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authorRichard Linden <none@none>2013-06-20 16:46:23 -0700
committerRichard Linden <none@none>2013-06-20 16:46:23 -0700
commita2a6bf20d71f923e9a5e43f71213fffbfea5a2a6 (patch)
tree7e2711d256f98872db24e1f9de4449d47e75ed88 /indra/newview/llvoavatar.h
parent2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff)
parente2e6963677657e4f5c417edc8d60e8b2a37ad204 (diff)
merge with release
Diffstat (limited to 'indra/newview/llvoavatar.h')
-rwxr-xr-xindra/newview/llvoavatar.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index b05eed344b..0544d7395d 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -33,7 +33,7 @@
#include <string>
#include <vector>
-#include <boost/signals2.hpp>
+#include <boost/signals2/trackable.hpp>
#include "imageids.h" // IMG_INVISIBLE
#include "llavatarappearance.h"
@@ -74,6 +74,7 @@ struct LLVOAvatarChildJoint;
//class LLViewerJoint;
struct LLAppearanceMessageContents;
struct LLVOAvatarSkeletonInfo;
+class LLViewerJointMesh;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
@@ -128,15 +129,15 @@ protected:
public:
/*virtual*/ void updateGL();
/*virtual*/ LLVOAvatar* asAvatar();
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
- virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
/*virtual*/ BOOL updateLOD();
- BOOL updateJointLODs();
- void updateLODRiggedAttachments( void );
+ BOOL updateJointLODs();
+ void updateLODRiggedAttachments( void );
/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
S32 totalTextureMemForUUIDS(std::set<LLUUID>& ids);
bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
@@ -372,7 +373,7 @@ public:
bool isVisuallyMuted() const;
U32 renderRigid();
- U32 renderSkinned(EAvatarRenderPass pass);
+ U32 renderSkinned();
F32 getLastSkinTime() { return mLastSkinTime; }
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();