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authorBrad Kittenbrink <brad@lindenlab.com>2022-04-28 14:05:49 -0700
committerBrad Kittenbrink <brad@lindenlab.com>2022-04-28 14:05:49 -0700
commitcc04903379c3a5dc094e0c9582cf41f022406ef5 (patch)
tree41dabc7b9c53a17591c8c4d6da93207a52a1b793 /indra/newview/llvovolume.cpp
parentc9ef206e39063c46c1fbab355c1a015e3e8b022e (diff)
parentb08742d0b3e0000430b8ae772c7c4d25cfe084fa (diff)
Merge remote-tracking branch 'origin/euclid-17277' into brad/SL-17116-material-messaging
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp1061
1 files changed, 500 insertions, 561 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index d75a4fd42d..126a25115d 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -105,10 +105,6 @@ S32 LLVOVolume::mRenderComplexity_current = 0;
LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
-static LLTrace::BlockTimerStatHandle FTM_GEN_TRIANGLES("Generate Triangles");
-static LLTrace::BlockTimerStatHandle FTM_GEN_VOLUME("Generate Volumes");
-static LLTrace::BlockTimerStatHandle FTM_VOLUME_TEXTURES("Volume Textures");
-
extern BOOL gGLDebugLoggingEnabled;
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
@@ -231,6 +227,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
mNumFaces = 0;
mLODChanged = FALSE;
mSculptChanged = FALSE;
+ mColorChanged = FALSE;
mSpotLightPriority = 0.f;
mMediaImplList.resize(getNumTEs());
@@ -718,7 +715,7 @@ BOOL LLVOVolume::isVisible() const
void LLVOVolume::updateTextureVirtualSize(bool forced)
{
- LL_RECORD_BLOCK_TIME(FTM_VOLUME_TEXTURES);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
// Update the pixel area of all faces
if (mDrawable.isNull())
@@ -997,6 +994,7 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
LLVolumeParams volume_params = params_in;
S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
@@ -1175,13 +1173,17 @@ void LLVOVolume::notifyMeshLoaded()
mSculptChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
- if (getAvatar() && !isAnimatedObject())
+ LLVOAvatar *av = getAvatar();
+ if (av && !isAnimatedObject())
{
- getAvatar()->addAttachmentOverridesForObject(this);
+ av->addAttachmentOverridesForObject(this);
+ av->notifyAttachmentMeshLoaded();
}
- if (getControlAvatar() && isAnimatedObject())
+ LLControlAvatar *cav = getControlAvatar();
+ if (cav && isAnimatedObject())
{
- getControlAvatar()->addAttachmentOverridesForObject(this);
+ cav->addAttachmentOverridesForObject(this);
+ cav->notifyAttachmentMeshLoaded();
}
updateVisualComplexity();
}
@@ -1624,6 +1626,7 @@ BOOL LLVOVolume::setParent(LLViewerObject* parent)
// NOTE: regenFaces() MUST be followed by genTriangles()!
void LLVOVolume::regenFaces()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
// remove existing faces
BOOL count_changed = mNumFaces != getNumTEs();
@@ -1671,14 +1674,15 @@ void LLVOVolume::regenFaces()
BOOL LLVOVolume::genBBoxes(BOOL force_global)
{
- BOOL res = TRUE;
+ LL_PROFILE_ZONE_SCOPED;
+ BOOL res = TRUE;
- LLVector4a min,max;
+ LLVector4a min, max;
- min.clear();
- max.clear();
+ min.clear();
+ max.clear();
- BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
+ BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
if (getRiggedVolume())
{
@@ -1689,74 +1693,112 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
// Without the flag, this will remove unused rigged volumes, which we are not currently very aggressive about.
updateRiggedVolume();
}
-
- LLVolume* volume = mRiggedVolume;
- if (!volume)
- {
- volume = getVolume();
- }
+
+ LLVolume* volume = mRiggedVolume;
+ if (!volume)
+ {
+ volume = getVolume();
+ }
bool any_valid_boxes = false;
-
+
if (getRiggedVolume())
{
LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL;
}
+
// There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
- for (S32 i = 0;
- i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
- i++)
- {
- LLFace *face = mDrawable->getFace(i);
- if (!face)
- {
- continue;
- }
+ for (S32 i = 0;
+ i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
+ i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
BOOL face_res = face->genVolumeBBoxes(*volume, i,
- mRelativeXform,
- (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
+ mRelativeXform,
+ (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
res &= face_res; // note that this result is never used
-
+
// MAINT-8264 - ignore bboxes of ill-formed faces.
if (!face_res)
{
continue;
}
- if (rebuild)
- {
+ if (rebuild)
+ {
if (getRiggedVolume())
{
LL_DEBUGS("RiggedBox") << "rebuilding box, face " << i << " extents " << face->mExtents[0] << ", " << face->mExtents[1] << LL_ENDL;
}
- if (!any_valid_boxes)
- {
- min = face->mExtents[0];
- max = face->mExtents[1];
+ if (!any_valid_boxes)
+ {
+ min = face->mExtents[0];
+ max = face->mExtents[1];
any_valid_boxes = true;
- }
- else
- {
- min.setMin(min, face->mExtents[0]);
- max.setMax(max, face->mExtents[1]);
- }
- }
- }
+ }
+ else
+ {
+ min.setMin(min, face->mExtents[0]);
+ max.setMax(max, face->mExtents[1]);
+ }
+ }
+ }
+
+ bool rigged = false;
+
+ if (!isAnimatedObject())
+ {
+ rigged = isRiggedMesh() && isAttachment();
+ }
+ else
+ {
+ rigged = isRiggedMesh() && getControlAvatar() && getControlAvatar()->mPlaying;
+ }
if (any_valid_boxes)
{
if (rebuild)
{
- if (getRiggedVolume())
+ //get the Avatar associated with this object if it's rigged
+ LLVOAvatar* avatar = nullptr;
+ if (isRiggedMesh())
{
- LL_DEBUGS("RiggedBox") << "rebuilding got extents " << min << ", " << max << LL_ENDL;
+ if (!isAnimatedObject())
+ {
+ if (isAttachment())
+ {
+ avatar = getAvatar();
+ }
+ }
+ else
+ {
+ LLControlAvatar* controlAvatar = getControlAvatar();
+ if (controlAvatar && controlAvatar->mPlaying)
+ {
+ avatar = controlAvatar;
+ }
+ }
}
- mDrawable->setSpatialExtents(min,max);
- min.add(max);
- min.mul(0.5f);
- mDrawable->setPositionGroup(min);
- }
+ mDrawable->setSpatialExtents(min, max);
+
+ if (avatar)
+ {
+ // put all rigged drawables in the same octree node for better batching
+ mDrawable->setPositionGroup(LLVector4a(0, 0, 0));
+ }
+ else
+ {
+ min.add(max);
+ min.mul(0.5f);
+ mDrawable->setPositionGroup(min);
+ }
+ }
+
updateRadius();
mDrawable->movePartition();
}
@@ -1764,8 +1806,8 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
{
LL_DEBUGS("RiggedBox") << "genBBoxes failed to find any valid face boxes" << LL_ENDL;
}
-
- return res;
+
+ return res;
}
void LLVOVolume::preRebuild()
@@ -1881,12 +1923,9 @@ void LLVOVolume::updateRelativeXform(bool force_identity)
}
}
-static LLTrace::BlockTimerStatHandle FTM_GEN_FLEX("Generate Flexies");
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_PRIMITIVES("Update Primitives");
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_RIGGED_VOLUME("Update Rigged");
-
bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
bool regen_faces = false;
LLVolume *old_volumep, *new_volumep;
@@ -1899,7 +1938,6 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
old_volumep = NULL;
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME);
const LLVolumeParams &volume_params = getVolume()->getParams();
setVolume(volume_params, 0);
}
@@ -1927,7 +1965,6 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs();
if (regen_faces)
{
@@ -1952,14 +1989,11 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled)
BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
{
- {
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_RIGGED_VOLUME);
- updateRiggedVolume();
- }
+ updateRiggedVolume();
genBBoxes(FALSE);
mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
}
@@ -1968,7 +2002,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
BOOL res;
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_FLEX);
res = mVolumeImpl->doUpdateGeometry(drawable);
}
updateFaceFlags();
@@ -2001,20 +2034,19 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
was_regen_faces = lodOrSculptChanged(drawable, compiled);
drawable->setState(LLDrawable::REBUILD_VOLUME);
}
- else if (mSculptChanged || mLODChanged)
+ else if (mSculptChanged || mLODChanged || mColorChanged)
{
compiled = TRUE;
was_regen_faces = lodOrSculptChanged(drawable, compiled);
}
if (!was_regen_faces) {
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
regenFaces();
}
genBBoxes(FALSE);
}
- else if (mLODChanged || mSculptChanged)
+ else if (mLODChanged || mSculptChanged || mColorChanged)
{
dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
compiled = TRUE;
@@ -2031,7 +2063,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
{
compiled = TRUE;
// All it did was move or we changed the texture coordinate offset
- LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES);
genBBoxes(FALSE);
}
@@ -2047,6 +2078,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
mLODChanged = FALSE;
mSculptChanged = FALSE;
mFaceMappingChanged = FALSE;
+ mColorChanged = FALSE;
return LLViewerObject::updateGeometry(drawable);
}
@@ -2185,6 +2217,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
if (mDrawable.notNull() && retval)
{
// These should only happen on updates which are not the initial update.
+ mColorChanged = TRUE;
mDrawable->setState(LLDrawable::REBUILD_COLOR);
dirtyMesh();
}
@@ -3592,7 +3625,7 @@ const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const
{
if (getVolume())
{
- return gMeshRepo.getSkinInfo(getVolume()->getParams().getSculptID(), this);
+ return gMeshRepo.getSkinInfo(getMeshID(), this);
}
else
{
@@ -3754,11 +3787,9 @@ void LLVOVolume::afterReparent()
}
//----------------------------------------------------------------------------
-static LLTrace::BlockTimerStatHandle FTM_VOVOL_RIGGING_INFO("VOVol Rigging Info");
-
void LLVOVolume::updateRiggingInfo()
{
- LL_RECORD_BLOCK_TIME(FTM_VOVOL_RIGGING_INFO);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if (isRiggedMesh())
{
const LLMeshSkinInfo* skin = getSkinInfo();
@@ -4368,6 +4399,7 @@ void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
F32 LLVOVolume::getBinRadius()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
F32 radius;
F32 scale = 1.f;
@@ -4763,6 +4795,7 @@ void LLVOVolume::clearRiggedVolume()
void LLVOVolume::updateRiggedVolume(bool force_update)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
//Update mRiggedVolume to match current animation frame of avatar.
//Also update position/size in octree.
@@ -4798,11 +4831,9 @@ void LLVOVolume::updateRiggedVolume(bool force_update)
mRiggedVolume->update(skin, avatar, volume);
}
-static LLTrace::BlockTimerStatHandle FTM_SKIN_RIGGED("Skin");
-static LLTrace::BlockTimerStatHandle FTM_RIGGED_OCTREE("Octree");
-
void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
bool copy = false;
if (volume->getNumVolumeFaces() != getNumVolumeFaces())
{
@@ -4823,7 +4854,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
if (copy)
{
- copyVolumeFaces(volume);
+ copyVolumeFaces(volume);
}
else
{
@@ -4844,7 +4875,8 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
LLMatrix4a mat[kMaxJoints];
U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
- LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar);
+ LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar);
+ const LLMatrix4a bind_shape_matrix = skin->mBindShapeMatrix;
S32 rigged_vert_count = 0;
S32 rigged_face_count = 0;
@@ -4860,15 +4892,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
if ( weight )
{
LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
- LLMatrix4a bind_shape_matrix;
- bind_shape_matrix.loadu(skin->mBindShapeMatrix);
LLVector4a* pos = dst_face.mPositions;
if (pos && dst_face.mExtents)
{
- LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED);
-
U32 max_joints = LLSkinningUtil::getMaxJointCount();
rigged_vert_count += dst_face.mNumVertices;
rigged_face_count++;
@@ -4939,8 +4967,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
}
{
- LL_RECORD_BLOCK_TIME(FTM_RIGGED_OCTREE);
- delete dst_face.mOctree;
+ delete dst_face.mOctree;
dst_face.mOctree = NULL;
LLVector4a size;
@@ -5042,13 +5069,13 @@ bool can_batch_texture(LLFace* facep)
const static U32 MAX_FACE_COUNT = 4096U;
int32_t LLVolumeGeometryManager::sInstanceCount = 0;
-LLFace** LLVolumeGeometryManager::sFullbrightFaces = NULL;
-LLFace** LLVolumeGeometryManager::sBumpFaces = NULL;
-LLFace** LLVolumeGeometryManager::sSimpleFaces = NULL;
-LLFace** LLVolumeGeometryManager::sNormFaces = NULL;
-LLFace** LLVolumeGeometryManager::sSpecFaces = NULL;
-LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL;
-LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL;
+LLFace** LLVolumeGeometryManager::sFullbrightFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sBumpFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL };
LLVolumeGeometryManager::LLVolumeGeometryManager()
: LLGeometryManager()
@@ -5076,39 +5103,43 @@ LLVolumeGeometryManager::~LLVolumeGeometryManager()
void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount)
{
- sFullbrightFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sBumpFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sSimpleFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sNormFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sNormSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
- sAlphaFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*)));
+ for (int i = 0; i < 2; ++i)
+ {
+ sFullbrightFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sBumpFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sSimpleFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ }
}
void LLVolumeGeometryManager::freeFaces()
{
- ll_aligned_free<64>(sFullbrightFaces);
- ll_aligned_free<64>(sBumpFaces);
- ll_aligned_free<64>(sSimpleFaces);
- ll_aligned_free<64>(sNormFaces);
- ll_aligned_free<64>(sSpecFaces);
- ll_aligned_free<64>(sNormSpecFaces);
- ll_aligned_free<64>(sAlphaFaces);
-
- sFullbrightFaces = NULL;
- sBumpFaces = NULL;
- sSimpleFaces = NULL;
- sNormFaces = NULL;
- sSpecFaces = NULL;
- sNormSpecFaces = NULL;
- sAlphaFaces = NULL;
+ for (int i = 0; i < 2; ++i)
+ {
+ ll_aligned_free<64>(sFullbrightFaces[i]);
+ ll_aligned_free<64>(sBumpFaces[i]);
+ ll_aligned_free<64>(sSimpleFaces[i]);
+ ll_aligned_free<64>(sNormFaces[i]);
+ ll_aligned_free<64>(sSpecFaces[i]);
+ ll_aligned_free<64>(sNormSpecFaces[i]);
+ ll_aligned_free<64>(sAlphaFaces[i]);
+
+ sFullbrightFaces[i] = NULL;
+ sBumpFaces[i] = NULL;
+ sSimpleFaces[i] = NULL;
+ sNormFaces[i] = NULL;
+ sSpecFaces[i] = NULL;
+ sNormSpecFaces[i] = NULL;
+ sAlphaFaces[i] = NULL;
+ }
}
-static LLTrace::BlockTimerStatHandle FTM_REGISTER_FACE("Register Face");
-
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
- LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if ( type == LLRenderPass::PASS_ALPHA
&& facep->getTextureEntry()->getMaterialParams().notNull()
&& !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT)
@@ -5124,8 +5155,18 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
return;
}
+ U32 passType = type;
+
+ bool rigged = facep->isState(LLFace::RIGGED);
+
+ if (rigged)
+ {
+ // hacky, should probably clean up -- if this face is rigged, put it in "type + 1"
+ // See LLRenderPass PASS_foo enum
+ passType += 1;
+ }
//add face to drawmap
- LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type];
+ LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[passType];
S32 idx = draw_vec.size()-1;
@@ -5151,7 +5192,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLDrawable* drawable = facep->getDrawable();
- if (drawable->isState(LLDrawable::ANIMATED_CHILD))
+ if (rigged)
+ {
+ // rigged meshes ignore their model matrix
+ model_mat = nullptr;
+ }
+ else if (drawable->isState(LLDrawable::ANIMATED_CHILD))
{
model_mat = &drawable->getWorldMatrix();
}
@@ -5192,6 +5238,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
+ F32 vsize = facep->getVirtualSize(); //TODO -- adjust by texture scale?
if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0)
{
@@ -5205,10 +5252,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{
batchable = true;
draw_vec[idx]->mTextureList[index] = tex;
+ draw_vec[idx]->mTextureListVSize[index] = vsize;
}
else if (draw_vec[idx]->mTextureList[index] == tex)
{ //this face's texture index can be used with this batch
batchable = true;
+ draw_vec[idx]->mTextureListVSize[index] = llmax(vsize, draw_vec[idx]->mTextureListVSize[index]);
}
}
else
@@ -5225,7 +5274,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
#endif
- draw_vec[idx]->mMaterial == mat &&
+ //draw_vec[idx]->mMaterial == mat &&
draw_vec[idx]->mMaterialID == mat_id &&
draw_vec[idx]->mFullbright == fullbright &&
draw_vec[idx]->mBump == bump &&
@@ -5233,16 +5282,20 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mTextureMatrix == tex_mat &&
draw_vec[idx]->mModelMatrix == model_mat &&
draw_vec[idx]->mShaderMask == shader_mask &&
- draw_vec[idx]->mSelected == selected)
+ draw_vec[idx]->mSelected == selected &&
+ draw_vec[idx]->mAvatar == facep->mAvatar &&
+ draw_vec[idx]->getSkinHash() == facep->getSkinHash())
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
+ draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size())
{
draw_vec[idx]->mTextureList.resize(index+1);
draw_vec[idx]->mTextureList[index] = tex;
+ draw_vec[idx]->mTextureListVSize.resize(index + 1);
+ draw_vec[idx]->mTextureListVSize[index] = vsize;
}
draw_vec[idx]->validate();
update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
@@ -5257,7 +5310,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
facep->getVertexBuffer(), selected, fullbright, bump);
draw_info->mGroup = group;
- draw_info->mVSize = facep->getVirtualSize();
+ draw_info->mVSize = vsize;
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
@@ -5279,6 +5332,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mSpecularMap = NULL;
draw_info->mMaterial = mat;
draw_info->mShaderMask = shader_mask;
+ draw_info->mAvatar = facep->mAvatar;
+ draw_info->mSkinInfo = facep->mSkinInfo;
if (mat)
{
@@ -5330,6 +5385,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{ //initialize texture list for texture batching
draw_info->mTextureList.resize(index+1);
draw_info->mTextureList[index] = tex;
+ draw_info->mTextureListVSize.resize(index + 1);
+ draw_info->mTextureListVSize[index] = vsize;
}
draw_info->validate();
}
@@ -5340,38 +5397,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_VB("Volume VB");
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_FACE_LIST("Build Face List");
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info");
-
-static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj)
-{
- LLVOAvatar* avatar = vobj->getAvatar();
-
- if (avatar)
- {
- LLDrawable* drawable = avatar->mDrawable;
- if (drawable && drawable->getNumFaces() > 0)
- {
- LLFace* face = drawable->getFace(0);
- if (face)
- {
- LLDrawPool* drawpool = face->getPool();
- if (drawpool)
- {
- if (drawpool->getType() == LLDrawPool::POOL_AVATAR
- || drawpool->getType() == LLDrawPool::POOL_CONTROL_AV)
- {
- return (LLDrawPoolAvatar*) drawpool;
- }
- }
- }
- }
- }
-
- return NULL;
-}
-
void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value)
{
static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U);
@@ -5447,8 +5472,31 @@ void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value)
}
}
+// add a face pointer to a list of face pointers without going over MAX_COUNT faces
+template<typename T>
+static inline void add_face(T*** list, U32* count, T* face)
+{
+ if (face->isState(LLFace::RIGGED))
+ {
+ if (count[1] < MAX_FACE_COUNT)
+ {
+ face->setDrawOrderIndex(count[1]);
+ list[1][count[1]++] = face;
+ }
+ }
+ else
+ {
+ if (count[0] < MAX_FACE_COUNT)
+ {
+ face->setDrawOrderIndex(count[0]);
+ list[0][count[0]++] = face;
+ }
+ }
+}
+
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
if (group->changeLOD())
{
group->mLastUpdateDistance = group->mDistance;
@@ -5465,8 +5513,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
return;
}
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
-
group->mBuilt = 1.f;
LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
@@ -5492,16 +5538,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->clearDrawMap();
- mFaceList.clear();
-
- U32 fullbright_count = 0;
- U32 bump_count = 0;
- U32 simple_count = 0;
- U32 alpha_count = 0;
- U32 norm_count = 0;
- U32 spec_count = 0;
- U32 normspec_count = 0;
-
+ U32 fullbright_count[2] = { 0 };
+ U32 bump_count[2] = { 0 };
+ U32 simple_count[2] = { 0 };
+ U32 alpha_count[2] = { 0 };
+ U32 norm_count[2] = { 0 };
+ U32 spec_count[2] = { 0 };
+ U32 normspec_count[2] = { 0 };
U32 useage = group->getSpatialPartition()->mBufferUsage;
@@ -5523,7 +5566,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
#endif
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_FACE_LIST);
+ LL_PROFILE_ZONE_NAMED("rebuildGeom - face list");
//get all the faces into a list
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin();
@@ -5550,7 +5593,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
std::string vobj_name = llformat("Vol%p", vobj);
- if (vobj->isMesh() &&
+ bool is_mesh = vobj->isMesh();
+ if (is_mesh &&
((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
{
continue;
@@ -5563,7 +5607,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
}
- bool is_mesh = vobj->isMesh();
+
F32 est_tris = vobj->getEstTrianglesMax();
vobj->updateControlAvatar();
@@ -5587,15 +5631,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
drawablep->clearState(LLDrawable::HAS_ALPHA);
- if (vobj->isRiggedMesh() &&
- ((vobj->isAnimatedObject() && vobj->getControlAvatar()) ||
- (!vobj->isAnimatedObject() && vobj->getAvatar())))
+ LLVOAvatar* avatar = nullptr;
+ const LLMeshSkinInfo* skinInfo = nullptr;
+ if (is_mesh)
+ {
+ skinInfo = vobj->getSkinInfo();
+ }
+
+ if (skinInfo)
+ {
+ if (vobj->isAnimatedObject())
+ {
+ avatar = vobj->getControlAvatar();
+ }
+ else
+ {
+ avatar = vobj->getAvatar();
+ }
+ }
+
+ if (avatar != nullptr)
{
- vobj->getAvatar()->addAttachmentOverridesForObject(vobj, NULL, false);
+ avatar->addAttachmentOverridesForObject(vobj, NULL, false);
}
// Standard rigged mesh attachments:
- bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment();
+ bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment();
// Animated objects. Have to check for isRiggedMesh() to
// exclude static objects in animated object linksets.
rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() &&
@@ -5619,183 +5680,34 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
//sum up face verts and indices
drawablep->updateFaceSize(i);
-
- if (rigged)
- {
- if (!facep->isState(LLFace::RIGGED))
- { //completely reset vertex buffer
- facep->clearVertexBuffer();
- }
-
- facep->setState(LLFace::RIGGED);
- any_rigged_face = true;
-
- //get drawpool of avatar with rigged face
- LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj);
-
- if (pool)
- {
- const LLTextureEntry* te = facep->getTextureEntry();
-
- //remove face from old pool if it exists
- LLDrawPool* old_pool = facep->getPool();
- if (old_pool
- && (old_pool->getType() == LLDrawPool::POOL_AVATAR || old_pool->getType() == LLDrawPool::POOL_CONTROL_AV))
- {
- ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep);
- }
-
- //add face to new pool
- LLViewerTexture* tex = facep->getTexture();
- U32 type = gPipeline.getPoolTypeFromTE(te, tex);
-
- F32 te_alpha = te->getColor().mV[3];
-
- if (te->getGlow())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
- }
-
- LLMaterial* mat = te->getMaterialParams().get();
- bool fullbright = te->getFullbright();
-
- if (mat && LLPipeline::sRenderDeferred)
- {
- U8 alpha_mode = mat->getDiffuseAlphaMode();
- bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
- (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
- te_alpha < 0.999f);
-
- if (is_alpha)
- { //this face needs alpha blending, override alpha mode
- alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
- }
-
- if (fullbright && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE))
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
- else if (!is_alpha || te_alpha > 0.f) // //only add the face if it will actually be visible
- {
- U32 mask = mat->getShaderMask(alpha_mode);
- pool->addRiggedFace(facep, mask);
- }
-
- if(vobj->isAnimatedObject() && vobj->isRiggedMesh())
- {
- pool->updateRiggedVertexBuffers(vobj->getAvatar());
- }
- }
- else if (mat)
- {
- bool is_alpha = type == LLDrawPool::POOL_ALPHA;
- U8 mode = mat->getDiffuseAlphaMode();
- bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
- mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
-
- if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- else if (is_alpha || (te->getColor().mV[3] < 0.999f))
- {
- if (te->getColor().mV[3] > 0.f)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA);
- }
- }
- else if (gPipeline.canUseVertexShaders()
- && LLPipeline::sRenderBump
- && te->getShiny()
- && can_be_shiny)
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
- }
- else
- {
- pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- }
- else
- {
- if (type == LLDrawPool::POOL_ALPHA)
- {
- if (te->getColor().mV[3] > 0.f)
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
- }
- }
- }
- else if (te->getShiny())
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
- }
- else
- {
- if (LLPipeline::sRenderDeferred)
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
- }
- }
- }
- else
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- }
-
-
- if (LLPipeline::sRenderDeferred)
- {
- if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
- {
- if (te->getBumpmap())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
- }
- else
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
- }
- }
- }
- }
- }
-
- continue;
- }
- else
- {
- if (facep->isState(LLFace::RIGGED))
- { //face is not rigged but used to be, remove from rigged face pool
- LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
- if (pool)
- {
- pool->removeRiggedFace(facep);
- }
- facep->clearState(LLFace::RIGGED);
- }
- }
+ if (rigged)
+ {
+ if (!facep->isState(LLFace::RIGGED))
+ { //completely reset vertex buffer
+ facep->clearVertexBuffer();
+ }
+ facep->setState(LLFace::RIGGED);
+ facep->mSkinInfo = (LLMeshSkinInfo*) skinInfo; // TODO -- fix ugly de-consting here
+ facep->mAvatar = avatar;
+ any_rigged_face = true;
+ }
+ else
+ {
+ if (facep->isState(LLFace::RIGGED))
+ {
+ //face is not rigged but used to be, remove from rigged face pool
+ LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool();
+ if (pool)
+ {
+ pool->removeFace(facep);
+ }
+ facep->clearState(LLFace::RIGGED);
+ facep->mAvatar = NULL;
+ facep->mSkinInfo = NULL;
+ }
+ }
if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
@@ -5803,10 +5715,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
- cur_total += facep->getGeomCount();
-
- if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA)
+ if (facep->hasGeometry() &&
+ (rigged || // <-- HACK FIXME -- getPixelArea might be incorrect for rigged objects
+ facep->getPixelArea() > FORCE_CULL_AREA)) // <-- don't render tiny faces
{
+ cur_total += facep->getGeomCount();
+
const LLTextureEntry* te = facep->getTextureEntry();
LLViewerTexture* tex = facep->getTexture();
@@ -5864,21 +5778,19 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (facep->canRenderAsMask())
{ //can be treated as alpha mask
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
+ add_face(sSimpleFaces, simple_count, facep);
}
else
{
- if (te->getColor().mV[3] > 0.f)
- { //only treat as alpha in the pipeline if < 100% transparent
- drawablep->setState(LLDrawable::HAS_ALPHA);
- }
- if (alpha_count < MAX_FACE_COUNT)
- {
- sAlphaFaces[alpha_count++] = facep;
- }
+ if (te->getColor().mV[3] > 0.f || te->getGlow() > 0.f)
+ { //only treat as alpha in the pipeline if < 100% transparent
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ add_face(sAlphaFaces, alpha_count, facep);
+ }
+ else if (LLDrawPoolAlpha::sShowDebugAlpha)
+ {
+ add_face(sAlphaFaces, alpha_count, facep);
+ }
}
}
else
@@ -5898,81 +5810,51 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (mat->getSpecularID().notNull())
{ //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
- if (normspec_count < MAX_FACE_COUNT)
- {
- sNormSpecFaces[normspec_count++] = facep;
- }
+ add_face(sNormSpecFaces, normspec_count, facep);
}
else
{ //has normal map (needs texcoord1 and tangent)
- if (norm_count < MAX_FACE_COUNT)
- {
- sNormFaces[norm_count++] = facep;
- }
+ add_face(sNormFaces, norm_count, facep);
}
}
else if (mat->getSpecularID().notNull())
{ //has specular map but no normal map, needs texcoord2
- if (spec_count < MAX_FACE_COUNT)
- {
- sSpecFaces[spec_count++] = facep;
- }
+ add_face(sSpecFaces, spec_count, facep);
}
else
{ //has neither specular map nor normal map, only needs texcoord0
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
+ add_face(sSimpleFaces, simple_count, facep);
}
}
else if (te->getBumpmap())
{ //needs normal + tangent
- if (bump_count < MAX_FACE_COUNT)
- {
- sBumpFaces[bump_count++] = facep;
- }
+ add_face(sBumpFaces, bump_count, facep);
}
else if (te->getShiny() || !te->getFullbright())
{ //needs normal
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
+ add_face(sSimpleFaces, simple_count, facep);
}
else
{ //doesn't need normal
facep->setState(LLFace::FULLBRIGHT);
- if (fullbright_count < MAX_FACE_COUNT)
- {
- sFullbrightFaces[fullbright_count++] = facep;
- }
+ add_face(sFullbrightFaces, fullbright_count, facep);
}
}
else
{
if (te->getBumpmap() && LLPipeline::sRenderBump)
{ //needs normal + tangent
- if (bump_count < MAX_FACE_COUNT)
- {
- sBumpFaces[bump_count++] = facep;
- }
+ add_face(sBumpFaces, bump_count, facep);
}
else if ((te->getShiny() && LLPipeline::sRenderBump) ||
!(te->getFullbright() || bake_sunlight))
{ //needs normal
- if (simple_count < MAX_FACE_COUNT)
- {
- sSimpleFaces[simple_count++] = facep;
- }
+ add_face(sSimpleFaces, simple_count, facep);
}
else
{ //doesn't need normal
facep->setState(LLFace::FULLBRIGHT);
- if (fullbright_count < MAX_FACE_COUNT)
- {
- sFullbrightFaces[fullbright_count++] = facep;
- }
+ add_face(sFullbrightFaces, fullbright_count, facep);
}
}
}
@@ -5988,6 +5870,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (!drawablep->isState(LLDrawable::RIGGED))
{
drawablep->setState(LLDrawable::RIGGED);
+ LLDrawable* root = drawablep->getRoot();
+ if (root != drawablep)
+ {
+ root->setState(LLDrawable::RIGGED_CHILD);
+ }
//first time this is drawable is being marked as rigged,
// do another LoD update to use avatar bounding box
@@ -6027,6 +5914,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
+ // add extra vertex data for deferred rendering (not necessarily for batching textures)
if (batch_textures)
{
bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT;
@@ -6039,13 +5927,24 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 geometryBytes = 0;
- geometryBytes += genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE);
- geometryBytes += genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures);
- geometryBytes += genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures);
- geometryBytes += genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE);
- geometryBytes += genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE);
+ // generate render batches for static geometry
+ U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX;
+ BOOL alpha_sort = TRUE;
+ BOOL rigged = FALSE;
+ for (int i = 0; i < 2; ++i) //two sets, static and rigged)
+ {
+ geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[i], simple_count[i], FALSE, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[i], fullbright_count[i], FALSE, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[i], alpha_count[i], alpha_sort, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[i], bump_count[i], FALSE, FALSE, rigged);
+ geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], FALSE, FALSE, rigged);
+ geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], FALSE, FALSE, rigged);
+ geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], FALSE, FALSE, rigged);
+
+ // for rigged set, add weights and disable alpha sorting (rigged items use depth buffer)
+ extra_mask |= LLVertexBuffer::MAP_WEIGHT4;
+ rigged = TRUE;
+ }
group->mGeometryBytes = geometryBytes;
@@ -6071,156 +5970,146 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
}
- mFaceList.clear();
}
-static LLTrace::BlockTimerStatHandle FTM_REBUILD_MESH_FLUSH("Flush Mesh");
-
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
llassert(group);
if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY))
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB);
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
+ {
+ LL_PROFILE_ZONE_NAMED("rebuildMesh - gen draw info");
- group->mBuilt = 1.f;
+ group->mBuilt = 1.f;
- S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
+ S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
- const U32 MAX_BUFFER_COUNT = 4096;
- LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
-
- U32 buffer_count = 0;
+ const U32 MAX_BUFFER_COUNT = 4096;
+ LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+ U32 buffer_count = 0;
- if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
- LLVOVolume* vobj = drawablep->getVOVolume();
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
- {
- if (vobj && vobj->isAnimatedObject() && vobj->isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", vobj);
- F32 est_tris = vobj->getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL;
- }
- }
-
- if (!vobj || vobj->isNoLOD())
- {
- continue;
- }
-
- LLVolume* volume = vobj->getVolume();
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if (!volume)
- {
- continue;
- }
+ if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) )
+ {
+ LLVOVolume* vobj = drawablep->getVOVolume();
+
+ if (!vobj) continue;
+
+ if (debugLoggingEnabled("AnimatedObjectsLinkset"))
+ {
+ if (vobj->isAnimatedObject() && vobj->isRiggedMesh())
+ {
+ std::string vobj_name = llformat("Vol%p", vobj);
+ F32 est_tris = vobj->getEstTrianglesMax();
+ LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL;
+ }
+ }
+ if (vobj->isNoLOD()) continue;
- vobj->preRebuild();
+ vobj->preRebuild();
- if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
- {
- vobj->updateRelativeXform(true);
- }
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(true);
+ }
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face)
+ LLVolume* volume = vobj->getVolume();
+ if (!volume) continue;
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff)
+ LLFace* face = drawablep->getFace(i);
+ if (face)
{
- llassert(!face->isState(LLFace::RIGGED));
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ llassert(!face->isState(LLFace::RIGGED));
- if (!face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
- { //something's gone wrong with the vertex buffer accounting, rebuild this group
- group->dirtyGeom();
- gPipeline.markRebuild(group, TRUE);
- }
+ if (!face->getGeometryVolume(*volume, face->getTEOffset(),
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
+ { //something's gone wrong with the vertex buffer accounting, rebuild this group
+ group->dirtyGeom();
+ gPipeline.markRebuild(group, TRUE);
+ }
- if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
- {
- locked_buffer[buffer_count++] = buff;
+ if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
+ {
+ locked_buffer[buffer_count++] = buff;
+ }
}
}
}
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform();
+ }
+
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
}
+ }
- if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ LL_PROFILE_ZONE_NAMED("rebuildMesh - flush");
+ for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
{
- vobj->updateRelativeXform();
+ (*iter)->flush();
}
-
- drawablep->clearState(LLDrawable::REBUILD_ALL);
+ // don't forget alpha
+ if(group != NULL &&
+ !group->mVertexBuffer.isNull() &&
+ group->mVertexBuffer->isLocked())
+ {
+ group->mVertexBuffer->flush();
+ }
}
- }
-
- {
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_MESH_FLUSH);
- for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
- {
- (*iter)->flush();
- }
-
- // don't forget alpha
- if(group != NULL &&
- !group->mVertexBuffer.isNull() &&
- group->mVertexBuffer->isLocked())
- {
- group->mVertexBuffer->flush();
- }
- }
- //if not all buffers are unmapped
- if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
- {
- LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ //if not all buffers are unmapped
+ if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
{
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if(!drawablep)
- {
- continue;
- }
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
- LLFace* face = drawablep->getFace(i);
- if (face)
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+ if(!drawablep)
{
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff && buff->isLocked())
+ continue;
+ }
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ LLFace* face = drawablep->getFace(i);
+ if (face)
{
- buff->flush();
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff && buff->isLocked())
+ {
+ buff->flush();
+ }
}
}
}
- }
- }
-
- group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
+ }
-// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO));
+ group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
+ }
}
-struct CompareBatchBreakerModified
+struct CompareBatchBreaker
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
const LLTextureEntry* lte = lhs->getTextureEntry();
const LLTextureEntry* rte = rhs->getTextureEntry();
- if (lte->getBumpmap() != rte->getBumpmap())
+ if (lte->getBumpmap() != rte->getBumpmap())
{
return lte->getBumpmap() < rte->getBumpmap();
}
@@ -6228,34 +6117,51 @@ struct CompareBatchBreakerModified
{
return lte->getFullbright() < rte->getFullbright();
}
- else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams())
- {
- return lte->getMaterialParams() < rte->getMaterialParams();
- }
- else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny()))
+ else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID())
+ {
+ return lte->getMaterialID() < rte->getMaterialID();
+ }
+ else if (lte->getShiny() != rte->getShiny())
{
return lte->getShiny() < rte->getShiny();
}
- else
+ else if (lhs->getTexture() != rhs->getTexture())
{
return lhs->getTexture() < rhs->getTexture();
}
+ else
+ {
+ // all else being equal, maintain consistent draw order
+ return lhs->getDrawOrderIndex() < rhs->getDrawOrderIndex();
+ }
}
};
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort");
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing");
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB");
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FIND_VB("Find VB");
-static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
-
-
-
+struct CompareBatchBreakerRigged
+{
+ bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
+ {
+ if (lhs->mAvatar != rhs->mAvatar)
+ {
+ return lhs->mAvatar < rhs->mAvatar;
+ }
+ else if (lhs->mSkinInfo->mHash != rhs->mSkinInfo->mHash)
+ {
+ return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash;
+ }
+ else
+ {
+ // "inherit" non-rigged behavior
+ CompareBatchBreaker comp;
+ return comp(lhs, rhs);
+ }
+ }
+};
-U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
+U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL rigged)
{
- LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
U32 geometryBytes = 0;
U32 buffer_usage = group->mBufferUsage;
@@ -6287,12 +6193,21 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
max_vertices = llmin(max_vertices, (U32) 65535);
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_SORT);
- if (!distance_sort)
- {
- //sort faces by things that break batches
- std::sort(faces, faces+face_count, CompareBatchBreakerModified());
- }
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - sort");
+
+ if (rigged)
+ {
+ if (!distance_sort) // <--- alpha "sort" rigged faces by maintaining original draw order
+ {
+ //sort faces by things that break batches, including avatar and mesh id
+ std::sort(faces, faces + face_count, CompareBatchBreakerRigged());
+ }
+ }
+ else if (!distance_sort)
+ {
+ //sort faces by things that break batches, not including avatar and mesh id
+ std::sort(faces, faces + face_count, CompareBatchBreaker());
+ }
else
{
//sort faces by distance
@@ -6309,11 +6224,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLViewerTexture* last_tex = NULL;
S32 buffer_index = 0;
- if (distance_sort)
- {
- buffer_index = -1;
- }
-
S32 texture_index_channels = 1;
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
@@ -6325,6 +6235,11 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
}
+
+ if (distance_sort)
+ {
+ buffer_index = -1;
+ }
static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index);
@@ -6339,7 +6254,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
//pull off next face
LLFace* facep = *face_iter;
LLViewerTexture* tex = facep->getTexture();
- LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams();
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLMaterialPtr mat = te->getMaterialParams();
+ LLMaterialID matId = te->getMaterialID();
if (distance_sort)
{
@@ -6373,7 +6290,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
U32 texture_count = 0;
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE);
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - face size");
if (batch_textures)
{
U8 cur_tex = 0;
@@ -6462,11 +6379,14 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
while (i != end_faces &&
(LLPipeline::sTextureBindTest ||
(distance_sort ||
- ((*i)->getTexture() == tex &&
- ((*i)->getTextureEntry()->getMaterialParams() == mat)))))
+ ((*i)->getTexture() == tex))))
{
facep = *i;
-
+ const LLTextureEntry* nextTe = facep->getTextureEntry();
+ if (nextTe->getMaterialID() != matId)
+ {
+ break;
+ }
//face has no texture index
facep->mDrawInfo = NULL;
@@ -6496,7 +6416,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLPointer<LLVertexBuffer> buffer;
{
- LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE);
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - allocate");
buffer = createVertexBuffer(mask, buffer_usage);
if(!buffer->allocateBuffer(geom_count, index_count, TRUE))
{
@@ -6556,8 +6476,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
U32 te_idx = facep->getTEOffset();
- llassert(!facep->isState(LLFace::RIGGED));
-
if (!facep->getGeometryVolume(*volume, te_idx,
vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
{
@@ -6654,10 +6572,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
}
- else if (no_materials)
- {
- registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
- }
else if (transparent)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
@@ -6722,7 +6636,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
- else if (gPipeline.canUseVertexShaders()
+ else if (gPipeline.shadersLoaded()
&& LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
@@ -6757,7 +6671,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
}
- else if (gPipeline.canUseVertexShaders()
+ else if (gPipeline.shadersLoaded()
&& LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
@@ -6838,7 +6752,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
- if (!gPipeline.canUseVertexShaders() &&
+ if (!gPipeline.shadersLoaded() &&
!is_alpha &&
te->getShiny() &&
LLPipeline::sRenderBump)
@@ -6882,16 +6796,41 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
return geometryBytes;
}
+void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
+{
+ //initialize to default usage for this partition
+ U32 usage = group->getSpatialPartition()->mBufferUsage;
+
+ //for each drawable
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+
+ if (!drawablep || drawablep->isDead())
+ {
+ continue;
+ }
+
+ if (drawablep->isAnimating())
+ { //fall back to stream draw for animating verts
+ usage = GL_STREAM_DRAW_ARB;
+ }
+ }
+
+ group->mBufferUsage = usage;
+}
+
void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
//initialize to default usage for this partition
U32 usage = group->getSpatialPartition()->mBufferUsage;
- //clear off any old faces
- mFaceList.clear();
+ //clear off any old faces
+ mFaceList.clear();
//for each drawable
-
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();