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authorDave Houlton <euclid@lindenlab.com>2019-12-16 12:47:19 -0700
committerDave Houlton <euclid@lindenlab.com>2019-12-16 12:47:19 -0700
commitf61a5c4642db8af5d80eacc0ca7a2062bf08e4f0 (patch)
treee644e1db27f9ea9043d4adeeafc3da5ebdd8e211 /indra/newview/llvoavatar.cpp
parentbc06a9acf91035903d497bdd66e9bb26859616be (diff)
parentd656d49a77eeb65ae537c954ea4009bc22da7b2b (diff)
Merge viewer-release 6.3.6 into viewwer-eep repo
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp92
1 files changed, 55 insertions, 37 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index e562ead5c9..50ef41f98d 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -78,6 +78,7 @@
#include "llselectmgr.h"
#include "llsprite.h"
#include "lltargetingmotion.h"
+#include "lltoolmgr.h"
#include "lltoolmorph.h"
#include "llviewercamera.h"
#include "llviewertexlayer.h"
@@ -1376,7 +1377,7 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
++attachment_iter)
{
// Don't we need to look at children of attached_object as well?
- const LLViewerObject* attached_object = (*attachment_iter);
+ const LLViewerObject* attached_object = attachment_iter->get();
if (attached_object && !attached_object->isHUDAttachment())
{
const LLVOVolume *vol = dynamic_cast<const LLVOVolume*>(attached_object);
@@ -1799,7 +1800,7 @@ BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- LLViewerObject* attached_object = (*attachment_iter);
+ LLViewerObject* attached_object = attachment_iter->get();
if (attached_object && !attached_object->isDead() && attachment->getValid())
{
@@ -1863,7 +1864,7 @@ LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- LLViewerObject* attached_object = (*attachment_iter);
+ LLViewerObject* attached_object = attachment_iter->get();
if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, pick_rigged, face_hit, &local_intersection, tex_coord, normal, tangent))
{
@@ -2687,7 +2688,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- LLViewerObject* attached_object = (*attachment_iter);
+ LLViewerObject* attached_object = attachment_iter->get();
BOOL visibleAttachment = visible || (attached_object &&
!(attached_object->mDrawable->getSpatialBridge() &&
attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0));
@@ -4568,7 +4569,7 @@ void LLVOAvatar::updateVisibility()
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- if (LLViewerObject *attached_object = (*attachment_iter))
+ if (LLViewerObject *attached_object = attachment_iter->get())
{
if(attached_object->mDrawable->isVisible())
{
@@ -5646,7 +5647,7 @@ BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL
}
else
{
- LL_WARNS() << "Failed to start motion!" << LL_ENDL;
+ LL_WARNS("Motion") << "Failed to start motion!" << LL_ENDL;
}
}
else //stop animation
@@ -5753,13 +5754,13 @@ LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
{
- LL_DEBUGS() << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
+ LL_DEBUGS("Motion") << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
LLUUID remap_id = remapMotionID(id);
if (remap_id != id)
{
- LL_DEBUGS() << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
+ LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
}
if (isSelf() && remap_id == ANIM_AGENT_AWAY)
@@ -5775,13 +5776,13 @@ BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
{
- LL_DEBUGS() << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
+ LL_DEBUGS("Motion") << "Motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << LL_ENDL;
LLUUID remap_id = remapMotionID(id);
if (remap_id != id)
{
- LL_DEBUGS() << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
+ LL_DEBUGS("Motion") << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << LL_ENDL;
}
if (isSelf())
@@ -5992,7 +5993,7 @@ void LLVOAvatar::rebuildAttachmentOverrides()
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
{
- LLViewerObject *vo = *at_it;
+ LLViewerObject *vo = at_it->get();
// Attached animated objects affect joints in their control
// avs, not the avs to which they are attached.
if (vo && !vo->isAnimatedObject())
@@ -6043,7 +6044,7 @@ void LLVOAvatar::updateAttachmentOverrides()
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator at_it = attachment_pt->mAttachedObjects.begin();
at_it != attachment_pt->mAttachedObjects.end(); ++at_it)
{
- LLViewerObject *vo = *at_it;
+ LLViewerObject *vo = at_it->get();
// Attached animated objects affect joints in their control
// avs, not the avs to which they are attached.
if (vo && !vo->isAnimatedObject())
@@ -7146,29 +7147,33 @@ void LLVOAvatar::lazyAttach()
for (U32 i = 0; i < mPendingAttachment.size(); i++)
{
LLPointer<LLViewerObject> cur_attachment = mPendingAttachment[i];
- if (cur_attachment->mDrawable)
+ // Object might have died while we were waiting for drawable
+ if (!cur_attachment->isDead())
{
- if (isSelf())
+ if (cur_attachment->mDrawable)
{
- const LLUUID& item_id = cur_attachment->getAttachmentItemID();
- LLViewerInventoryItem *item = gInventory.getItem(item_id);
- LL_DEBUGS("Avatar") << "ATT attaching object "
- << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+ if (isSelf())
+ {
+ const LLUUID& item_id = cur_attachment->getAttachmentItemID();
+ LLViewerInventoryItem *item = gInventory.getItem(item_id);
+ LL_DEBUGS("Avatar") << "ATT attaching object "
+ << (item ? item->getName() : "UNKNOWN") << " id " << item_id << LL_ENDL;
+ }
+ if (!attachObject(cur_attachment))
+ { // Drop it
+ LL_WARNS() << "attachObject() failed for "
+ << cur_attachment->getID()
+ << " item " << cur_attachment->getAttachmentItemID()
+ << LL_ENDL;
+ // MAINT-3312 backout
+ //still_pending.push_back(cur_attachment);
+ }
}
- if (!attachObject(cur_attachment))
- { // Drop it
- LL_WARNS() << "attachObject() failed for "
- << cur_attachment->getID()
- << " item " << cur_attachment->getAttachmentItemID()
- << LL_ENDL;
- // MAINT-3312 backout
- //still_pending.push_back(cur_attachment);
+ else
+ {
+ still_pending.push_back(cur_attachment);
}
}
- else
- {
- still_pending.push_back(cur_attachment);
- }
}
mPendingAttachment = still_pending;
@@ -7188,7 +7193,7 @@ void LLVOAvatar::resetHUDAttachments()
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- const LLViewerObject* attached_object = (*attachment_iter);
+ const LLViewerObject* attached_object = attachment_iter->get();
if (attached_object && attached_object->mDrawable.notNull())
{
gPipeline.markMoved(attached_object->mDrawable);
@@ -7320,6 +7325,19 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
{
gAgentCamera.changeCameraToMouselook();
}
+
+ if (gAgentCamera.getFocusOnAvatar() && LLToolMgr::getInstance()->inEdit())
+ {
+ LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->getFirstRootNode();
+ if (node && node->mValid)
+ {
+ LLViewerObject* root_object = node->getObject();
+ if (root_object == sit_object)
+ {
+ LLFloaterTools::sPreviousFocusOnAvatar = true;
+ }
+ }
+ }
}
if (mDrawable.isNull())
@@ -7505,7 +7523,7 @@ LLViewerObject * LLVOAvatar::findAttachmentByID( const LLUUID & target_id ) cons
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- LLViewerObject *attached_object = (*attachment_iter);
+ LLViewerObject *attached_object = attachment_iter->get();
if (attached_object &&
attached_object->getID() == target_id)
{
@@ -7927,7 +7945,7 @@ void LLVOAvatar::updateMeshVisibility()
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- LLViewerObject *objectp = (*attachment_iter);
+ LLViewerObject *objectp = attachment_iter->get();
if (objectp)
{
for (int face_index = 0; face_index < objectp->getNumTEs(); face_index++)
@@ -8244,7 +8262,7 @@ void LLVOAvatar::updateMeshTextures()
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- LLViewerObject* attached_object = (*attachment_iter);
+ LLViewerObject* attached_object = attachment_iter->get();
if (attached_object && !attached_object->isDead())
{
attached_object->refreshBakeTexture();
@@ -8482,7 +8500,7 @@ LLBBox LLVOAvatar::getHUDBBox() const
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- const LLViewerObject* attached_object = (*attachment_iter);
+ const LLViewerObject* attached_object = attachment_iter->get();
if (attached_object == NULL)
{
LL_WARNS() << "HUD attached object is NULL!" << LL_ENDL;
@@ -9848,7 +9866,7 @@ void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attach_iter = attachment->mAttachedObjects.begin();
attach_iter != attach_end; ++attach_iter)
{
- LLViewerObject* attached_object = *attach_iter;
+ LLViewerObject* attached_object = attach_iter->get();
LLVOVolume *volume = dynamic_cast<LLVOVolume*>(attached_object);
if (volume)
{
@@ -10366,7 +10384,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
- const LLViewerObject* attached_object = (*attachment_iter);
+ const LLViewerObject* attached_object = attachment_iter->get();
accountRenderComplexityForObject(attached_object, max_attachment_complexity,
textures, cost, hud_complexity_list);
}