diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2022-04-27 10:27:48 -0700 |
---|---|---|
committer | Brad Kittenbrink <brad@lindenlab.com> | 2022-04-27 10:27:48 -0700 |
commit | a3ffa9f006b008b5faad248f700c8c2fbc6b74fd (patch) | |
tree | f674d4d4e3ab2d4ef4a7419594ea507506238232 /indra/newview/llvovolume.cpp | |
parent | 030d61ac58be38f9f8aafeb68b383d88d670080b (diff) | |
parent | bafa869c21cb8b329f94be6fa930a43d11699082 (diff) |
Merge remote-tracking branch 'origin/DRTVWR-546' into DRTVWR-559
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 1061 |
1 files changed, 500 insertions, 561 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index d75a4fd42d..126a25115d 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -105,10 +105,6 @@ S32 LLVOVolume::mRenderComplexity_current = 0; LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL; LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL; -static LLTrace::BlockTimerStatHandle FTM_GEN_TRIANGLES("Generate Triangles"); -static LLTrace::BlockTimerStatHandle FTM_GEN_VOLUME("Generate Volumes"); -static LLTrace::BlockTimerStatHandle FTM_VOLUME_TEXTURES("Volume Textures"); - extern BOOL gGLDebugLoggingEnabled; // Implementation class of LLMediaDataClientObject. See llmediadataclient.h @@ -231,6 +227,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re mNumFaces = 0; mLODChanged = FALSE; mSculptChanged = FALSE; + mColorChanged = FALSE; mSpotLightPriority = 0.f; mMediaImplList.resize(getNumTEs()); @@ -718,7 +715,7 @@ BOOL LLVOVolume::isVisible() const void LLVOVolume::updateTextureVirtualSize(bool forced) { - LL_RECORD_BLOCK_TIME(FTM_VOLUME_TEXTURES); + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; // Update the pixel area of all faces if (mDrawable.isNull()) @@ -997,6 +994,7 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bool unique_volume) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; LLVolumeParams volume_params = params_in; S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1; @@ -1175,13 +1173,17 @@ void LLVOVolume::notifyMeshLoaded() mSculptChanged = TRUE; gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); - if (getAvatar() && !isAnimatedObject()) + LLVOAvatar *av = getAvatar(); + if (av && !isAnimatedObject()) { - getAvatar()->addAttachmentOverridesForObject(this); + av->addAttachmentOverridesForObject(this); + av->notifyAttachmentMeshLoaded(); } - if (getControlAvatar() && isAnimatedObject()) + LLControlAvatar *cav = getControlAvatar(); + if (cav && isAnimatedObject()) { - getControlAvatar()->addAttachmentOverridesForObject(this); + cav->addAttachmentOverridesForObject(this); + cav->notifyAttachmentMeshLoaded(); } updateVisualComplexity(); } @@ -1624,6 +1626,7 @@ BOOL LLVOVolume::setParent(LLViewerObject* parent) // NOTE: regenFaces() MUST be followed by genTriangles()! void LLVOVolume::regenFaces() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; // remove existing faces BOOL count_changed = mNumFaces != getNumTEs(); @@ -1671,14 +1674,15 @@ void LLVOVolume::regenFaces() BOOL LLVOVolume::genBBoxes(BOOL force_global) { - BOOL res = TRUE; + LL_PROFILE_ZONE_SCOPED; + BOOL res = TRUE; - LLVector4a min,max; + LLVector4a min, max; - min.clear(); - max.clear(); + min.clear(); + max.clear(); - BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED); + BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED); if (getRiggedVolume()) { @@ -1689,74 +1693,112 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) // Without the flag, this will remove unused rigged volumes, which we are not currently very aggressive about. updateRiggedVolume(); } - - LLVolume* volume = mRiggedVolume; - if (!volume) - { - volume = getVolume(); - } + + LLVolume* volume = mRiggedVolume; + if (!volume) + { + volume = getVolume(); + } bool any_valid_boxes = false; - + if (getRiggedVolume()) { LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL; } + // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() - for (S32 i = 0; - i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); - i++) - { - LLFace *face = mDrawable->getFace(i); - if (!face) - { - continue; - } + for (S32 i = 0; + i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); + i++) + { + LLFace* face = mDrawable->getFace(i); + if (!face) + { + continue; + } BOOL face_res = face->genVolumeBBoxes(*volume, i, - mRelativeXform, - (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); + mRelativeXform, + (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); res &= face_res; // note that this result is never used - + // MAINT-8264 - ignore bboxes of ill-formed faces. if (!face_res) { continue; } - if (rebuild) - { + if (rebuild) + { if (getRiggedVolume()) { LL_DEBUGS("RiggedBox") << "rebuilding box, face " << i << " extents " << face->mExtents[0] << ", " << face->mExtents[1] << LL_ENDL; } - if (!any_valid_boxes) - { - min = face->mExtents[0]; - max = face->mExtents[1]; + if (!any_valid_boxes) + { + min = face->mExtents[0]; + max = face->mExtents[1]; any_valid_boxes = true; - } - else - { - min.setMin(min, face->mExtents[0]); - max.setMax(max, face->mExtents[1]); - } - } - } + } + else + { + min.setMin(min, face->mExtents[0]); + max.setMax(max, face->mExtents[1]); + } + } + } + + bool rigged = false; + + if (!isAnimatedObject()) + { + rigged = isRiggedMesh() && isAttachment(); + } + else + { + rigged = isRiggedMesh() && getControlAvatar() && getControlAvatar()->mPlaying; + } if (any_valid_boxes) { if (rebuild) { - if (getRiggedVolume()) + //get the Avatar associated with this object if it's rigged + LLVOAvatar* avatar = nullptr; + if (isRiggedMesh()) { - LL_DEBUGS("RiggedBox") << "rebuilding got extents " << min << ", " << max << LL_ENDL; + if (!isAnimatedObject()) + { + if (isAttachment()) + { + avatar = getAvatar(); + } + } + else + { + LLControlAvatar* controlAvatar = getControlAvatar(); + if (controlAvatar && controlAvatar->mPlaying) + { + avatar = controlAvatar; + } + } } - mDrawable->setSpatialExtents(min,max); - min.add(max); - min.mul(0.5f); - mDrawable->setPositionGroup(min); - } + mDrawable->setSpatialExtents(min, max); + + if (avatar) + { + // put all rigged drawables in the same octree node for better batching + mDrawable->setPositionGroup(LLVector4a(0, 0, 0)); + } + else + { + min.add(max); + min.mul(0.5f); + mDrawable->setPositionGroup(min); + } + } + updateRadius(); mDrawable->movePartition(); } @@ -1764,8 +1806,8 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) { LL_DEBUGS("RiggedBox") << "genBBoxes failed to find any valid face boxes" << LL_ENDL; } - - return res; + + return res; } void LLVOVolume::preRebuild() @@ -1881,12 +1923,9 @@ void LLVOVolume::updateRelativeXform(bool force_identity) } } -static LLTrace::BlockTimerStatHandle FTM_GEN_FLEX("Generate Flexies"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_PRIMITIVES("Update Primitives"); -static LLTrace::BlockTimerStatHandle FTM_UPDATE_RIGGED_VOLUME("Update Rigged"); - bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; bool regen_faces = false; LLVolume *old_volumep, *new_volumep; @@ -1899,7 +1938,6 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) old_volumep = NULL; { - LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME); const LLVolumeParams &volume_params = getVolume()->getParams(); setVolume(volume_params, 0); } @@ -1927,7 +1965,6 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles() { - LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs(); if (regen_faces) { @@ -1952,14 +1989,11 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES); + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) { - { - LL_RECORD_BLOCK_TIME(FTM_UPDATE_RIGGED_VOLUME); - updateRiggedVolume(); - } + updateRiggedVolume(); genBBoxes(FALSE); mDrawable->clearState(LLDrawable::REBUILD_RIGGED); } @@ -1968,7 +2002,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { BOOL res; { - LL_RECORD_BLOCK_TIME(FTM_GEN_FLEX); res = mVolumeImpl->doUpdateGeometry(drawable); } updateFaceFlags(); @@ -2001,20 +2034,19 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) was_regen_faces = lodOrSculptChanged(drawable, compiled); drawable->setState(LLDrawable::REBUILD_VOLUME); } - else if (mSculptChanged || mLODChanged) + else if (mSculptChanged || mLODChanged || mColorChanged) { compiled = TRUE; was_regen_faces = lodOrSculptChanged(drawable, compiled); } if (!was_regen_faces) { - LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); regenFaces(); } genBBoxes(FALSE); } - else if (mLODChanged || mSculptChanged) + else if (mLODChanged || mSculptChanged || mColorChanged) { dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); compiled = TRUE; @@ -2031,7 +2063,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { compiled = TRUE; // All it did was move or we changed the texture coordinate offset - LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); genBBoxes(FALSE); } @@ -2047,6 +2078,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) mLODChanged = FALSE; mSculptChanged = FALSE; mFaceMappingChanged = FALSE; + mColorChanged = FALSE; return LLViewerObject::updateGeometry(drawable); } @@ -2185,6 +2217,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color) if (mDrawable.notNull() && retval) { // These should only happen on updates which are not the initial update. + mColorChanged = TRUE; mDrawable->setState(LLDrawable::REBUILD_COLOR); dirtyMesh(); } @@ -3592,7 +3625,7 @@ const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const { if (getVolume()) { - return gMeshRepo.getSkinInfo(getVolume()->getParams().getSculptID(), this); + return gMeshRepo.getSkinInfo(getMeshID(), this); } else { @@ -3754,11 +3787,9 @@ void LLVOVolume::afterReparent() } //---------------------------------------------------------------------------- -static LLTrace::BlockTimerStatHandle FTM_VOVOL_RIGGING_INFO("VOVol Rigging Info"); - void LLVOVolume::updateRiggingInfo() { - LL_RECORD_BLOCK_TIME(FTM_VOVOL_RIGGING_INFO); + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; if (isRiggedMesh()) { const LLMeshSkinInfo* skin = getSkinInfo(); @@ -4368,6 +4399,7 @@ void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) F32 LLVOVolume::getBinRadius() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; F32 radius; F32 scale = 1.f; @@ -4763,6 +4795,7 @@ void LLVOVolume::clearRiggedVolume() void LLVOVolume::updateRiggedVolume(bool force_update) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; //Update mRiggedVolume to match current animation frame of avatar. //Also update position/size in octree. @@ -4798,11 +4831,9 @@ void LLVOVolume::updateRiggedVolume(bool force_update) mRiggedVolume->update(skin, avatar, volume); } -static LLTrace::BlockTimerStatHandle FTM_SKIN_RIGGED("Skin"); -static LLTrace::BlockTimerStatHandle FTM_RIGGED_OCTREE("Octree"); - void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; bool copy = false; if (volume->getNumVolumeFaces() != getNumVolumeFaces()) { @@ -4823,7 +4854,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if (copy) { - copyVolumeFaces(volume); + copyVolumeFaces(volume); } else { @@ -4844,7 +4875,8 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons LLMatrix4a mat[kMaxJoints]; U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin); - LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, maxJoints, skin, avatar); + LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar); + const LLMatrix4a bind_shape_matrix = skin->mBindShapeMatrix; S32 rigged_vert_count = 0; S32 rigged_face_count = 0; @@ -4860,15 +4892,11 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if ( weight ) { LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin); - LLMatrix4a bind_shape_matrix; - bind_shape_matrix.loadu(skin->mBindShapeMatrix); LLVector4a* pos = dst_face.mPositions; if (pos && dst_face.mExtents) { - LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED); - U32 max_joints = LLSkinningUtil::getMaxJointCount(); rigged_vert_count += dst_face.mNumVertices; rigged_face_count++; @@ -4939,8 +4967,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } { - LL_RECORD_BLOCK_TIME(FTM_RIGGED_OCTREE); - delete dst_face.mOctree; + delete dst_face.mOctree; dst_face.mOctree = NULL; LLVector4a size; @@ -5042,13 +5069,13 @@ bool can_batch_texture(LLFace* facep) const static U32 MAX_FACE_COUNT = 4096U; int32_t LLVolumeGeometryManager::sInstanceCount = 0; -LLFace** LLVolumeGeometryManager::sFullbrightFaces = NULL; -LLFace** LLVolumeGeometryManager::sBumpFaces = NULL; -LLFace** LLVolumeGeometryManager::sSimpleFaces = NULL; -LLFace** LLVolumeGeometryManager::sNormFaces = NULL; -LLFace** LLVolumeGeometryManager::sSpecFaces = NULL; -LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL; -LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL; +LLFace** LLVolumeGeometryManager::sFullbrightFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sBumpFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL }; LLVolumeGeometryManager::LLVolumeGeometryManager() : LLGeometryManager() @@ -5076,39 +5103,43 @@ LLVolumeGeometryManager::~LLVolumeGeometryManager() void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount) { - sFullbrightFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sBumpFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sSimpleFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sNormFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sNormSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); - sAlphaFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + for (int i = 0; i < 2; ++i) + { + sFullbrightFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sBumpFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sSimpleFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + } } void LLVolumeGeometryManager::freeFaces() { - ll_aligned_free<64>(sFullbrightFaces); - ll_aligned_free<64>(sBumpFaces); - ll_aligned_free<64>(sSimpleFaces); - ll_aligned_free<64>(sNormFaces); - ll_aligned_free<64>(sSpecFaces); - ll_aligned_free<64>(sNormSpecFaces); - ll_aligned_free<64>(sAlphaFaces); - - sFullbrightFaces = NULL; - sBumpFaces = NULL; - sSimpleFaces = NULL; - sNormFaces = NULL; - sSpecFaces = NULL; - sNormSpecFaces = NULL; - sAlphaFaces = NULL; + for (int i = 0; i < 2; ++i) + { + ll_aligned_free<64>(sFullbrightFaces[i]); + ll_aligned_free<64>(sBumpFaces[i]); + ll_aligned_free<64>(sSimpleFaces[i]); + ll_aligned_free<64>(sNormFaces[i]); + ll_aligned_free<64>(sSpecFaces[i]); + ll_aligned_free<64>(sNormSpecFaces[i]); + ll_aligned_free<64>(sAlphaFaces[i]); + + sFullbrightFaces[i] = NULL; + sBumpFaces[i] = NULL; + sSimpleFaces[i] = NULL; + sNormFaces[i] = NULL; + sSpecFaces[i] = NULL; + sNormSpecFaces[i] = NULL; + sAlphaFaces[i] = NULL; + } } -static LLTrace::BlockTimerStatHandle FTM_REGISTER_FACE("Register Face"); - void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { - LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE); + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; if ( type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT) @@ -5124,8 +5155,18 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, return; } + U32 passType = type; + + bool rigged = facep->isState(LLFace::RIGGED); + + if (rigged) + { + // hacky, should probably clean up -- if this face is rigged, put it in "type + 1" + // See LLRenderPass PASS_foo enum + passType += 1; + } //add face to drawmap - LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type]; + LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[passType]; S32 idx = draw_vec.size()-1; @@ -5151,7 +5192,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLDrawable* drawable = facep->getDrawable(); - if (drawable->isState(LLDrawable::ANIMATED_CHILD)) + if (rigged) + { + // rigged meshes ignore their model matrix + model_mat = nullptr; + } + else if (drawable->isState(LLDrawable::ANIMATED_CHILD)) { model_mat = &drawable->getWorldMatrix(); } @@ -5192,6 +5238,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } } + F32 vsize = facep->getVirtualSize(); //TODO -- adjust by texture scale? if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0) { @@ -5205,10 +5252,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, { batchable = true; draw_vec[idx]->mTextureList[index] = tex; + draw_vec[idx]->mTextureListVSize[index] = vsize; } else if (draw_vec[idx]->mTextureList[index] == tex) { //this face's texture index can be used with this batch batchable = true; + draw_vec[idx]->mTextureListVSize[index] = llmax(vsize, draw_vec[idx]->mTextureListVSize[index]); } } else @@ -5225,7 +5274,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mMaterial == mat && + //draw_vec[idx]->mMaterial == mat && draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && @@ -5233,16 +5282,20 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mTextureMatrix == tex_mat && draw_vec[idx]->mModelMatrix == model_mat && draw_vec[idx]->mShaderMask == shader_mask && - draw_vec[idx]->mSelected == selected) + draw_vec[idx]->mSelected == selected && + draw_vec[idx]->mAvatar == facep->mAvatar && + draw_vec[idx]->getSkinHash() == facep->getSkinHash()) { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); - draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); + draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize); if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size()) { draw_vec[idx]->mTextureList.resize(index+1); draw_vec[idx]->mTextureList[index] = tex; + draw_vec[idx]->mTextureListVSize.resize(index + 1); + draw_vec[idx]->mTextureListVSize[index] = vsize; } draw_vec[idx]->validate(); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]); @@ -5257,7 +5310,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex, facep->getVertexBuffer(), selected, fullbright, bump); draw_info->mGroup = group; - draw_info->mVSize = facep->getVirtualSize(); + draw_info->mVSize = vsize; draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; @@ -5279,6 +5332,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mSpecularMap = NULL; draw_info->mMaterial = mat; draw_info->mShaderMask = shader_mask; + draw_info->mAvatar = facep->mAvatar; + draw_info->mSkinInfo = facep->mSkinInfo; if (mat) { @@ -5330,6 +5385,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, { //initialize texture list for texture batching draw_info->mTextureList.resize(index+1); draw_info->mTextureList[index] = tex; + draw_info->mTextureListVSize.resize(index + 1); + draw_info->mTextureListVSize[index] = vsize; } draw_info->validate(); } @@ -5340,38 +5397,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_VB("Volume VB"); -static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_FACE_LIST("Build Face List"); -static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info"); - -static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) -{ - LLVOAvatar* avatar = vobj->getAvatar(); - - if (avatar) - { - LLDrawable* drawable = avatar->mDrawable; - if (drawable && drawable->getNumFaces() > 0) - { - LLFace* face = drawable->getFace(0); - if (face) - { - LLDrawPool* drawpool = face->getPool(); - if (drawpool) - { - if (drawpool->getType() == LLDrawPool::POOL_AVATAR - || drawpool->getType() == LLDrawPool::POOL_CONTROL_AV) - { - return (LLDrawPoolAvatar*) drawpool; - } - } - } - } - } - - return NULL; -} - void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value) { static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U); @@ -5447,8 +5472,31 @@ void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value) } } +// add a face pointer to a list of face pointers without going over MAX_COUNT faces +template<typename T> +static inline void add_face(T*** list, U32* count, T* face) +{ + if (face->isState(LLFace::RIGGED)) + { + if (count[1] < MAX_FACE_COUNT) + { + face->setDrawOrderIndex(count[1]); + list[1][count[1]++] = face; + } + } + else + { + if (count[0] < MAX_FACE_COUNT) + { + face->setDrawOrderIndex(count[0]); + list[0][count[0]++] = face; + } + } +} + void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; @@ -5465,8 +5513,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) return; } - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB); - group->mBuilt = 1.f; LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); @@ -5492,16 +5538,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->clearDrawMap(); - mFaceList.clear(); - - U32 fullbright_count = 0; - U32 bump_count = 0; - U32 simple_count = 0; - U32 alpha_count = 0; - U32 norm_count = 0; - U32 spec_count = 0; - U32 normspec_count = 0; - + U32 fullbright_count[2] = { 0 }; + U32 bump_count[2] = { 0 }; + U32 simple_count[2] = { 0 }; + U32 alpha_count[2] = { 0 }; + U32 norm_count[2] = { 0 }; + U32 spec_count[2] = { 0 }; + U32 normspec_count[2] = { 0 }; U32 useage = group->getSpatialPartition()->mBufferUsage; @@ -5523,7 +5566,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) #endif { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_FACE_LIST); + LL_PROFILE_ZONE_NAMED("rebuildGeom - face list"); //get all the faces into a list for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); @@ -5550,7 +5593,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::string vobj_name = llformat("Vol%p", vobj); - if (vobj->isMesh() && + bool is_mesh = vobj->isMesh(); + if (is_mesh && ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; @@ -5563,7 +5607,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); } - bool is_mesh = vobj->isMesh(); + F32 est_tris = vobj->getEstTrianglesMax(); vobj->updateControlAvatar(); @@ -5587,15 +5631,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); - if (vobj->isRiggedMesh() && - ((vobj->isAnimatedObject() && vobj->getControlAvatar()) || - (!vobj->isAnimatedObject() && vobj->getAvatar()))) + LLVOAvatar* avatar = nullptr; + const LLMeshSkinInfo* skinInfo = nullptr; + if (is_mesh) + { + skinInfo = vobj->getSkinInfo(); + } + + if (skinInfo) + { + if (vobj->isAnimatedObject()) + { + avatar = vobj->getControlAvatar(); + } + else + { + avatar = vobj->getAvatar(); + } + } + + if (avatar != nullptr) { - vobj->getAvatar()->addAttachmentOverridesForObject(vobj, NULL, false); + avatar->addAttachmentOverridesForObject(vobj, NULL, false); } // Standard rigged mesh attachments: - bool rigged = !vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->isAttachment(); + bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment(); // Animated objects. Have to check for isRiggedMesh() to // exclude static objects in animated object linksets. rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() && @@ -5619,183 +5680,34 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //sum up face verts and indices drawablep->updateFaceSize(i); - - if (rigged) - { - if (!facep->isState(LLFace::RIGGED)) - { //completely reset vertex buffer - facep->clearVertexBuffer(); - } - - facep->setState(LLFace::RIGGED); - any_rigged_face = true; - - //get drawpool of avatar with rigged face - LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); - - if (pool) - { - const LLTextureEntry* te = facep->getTextureEntry(); - - //remove face from old pool if it exists - LLDrawPool* old_pool = facep->getPool(); - if (old_pool - && (old_pool->getType() == LLDrawPool::POOL_AVATAR || old_pool->getType() == LLDrawPool::POOL_CONTROL_AV)) - { - ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep); - } - - //add face to new pool - LLViewerTexture* tex = facep->getTexture(); - U32 type = gPipeline.getPoolTypeFromTE(te, tex); - - F32 te_alpha = te->getColor().mV[3]; - - if (te->getGlow()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); - } - - LLMaterial* mat = te->getMaterialParams().get(); - bool fullbright = te->getFullbright(); - - if (mat && LLPipeline::sRenderDeferred) - { - U8 alpha_mode = mat->getDiffuseAlphaMode(); - bool is_alpha = type == LLDrawPool::POOL_ALPHA && - (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || - te_alpha < 0.999f); - - if (is_alpha) - { //this face needs alpha blending, override alpha mode - alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; - } - - if (fullbright && (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); - } - else if (!is_alpha || te_alpha > 0.f) // //only add the face if it will actually be visible - { - U32 mask = mat->getShaderMask(alpha_mode); - pool->addRiggedFace(facep, mask); - } - - if(vobj->isAnimatedObject() && vobj->isRiggedMesh()) - { - pool->updateRiggedVertexBuffers(vobj->getAvatar()); - } - } - else if (mat) - { - bool is_alpha = type == LLDrawPool::POOL_ALPHA; - U8 mode = mat->getDiffuseAlphaMode(); - bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || - mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; - - if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else if (is_alpha || (te->getColor().mV[3] < 0.999f)) - { - if (te->getColor().mV[3] > 0.f) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA); - } - } - else if (gPipeline.canUseVertexShaders() - && LLPipeline::sRenderBump - && te->getShiny() - && can_be_shiny) - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY); - } - else - { - pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); - } - } - else - { - if (type == LLDrawPool::POOL_ALPHA) - { - if (te->getColor().mV[3] > 0.f) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); - } - } - } - else if (te->getShiny()) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); - } - else - { - if (LLPipeline::sRenderDeferred) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); - } - } - } - else - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - } - - - if (LLPipeline::sRenderDeferred) - { - if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) - { - if (te->getBumpmap()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); - } - } - } - } - } - - continue; - } - else - { - if (facep->isState(LLFace::RIGGED)) - { //face is not rigged but used to be, remove from rigged face pool - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); - if (pool) - { - pool->removeRiggedFace(facep); - } - facep->clearState(LLFace::RIGGED); - } - } + if (rigged) + { + if (!facep->isState(LLFace::RIGGED)) + { //completely reset vertex buffer + facep->clearVertexBuffer(); + } + facep->setState(LLFace::RIGGED); + facep->mSkinInfo = (LLMeshSkinInfo*) skinInfo; // TODO -- fix ugly de-consting here + facep->mAvatar = avatar; + any_rigged_face = true; + } + else + { + if (facep->isState(LLFace::RIGGED)) + { + //face is not rigged but used to be, remove from rigged face pool + LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); + if (pool) + { + pool->removeFace(facep); + } + facep->clearState(LLFace::RIGGED); + facep->mAvatar = NULL; + facep->mSkinInfo = NULL; + } + } if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { @@ -5803,10 +5715,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) continue; } - cur_total += facep->getGeomCount(); - - if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) + if (facep->hasGeometry() && + (rigged || // <-- HACK FIXME -- getPixelArea might be incorrect for rigged objects + facep->getPixelArea() > FORCE_CULL_AREA)) // <-- don't render tiny faces { + cur_total += facep->getGeomCount(); + const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); @@ -5864,21 +5778,19 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (facep->canRenderAsMask()) { //can be treated as alpha mask - if (simple_count < MAX_FACE_COUNT) - { - sSimpleFaces[simple_count++] = facep; - } + add_face(sSimpleFaces, simple_count, facep); } else { - if (te->getColor().mV[3] > 0.f) - { //only treat as alpha in the pipeline if < 100% transparent - drawablep->setState(LLDrawable::HAS_ALPHA); - } - if (alpha_count < MAX_FACE_COUNT) - { - sAlphaFaces[alpha_count++] = facep; - } + if (te->getColor().mV[3] > 0.f || te->getGlow() > 0.f) + { //only treat as alpha in the pipeline if < 100% transparent + drawablep->setState(LLDrawable::HAS_ALPHA); + add_face(sAlphaFaces, alpha_count, facep); + } + else if (LLDrawPoolAlpha::sShowDebugAlpha) + { + add_face(sAlphaFaces, alpha_count, facep); + } } } else @@ -5898,81 +5810,51 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (mat->getSpecularID().notNull()) { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) - if (normspec_count < MAX_FACE_COUNT) - { - sNormSpecFaces[normspec_count++] = facep; - } + add_face(sNormSpecFaces, normspec_count, facep); } else { //has normal map (needs texcoord1 and tangent) - if (norm_count < MAX_FACE_COUNT) - { - sNormFaces[norm_count++] = facep; - } + add_face(sNormFaces, norm_count, facep); } } else if (mat->getSpecularID().notNull()) { //has specular map but no normal map, needs texcoord2 - if (spec_count < MAX_FACE_COUNT) - { - sSpecFaces[spec_count++] = facep; - } + add_face(sSpecFaces, spec_count, facep); } else { //has neither specular map nor normal map, only needs texcoord0 - if (simple_count < MAX_FACE_COUNT) - { - sSimpleFaces[simple_count++] = facep; - } + add_face(sSimpleFaces, simple_count, facep); } } else if (te->getBumpmap()) { //needs normal + tangent - if (bump_count < MAX_FACE_COUNT) - { - sBumpFaces[bump_count++] = facep; - } + add_face(sBumpFaces, bump_count, facep); } else if (te->getShiny() || !te->getFullbright()) { //needs normal - if (simple_count < MAX_FACE_COUNT) - { - sSimpleFaces[simple_count++] = facep; - } + add_face(sSimpleFaces, simple_count, facep); } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); - if (fullbright_count < MAX_FACE_COUNT) - { - sFullbrightFaces[fullbright_count++] = facep; - } + add_face(sFullbrightFaces, fullbright_count, facep); } } else { if (te->getBumpmap() && LLPipeline::sRenderBump) { //needs normal + tangent - if (bump_count < MAX_FACE_COUNT) - { - sBumpFaces[bump_count++] = facep; - } + add_face(sBumpFaces, bump_count, facep); } else if ((te->getShiny() && LLPipeline::sRenderBump) || !(te->getFullbright() || bake_sunlight)) { //needs normal - if (simple_count < MAX_FACE_COUNT) - { - sSimpleFaces[simple_count++] = facep; - } + add_face(sSimpleFaces, simple_count, facep); } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); - if (fullbright_count < MAX_FACE_COUNT) - { - sFullbrightFaces[fullbright_count++] = facep; - } + add_face(sFullbrightFaces, fullbright_count, facep); } } } @@ -5988,6 +5870,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (!drawablep->isState(LLDrawable::RIGGED)) { drawablep->setState(LLDrawable::RIGGED); + LLDrawable* root = drawablep->getRoot(); + if (root != drawablep) + { + root->setState(LLDrawable::RIGGED_CHILD); + } //first time this is drawable is being marked as rigged, // do another LoD update to use avatar bounding box @@ -6027,6 +5914,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + // add extra vertex data for deferred rendering (not necessarily for batching textures) if (batch_textures) { bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT; @@ -6039,13 +5927,24 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 geometryBytes = 0; - geometryBytes += genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE); - geometryBytes += genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures); - geometryBytes += genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures); - geometryBytes += genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE); - geometryBytes += genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE); + // generate render batches for static geometry + U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX; + BOOL alpha_sort = TRUE; + BOOL rigged = FALSE; + for (int i = 0; i < 2; ++i) //two sets, static and rigged) + { + geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[i], simple_count[i], FALSE, batch_textures, rigged); + geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[i], fullbright_count[i], FALSE, batch_textures, rigged); + geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[i], alpha_count[i], alpha_sort, batch_textures, rigged); + geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[i], bump_count[i], FALSE, FALSE, rigged); + geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], FALSE, FALSE, rigged); + geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], FALSE, FALSE, rigged); + geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], FALSE, FALSE, rigged); + + // for rigged set, add weights and disable alpha sorting (rigged items use depth buffer) + extra_mask |= LLVertexBuffer::MAP_WEIGHT4; + rigged = TRUE; + } group->mGeometryBytes = geometryBytes; @@ -6071,156 +5970,146 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } - mFaceList.clear(); } -static LLTrace::BlockTimerStatHandle FTM_REBUILD_MESH_FLUSH("Flush Mesh"); - void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; llassert(group); if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY)) { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB); - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers + { + LL_PROFILE_ZONE_NAMED("rebuildMesh - gen draw info"); - group->mBuilt = 1.f; + group->mBuilt = 1.f; - S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ; + S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ; - const U32 MAX_BUFFER_COUNT = 4096; - LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT]; - - U32 buffer_count = 0; + const U32 MAX_BUFFER_COUNT = 4096; + LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT]; - for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) - { - LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); + U32 buffer_count = 0; - if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) ) + for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { - LLVOVolume* vobj = drawablep->getVOVolume(); - if (debugLoggingEnabled("AnimatedObjectsLinkset")) - { - if (vobj && vobj->isAnimatedObject() && vobj->isRiggedMesh()) - { - std::string vobj_name = llformat("Vol%p", vobj); - F32 est_tris = vobj->getEstTrianglesMax(); - LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL; - } - } - - if (!vobj || vobj->isNoLOD()) - { - continue; - } - - LLVolume* volume = vobj->getVolume(); + LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - if (!volume) - { - continue; - } + if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) ) + { + LLVOVolume* vobj = drawablep->getVOVolume(); + + if (!vobj) continue; + + if (debugLoggingEnabled("AnimatedObjectsLinkset")) + { + if (vobj->isAnimatedObject() && vobj->isRiggedMesh()) + { + std::string vobj_name = llformat("Vol%p", vobj); + F32 est_tris = vobj->getEstTrianglesMax(); + LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL; + } + } + if (vobj->isNoLOD()) continue; - vobj->preRebuild(); + vobj->preRebuild(); - if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) - { - vobj->updateRelativeXform(true); - } + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { + vobj->updateRelativeXform(true); + } - for (S32 i = 0; i < drawablep->getNumFaces(); ++i) - { - LLFace* face = drawablep->getFace(i); - if (face) + LLVolume* volume = vobj->getVolume(); + if (!volume) continue; + for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { - LLVertexBuffer* buff = face->getVertexBuffer(); - if (buff) + LLFace* face = drawablep->getFace(i); + if (face) { - llassert(!face->isState(LLFace::RIGGED)); + LLVertexBuffer* buff = face->getVertexBuffer(); + if (buff) + { + llassert(!face->isState(LLFace::RIGGED)); - if (!face->getGeometryVolume(*volume, face->getTEOffset(), - vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex())) - { //something's gone wrong with the vertex buffer accounting, rebuild this group - group->dirtyGeom(); - gPipeline.markRebuild(group, TRUE); - } + if (!face->getGeometryVolume(*volume, face->getTEOffset(), + vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex())) + { //something's gone wrong with the vertex buffer accounting, rebuild this group + group->dirtyGeom(); + gPipeline.markRebuild(group, TRUE); + } - if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT) - { - locked_buffer[buffer_count++] = buff; + if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT) + { + locked_buffer[buffer_count++] = buff; + } } } } + + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { + vobj->updateRelativeXform(); + } + + drawablep->clearState(LLDrawable::REBUILD_ALL); } + } - if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) + { + LL_PROFILE_ZONE_NAMED("rebuildMesh - flush"); + for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter) { - vobj->updateRelativeXform(); + (*iter)->flush(); } - - drawablep->clearState(LLDrawable::REBUILD_ALL); + // don't forget alpha + if(group != NULL && + !group->mVertexBuffer.isNull() && + group->mVertexBuffer->isLocked()) + { + group->mVertexBuffer->flush(); + } } - } - - { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_MESH_FLUSH); - for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter) - { - (*iter)->flush(); - } - - // don't forget alpha - if(group != NULL && - !group->mVertexBuffer.isNull() && - group->mVertexBuffer->isLocked()) - { - group->mVertexBuffer->flush(); - } - } - //if not all buffers are unmapped - if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount) - { - LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ; - for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) + //if not all buffers are unmapped + if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount) { - LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - if(!drawablep) - { - continue; - } - for (S32 i = 0; i < drawablep->getNumFaces(); ++i) + LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ; + for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { - LLFace* face = drawablep->getFace(i); - if (face) + LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); + if(!drawablep) { - LLVertexBuffer* buff = face->getVertexBuffer(); - if (buff && buff->isLocked()) + continue; + } + for (S32 i = 0; i < drawablep->getNumFaces(); ++i) + { + LLFace* face = drawablep->getFace(i); + if (face) { - buff->flush(); + LLVertexBuffer* buff = face->getVertexBuffer(); + if (buff && buff->isLocked()) + { + buff->flush(); + } } } } - } - } - - group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); - } + } -// llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO)); + group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); + } + } } -struct CompareBatchBreakerModified +struct CompareBatchBreaker { bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) { const LLTextureEntry* lte = lhs->getTextureEntry(); const LLTextureEntry* rte = rhs->getTextureEntry(); - if (lte->getBumpmap() != rte->getBumpmap()) + if (lte->getBumpmap() != rte->getBumpmap()) { return lte->getBumpmap() < rte->getBumpmap(); } @@ -6228,34 +6117,51 @@ struct CompareBatchBreakerModified { return lte->getFullbright() < rte->getFullbright(); } - else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams()) - { - return lte->getMaterialParams() < rte->getMaterialParams(); - } - else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny())) + else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID()) + { + return lte->getMaterialID() < rte->getMaterialID(); + } + else if (lte->getShiny() != rte->getShiny()) { return lte->getShiny() < rte->getShiny(); } - else + else if (lhs->getTexture() != rhs->getTexture()) { return lhs->getTexture() < rhs->getTexture(); } + else + { + // all else being equal, maintain consistent draw order + return lhs->getDrawOrderIndex() < rhs->getDrawOrderIndex(); + } } }; -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort"); -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing"); -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB"); -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FIND_VB("Find VB"); -static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB"); - - - +struct CompareBatchBreakerRigged +{ + bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) + { + if (lhs->mAvatar != rhs->mAvatar) + { + return lhs->mAvatar < rhs->mAvatar; + } + else if (lhs->mSkinInfo->mHash != rhs->mSkinInfo->mHash) + { + return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash; + } + else + { + // "inherit" non-rigged behavior + CompareBatchBreaker comp; + return comp(lhs, rhs); + } + } +}; -U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) +U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL rigged) { - LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; U32 geometryBytes = 0; U32 buffer_usage = group->mBufferUsage; @@ -6287,12 +6193,21 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace max_vertices = llmin(max_vertices, (U32) 65535); { - LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_SORT); - if (!distance_sort) - { - //sort faces by things that break batches - std::sort(faces, faces+face_count, CompareBatchBreakerModified()); - } + LL_PROFILE_ZONE_NAMED("genDrawInfo - sort"); + + if (rigged) + { + if (!distance_sort) // <--- alpha "sort" rigged faces by maintaining original draw order + { + //sort faces by things that break batches, including avatar and mesh id + std::sort(faces, faces + face_count, CompareBatchBreakerRigged()); + } + } + else if (!distance_sort) + { + //sort faces by things that break batches, not including avatar and mesh id + std::sort(faces, faces + face_count, CompareBatchBreaker()); + } else { //sort faces by distance @@ -6309,11 +6224,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace LLViewerTexture* last_tex = NULL; S32 buffer_index = 0; - if (distance_sort) - { - buffer_index = -1; - } - S32 texture_index_channels = 1; if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) @@ -6325,6 +6235,11 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; } + + if (distance_sort) + { + buffer_index = -1; + } static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index); @@ -6339,7 +6254,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace //pull off next face LLFace* facep = *face_iter; LLViewerTexture* tex = facep->getTexture(); - LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams(); + const LLTextureEntry* te = facep->getTextureEntry(); + LLMaterialPtr mat = te->getMaterialParams(); + LLMaterialID matId = te->getMaterialID(); if (distance_sort) { @@ -6373,7 +6290,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace U32 texture_count = 0; { - LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE); + LL_PROFILE_ZONE_NAMED("genDrawInfo - face size"); if (batch_textures) { U8 cur_tex = 0; @@ -6462,11 +6379,14 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace while (i != end_faces && (LLPipeline::sTextureBindTest || (distance_sort || - ((*i)->getTexture() == tex && - ((*i)->getTextureEntry()->getMaterialParams() == mat))))) + ((*i)->getTexture() == tex)))) { facep = *i; - + const LLTextureEntry* nextTe = facep->getTextureEntry(); + if (nextTe->getMaterialID() != matId) + { + break; + } //face has no texture index facep->mDrawInfo = NULL; @@ -6496,7 +6416,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace LLPointer<LLVertexBuffer> buffer; { - LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE); + LL_PROFILE_ZONE_NAMED("genDrawInfo - allocate"); buffer = createVertexBuffer(mask, buffer_usage); if(!buffer->allocateBuffer(geom_count, index_count, TRUE)) { @@ -6556,8 +6476,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace U32 te_idx = facep->getTEOffset(); - llassert(!facep->isState(LLFace::RIGGED)); - if (!facep->getGeometryVolume(*volume, te_idx, vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true)) { @@ -6654,10 +6572,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } } } - else if (no_materials) - { - registerFace(group, facep, LLRenderPass::PASS_SIMPLE); - } else if (transparent) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); @@ -6722,7 +6636,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } - else if (gPipeline.canUseVertexShaders() + else if (gPipeline.shadersLoaded() && LLPipeline::sRenderBump && te->getShiny() && can_be_shiny) @@ -6757,7 +6671,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace registerFace(group, facep, LLRenderPass::PASS_ALPHA); } } - else if (gPipeline.canUseVertexShaders() + else if (gPipeline.shadersLoaded() && LLPipeline::sRenderBump && te->getShiny() && can_be_shiny) @@ -6838,7 +6752,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } - if (!gPipeline.canUseVertexShaders() && + if (!gPipeline.shadersLoaded() && !is_alpha && te->getShiny() && LLPipeline::sRenderBump) @@ -6882,16 +6796,41 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace return geometryBytes; } +void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count) +{ + //initialize to default usage for this partition + U32 usage = group->getSpatialPartition()->mBufferUsage; + + //for each drawable + for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) + { + LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); + + if (!drawablep || drawablep->isDead()) + { + continue; + } + + if (drawablep->isAnimating()) + { //fall back to stream draw for animating verts + usage = GL_STREAM_DRAW_ARB; + } + } + + group->mBufferUsage = usage; +} + void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + //initialize to default usage for this partition U32 usage = group->getSpatialPartition()->mBufferUsage; - //clear off any old faces - mFaceList.clear(); + //clear off any old faces + mFaceList.clear(); //for each drawable - for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); |