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authorprep <prep@lindenlab.com>2013-07-24 16:01:36 -0400
committerprep <prep@lindenlab.com>2013-07-24 16:01:36 -0400
commita1fadad9c0bd1ba261f827d6da572db5621f5bed (patch)
tree6d86c1751ea25052603d85e9e8997d387f91aca5 /indra/newview/llvoavatar.cpp
parent28a5015074e3f6e0ba961dc260edcb9662e6f14b (diff)
Sh-4321 # Fixes for detach deformations. General code cleanup as well.
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-xindra/newview/llvoavatar.cpp74
1 files changed, 29 insertions, 45 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 96afd2e15d..83b7ac9e75 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -106,7 +106,7 @@ extern F32 SPEED_ADJUST_MAX;
extern F32 SPEED_ADJUST_MAX_SEC;
extern F32 ANIM_SPEED_MAX;
extern F32 ANIM_SPEED_MIN;
-
+extern U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG;
// #define OUTPUT_BREAST_DATA
@@ -1234,6 +1234,7 @@ LLTexLayerSet* LLVOAvatar::createTexLayerSet()
const LLVector3 LLVOAvatar::getRenderPosition() const
{
+
if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
{
return getPositionAgent();
@@ -1256,6 +1257,8 @@ const LLVector3 LLVOAvatar::getRenderPosition() const
{
return getPosition() * mDrawable->getParent()->getRenderMatrix();
}
+
+
}
void LLVOAvatar::updateDrawable(BOOL force_damped)
@@ -2992,7 +2995,7 @@ bool LLVOAvatar::isVisuallyMuted() const
// called on both your avatar and other avatars
//------------------------------------------------------------------------
BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
-{
+{
// clear debug text
mDebugText.clear();
@@ -3540,9 +3543,9 @@ void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount,
{
mHasPelvisOffset = hasOffset;
if ( mHasPelvisOffset )
- {
+ {
//Store off last pelvis to foot value
- mLastPelvisToFoot = mPelvisToFoot;
+ mLastPelvisToFoot = mPelvisToFoot;
mPelvisOffset = offsetAmount;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixup;
@@ -3552,18 +3555,16 @@ void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount,
// postPelvisSetRecalc
//------------------------------------------------------------------------
void LLVOAvatar::postPelvisSetRecalc( void )
-{
- computeBodySize();
- mRoot->touch();
- mRoot->updateWorldMatrixChildren();
- dirtyMesh();
- updateHeadOffset();
+{
+ mRoot->updateWorldMatrixChildren();
+ computeBodySize();
+ dirtyMesh(2);
}
//------------------------------------------------------------------------
-// pelisPoke
+// setPelvisOffset
//------------------------------------------------------------------------
void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount )
-{
+{
mHasPelvisOffset = true;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixupAmount;
@@ -4925,22 +4926,6 @@ LLJoint *LLVOAvatar::getJoint( const std::string &name )
return jointp;
}
-
-//-----------------------------------------------------------------------------
-// resetJointPositions
-//-----------------------------------------------------------------------------
-void LLVOAvatar::resetJointPositions( void )
-{
- avatar_joint_list_t::iterator iter = mSkeleton.begin();
- avatar_joint_list_t::iterator end = mSkeleton.end();
- for (; iter != end; ++iter)
- {
- (*iter)->restoreOldXform();
- (*iter)->setId( LLUUID::null );
- }
- mHasPelvisOffset = false;
- mPelvisFixup = mLastPelvisFixup;
-}
//-----------------------------------------------------------------------------
// resetSpecificJointPosition
//-----------------------------------------------------------------------------
@@ -4967,28 +4952,25 @@ void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
// resetJointPositionsToDefault
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositionsToDefault( void )
-{
+{
//Subsequent joints are relative to pelvis
avatar_joint_list_t::iterator iter = mSkeleton.begin();
avatar_joint_list_t::iterator end = mSkeleton.end();
for (; iter != end; ++iter)
{
LLJoint* pJoint = (*iter);
- if ( pJoint->doesJointNeedToBeReset() )
- {
+ if ( pJoint && pJoint->doesJointNeedToBeReset() )
+ {
pJoint->setId( LLUUID::null );
- //restore joints to default positions, however skip over the pelvis
- // *TODO: How does this pointer check skip over pelvis?
- if ( pJoint )
- {
- pJoint->restoreOldXform();
- }
- }
+ pJoint->restoreOldXform();
+ }
}
+
//make sure we don't apply the joint offset
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
- postPelvisSetRecalc();
+
+ postPelvisSetRecalc();
}
//-----------------------------------------------------------------------------
// getCharacterPosition()
@@ -5604,10 +5586,10 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
{
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
if (pSkinData
- && pSkinData->mJointNames.size() > 20 // full rig
- && pSkinData->mAlternateBindMatrix.size() > 0)
- {
- LLVOAvatar::resetJointPositionsToDefault();
+ && pSkinData->mJointNames.size() > JOINT_COUNT_REQUIRED_FOR_FULLRIG // full rig
+ && pSkinData->mAlternateBindMatrix.size() > 0 )
+ {
+ LLVOAvatar::resetJointPositionsToDefault();
//Need to handle the repositioning of the cam, updating rig data etc during outfit editing
//This handles the case where we detach a replacement rig.
if ( gAgentCamera.cameraCustomizeAvatar() )
@@ -5625,6 +5607,7 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
{
+
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
@@ -5633,7 +5616,9 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
if (attachment->isObjectAttached(viewer_object))
{
+
cleanupAttachedMesh( viewer_object );
+
attachment->removeObject(viewer_object);
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
return TRUE;
@@ -6942,7 +6927,7 @@ bool resolve_appearance_version(const LLAppearanceMessageContents& contents, S32
void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
{
LL_DEBUGS("Avatar") << "starts" << llendl;
-
+
bool enable_verbose_dumps = gSavedSettings.getBOOL("DebugAvatarAppearanceMessage");
std::string dump_prefix = getFullname() + "_" + (isSelf()?"s":"o") + "_";
if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages"))
@@ -7153,7 +7138,6 @@ void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
}
updateMeshTextures();
-
//if (enable_verbose_dumps) dumpArchetypeXML(dump_prefix + "process_end");
}