From e2809755c5e4a6a6d3c8f27911865efe4020d679 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 22 Aug 2024 17:27:16 +0300 Subject: Make LLPipeline::renderDebug() a bit cheaper Each frame renderDebug() was pointlesly going over a large list of partitions and bridges. --- indra/newview/llworld.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview/llworld.cpp') diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 40bfa8ec83..e0d8c25731 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -768,6 +768,7 @@ void LLWorld::updateParticles() void LLWorld::renderPropertyLines() { + LL_PROFILE_ZONE_SCOPED; for (region_list_t::iterator iter = mVisibleRegionList.begin(); iter != mVisibleRegionList.end(); ++iter) { -- cgit v1.2.3