summaryrefslogtreecommitdiff
path: root/indra/newview/llwaterparammanager.cpp
diff options
context:
space:
mode:
authorbrad kittenbrink <brad@lindenlab.com>2009-12-10 17:17:12 -0800
committerbrad kittenbrink <brad@lindenlab.com>2009-12-10 17:17:12 -0800
commit47c68ba2260dc40d397260a63d1c47e1d3ebf0a6 (patch)
treeacafb1d1e0f33e5797b68518189bce15fa7f8571 /indra/newview/llwaterparammanager.cpp
parent225cd2d5a7a997c83fbce537d0e32a2b43db6f9a (diff)
Added better error handling to LLEventHost, so we no longer crash when shutting down.
Also cleaned up logging in llstartup, llwlparammanager, and llwaterparammanager. reviewed by Mani.
Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
-rw-r--r--indra/newview/llwaterparammanager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index c8cc6a3d8e..697fefee3a 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -91,7 +91,7 @@ LLWaterParamManager::~LLWaterParamManager()
void LLWaterParamManager::loadAllPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
bool found = true;
while(found)
@@ -117,7 +117,7 @@ void LLWaterParamManager::loadAllPresets(const std::string& file_name)
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
found = true;
while(found)
@@ -152,7 +152,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename));
- llinfos << "Loading water settings from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL;
llifstream presetsXML;
presetsXML.open(pathName.c_str());
@@ -161,7 +161,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename);
- llinfos << "Loading User water setting from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL;
presetsXML.clear();
presetsXML.open(pathName.c_str());
}