBOOL("MapShowEvents")) + { + LLSimInfo::item_info_list_t::const_iterator it = siminfo->getPGEvent().begin(); + while (it != siminfo->getPGEvent().end()) + { + LLItemInfo event = *it; + if (checkItemHit(x, y, event, id, false)) + { + *hit_type = MAP_ITEM_PG_EVENT; + mItemPicked = TRUE; + gFloaterWorldMap->trackEvent(event); + return; + } + ++it; + } + } + if (show_mature) + { + LLSimInfo::item_info_list_t::const_iterator it = siminfo->getMatureEvent().begin(); + while (it != siminfo->getMatureEvent().end()) + { + LLItemInfo event = *it; + if (checkItemHit(x, y, event, id, false)) + { + *hit_type = MAP_ITEM_MATURE_EVENT; + mItemPicked = TRUE; + gFloaterWorldMap->trackEvent(event); + return; + } + ++it; + } + } + if (show_adult) + { + LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAdultEvent().begin(); + while (it != siminfo->getAdultEvent().end()) + { + LLItemInfo event = *it; + if (checkItemHit(x, y, event, id, false)) + { + *hit_type = MAP_ITEM_ADULT_EVENT; + mItemPicked = TRUE; + gFloaterWorldMap->trackEvent(event); + return; + } + ++it; + } + } + if (gSavedSettings.getBOOL("MapShowLandForSale")) + { + LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSale().begin(); + while (it != siminfo->getLandForSale().end()) + { + LLItemInfo event = *it; + if (checkItemHit(x, y, event, id, true)) + { + *hit_type = MAP_ITEM_LAND_FOR_SALE; + mItemPicked = TRUE; + return; + } + ++it; + } + // for 1.23, we're showing normal land and adult land in the same UI; you don't + // get a choice about which ones you want. If you're currently asking for adult + // content and land you'll get the adult land. + if (gAgent.canAccessAdult()) + { + LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSaleAdult().begin(); + while (it != siminfo->getLandForSaleAdult().end()) + { + LLItemInfo event = *it; + if (checkItemHit(x, y, event, id, true)) + { + *hit_type = MAP_ITEM_LAND_FOR_SALE_ADULT; + mItemPicked = TRUE; + return; + } + ++it; + } + } + } + } + } + } + + // If we get here, we haven't clicked on anything + gFloaterWorldMap->trackLocation(pos_global); + mItemPicked = FALSE; + *id = LLUUID::null; + return; } BOOL LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask ) { - gFocusMgr.setMouseCapture( this ); - - mMouseDownPanX = ll_round(mPanX); - mMouseDownPanY = ll_round(mPanY); - mMouseDownX = x; - mMouseDownY = y; - sHandledLastClick = TRUE; - return TRUE; + gFocusMgr.setMouseCapture( this ); + + mMouseDownPanX = ll_round(mPanX); + mMouseDownPanY = ll_round(mPanY); + mMouseDownX = x; + mMouseDownY = y; + sHandledLastClick = TRUE; + return TRUE; } BOOL LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask ) { - if (hasMouseCapture()) - { - if (mPanning) - { - // restore mouse cursor - S32 local_x, local_y; - local_x = mMouseDownX + llfloor(mPanX - mMouseDownPanX); - local_y = mMouseDownY + llfloor(mPanY - mMouseDownPanY); - LLRect clip_rect = getRect(); - clip_rect.stretch(-8); - clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y); - LLUI::getInstance()->setMousePositionLocal(this, local_x, local_y); - - // finish the pan - mPanning = FALSE; - - mMouseDownX = 0; - mMouseDownY = 0; - } - else - { - // ignore whether we hit an event or not - S32 hit_type; - LLUUID id; - handleClick(x, y, mask, &hit_type, &id); - } - gViewerWindow->showCursor(); - gFocusMgr.setMouseCapture( NULL ); - return TRUE; - } - return FALSE; + if (hasMouseCapture()) + { + if (mPanning) + { + // restore mouse cursor + S32 local_x, local_y; + local_x = mMouseDownX + llfloor(mPanX - mMouseDownPanX); + local_y = mMouseDownY + llfloor(mPanY - mMouseDownPanY); + LLRect clip_rect = getRect(); + clip_rect.stretch(-8); + clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y); + LLUI::getInstance()->setMousePositionLocal(this, local_x, local_y); + + // finish the pan + mPanning = FALSE; + + mMouseDownX = 0; + mMouseDownY = 0; + } + else + { + // ignore whether we hit an event or not + S32 hit_type; + LLUUID id; + handleClick(x, y, mask, &hit_type, &id); + } + gViewerWindow->showCursor(); + gFocusMgr.setMouseCapture( NULL ); + return TRUE; + } + return FALSE; } void LLWorldMapView::updateVisibleBlocks() { - if (LLWorldMipmap::scaleToLevel(mMapScale) > DRAW_SIMINFO_THRESHOLD) - { - // If we're zoomed out too much, we just don't load all those sim info: too much! - return; - } - - // Load the blocks visible in the current World Map view - - // Get the World Map view coordinates and boundaries - LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); - const S32 width = getRect().getWidth(); - const S32 height = getRect().getHeight(); - const F32 half_width = F32(width) / 2.0f; - const F32 half_height = F32(height) / 2.0f; - - // Compute center into sim grid coordinates - S32 world_center_x = S32((-mPanX / mMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS)); - S32 world_center_y = S32((-mPanY / mMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS)); - - // Compute the boundaries into sim grid coordinates - S32 world_left = world_center_x - S32(half_width / mMapScale) - 1; - S32 world_right = world_center_x + S32(half_width / mMapScale) + 1; - S32 world_bottom = world_center_y - S32(half_height / mMapScale) - 1; - S32 world_top = world_center_y + S32(half_height / mMapScale) + 1; - - //LL_INFOS("WorldMap") << "LLWorldMapView::updateVisibleBlocks() : mMapScale = " << mMapScale << ", left = " << world_left << ", right = " << world_right << ", bottom = " << world_bottom << ", top = " << world_top << LL_ENDL; - LLWorldMap::getInstance()->updateRegions(world_left, world_bottom, world_right, world_top); + if (LLWorldMipmap::scaleToLevel(mMapScale) > DRAW_SIMINFO_THRESHOLD) + { + // If we're zoomed out too much, we just don't load all those sim info: too much! + return; + } + + // Load the blocks visible in the current World Map view + + // Get the World Map view coordinates and boundaries + LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); + const S32 width = getRect().getWidth(); + const S32 height = getRect().getHeight(); + const F32 half_width = F32(width) / 2.0f; + const F32 half_height = F32(height) / 2.0f; + + // Compute center into sim grid coordinates + S32 world_center_x = S32((-mPanX / mMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS)); + S32 world_center_y = S32((-mPanY / mMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS)); + + // Compute the boundaries into sim grid coordinates + S32 world_left = world_center_x - S32(half_width / mMapScale) - 1; + S32 world_right = world_center_x + S32(half_width / mMapScale) + 1; + S32 world_bottom = world_center_y - S32(half_height / mMapScale) - 1; + S32 world_top = world_center_y + S32(half_height / mMapScale) + 1; + + //LL_INFOS("WorldMap") << "LLWorldMapView::updateVisibleBlocks() : mMapScale = " << mMapScale << ", left = " << world_left << ", right = " << world_right << ", bottom = " << world_bottom << ", top = " << world_top << LL_ENDL; + LLWorldMap::getInstance()->updateRegions(world_left, world_bottom, world_right, world_top); } BOOL LLWorldMapView::handleHover( S32 x, S32 y, MASK mask ) { - if (hasMouseCapture()) - { - if (mPanning || llabs(x - mMouseDownX) > 1 || llabs(y - mMouseDownY) > 1) - { - // just started panning, so hide cursor - if (!mPanning) - { - mPanning = TRUE; - gViewerWindow->hideCursor(); - } - - F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX()); - F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY()); - - // Set pan to value at start of drag + offset - mPanX += delta_x; - mPanY += delta_y; - mTargetPanX = mPanX; - mTargetPanY = mPanY; - - gViewerWindow->moveCursorToCenter(); - } - - // doesn't matter, cursor should be hidden - gViewerWindow->setCursor(UI_CURSOR_CROSS ); - return TRUE; - } - else - { - // While we're waiting for data from the tracker, we're busy. JC - LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); - if (LLTracker::isTracking(NULL) - && pos_global.isExactlyZero()) - { - gViewerWindow->setCursor( UI_CURSOR_WAIT ); - } - else - { - gViewerWindow->setCursor( UI_CURSOR_CROSS ); - } - LL_DEBUGS("UserInput") << "hover handled by LLWorldMapView" << LL_ENDL; - return TRUE; - } + if (hasMouseCapture()) + { + if (mPanning || llabs(x - mMouseDownX) > 1 || llabs(y - mMouseDownY) > 1) + { + // just started panning, so hide cursor + if (!mPanning) + { + mPanning = TRUE; + gViewerWindow->hideCursor(); + } + + F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX()); + F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY()); + + // Set pan to value at start of drag + offset + mPanX += delta_x; + mPanY += delta_y; + mTargetPanX = mPanX; + mTargetPanY = mPanY; + + gViewerWindow->moveCursorToCenter(); + } + + // doesn't matter, cursor should be hidden + gViewerWindow->setCursor(UI_CURSOR_CROSS ); + return TRUE; + } + else + { + // While we're waiting for data from the tracker, we're busy. JC + LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); + if (LLTracker::isTracking(NULL) + && pos_global.isExactlyZero()) + { + gViewerWindow->setCursor( UI_CURSOR_WAIT ); + } + else + { + gViewerWindow->setCursor( UI_CURSOR_CROSS ); + } + LL_DEBUGS("UserInput") << "hover handled by LLWorldMapView" << LL_ENDL; + return TRUE; + } } BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask ) { - if( sHandledLastClick ) - { - S32 hit_type; - LLUUID id; - handleClick(x, y, mask, &hit_type, &id); - - switch (hit_type) - { - case MAP_ITEM_PG_EVENT: - case MAP_ITEM_MATURE_EVENT: - case MAP_ITEM_ADULT_EVENT: - { - LLFloaterReg::hideInstance("world_map"); - // This is an ungainly hack - std::string uuid_str; - S32 event_id; - id.toString(uuid_str); - uuid_str = uuid_str.substr(28); - sscanf(uuid_str.c_str(), "%X", &event_id); - // Invoke the event details floater if someone is clicking on an event. - LLSD params(LLSD::emptyArray()); - params.append(event_id); - LLCommandDispatcher::dispatch("event", params, LLSD(), LLGridManager::getInstance()->getGrid(), NULL, LLCommandHandler::NAV_TYPE_CLICKED, true); - break; - } - case MAP_ITEM_LAND_FOR_SALE: - case MAP_ITEM_LAND_FOR_SALE_ADULT: - { - LLVector3d pos_global = viewPosToGlobal(x, y); - std::string sim_name; - if (LLWorldMap::getInstance()->simNameFromPosGlobal(pos_global, sim_name)) - { - LLFloaterReg::hideInstance("world_map"); - LLFloaterReg::showInstance("search", LLSD().with("category", "land").with("query", sim_name)); - } - break; - } - case MAP_ITEM_CLASSIFIED: - { - LLFloaterReg::hideInstance("world_map"); - LLFloaterReg::showInstance("search", LLSD().with("category", "classifieds").with("query", id)); - break; - } - default: - { - if (LLWorldMap::getInstance()->isTracking()) - { - LLWorldMap::getInstance()->setTrackingDoubleClick(); - } - else - { - // Teleport if we got a valid location - LLVector3d pos_global = viewPosToGlobal(x,y); - LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global); - if (sim_info && !sim_info->isDown()) - { - gAgent.teleportViaLocation( pos_global ); - } - } - } - }; - - return TRUE; - } - return FALSE; + if( sHandledLastClick ) + { + S32 hit_type; + LLUUID id; + handleClick(x, y, mask, &hit_type, &id); + + switch (hit_type) + { + case MAP_ITEM_PG_EVENT: + case MAP_ITEM_MATURE_EVENT: + case MAP_ITEM_ADULT_EVENT: + { + LLFloaterReg::hideInstance("world_map"); + // This is an ungainly hack + std::string uuid_str; + S32 event_id; + id.toString(uuid_str); + uuid_str = uuid_str.substr(28); + sscanf(uuid_str.c_str(), "%X", &event_id); + // Invoke the event details floater if someone is clicking on an event. + LLSD params(LLSD::emptyArray()); + params.append(event_id); + LLCommandDispatcher::dispatch("event", params, LLSD(), LLGridManager::getInstance()->getGrid(), NULL, LLCommandHandler::NAV_TYPE_CLICKED, true); + break; + } + case MAP_ITEM_LAND_FOR_SALE: + case MAP_ITEM_LAND_FOR_SALE_ADULT: + { + LLVector3d pos_global = viewPosToGlobal(x, y); + std::string sim_name; + if (LLWorldMap::getInstance()->simNameFromPosGlobal(pos_global, sim_name)) + { + LLFloaterReg::hideInstance("world_map"); + LLFloaterReg::showInstance("search", LLSD().with("category", "land").with("query", sim_name)); + } + break; + } + case MAP_ITEM_CLASSIFIED: + { + LLFloaterReg::hideInstance("world_map"); + LLFloaterReg::showInstance("search", LLSD().with("category", "classifieds").with("query", id)); + break; + } + default: + { + if (LLWorldMap::getInstance()->isTracking()) + { + LLWorldMap::getInstance()->setTrackingDoubleClick(); + } + else + { + // Teleport if we got a valid location + LLVector3d pos_global = viewPosToGlobal(x,y); + LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global); + if (sim_info && !sim_info->isDown()) + { + gAgent.teleportViaLocation( pos_global ); + } + } + } + }; + + return TRUE; + } + return FALSE; } // static -- cgit v1.2.3