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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-03-24 17:30:34 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-03-24 17:30:34 +0200
commit6666fdb5d6f52df3d68bed35a4ad05139f49f93c (patch)
tree4ba54d2152b3bf364c0b86259aebb1651b052845 /indra/newview/llvoavatarself.cpp
parentdd2c12b15809c3448ed4c8e7e9f3072a7bab414f (diff)
SL-12237 Invisible avatars don't need detailed updates
Diffstat (limited to 'indra/newview/llvoavatarself.cpp')
-rw-r--r--indra/newview/llvoavatarself.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 63ace4fe52..11cfcf784a 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2667,11 +2667,6 @@ void LLVOAvatarSelf::onCustomizeStart(bool disable_camera_switch)
{
gAgentCamera.changeCameraToCustomizeAvatar();
}
-
-#if 0
- gAgentAvatarp->clearVisualParamWeights();
- gAgentAvatarp->idleUpdateAppearanceAnimation();
-#endif
gAgentAvatarp->invalidateAll(); // mark all bakes as dirty, request updates
gAgentAvatarp->updateMeshTextures(); // make sure correct textures are applied to the avatar mesh.