diff options
author | Callum Prentice <callum@gmail.com> | 2020-10-14 13:47:26 -0700 |
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committer | Callum Prentice <callum@gmail.com> | 2020-10-14 13:47:26 -0700 |
commit | 1cdcc00319c87b9be6ed677e4b36b0b53a1acb3e (patch) | |
tree | e056d5af138131e577ba91428db3069007847a7d /indra/newview/llvoavatar.cpp | |
parent | a350009614c0840e5535d5c7d2281ecb3104642d (diff) | |
parent | a2c8c8238cfb109e0da81363995e08e99173426f (diff) |
Mostly automatic merge with canonical viewer after release
Diffstat (limited to 'indra/newview/llvoavatar.cpp')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a4d4e147b2..43631df511 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1577,13 +1577,16 @@ void LLVOAvatar::renderCollisionVolumes() } } -void LLVOAvatar::renderBones() +void LLVOAvatar::renderBones(const std::string &selected_joint) { LLGLEnable blend(GL_BLEND); avatar_joint_list_t::iterator iter = mSkeleton.begin(); - avatar_joint_list_t::iterator end = mSkeleton.end(); + avatar_joint_list_t::iterator end = mSkeleton.end(); + // For selected joints + static LLVector3 SELECTED_COLOR_OCCLUDED(1.0f, 1.0f, 0.0f); + static LLVector3 SELECTED_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); // For bones with position overrides defined static LLVector3 OVERRIDE_COLOR_OCCLUDED(1.0f, 0.0f, 0.0f); static LLVector3 OVERRIDE_COLOR_VISIBLE(0.5f, 0.5f, 0.5f); @@ -1610,7 +1613,18 @@ void LLVOAvatar::renderBones() LLVector3 pos; LLUUID mesh_id; - if (jointp->hasAttachmentPosOverride(pos,mesh_id)) + F32 sphere_scale = SPHERE_SCALEF; + + // We are in render, so it is preferable to implement selection + // in a different way, but since this is for debug/preview, this + // is low priority + if (jointp->getName() == selected_joint) + { + sphere_scale *= 16; + occ_color = SELECTED_COLOR_OCCLUDED; + visible_color = SELECTED_COLOR_VISIBLE; + } + else if (jointp->hasAttachmentPosOverride(pos,mesh_id)) { occ_color = OVERRIDE_COLOR_OCCLUDED; visible_color = OVERRIDE_COLOR_VISIBLE; @@ -1631,7 +1645,6 @@ void LLVOAvatar::renderBones() LLVector3 begin_pos(0,0,0); LLVector3 end_pos(jointp->getEnd()); - F32 sphere_scale = SPHERE_SCALEF; gGL.pushMatrix(); gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] ); |