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author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2010-09-30 23:21:23 -0400 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2010-09-30 23:21:23 -0400 |
commit | 2fb337bc12984f9abecfbc7f3918c372a7b5ac6c (patch) | |
tree | 9be20d7e6953269766bdb408325e952140880ef1 /indra/newview/llwaterparammanager.cpp | |
parent | e045d212d35354d679c2d2e05c6d4689f9f8ac95 (diff) |
STORM-1126 WIP Windlight Estate Settings port from 1.23: second pass at getting windlight ported to V2.
Lots of cleanup in the floater classes. Not sure every decision was correct
but it compiles now. Doesn't link yet.
(resubmitted by Vadim ProductEngine)
Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
-rw-r--r-- | indra/newview/llwaterparammanager.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index c984938303..61a69bdde1 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -78,6 +78,11 @@ LLWaterParamManager::~LLWaterParamManager() { } +LLWaterParamManager::cleanupClass() +{ + // TODO: what needs to be cleaned up? +} + void LLWaterParamManager::loadAllPresets(const std::string& file_name) { std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); @@ -254,11 +259,11 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) } } -static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params"); +static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params"); void LLWaterParamManager::update(LLViewerCamera * cam) { - LLFastTimer ftm(FTM_UPDATE_WLPARAM); + LLFastTimer ftm(FTM_UPDATE_WATERPARAM); // update the shaders and the menu propagateParameters(); |