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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-02-25 17:03:09 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-02-25 17:03:09 +0200
commitd34f95ab976aa148bd7881001463a43999ffddff (patch)
tree56aa68485b63f3be8273a886c636e220b3d0bb45 /indra/newview/llvoavatar.cpp
parentfa39ff67f081e2e957d2ba7fd9f014747ff10963 (diff)
parent2c4133c8db131b08d40fc91e2881b873ea1a984d (diff)
Merge branch 'master' into DRTVWR-497
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 9d0896ec92..e5940bf238 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2045,8 +2045,10 @@ void LLVOAvatar::resetSkeleton(bool reset_animations)
LL_ERRS() << "Error resetting skeleton" << LL_ENDL;
}
- // Reset attachment points (buildSkeleton only does bones and CVs)
- bool ignore_hud_joints = true;
+ // Reset attachment points
+ // BuildSkeleton only does bones and CVs but we still need to reinit huds
+ // since huds can be animated.
+ bool ignore_hud_joints = !isSelf();
initAttachmentPoints(ignore_hud_joints);
// Fix up collision volumes
@@ -6576,7 +6578,7 @@ void LLVOAvatar::initAttachmentPoints(bool ignore_hud_joints)
LLAvatarXmlInfo::LLAvatarAttachmentInfo *info = *iter;
if (info->mIsHUDAttachment && (!isSelf() || ignore_hud_joints))
{
- //don't process hud joint for other avatars, or when doing a skeleton reset.
+ //don't process hud joint for other avatars.
continue;
}
@@ -10335,7 +10337,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
// Diagnostic list of all textures on our avatar
static std::set<LLUUID> all_textures;
- if (mVisualComplexityStale)
+ if (mVisualComplexityStale)
{
U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
LLVOVolume::texture_cost_t textures;