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authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llworld.h
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+/**
+ * @file llworld.h
+ * @brief Initial test structure to organize viewer regions
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLWORLD_H
+#define LL_LLWORLD_H
+
+#include "llpatchvertexarray.h"
+#include "doublelinkedlist.h"
+#include "linked_lists.h"
+
+#include "llmath.h"
+//#include "vmath.h"
+#include "v3math.h"
+#include "llmemory.h"
+#include "llstring.h"
+#include "llviewerpartsim.h"
+#include "llviewerimage.h"
+
+class LLViewerRegion;
+class LLVector3d;
+class LLMessageSystem;
+class LLNetMap;
+class LLHost;
+
+class LLViewerObject;
+class LLVOWater;
+class LLSurfacePatch;
+
+class LLCloudPuff;
+class LLCloudGroup;
+class LLVOAvatar;
+
+// LLWorld maintains a stack of unused viewer_regions and an array of pointers to viewer regions
+// as simulators are connected to, viewer_regions are popped off the stack and connected as required
+// as simulators are removed, they are pushed back onto the stack
+
+class LLWorld
+{
+public:
+ LLWorld(const U32 grids_per_region, const F32 meters_per_grid);
+ ~LLWorld();
+
+ LLViewerRegion* addRegion(const U64 &region_handle, const LLHost &host);
+ // safe to call if already present, does the "right thing" if
+ // hosts are same, or if hosts are different, etc...
+ void removeRegion(const LLHost &host);
+
+ void disconnectRegions(); // Send quit messages to all child regions
+
+ LLViewerRegion* getRegion(const LLHost &host);
+ LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos);
+ LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos);
+ LLViewerRegion* getRegionFromHandle(const U64 &handle);
+ BOOL positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region
+ LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos);
+
+ void updateAgentOffset(const LLVector3d &offset);
+
+ // All of these should be in the agent coordinate frame
+ LLViewerRegion* resolveRegionGlobal(LLVector3 &localpos, const LLVector3d &position);
+ LLViewerRegion* resolveRegionAgent(LLVector3 &localpos, const LLVector3 &position);
+ F32 resolveLandHeightGlobal(const LLVector3d &position);
+ F32 resolveLandHeightAgent(const LLVector3 &position);
+
+ // Return the lowest allowed Z point to prevent objects from being moved
+ // underground.
+ F32 getMinAllowedZ(LLViewerObject* object);
+
+ // takes a line segment defined by point_a and point_b, then
+ // determines the closest (to point_a) point of intersection that is
+ // on the land surface or on an object of the world.
+ // Stores results in "intersection" and "intersection_normal" and
+ // returns a scalar value that is the normalized (by length of line segment)
+ // distance along the line from "point_a" to "intersection".
+ //
+ // Currently assumes point_a and point_b only differ in z-direction,
+ // but it may eventually become more general.
+ F32 resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
+ LLVector3d &intersection, LLVector3 &intersection_normal,
+ LLViewerObject** viewerObjectPtr=NULL);
+
+ LLSurfacePatch * resolveLandPatchGlobal(const LLVector3d &position);
+ LLVector3 resolveLandNormalGlobal(const LLVector3d &position); // absolute frame
+
+ U32 getRegionWidthInPoints() const { return mWidth; }
+ F32 getRegionScale() const { return mScale; }
+
+ // region X and Y size in meters
+ F32 getRegionWidthInMeters() const { return mWidthInMeters; }
+ F32 getRegionMinHeight() const { return -mWidthInMeters; }
+ F32 getRegionMaxHeight() const { return 3.f*mWidthInMeters; }
+
+ void updateRegions();
+ void updateVisibilities();
+ void updateParticles();
+ void updateClouds(const F32 dt);
+ LLCloudGroup * findCloudGroup(const LLCloudPuff &puff);
+
+ void renderPropertyLines();
+
+ void resetStats();
+ void updateNetStats(); // Update network statistics for all the regions...
+
+ void printPacketsLost();
+ void requestCacheMisses();
+
+ // deal with map object updates in the world.
+ static void processCoarseUpdate(LLMessageSystem* msg, void** user_data);
+
+ F32 getLandFarClip() const;
+ void setLandFarClip(const F32 far_clip);
+
+ LLViewerImage *getDefaultWaterTexture();
+ void updateWaterObjects();
+
+ void setSpaceTimeUSec(const U64 space_time_usec);
+ U64 getSpaceTimeUSec() const;
+
+ LLString getInfoString();
+public:
+ LLDoubleLinkedList<LLViewerRegion> mActiveRegionList;
+ LLViewerPartSim mPartSim;
+
+private:
+ LLLinkedList<LLViewerRegion> mRegionList;
+ LLDoubleLinkedList<LLViewerRegion> mVisibleRegionList;
+ LLDoubleLinkedList<LLViewerRegion> mCulledRegionList;
+
+ // Number of points on edge
+ const U32 mWidth;
+
+ // meters/point, therefore mWidth * mScale = meters per edge
+ const F32 mScale;
+
+ const F32 mWidthInMeters;
+
+ F32 mLandFarClip; // Far clip distance for land.
+ F32 mIdleUpdateTime;
+ LLPatchVertexArray mLandPatch;
+ S32 mLastPacketsIn;
+ S32 mLastPacketsOut;
+ S32 mLastPacketsLost;
+
+ ////////////////////////////
+ //
+ // Data for "Fake" objects
+ //
+
+ // Used to define the "Square" which we need to fill in
+ U32 mMinRegionX;
+ U32 mMaxRegionX;
+ U32 mMinRegionY;
+ U32 mMaxRegionY;
+
+ LLLinkedList<LLVOWater> mHoleWaterObjects;
+ LLPointer<LLVOWater> mEdgeWaterObjects[8];
+
+ LLPointer<LLViewerImage> mDefaultWaterTexturep;
+ U64 mSpaceTimeUSec;
+};
+
+extern LLWorld *gWorldp;
+#define gWorldPointer gWorldp
+
+void process_enable_simulator(LLMessageSystem *mesgsys, void **user_data);
+void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data);
+
+void process_region_handshake(LLMessageSystem* msg, void** user_data);
+
+void send_agent_pause();
+void send_agent_resume();
+
+#endif