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authorsimon <none@none>2013-09-17 17:01:52 -0700
committersimon <none@none>2013-09-17 17:01:52 -0700
commit33e70236f0226b2e4ebabccfa28cca04ff01211e (patch)
tree0f2b55c79705db537b26b2a494479ec659b68868 /indra/newview/llvoavatar.cpp
parent9c4d4242f6b7e7254ffc82209928f7bbe4696f16 (diff)
MAINT-3161 : Clean up avatar muting code and prototype feature
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rwxr-xr-xindra/newview/llvoavatar.cpp136
1 files changed, 72 insertions, 64 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 6a504e10c4..d449efb7e7 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2987,81 +2987,90 @@ bool LLVOAvatar::isVisuallyMuted()
{
bool muted = false;
- // Priority order (highest priority first)
- // * own avatar is never visually muted
- // * if on the "always draw normally" list, draw them normally
- // * if on the "always visually mute" list, mute them
- // * draw them normally if they meet the following criteria:
- // - within the closest N avatars OR on friends list OR in an IM chat
- // - AND aren't over the thresholds
- // * otherwise visually mute all other avatars
-
if (!isSelf())
{
- static LLCachedControl<F32> render_mute_threshold(gSavedSettings, "RenderAutoMuteThreshold");
- static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit");
- static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit");
- static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderCostLimit");
-
- if (mVisuallyMuteSetting == ALWAYS_VISUAL_MUTE)
- { // Always want to see this AV as an imposter
- muted = true;
- }
- else if (mVisuallyMuteSetting == NEVER_VISUAL_MUTE)
- { // Never show as imposter
- muted = false;
- }
- else if (LLVOAvatar::sLODFactor <= render_mute_threshold)
+ static LLCachedControl<U32> render_auto_mute_functions(gSavedSettings, "RenderAutoMuteFunctions");
+ if (render_auto_mute_functions) // Hacky debug switch for developing feature
{
- F64 now = LLFrameTimer::getTotalSeconds();
+ // Priority order (highest priority first)
+ // * own avatar is never visually muted
+ // * if on the "always draw normally" list, draw them normally
+ // * if on the "always visually mute" list, mute them
+ // * draw them normally if they meet the following criteria:
+ // - within the closest N avatars OR on friends list OR in an IM chat
+ // - AND aren't over the thresholds
+ // * otherwise visually mute all other avatars
- if (now < mCachedVisualMuteUpdateTime)
- { // Use cached mute value
- muted = mCachedVisualMute;
+ static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit");
+ static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit");
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderWeightLimit");
+
+ if (mVisuallyMuteSetting == ALWAYS_VISUAL_MUTE)
+ { // Always want to see this AV as an impostor
+ muted = true;
}
- else
- { // Determine if visually muted or not
+ else if (mVisuallyMuteSetting == NEVER_VISUAL_MUTE)
+ { // Never show as impostor
+ muted = false;
+ }
+ else
+ {
+ F64 now = LLFrameTimer::getTotalSeconds();
- U32 max_cost = (U32) (max_render_cost*(LLVOAvatar::sLODFactor+0.5));
+ if (now < mCachedVisualMuteUpdateTime)
+ { // Use cached mute value
+ muted = mCachedVisualMute;
+ }
+ else
+ { // Determine if visually muted or not
- muted = LLMuteList::getInstance()->isMuted(getID()) ||
- (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) ||
- (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f) ||
- (mVisualComplexity > max_cost && max_render_cost > 0);
+ U32 max_cost = (U32) (max_render_cost*(LLVOAvatar::sLODFactor+0.5));
- // Could be part of the grand || collection above, but yanked out to make the logic visible
- if (!muted)
- {
- if (sMaxVisible > 0)
- { // They are above the visibilty rank - mute them
- muted = (mVisibilityRank > sMaxVisible);
- }
-
- /* Not used - always draw friends or those in IMs. Works nicely, needs UI?
- if (muted || // Don't mute friends or IMs
- sMaxVisible == 0)
+ muted = LLMuteList::getInstance()->isMuted(getID()) ||
+ (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) ||
+ (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f) ||
+ (mVisualComplexity > max_cost && max_render_cost > 0);
+
+ // Could be part of the grand || collection above, but yanked out to make the logic visible
+ if (!muted)
{
- muted = !(LLAvatarTracker::instance().isBuddy(getID()));
- if (muted)
- { // Not a friend, so they are muted ... are they in an IM?
- LLUUID session_id = gIMMgr->computeSessionID(IM_NOTHING_SPECIAL,getID());
- muted = !gIMMgr->hasSession(session_id);
+ if (sMaxVisible > 0)
+ { // They are above the visibilty rank - mute them
+ muted = (mVisibilityRank > sMaxVisible);
+ }
+
+ // Always draw friends or those in IMs. Needs UI?
+ if ((render_auto_mute_functions & 0x02) &&
+ (muted || sMaxVisible == 0)) // Don't mute friends or IMs
+ {
+ muted = !(LLAvatarTracker::instance().isBuddy(getID()));
+ if (muted)
+ { // Not a friend, so they are muted ... are they in an IM?
+ LLUUID session_id = gIMMgr->computeSessionID(IM_NOTHING_SPECIAL,getID());
+ muted = !gIMMgr->hasSession(session_id);
+ }
}
}
- */
- }
- // Save visual mute state and set interval for updating
- const F64 SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES = 1.5;
- mCachedVisualMuteUpdateTime = now + SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES;
- mCachedVisualMute = muted;
- }
+ // Save visual mute state and set interval for updating
+ const F64 SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES = 1.5;
+ mCachedVisualMuteUpdateTime = now + SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES;
+ mCachedVisualMute = muted;
+ }
+ }
}
}
return muted;
}
+void LLVOAvatar::forceUpdateVisualMuteSettings()
+{
+ // Set the cache time so it's updated ASAP
+ mCachedVisualMuteUpdateTime = LLFrameTimer::getTotalSeconds() - 1.0;
+}
+
+
//------------------------------------------------------------------------
// updateCharacter()
// called on both your avatar and other avatars
@@ -3806,11 +3815,11 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
{
- updateMeshData();
+ updateMeshData();
mDirtyMesh = 0;
- mNeedsSkin = TRUE;
- mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
- }
+ mNeedsSkin = TRUE;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
}
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
@@ -7868,8 +7877,7 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d
void LLVOAvatar::idleUpdateRenderCost()
{
- static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderCostLimit");
-
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderWeightLimit");
static const U32 ARC_LIMIT = 20000;
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES))
@@ -8033,7 +8041,7 @@ LLColor4 LLVOAvatar::calcMutedAVColor(F32 value, S32 range_low, S32 range_high)
LLColor4 new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween);
new_color.normalize();
- new_color *= 0.9f;
+ new_color *= 0.7f; // Tone it down a bit
//llinfos << "From value " << std::setprecision(3) << value << " returning color " << new_color
// << " using indexes " << spectrum_index_1 << ", " << spectrum_index_2