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authorLoren Shih <seraph@lindenlab.com>2010-05-12 16:46:28 -0400
committerLoren Shih <seraph@lindenlab.com>2010-05-12 16:46:28 -0400
commitee53b612fb44b158c10fd949f223f80905a37ce4 (patch)
tree4351920bb0d4bc74ad6a64e31da1e20a622353e6 /indra/newview/llvoavatar.h
parentdbaaebfe5b2847a258019cd82a2abe044e3d3140 (diff)
EXT-7324 : INFRASTRUCTURE: Inventorymodel code cleanup
Superficial header file cleanup Lots of moving functions around and recategorizing in LLInventoryModel.h Removed some obsolete functions, changed scoping of others Moved some static functions from LLInventoryModel into llinventoryfunctions.h
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rw-r--r--indra/newview/llvoavatar.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 9533d820eb..24bd2739f7 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -71,9 +71,10 @@ class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
class LLVOAvatarSkeletonInfo;
-//------------------------------------------------------------------------
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
-//------------------------------------------------------------------------
+//
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
public LLViewerObject,
public LLCharacter
@@ -138,13 +139,13 @@ public:
virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ BOOL pick_transparent = FALSE,
+ S32* face_hit = NULL, // which face was hit
+ LLVector3* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector3* normal = NULL, // return the surface normal at the intersection point
+ LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
//--------------------------------------------------------------------
// LLCharacter interface and related