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authorTofu Linden <tofu.linden@lindenlab.com>2010-05-13 08:45:36 +0100
committerTofu Linden <tofu.linden@lindenlab.com>2010-05-13 08:45:36 +0100
commitfc7264f0bddc06f18866e9e9aaf9f8621d247e10 (patch)
tree60db44e3b3ed6cb77cdf856629c5c0553196602f /indra/newview/llvoavatar.h
parente2411ded41655d29af98f254aa5f322d0992bbad (diff)
parenteea99519d4f7a479e1cb7fabcdc9845c27314fb4 (diff)
merge from viewer-public
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 8aef1d0431..9a1e6dee15 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -71,9 +71,10 @@ class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
class LLVOAvatarSkeletonInfo;
-//------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
-//------------------------------------------------------------------------
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
public LLViewerObject,
public LLCharacter
@@ -138,13 +139,13 @@ public:
virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ S32* face_hit = NULL, // which face was hit
+ LLVector3* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector3* normal = NULL, // return the surface normal at the intersection point
+ LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
//--------------------------------------------------------------------
// LLCharacter interface and related