diff options
author | simon <none@none> | 2013-03-20 15:25:14 -0700 |
---|---|---|
committer | simon <none@none> | 2013-03-20 15:25:14 -0700 |
commit | 8e54ae95d1417f51edd6c68c389fd6cd7322ca52 (patch) | |
tree | bb192b0d150eeff35099b07435c5f233c97adae2 /indra/newview/llvoavatar.cpp | |
parent | 5dbb0a31da9bb3fb5ff7c5ead5d90808f9e4b797 (diff) |
Prototype code for "simple imposter" mode rendering of avatars.
Reviewed by Kelly
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-x | indra/newview/llvoavatar.cpp | 221 |
1 files changed, 175 insertions, 46 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 7d099d690a..cce4925e0a 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -62,6 +62,7 @@ #include "llhudmanager.h" #include "llhudnametag.h" #include "llhudtext.h" // for mText/mDebugText +#include "llimview.h" #include "llinitparam.h" #include "llkeyframefallmotion.h" #include "llkeyframestandmotion.h" @@ -784,6 +785,13 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, mLastPelvisToFoot = 0.0f; mPelvisFixup = 0.0f; mLastPelvisFixup = 0.0f; + + mCachedVisualMute = !isSelf(); + mCachedVisualMuteUpdateTime = LLFrameTimer::getTotalSeconds() + 5.0; + mVisuallyMuteSetting = VISUAL_MUTE_NOT_SET; + + F32 color_value = (F32) (getID().mData[0]); + mMutedAVColor = calcMutedAVColor(color_value, 0, 256); } std::string LLVOAvatar::avString() const @@ -3435,24 +3443,82 @@ void LLVOAvatar::slamPosition() mRoot.updateWorldMatrixChildren(); } -bool LLVOAvatar::isVisuallyMuted() const +bool LLVOAvatar::isVisuallyMuted() { - bool ret = false; + bool muted = false; + + // Priority order (highest priority first) + // * own avatar is never visually muted + // * if on the "always draw normally" list, draw them normally + // * if on the "always visually mute" list, mute them + // * draw them normally if they meet the following criteria: + // - within the closest N avatars OR on friends list OR in an IM chat + // - AND aren't over the thresholds + // * otherwise visually mute all other avatars if (!isSelf()) { + static LLCachedControl<bool> render_mute_enabled(gSavedSettings, "RenderAutoMuteEnabled"); static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit"); static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit"); static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderCostLimit"); - - U32 max_cost = (U32) (max_render_cost*(LLVOAvatar::sLODFactor+0.5)); + static LLCachedControl<U32> visibility_rank(gSavedSettings, "RenderAutoMuteVisibilityRank"); + + if (mVisuallyMuteSetting == ALWAYS_VISUAL_MUTE) + { // Always want to see this AV as an imposter + muted = true; + } + else if (mVisuallyMuteSetting == NEVER_VISUAL_MUTE) + { // Never show as imposter + muted = false; + } + else if (render_mute_enabled) + { + F64 now = LLFrameTimer::getTotalSeconds(); + + if (now < mCachedVisualMuteUpdateTime) + { // Use cached mute value + muted = mCachedVisualMute; + } + else + { // Determine if visually muted or not + + U32 max_cost = (U32) (max_render_cost*(LLVOAvatar::sLODFactor+0.5)); - ret = LLMuteList::getInstance()->isMuted(getID()) || - (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f) || - (mVisualComplexity > max_cost && max_render_cost > 0); + muted = LLMuteList::getInstance()->isMuted(getID()) || + (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) || + (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f) || + (mVisualComplexity > max_cost && max_render_cost > 0); + + // Could be part of the grand || collection above, but yanked out to make the logic visible + if (!muted) + { + if (visibility_rank > 0) + { // They are above the visibilty rank - mute them + muted = (mVisibilityRank > visibility_rank); + } + + if (muted || // Don't mute friends or IMs + visibility_rank == 0) + { + muted = !(LLAvatarTracker::instance().isBuddy(getID())); + if (muted) + { // Not a friend, so they are muted ... are they in an IM? + LLUUID session_id = gIMMgr->computeSessionID(IM_NOTHING_SPECIAL,getID()); + muted = !gIMMgr->hasSession(session_id); + } + } + } + + // Save visual mute state and set interval for updating + const F64 SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES = 1.5; + mCachedVisualMuteUpdateTime = now + SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES; + mCachedVisualMute = muted; + } + } } - return ret; + return muted; } //------------------------------------------------------------------------ @@ -3509,7 +3575,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- - if (visible && (!isSelf() || isVisuallyMuted()) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + bool visually_muted = isVisuallyMuted(); + if (visible && (!isSelf() || visually_muted) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { const LLVector4a* ext = mDrawable->getSpatialExtents(); LLVector4a size; @@ -3518,8 +3585,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); - if (isVisuallyMuted()) - { // muted avatars update at 16 hz + if (visually_muted) + { // visually muted avatars update at 16 hz mUpdatePeriod = 16; } else if (mVisibilityRank <= LLVOAvatar::sMaxVisible || @@ -4295,23 +4362,23 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) BOOL first_pass = TRUE; if (!LLDrawPoolAvatar::sSkipOpaque) { - bool muted = isVisuallyMuted(); + bool visually_muted = isVisuallyMuted(); if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) { - if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy || muted) + if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy || visually_muted) { num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy); first_pass = FALSE; } } - if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy || muted) + if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy || visually_muted) { num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); first_pass = FALSE; } - if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy || muted) + if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy || visually_muted) { num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); first_pass = FALSE; @@ -8396,7 +8463,7 @@ void LLVOAvatar::updateImpostors() LLCharacter::sAllowInstancesChange = TRUE ; } -BOOL LLVOAvatar::isImpostor() const +BOOL LLVOAvatar::isImpostor() { return sUseImpostors && (isVisuallyMuted() || (mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE; } @@ -8441,15 +8508,13 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d angle.mV[2] = da; } + void LLVOAvatar::idleUpdateRenderCost() { static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderCostLimit"); - static const U32 ARC_BODY_PART_COST = 200; static const U32 ARC_LIMIT = 20000; - static std::set<LLUUID> all_textures; - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES)) { //set debug text to attachment geometry bytes here so render cost will override setDebugText(llformat("%.1f KB, %.2f m^2", mAttachmentGeometryBytes/1024.f, mAttachmentSurfaceArea)); @@ -8460,6 +8525,69 @@ void LLVOAvatar::idleUpdateRenderCost() return; } + calculateUpdateRenderCost(); // Update mVisualComplexity if needed + + doRenderCostNagging(max_render_cost); // Remind the user their AV is too complex + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) + { + std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus()); + setDebugText(llformat("%s %d", viz_string.c_str(), mVisualComplexity)); + F32 green = 1.f-llclamp(((F32) mVisualComplexity-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); + F32 red = llmin((F32) mVisualComplexity/(F32)ARC_LIMIT, 1.f); + mText->setColor(LLColor4(red,green,0,1)); + } +} + + +// Remind the user about their expensive avatar +void LLVOAvatar::doRenderCostNagging(U32 max_render_cost) +{ + if (isSelf()) + { + static S32 sOldComplexity = 0; + static F64 sLastRenderCostNagTime = 0.0; + + const F64 RENDER_NAG_INTERVAL = 60.0; + + F64 now = LLFrameTimer::getTotalSeconds(); + if (sLastRenderCostNagTime > 0.0 && + (now - sLastRenderCostNagTime) > RENDER_NAG_INTERVAL && + sOldComplexity != mVisualComplexity) + { + sOldComplexity = mVisualComplexity; + + if (max_render_cost > 0) + { //pop up notification that you have exceeded a render cost limit + if (mVisualComplexity > max_render_cost+max_render_cost/2) + { + LLNotificationsUtil::add("ExceededHighDetailRenderCost"); + sLastRenderCostNagTime = now; + } + else if (mVisualComplexity > max_render_cost) + { + LLNotificationsUtil::add("ExceededMidDetailRenderCost"); + sLastRenderCostNagTime = now; + } + else if (mVisualComplexity > max_render_cost/2) + { + LLNotificationsUtil::add("ExceededLowDetailRenderCost"); + sLastRenderCostNagTime = now; + } + } + } + } +} + + +// Calculations for mVisualComplexity value +void LLVOAvatar::calculateUpdateRenderCost() +{ + static const U32 ARC_BODY_PART_COST = 200; + + // Diagnostic list of all textures on our avatar + static std::set<LLUUID> all_textures; + if (mVisualComplexityStale) { mVisualComplexityStale = FALSE; @@ -8526,8 +8654,6 @@ void LLVOAvatar::idleUpdateRenderCost() } - - // Diagnostic output to identify all avatar-related textures. // Does not affect rendering cost calculation. // Could be wrapped in a debug option if output becomes problematic. @@ -8568,34 +8694,37 @@ void LLVOAvatar::idleUpdateRenderCost() } } - if (isSelf() && max_render_cost > 0 && mVisualComplexity != cost) - { //pop up notification that you have exceeded a render cost limit - if (cost > max_render_cost+max_render_cost/2) - { - LLNotificationsUtil::add("ExceededHighDetailRenderCost"); - } - else if (cost > max_render_cost) - { - LLNotificationsUtil::add("ExceededMidDetailRenderCost"); - } - else if (cost > max_render_cost/2) - { - LLNotificationsUtil::add("ExceededLowDetailRenderCost"); - } - } - mVisualComplexity = cost; } +} - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) - { - std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus()); - setDebugText(llformat("%s %d", viz_string.c_str(), mVisualComplexity)); - F32 green = 1.f-llclamp(((F32) mVisualComplexity-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); - F32 red = llmin((F32) mVisualComplexity/(F32)ARC_LIMIT, 1.f); - mText->setColor(LLColor4(red,green,0,1)); - } + +// static +LLColor4 LLVOAvatar::calcMutedAVColor(F32 value, S32 range_low, S32 range_high) +{ + F32 clamped_value = llmin(value, (F32) range_high); + clamped_value = llmax(value, (F32) range_low); + F32 spectrum = (clamped_value / range_high); // spectrum is between 0 and 1.f + + // Array of colors. These are arranged so only one RGB color changes between each step, + // and it loops back to red so there is an even distribution. It is not a heat map + const S32 NUM_SPECTRUM_COLORS = 7; + static LLColor4 * spectrum_color[NUM_SPECTRUM_COLORS] = { &LLColor4::red, &LLColor4::magenta, &LLColor4::blue, &LLColor4::cyan, &LLColor4::green, &LLColor4::yellow, &LLColor4::red }; + + spectrum = spectrum * (NUM_SPECTRUM_COLORS - 1); // Scale to range of number of colors + S32 spectrum_index_1 = floor(spectrum); // Desired color will be after this index + S32 spectrum_index_2 = spectrum_index_1 + 1; // and before this index (inclusive) + F32 fractBetween = spectrum - (F32)(spectrum_index_1); // distance between the two indexes (0-1) + + LLColor4 new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween); + //new_color.normalize(); + + //llinfos << "From value " << std::setprecision(3) << value << " returning color " << new_color + // << " using indexes " << spectrum_index_1 << ", " << spectrum_index_2 + // << " and fractBetween " << fractBetween + // << llendl; + + return new_color; } // static |