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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-08-22 17:27:16 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-08-29 21:34:43 +0300 |
commit | e2809755c5e4a6a6d3c8f27911865efe4020d679 (patch) | |
tree | a63a2c68180b46cd6806e4b2e8ab7570a39786f1 /indra/newview/llworld.cpp | |
parent | 0b062be30862e645bb9a660067f9783d63e2fa34 (diff) |
Make LLPipeline::renderDebug() a bit cheaper
Each frame renderDebug() was pointlesly going over a large list of
partitions and bridges.
Diffstat (limited to 'indra/newview/llworld.cpp')
-rw-r--r-- | indra/newview/llworld.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 40bfa8ec83..e0d8c25731 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -768,6 +768,7 @@ void LLWorld::updateParticles() void LLWorld::renderPropertyLines() { + LL_PROFILE_ZONE_SCOPED; for (region_list_t::iterator iter = mVisibleRegionList.begin(); iter != mVisibleRegionList.end(); ++iter) { |