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authorVadim Savchuk <vsavchuk@productengine.com>2010-08-06 17:14:01 +0300
committerVadim Savchuk <vsavchuk@productengine.com>2010-08-06 17:14:01 +0300
commit62466c070490c173296a95ff792b6d9ac64777e6 (patch)
treeb85dd598af4740146853076e19cc326ac391def8 /indra/newview/llwearableitemslist.cpp
parent326ad1933b0df66f801577c6da290a6dab54d367 (diff)
EXT-8577 WIP Context menu items for multi-attachments.
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llwearableitemslist.cpp')
-rw-r--r--indra/newview/llwearableitemslist.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/indra/newview/llwearableitemslist.cpp b/indra/newview/llwearableitemslist.cpp
index c9130b56b4..194213f880 100644
--- a/indra/newview/llwearableitemslist.cpp
+++ b/indra/newview/llwearableitemslist.cpp
@@ -863,12 +863,13 @@ void LLWearableItemsList::ContextMenu::updateItemsVisibility(LLContextMenu* menu
} // for
bool standalone = mParent ? mParent->isStandalone() : false;
+ bool wear_add_visible = mask & (MASK_CLOTHING|MASK_ATTACHMENT) && n_worn == 0 && can_be_worn && (n_already_worn != 0 || mask & MASK_ATTACHMENT);
// *TODO: eliminate multiple traversals over the menu items
setMenuItemVisible(menu, "wear_wear", n_already_worn == 0 && n_worn == 0 && can_be_worn);
setMenuItemEnabled(menu, "wear_wear", n_already_worn == 0 && n_worn == 0);
- setMenuItemVisible(menu, "wear_add", mask == MASK_CLOTHING && n_worn == 0 && n_already_worn != 0 && can_be_worn);
- setMenuItemEnabled(menu, "wear_add", n_items == 1 && canAddWearable(ids.front()) && n_already_worn != 0);
+ setMenuItemVisible(menu, "wear_add", wear_add_visible);
+ setMenuItemEnabled(menu, "wear_add", n_items == 1 && canAddWearable(ids.front()));
setMenuItemVisible(menu, "wear_replace", n_worn == 0 && n_already_worn != 0 && can_be_worn);
//visible only when one item selected and this item is worn
setMenuItemVisible(menu, "edit", !standalone && mask & (MASK_CLOTHING|MASK_BODYPART) && n_worn == n_items && n_worn == 1);
@@ -984,7 +985,18 @@ bool LLWearableItemsList::ContextMenu::canAddWearable(const LLUUID& item_id)
// TODO: investigate wearables may not be loaded at this point EXT-8231
LLViewerInventoryItem* item = gInventory.getItem(item_id);
- if (!item || item->getType() != LLAssetType::AT_CLOTHING)
+ if (!item)
+ {
+ return false;
+ }
+
+ if (item->getType() == LLAssetType::AT_OBJECT)
+ {
+ // *TODO: is this the right check?
+ return isAgentAvatarValid() && gAgentAvatarp->canAttachMoreObjects();
+ }
+
+ if (item->getType() != LLAssetType::AT_CLOTHING)
{
return false;
}