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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2025-04-21 16:59:29 +0300
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-04-22 12:39:42 +0300
commit87b6428f5537238c970cabbc30e057914935a50c (patch)
tree4e8a808b12d9b138204e1f58d45766615682a780 /indra/newview/llvoavatar.cpp
parent44bbdc549a9a530850ffbb02c06059517c37d82d (diff)
#3870 Added joint initialization for LLVOAvatarSelf
Sometimes mesh thread crashes when allocating joints
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r--indra/newview/llvoavatar.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 3306289f51..d9a3ec3004 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -6375,6 +6375,16 @@ LLJoint *LLVOAvatar::getJoint( S32 joint_num )
return pJoint;
}
+void LLVOAvatar::initAllJoints()
+{
+ getJointAliases();
+ for (auto& alias : mJointAliasMap)
+ {
+ mJointMap[alias.first] = mRoot->findJoint(alias.second);
+ }
+ // ignore mScreen and mRoot
+}
+
//-----------------------------------------------------------------------------
// getRiggedMeshID
//