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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-04-02 00:05:57 +0300
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-04-05 09:28:26 +0300
commitcc54e206c3ea390a3a14829a4ac40ce5d98f5965 (patch)
tree775e75eae5c384334b6c08b76754317b9d03a685 /indra/newview/llvoavatar.cpp
parent0c056c77f4eddb13e3e7a2a1d3d4b881dc07ea46 (diff)
#3575 Shrink draw distance when VRAM is very low
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index de530976ea..3306289f51 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -10963,8 +10963,7 @@ void LLVOAvatar::idleUpdateRenderComplexity()
bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
if (autotune && !isDead())
{
- static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
- F32 radius = render_far_clip * render_far_clip;
+ F32 radius = sRenderDistance * sRenderDistance;
bool is_nearby = true;
if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
@@ -10996,8 +10995,7 @@ void LLVOAvatar::updateNearbyAvatarCount()
if (agent_update_timer.getElapsedTimeF32() > 1.0f)
{
S32 avs_nearby = 0;
- static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
- F32 radius = render_far_clip * render_far_clip;
+ F32 radius = sRenderDistance * sRenderDistance;
for (LLCharacter* character : LLCharacter::sInstances)
{
LLVOAvatar* avatar = (LLVOAvatar*)character;