diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-03-13 08:06:17 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-03-13 08:06:17 -0700 |
commit | 75dea34e3f80b054c56c38c880166d5e610eef88 (patch) | |
tree | 8a8a54cb3e446213b33dcdd64c0c89d3c47369b4 /indra/newview/llvovolume.cpp | |
parent | f3ce17701e8dbbbc7a0e8e73c740b161bb2f36c0 (diff) | |
parent | 0e178e12562b95915a9a775cd40d3bb44729332c (diff) |
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 164 |
1 files changed, 89 insertions, 75 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 42e764b492..d1f4fa1c7a 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -628,6 +628,14 @@ void LLVOVolume::animateTextures() LLGLTFMaterial *gltf_mat = te->getGLTFRenderMaterial(); const bool is_pbr = gltf_mat != nullptr; + if (!facep->mTextureMatrix) + { + facep->mTextureMatrix = new LLMatrix4(); + } + + LLMatrix4& tex_mat = *facep->mTextureMatrix; + tex_mat.setIdentity(); + if (!is_pbr) { if (!(result & LLViewerTextureAnim::ROTATE)) @@ -642,32 +650,65 @@ void LLVOVolume::animateTextures() { te->getScale(&scale_s, &scale_t); } - } - if (!facep->mTextureMatrix) - { - facep->mTextureMatrix = new LLMatrix4(); - } + LLVector3 trans ; - LLMatrix4& tex_mat = *facep->mTextureMatrix; - tex_mat.setIdentity(); + trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); + tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); - LLVector3 trans ; + LLVector3 scale(scale_s, scale_t, 1.f); + LLQuaternion quat; + quat.setQuat(rot, 0, 0, -1.f); + + tex_mat.rotate(quat); - trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); - tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); + LLMatrix4 mat; + mat.initAll(scale, LLQuaternion(), LLVector3()); + tex_mat *= mat; + + tex_mat.translate(trans); + } + else + { + if (!(result & LLViewerTextureAnim::ROTATE)) + { + rot = 0.0f; + } + if (!(result & LLViewerTextureAnim::TRANSLATE)) + { + off_s = 0.0f; + off_t = 0.0f; + } + if (!(result & LLViewerTextureAnim::SCALE)) + { + scale_s = 1.0f; + scale_t = 1.0f; + } - LLVector3 scale(scale_s, scale_t, 1.f); - LLQuaternion quat; - quat.setQuat(rot, 0, 0, -1.f); - - tex_mat.rotate(quat); + // For PBR materials, use Blinn-Phong rotation as hint for + // translation direction. In a Blinn-Phong material, the + // translation direction would be a byproduct the texture + // transform. + F32 rot_frame; + te->getRotation(&rot_frame); - LLMatrix4 mat; - mat.initAll(scale, LLQuaternion(), LLVector3()); - tex_mat *= mat; - - tex_mat.translate(trans); + tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); + + LLQuaternion quat; + quat.setQuat(rot, 0, 0, -1.f); + tex_mat.rotate(quat); + + LLMatrix4 mat; + LLVector3 scale(scale_s, scale_t, 1.f); + mat.initAll(scale, LLQuaternion(), LLVector3()); + tex_mat *= mat; + + LLVector3 off(off_s, off_t, 0.f); + off.rotVec(rot_frame, 0, 0, 1.f); + tex_mat.translate(off); + + tex_mat.translate(LLVector3(0.5f, 0.5f, 0.f)); + } } } else @@ -817,12 +858,6 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) continue; } - // clear out boost selected periodically - if (imagep->getBoostLevel() == LLGLTexture::BOOST_SELECTED) - { - imagep->setBoostLevel(LLGLTexture::BOOST_NONE); - } - F32 vsize; F32 old_size = face->getVirtualSize(); @@ -837,7 +872,6 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) else { vsize = face->getTextureVirtualSize(); - imagep->addTextureStats(vsize); } mPixelArea = llmax(mPixelArea, face->getPixelArea()); @@ -854,12 +888,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) } } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) - { - if (vsize < min_vsize) min_vsize = vsize; - if (vsize > max_vsize) max_vsize = vsize; - } - else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ; if(img) @@ -924,7 +953,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) { LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); LLUUID id = params->getLightTexture(); - mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM); + mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE); if (mLightTexture.notNull()) { F32 rad = getLightRadius(); @@ -3266,7 +3295,6 @@ void LLVOVolume::updateSpotLightPriority() if (mLightTexture.notNull()) { mLightTexture->addTextureStats(mSpotLightPriority); - mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS); } } @@ -3290,7 +3318,7 @@ LLViewerTexture* LLVOVolume::getLightTexture() { if (mLightTexture.isNull() || id != mLightTexture->getID()) { - mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM); + mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE); } } else @@ -5105,6 +5133,7 @@ LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL }; LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL }; LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL }; LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL }; +LLFace** LLVolumeGeometryManager::sPbrFaces[2] = { NULL }; LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL }; LLVolumeGeometryManager::LLVolumeGeometryManager() @@ -5141,6 +5170,7 @@ void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount) sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); + sPbrFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); } } @@ -5155,6 +5185,7 @@ void LLVolumeGeometryManager::freeFaces() ll_aligned_free<64>(sNormFaces[i]); ll_aligned_free<64>(sSpecFaces[i]); ll_aligned_free<64>(sNormSpecFaces[i]); + ll_aligned_free<64>(sPbrFaces[i]); ll_aligned_free<64>(sAlphaFaces[i]); sFullbrightFaces[i] = NULL; @@ -5163,6 +5194,7 @@ void LLVolumeGeometryManager::freeFaces() sNormFaces[i] = NULL; sSpecFaces[i] = NULL; sNormSpecFaces[i] = NULL; + sPbrFaces[i] = NULL; sAlphaFaces[i] = NULL; } } @@ -5437,7 +5469,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED || info->mGLTFMaterial != nullptr); llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK || info->mGLTFMaterial != nullptr); llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED || info->mGLTFMaterial != nullptr); - + + llassert(type != LLRenderPass::PASS_BUMP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0); llassert(type != LLRenderPass::PASS_NORMSPEC || info->mNormalMap.notNull()); } @@ -5596,6 +5629,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 norm_count[2] = { 0 }; U32 spec_count[2] = { 0 }; U32 normspec_count[2] = { 0 }; + U32 pbr_count[2] = { 0 }; static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512); static LLCachedControl<S32> max_node_size(gSavedSettings, "RenderMaxNodeSize", 65536); @@ -5709,7 +5743,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() && vobj->getControlAvatar() && vobj->getControlAvatar()->mPlaying); - bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); bool any_rigged_face = false; //for each face @@ -5867,23 +5900,20 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->mLastUpdateTime = gFrameTimeSeconds; } - if (gPipeline.canUseWindLightShadersOnObjects() - && LLPipeline::sRenderBump) { LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); - if (LLPipeline::sRenderDeferred && - (gltf_mat != nullptr || (te->getMaterialParams().notNull() && !te->getMaterialID().isNull()))) + if (gltf_mat != nullptr || (te->getMaterialParams().notNull() && !te->getMaterialID().isNull())) { if (gltf_mat != nullptr) { - // all gltf materials have all vertex attributes for now - add_face(sNormSpecFaces, normspec_count, facep); + add_face(sPbrFaces, pbr_count, facep); } else { LLMaterial* mat = te->getMaterialParams().get(); - if (mat->getNormalID().notNull()) + if (mat->getNormalID().notNull() || // <-- has a normal map, needs tangents + (te->getBumpmap() && (te->getBumpmap() < 18))) // <-- has an emboss bump map, needs tangents { if (mat->getSpecularID().notNull()) { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) @@ -5918,23 +5948,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) add_face(sFullbrightFaces, fullbright_count, facep); } } - else - { - if (te->getBumpmap() && LLPipeline::sRenderBump) - { //needs normal + tangent - add_face(sBumpFaces, bump_count, facep); - } - else if ((te->getShiny() && LLPipeline::sRenderBump) || - !(te->getFullbright() || bake_sunlight)) - { //needs normal - add_face(sSimpleFaces, simple_count, facep); - } - else - { //doesn't need normal - facep->setState(LLFace::FULLBRIGHT); - add_face(sFullbrightFaces, fullbright_count, facep); - } - } } } else @@ -5977,6 +5990,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2; U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2; + U32 pbr_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TANGENT; + if (emissive) { //emissive faces are present, include emissive byte to preserve batching simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; @@ -5986,6 +6001,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE; normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE; spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE; + pbr_mask = pbr_mask | LLVertexBuffer::MAP_EMISSIVE; } BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; @@ -6016,6 +6032,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], FALSE, FALSE, rigged); geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], FALSE, FALSE, rigged); geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], FALSE, FALSE, rigged); + geometryBytes += genDrawInfo(group, pbr_mask | extra_mask, sPbrFaces[i], pbr_count[i], FALSE, FALSE, rigged); // for rigged set, add weights and disable alpha sorting (rigged items use depth buffer) extra_mask |= LLVertexBuffer::MAP_WEIGHT4; @@ -6158,7 +6175,7 @@ struct CompareBatchBreaker { return lte->getFullbright() < rte->getFullbright(); } - else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID()) + else if (lte->getMaterialID() != rte->getMaterialID()) { return lte->getMaterialID() < rte->getMaterialID(); } @@ -6249,13 +6266,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; } - if (LLPipeline::sRenderDeferred && distance_sort) + if (distance_sort) { texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; - } - - if (distance_sort) - { buffer_index = -1; } @@ -6611,6 +6624,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } else if (use_legacy_bump) { + llassert(mask & LLVertexBuffer::MAP_TANGENT); // we have a material AND legacy bump settings, but no normal map registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -6670,7 +6684,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace registerFace(group, facep, LLRenderPass::PASS_ALPHA); } else if (gPipeline.shadersLoaded() - && LLPipeline::sRenderBump && te->getShiny() && can_be_shiny) { @@ -6705,7 +6718,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } } else if (gPipeline.shadersLoaded() - && LLPipeline::sRenderBump && te->getShiny() && can_be_shiny) { //shiny @@ -6726,6 +6738,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace } else if (use_legacy_bump) { //register in deferred bump pass + llassert(mask& LLVertexBuffer::MAP_TANGENT); registerFace(group, facep, LLRenderPass::PASS_BUMP); } else @@ -6759,15 +6772,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); } - if (!hud_group && LLPipeline::sRenderBump && use_legacy_bump) + if (!hud_group && use_legacy_bump) { //if this is the deferred render and a bump map is present, register in post deferred bump registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } else { - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump) + if (use_legacy_bump) { //non-shiny or fullbright deferred bump + llassert(mask& LLVertexBuffer::MAP_TANGENT); registerFace(group, facep, LLRenderPass::PASS_BUMP); } else @@ -6787,8 +6801,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace if (!gPipeline.shadersLoaded() && !is_alpha && - te->getShiny() && - LLPipeline::sRenderBump) + te->getShiny()) { //shiny as an extra pass when shaders are disabled registerFace(group, facep, LLRenderPass::PASS_SHINY); } @@ -6800,8 +6813,9 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); - if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump) + if (!force_simple && use_legacy_bump) { + llassert(mask & LLVertexBuffer::MAP_TANGENT); registerFace(group, facep, LLRenderPass::PASS_BUMP); } } |