summaryrefslogtreecommitdiff
path: root/indra/newview/llvoicevivox.cpp
diff options
context:
space:
mode:
authorRoxie Linden <roxie@lindenlab.com>2010-03-01 18:09:04 -0800
committerRoxie Linden <roxie@lindenlab.com>2010-03-01 18:09:04 -0800
commit1147cb1afbc21e1251614895844e95bca9b6b5bc (patch)
treeda01f6c0e6b61a7c0637a371c946ea69b46f9dff /indra/newview/llvoicevivox.cpp
parentb11a625e6ff89470d25273fa426ed13f7abc4a6a (diff)
parent0600083891ab5b2c6a79097f65945bcb2d049bed (diff)
Automated merge from trunk
Diffstat (limited to 'indra/newview/llvoicevivox.cpp')
-rw-r--r--indra/newview/llvoicevivox.cpp33
1 files changed, 32 insertions, 1 deletions
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index c7a7ccd493..c75405e12e 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -91,6 +91,14 @@ const F32 UPDATE_THROTTLE_SECONDS = 0.1f;
const F32 LOGIN_RETRY_SECONDS = 10.0f;
const int MAX_LOGIN_RETRIES = 12;
+// Defines the maximum number of times(in a row) "stateJoiningSession" case for spatial channel is reached in stateMachine()
+// which is treated as normal. If this number is exceeded we suspect there is a problem with connection
+// to voice server (EXT-4313). When voice works correctly, there is from 1 to 15 times. 50 was chosen
+// to make sure we don't make mistake when slight connection problems happen- situation when connection to server is
+// blocked is VERY rare and it's better to sacrifice response time in this situation for the sake of stability.
+const int MAX_NORMAL_JOINING_SPATIAL_NUM = 50;
+
+
static void setUUIDFromStringHash(LLUUID &uuid, const std::string &str)
{
LLMD5 md5_uuid;
@@ -292,6 +300,7 @@ LLVivoxVoiceClient::LLVivoxVoiceClient() :
mRelogRequested(false),
mConnected(false),
mPump(NULL),
+ mSpatialJoiningNum(0),
mTuningMode(false),
mTuningEnergy(0.0f),
@@ -1281,6 +1290,7 @@ void LLVivoxVoiceClient::stateMachine()
case stateNoChannel:
LL_DEBUGS("Voice") << "State No Channel" << LL_ENDL;
+ mSpatialJoiningNum = 0;
// Do this here as well as inside sendPositionalUpdate().
// Otherwise, if you log in but don't join a proximal channel (such as when your login location has voice disabled), your friends list won't sync.
sendFriendsListUpdates();
@@ -1337,6 +1347,23 @@ void LLVivoxVoiceClient::stateMachine()
//MARK: stateJoiningSession
case stateJoiningSession: // waiting for session handle
+
+ // If this is true we have problem with connection to voice server (EXT-4313).
+ // See descriptions of mSpatialJoiningNum and MAX_NORMAL_JOINING_SPATIAL_NUM.
+ if(mSpatialJoiningNum == MAX_NORMAL_JOINING_SPATIAL_NUM)
+ {
+ // Notify observers to let them know there is problem with voice
+ notifyStatusObservers(LLVoiceClientStatusObserver::STATUS_VOICE_DISABLED);
+ llwarns << "There seems to be problem with connection to voice server. Disabling voice chat abilities." << llendl;
+ }
+
+ // Increase mSpatialJoiningNum only for spatial sessions- it's normal to reach this case for
+ // example for p2p many times while waiting for response, so it can't be used to detect errors
+ if(mAudioSession && mAudioSession->mIsSpatial)
+ {
+ mSpatialJoiningNum++;
+ }
+
// joinedAudioSession() will transition from here to stateSessionJoined.
if(!mVoiceEnabled)
{
@@ -1360,6 +1387,8 @@ void LLVivoxVoiceClient::stateMachine()
//MARK: stateSessionJoined
case stateSessionJoined: // session handle received
+
+ mSpatialJoiningNum = 0;
// It appears that I need to wait for BOTH the SessionGroup.AddSession response and the SessionStateChangeEvent with state 4
// before continuing from this state. They can happen in either order, and if I don't wait for both, things can get stuck.
// For now, the SessionGroup.AddSession response handler sets mSessionHandle and the SessionStateChangeEvent handler transitions to stateSessionJoined.
@@ -4595,7 +4624,9 @@ BOOL LLVivoxVoiceClient::isOnlineSIP(const LLUUID &id)
bool LLVivoxVoiceClient::isVoiceWorking()
{
//Added stateSessionTerminated state to avoid problems with call in parcels with disabled voice (EXT-4758)
- return (stateLoggedIn <= mState) && (mState <= stateSessionTerminated);
+ // Condition with joining spatial num was added to take into account possible problems with connection to voice
+ // server(EXT-4313). See bug descriptions and comments for MAX_NORMAL_JOINING_SPATIAL_NUM for more info.
+ return (mSpatialJoiningNum < MAX_NORMAL_JOINING_SPATIAL_NUM) && (stateLoggedIn <= mState) && (mState <= stateSessionTerminated);
}
// Returns true if the indicated participant in the current audio session is really an SL avatar.