diff options
author | Loren Shih <seraph@lindenlab.com> | 2010-05-28 16:45:23 -0400 |
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committer | Loren Shih <seraph@lindenlab.com> | 2010-05-28 16:45:23 -0400 |
commit | 7efaa216a1c42ed85663bcf2c7d0ef6df718c780 (patch) | |
tree | c92423c64a1e59d220db82854347cf0a41177488 /indra/newview/llvoavatarself.h | |
parent | a5c9e30fc806cc8cf291b7da0fd4133ca8241fed (diff) |
EXT-7504 WIP Force decloud after timeout using lower res textures
Code cleanup.
Some minor changes in logic for when low res texture is used.
Added more metrics to notifications and texture debug output.
Diffstat (limited to 'indra/newview/llvoavatarself.h')
-rw-r--r-- | indra/newview/llvoavatarself.h | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index ad92807a72..e461dc07da 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -349,21 +349,24 @@ public: LLUUID mAvatarID; LLVOAvatarDefines::ETextureIndex mIndex; }; - void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); } - void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); } - void outputRezDiagnostics() const; - void debugBakedTextureUpload(LLVOAvatarDefines::EBakedTextureIndex index, BOOL finished); - static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); - - const LLTexLayerSet* debugGetLayerSet(LLVOAvatarDefines::EBakedTextureIndex index) const { return mBakedTextureDatas[index].mTexLayerSet; } - std::string debugDumpLocalTextureDataInfo(const LLTexLayerSet* layerset) const; + void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); } + void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); } + void outputRezDiagnostics() const; + void debugBakedTextureUpload(LLVOAvatarDefines::EBakedTextureIndex index, BOOL finished); + static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + + BOOL isAllLocalTextureDataFinal() const; + + const LLTexLayerSet* debugGetLayerSet(LLVOAvatarDefines::EBakedTextureIndex index) const { return mBakedTextureDatas[index].mTexLayerSet; } + const std::string debugDumpLocalTextureDataInfo(const LLTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer + const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD private: - LLFrameTimer mDebugSelfLoadTimer; - F32 mDebugTimeWearablesLoaded; - F32 mDebugTimeAvatarVisible; - F32 mDebugTextureLoadTimes[LLVOAvatarDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level - F32 mDebugBakedTextureTimes[LLVOAvatarDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture - void debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); + LLFrameTimer mDebugSelfLoadTimer; + F32 mDebugTimeWearablesLoaded; + F32 mDebugTimeAvatarVisible; + F32 mDebugTextureLoadTimes[LLVOAvatarDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level + F32 mDebugBakedTextureTimes[LLVOAvatarDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture + void debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata); /** Diagnostics ** ** |