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authorDave SIMmONs <simon@lindenlab.com>2011-06-29 11:36:19 -0700
committerDave SIMmONs <simon@lindenlab.com>2011-06-29 11:36:19 -0700
commitcc73cf15e6c2a361df278cb0b66c4d68c6acfbcd (patch)
tree27140b901d74acd106c5fc4c7a96a2e578635347 /indra/newview/llvopartgroup.cpp
parent1fbf3e0ec297004879d766cad11c5e9e15b86d4b (diff)
parenta300902494f76b9542c3978c2ca80726cefbc942 (diff)
Merge latest from lindenlab/viewer-development
Diffstat (limited to 'indra/newview/llvopartgroup.cpp')
-rw-r--r--indra/newview/llvopartgroup.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 6f354b78b1..a4b0910c92 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -324,10 +324,18 @@ void LLVOPartGroup::getGeometry(S32 idx,
LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
-
+
+ //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
+ // this works because there is actually a 4th float stored after the vertex position which is used as a texture index
+ // also, somebody please VECTORIZE THIS
+
+ verticesp->mV[3] = 0.f;
*verticesp++ = part_pos_agent + up - right;
+ verticesp->mV[3] = 0.f;
*verticesp++ = part_pos_agent - up - right;
+ verticesp->mV[3] = 0.f;
*verticesp++ = part_pos_agent + up + right;
+ verticesp->mV[3] = 0.f;
*verticesp++ = part_pos_agent - up + right;
*colorsp++ = part.mColor;
@@ -360,7 +368,7 @@ U32 LLVOPartGroup::getPartitionType() const
}
LLParticlePartition::LLParticlePartition()
-: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK, TRUE, GL_STREAM_DRAW_ARB)
+: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
@@ -418,6 +426,7 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co
mFaceList.push_back(facep);
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
+ llassert(facep->getIndicesCount() < 65536);
}
obj->mDepth /= count;