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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2013-10-04 12:08:15 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2013-10-04 12:08:15 -0400
commit230db3e83b4c018d381ad5f4fe77e7f7f384f397 (patch)
tree51ff13736a006c6f3f3001cab9fe53ea303a2ae5 /indra/newview/llvoavatarself.cpp
parent2d7dd7db24fefe9dcd8bde83a92304936a5f77ed (diff)
SH-3455 WIP
Diffstat (limited to 'indra/newview/llvoavatarself.cpp')
-rwxr-xr-xindra/newview/llvoavatarself.cpp184
1 files changed, 1 insertions, 183 deletions
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 498f8c8277..d7ff78d2a6 100755
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -764,58 +764,6 @@ void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id)
}
}
-//virtual
-U32 LLVOAvatarSelf::processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num,
- const EObjectUpdateType update_type,
- LLDataPacker *dp)
-{
- U32 retval = LLVOAvatar::processUpdateMessage(mesgsys,user_data,block_num,update_type,dp);
-
- // SUNSHINE CLEANUP - does this become relevant again if we don't
- // have to wait for appearance message to tell us where bakes are
- // coming from?
-
-#if 0
- // DRANO - it's not clear this does anything useful. If we wait
- // until an appearance message has been received, we already have
- // the texture ids. If we don't wait, we don't yet know where to
- // look for baked textures, because we haven't received the
- // appearance version data from the appearance message. This looks
- // like an old optimization that's incompatible with server-side
- // texture baking.
-
- // FIXME DRANO - skipping in the case of !mFirstAppearanceMessageReceived prevents us from trying to
- // load textures before we know where they come from (ie, from baking service or not);
- // unknown impact on performance.
- if (mInitialBakesLoaded == false && retval == 0x0 && mFirstAppearanceMessageReceived)
- {
- // call update textures to force the images to be created
- updateMeshTextures();
-
- // unpack the texture UUIDs to the texture slots
- retval = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num);
-
- // need to trigger a few operations to get the avatar to use the new bakes
- for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
- {
- const LLAvatarAppearanceDefines::ETextureIndex te = mBakedTextureDatas[i].mTextureIndex;
- LLUUID texture_id = getTEImage(te)->getID();
- setNewBakedTexture(te, texture_id);
- mInitialBakeIDs[i] = texture_id;
- }
-
- onFirstTEMessageReceived();
-
- mInitialBakesLoaded = true;
- }
-#endif
-
- return retval;
-}
-
-
void LLVOAvatarSelf::setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index)
{
if (te >= TEX_NUM_INDICES)
@@ -2492,81 +2440,6 @@ ETextureIndex LLVOAvatarSelf::getBakedTE( const LLViewerTexLayerSet* layerset )
return TEX_HEAD_BAKED;
}
-
-void LLVOAvatarSelf::setNewBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex i, const LLUUID &uuid)
-{
- ETextureIndex index = LLAvatarAppearanceDictionary::bakedToLocalTextureIndex(i);
- setNewBakedTexture(index, uuid);
-}
-
-
-//-----------------------------------------------------------------------------
-// setNewBakedTexture()
-// A new baked texture has been successfully uploaded and we can start using it now.
-//-----------------------------------------------------------------------------
-void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid )
-{
- // SUNSHINE CLEANUP
- // If we reinstate processUpdateMessage(), this needs to be updated for server-bake textures.
- llassert(false);
-
- // Baked textures live on other sims.
- LLHost target_host = getObjectHost();
- setTEImage( te, LLViewerTextureManager::getFetchedTextureFromHost( uuid, FTT_HOST_BAKE, target_host ) );
- updateMeshTextures();
- dirtyMesh();
-
- LLVOAvatar::cullAvatarsByPixelArea();
-
- /* switch(te)
- case TEX_HEAD_BAKED:
- llinfos << "New baked texture: HEAD" << llendl; */
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearanceDictionary::getInstance()->getTexture(te);
- if (texture_dict->mIsBakedTexture)
- {
- debugBakedTextureUpload(texture_dict->mBakedTextureIndex, TRUE); // FALSE for start of upload, TRUE for finish.
- llinfos << "New baked texture: " << texture_dict->mName << " UUID: " << uuid <<llendl;
- }
- else
- {
- llwarns << "New baked texture: unknown te " << te << llendl;
- }
-
- // dumpAvatarTEs( "setNewBakedTexture() send" );
- // RN: throttle uploads
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32());
- args["TIME"] = llformat("%d",(U32)mDebugSelfLoadTimer.getElapsedTimeF32());
- if (isAllLocalTextureDataFinal())
- {
- LLNotificationsUtil::add("AvatarRezSelfBakedDoneNotification",args);
- LL_DEBUGS("Avatar") << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32()
- << "sec ]"
- << avString()
- << "RuthTimer " << (U32)mRuthDebugTimer.getElapsedTimeF32()
- << " SelfLoadTimer " << (U32)mDebugSelfLoadTimer.getElapsedTimeF32()
- << " Notification " << "AvatarRezSelfBakedDoneNotification"
- << llendl;
- }
- else
- {
- args["STATUS"] = debugDumpAllLocalTextureDataInfo();
- LLNotificationsUtil::add("AvatarRezSelfBakedUpdateNotification",args);
- LL_DEBUGS("Avatar") << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32()
- << "sec ]"
- << avString()
- << "RuthTimer " << (U32)mRuthDebugTimer.getElapsedTimeF32()
- << " SelfLoadTimer " << (U32)mDebugSelfLoadTimer.getElapsedTimeF32()
- << " Notification " << "AvatarRezSelfBakedUpdateNotification"
- << llendl;
- }
- }
-
- outputRezDiagnostics();
-}
-
// FIXME: This is not called consistently. Something may be broken.
void LLVOAvatarSelf::outputRezDiagnostics() const
{
@@ -2642,55 +2515,7 @@ void LLVOAvatarSelf::reportAvatarRezTime() const
// TODO: report mDebugSelfLoadTimer.getElapsedTimeF32() somehow.
}
-// static
-void LLVOAvatarSelf::processRebakeAvatarTextures(LLMessageSystem* msg, void**)
-{
- LLUUID texture_id;
- msg->getUUID("TextureData", "TextureID", texture_id);
- if (!isAgentAvatarValid()) return;
-
- // If this is a texture corresponding to one of our baked entries,
- // just rebake that layer set.
- BOOL found = FALSE;
-
- /* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] =
- TEX_HEAD_BAKED,
- TEX_UPPER_BAKED, */
- for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
- iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
- ++iter)
- {
- const ETextureIndex index = iter->first;
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
- if (texture_dict->mIsBakedTexture)
- {
- if (texture_id == gAgentAvatarp->getTEImage(index)->getID())
- {
- LLViewerTexLayerSet* layer_set = gAgentAvatarp->getLayerSet(index);
- if (layer_set)
- {
- llinfos << "TAT: rebake - matched entry " << (S32)index << llendl;
- gAgentAvatarp->invalidateComposite(layer_set);
- found = TRUE;
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES);
- }
- }
- }
- }
-
- // If texture not found, rebake all entries.
- if (!found)
- {
- gAgentAvatarp->forceBakeAllTextures();
- }
- else
- {
- // Not sure if this is necessary, but forceBakeAllTextures() does it.
- gAgentAvatarp->updateMeshTextures();
- }
-}
-
-
+// SUNSHINE CLEANUP - not clear we need any of this, may be sufficient to request server appearance in llviewermenu.cpp:handle_rebake_textures()
void LLVOAvatarSelf::forceBakeAllTextures(bool slam_for_debug)
{
llinfos << "TAT: forced full rebake. " << llendl;
@@ -2806,13 +2631,6 @@ void LLVOAvatarSelf::onCustomizeEnd(bool disable_camera_switch)
if (isAgentAvatarValid())
{
gAgentAvatarp->mIsEditingAppearance = false;
- // SUNSHINE CLEANUP - should no longer happen
- if (gAgentAvatarp->getRegion() && !gAgentAvatarp->getRegion()->getCentralBakeVersion())
- {
- // FIXME DRANO - move to sendAgentSetAppearance, make conditional on upload complete.
- gAgentAvatarp->mUseLocalAppearance = false;
- }
-
gAgentAvatarp->invalidateAll();
if (gSavedSettings.getBOOL("AppearanceCameraMovement") && !disable_camera_switch)